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Update 35 named items
- Update 5
- Update 6
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- Update 9
- Update 10
- Update 11
- Update 12
- Update 13
- Update 14 (MotU)
- Update 15
- Update 16
- Update 17 (text only)
- Update 18
- Update 19 (Shadowfell)
- Update 20
- Update 21
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- Update 31
- Update 32
- Update 33
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- Update 35
- Update 36
- Update 37 (Ravenloft)
- Update 38
- Update 39
- Update 40
- Update 41
- Update 42 (Sharn)
- Update 43
- Update 44
Contents
Dragonblood Prophecy[edit]
A level 10/31 quest pack with two adventures and a legendary raid.
The Newcomers[edit]
Heroic[edit]
All items are ML 10 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Dragon Eyes (Goggles): Race Required: Dragonborn, Breath Weapon Focus +3
Breath Weapon Focus +3: +3 Equipment bonus to the DC of Breath Weapon spells., Quality Charisma +1
Quality Charisma +1: This item makes the wearer have more flair, granting a +1 quality bonus to Charisma., Blindness Immunity
Blindness Immunity: Grants its wearer immunity to blindness effects., Insightful Reflex Save +2
Insightful Reflex Save +2: This item gives a +2 Insight bonus to your Reflex saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Emissary's Vestments (Robe): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +6
Insightful Magical Sheltering +6: +6 Insight bonus to Magical Resistance Rating, Stunning +1
Stunning +1: +1 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +77%
Fortification +77%: +77% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Emissary's Stone (Docent): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +6
Insightful Magical Sheltering +6: +6 Insight bonus to Magical Resistance Rating, Stunning +1
Stunning +1: +1 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +77%
Fortification +77%: +77% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Flame Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Combustion +77
Combustion +77: Passive: +77 Equipment bonus to Fire Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Combustion +38
Insightful Combustion +38: Passive: +38 Insightful bonus to Fire Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Glacial Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Glaciation +77
Glaciation +77: Passive: +77 Equipment bonus to Cold Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Glaciation +38
Insightful Glaciation +38: Passive: +38 Insightful bonus to Cold Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Many-Pouched Belt of the Healer (Belt): Quality Devotion +18
Quality Devotion +18: Passive: +18 Quality bonus to Positive (Healing) Spell Power., Insightful Devotion +38
Insightful Devotion +38: Passive: +38 Insightful bonus to Positive (Healing) Spell Power., Healing Lore +11%
Healing Lore +11: Passive: Your Positive Energy spells gain a 11% Equipment bonus to their chance to critical hit., Speed +15
Speed +15: +15 enhancement bonus to movement speed, +7 bonus to attack speed., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Bracers of the Hidden Blade (Bracers): Dexterity +6
Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Assassination +3
Assassination +3: +3 enhancement bonus to the DC to resist the character's Assassinate attempts., Quality Deception +1, Insightful Bluff +6
Insightful Bluff +6: Passive: +6 Insight bonus to the Bluff skill., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Lizardfolk Gloves of Accuracy (Gloves): Distant Diversion +9%
Distant Diversion +9%: +9 Enhancement bonus to decreased threat generated from ranged damage., Insightful Deadly +2
Insightful Deadly +2: +2 Insight bonus to weapon damage., Deception +4, Insightful Diplomacy +6
Insightful Diplomacy +6: Passive: +6 Insight bonus to the Diplomacy skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Cowl of the Giant Warriors (Cloak): Insightful Combat Mastery +3
Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Speed +15
Speed +15: +15 enhancement bonus to movement speed, +7 bonus to attack speed., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Deadly +2
Insightful Deadly +2: +2 Insight bonus to weapon damage., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Epic[edit]
All items are ML 28 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Legendary Dragon Eyes (Goggles): Breath Weapon Focus +7
Breath Weapon Focus +7: +7 Equipment bonus to the DC of Breath Weapon spells., Quality Charisma +4
Quality Charisma +4: This item makes the wearer have more flair, granting a +4 quality bonus to Charisma., Blindness Immunity
Blindness Immunity: Grants its wearer immunity to blindness effects., Insightful Reflex Save +6
Insightful Reflex Save +6: This item gives a +6 Insight bonus to your Reflex saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Emissary's Vestments (Robe): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +22
Insightful Magical Sheltering +22: +22 Insight bonus to Magical Resistance Rating, Stunning +4
Stunning +4: +4 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +185%
Fortification +185%: +185% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Emissary's Stone (Docent): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +22
Insightful Magical Sheltering +22: +22 Insight bonus to Magical Resistance Rating, Stunning +4
Stunning +4: +4 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +185%
Fortification +185%: +185% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Flame Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Combustion +185
Combustion +185: Passive: +185 Equipment bonus to Fire Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Combustion +92
Insightful Combustion +92: Passive: +92 Insightful bonus to Fire Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Glacial Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Glaciation +185
Glaciation +185: Passive: +185 Equipment bonus to Cold Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Glaciation +92
Insightful Glaciation +92: Passive: +92 Insightful bonus to Cold Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Many-Pouched Belt of the Healer (Belt): Quality Devotion +45
Quality Devotion +45: Passive: +45 Quality bonus to Positive (Healing) Spell Power., Insightful Devotion +92
Insightful Devotion +92: Passive: +92 Insightful bonus to Positive (Healing) Spell Power., Healing Lore +27%
Healing Lore +27: Passive: Your Positive Energy spells gain a 27% Equipment bonus to their chance to critical hit., Speed +30
Speed +30: +30 enhancement bonus to movement speed, +15 bonus to attack speed., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Bracers of the Hidden Blade (Bracers): Dexterity +17
Dexterity +17: This item makes the wearer more nimble and dexterous, granting a +17 enhancement bonus to Dexterity., Assassination +8
Assassination +8: +8 enhancement bonus to the DC to resist the character's Assassinate attempts., Quality Deception +4, Insightful Bluff +11
Insightful Bluff +11: Passive: +11 Insight bonus to the Bluff skill., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Lizardfolk Gloves of Accuracy (Gloves): Distant Diversion +28%
Distant Diversion +28%: +28 Enhancement bonus to decreased threat generated from ranged damage., Insightful Deadly +6
Insightful Deadly +6: +6 Insight bonus to weapon damage., Deception +14, Insightful Diplomacy +11
Insightful Diplomacy +11: Passive: +11 Insight bonus to the Diplomacy skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Cowl of the Giant Warriors (Cloak): Insightful Combat Mastery +7
Insightful Combat Mastery +7: +7 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Speed +30
Speed +30: +30 enhancement bonus to movement speed, +15 bonus to attack speed., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Deadly +6
Insightful Deadly +6: +6 Insight bonus to weapon damage., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Black and Blue[edit]
Heroic[edit]
All items are ML 10 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Acidic Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Corrosion +77
Corrosion +77: Passive: +77 Equipment bonus to Acid Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Corrosion +38
Insightful Corrosion +38: Passive: +38 Insightful bonus to Acid Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Bolt Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Magnetism +77
Magnetism +77: Passive: +77 Equipment bonus to Electricity Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Magnetism +38
Insightful Magnetism +38: Passive: +38 Insightful bonus to Electricity Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scales of Malice (Medium armor): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Ins Constitution +2
Ins Constitution +2: This item gives the wearer improved health, granting a +2 insight bonus to Constitution., Vitality +19
Vitality +19: Passive: +19 Vitality bonus to Hit Points., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Parrying +2
Parrying +2: +2 Insight bonus to Armor Class, +2 Insight bonus to Saves., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scales of Avarice (Heavy armor): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Quality Constitution +1
Quality Constitution +1: This item gives the wearer improved health, granting a +1 quality bonus to Constitution., Vitality +19
Vitality +19: Passive: +19 Vitality bonus to Hit Points., Quality Physical Sheltering +3
Quality Physical Sheltering +3: +3 Quality bonus to Physical Resistance Rating, Parrying +2
Parrying +2: +2 Insight bonus to Armor Class, +2 Insight bonus to Saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scale-Stone of Malice (Docent): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Ins Constitution +2
Ins Constitution +2: This item gives the wearer improved health, granting a +2 insight bonus to Constitution., Vitality +19
Vitality +19: Passive: +19 Vitality bonus to Hit Points., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Parrying +2
Parrying +2: +2 Insight bonus to Armor Class, +2 Insight bonus to Saves., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Scale-Stone of Avarice (Docent): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Quality Constitution +1
Quality Constitution +1: This item gives the wearer improved health, granting a +1 quality bonus to Constitution., Vitality +19
Vitality +19: Passive: +19 Vitality bonus to Hit Points., Quality Physical Sheltering +3
Quality Physical Sheltering +3: +3 Quality bonus to Physical Resistance Rating, Parrying +2
Parrying +2: +2 Insight bonus to Armor Class, +2 Insight bonus to Saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Band of Insightful Commands (Ring): Profane Well Rounded +1
Profane Well Rounded +1: +1 profane bonus to all abilities., Insightful Accuracy 4
Insightful Accuracy 4: Passive: +4 Insight bonus to attack rolls., Quality Deadly +2
Quality Deadly +2: +2 Quality bonus to weapon damage., Intimidate +12
Intimidate +12: Passive: +12 Competence bonus to the Intimidate skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Lenses of the Orator (Goggles): Linguistics, Quality Diplomacy +3
Quality Diplomacy +3: Passive: +3 Quality bonus to the Diplomacy skill., Quality Intimidate +3
Quality Intimidate +3: Passive: +3 Quality bonus to the Intimidate skill., Ins Charisma +2
Ins Charisma +2: This item makes the wearer have more flair, granting a +2 insight bonus to Charisma., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Mystic Wrappings (Bracers): Potency +46
Potency +46: Passive: +46 Equipment bonus to each Spell Power., Quality Potency +11
Quality Potency +11: Passive: +11 Quality bonus to each Spell Power., Insightful Magical Sheltering +6
Insightful Magical Sheltering +6: +6 Insight bonus to Magical Resistance Rating, Quality Magical Sheltering +3
Quality Magical Sheltering +3: +3 Quality bonus to Magical Resistance Rating, Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Forgotten Axe (Stone Handaxe 1.50[1d6] 19-20x3): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls., Weapon's Sonic Effect +3
Weapon's Sonic Effect +3: Additional 3d6 sonic damage., Weapon's Critical Sonic Effect +7
Weapon's Critical Sonic Effect +7: A critical hit does 7d6 sonic damage., Improved Destruction
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second., Weapon's Critical Maiming Effect +3
Weapon's Critical Maiming Effect +3: A critical hit does 3d6 maiming damage., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Epic[edit]
All items are ML 28 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Legendary Acidic Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Corrosion +185
Corrosion +185: Passive: +185 Equipment bonus to Acid Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Corrosion +92
Insightful Corrosion +92: Passive: +92 Insightful bonus to Acid Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Bolt Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Magnetism +185
Magnetism +185: Passive: +185 Equipment bonus to Electricity Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Magnetism +92
Insightful Magnetism +92: Passive: +92 Insightful bonus to Electricity Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Scales of Malice (Medium armor): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Ins Constitution +8
Ins Constitution +8: This item gives the wearer improved health, granting a +8 insight bonus to Constitution., Vitality +60
Vitality +60: Passive: +60 Vitality bonus to Hit Points., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Parrying +8
Parrying +8: +8 Insight bonus to Armor Class, +8 Insight bonus to Saves., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Scales of Avarice (Heavy armor): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Quality Constitution +4
Quality Constitution +4: This item gives the wearer improved health, granting a +4 quality bonus to Constitution., Vitality +60
Vitality +60: Passive: +60 Vitality bonus to Hit Points., Quality Physical Sheltering +11
Quality Physical Sheltering +11: +11 Quality bonus to Physical Resistance Rating, Parrying +8
Parrying +8: +8 Insight bonus to Armor Class, +8 Insight bonus to Saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Scale-Stone of Malice (Docent): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Ins Constitution +8
Ins Constitution +8: This item gives the wearer improved health, granting a +8 insight bonus to Constitution., Vitality +60
Vitality +60: Passive: +60 Vitality bonus to Hit Points., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Parrying +8
Parrying +8: +8 Insight bonus to Armor Class, +8 Insight bonus to Saves., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Scale-Stone of Avarice (Docent): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Quality Constitution +4
Quality Constitution +4: This item gives the wearer improved health, granting a +4 quality bonus to Constitution., Vitality +60
Vitality +60: Passive: +60 Vitality bonus to Hit Points., Quality Physical Sheltering +11
Quality Physical Sheltering +11: +11 Quality bonus to Physical Resistance Rating, Parrying +8
Parrying +8: +8 Insight bonus to Armor Class, +8 Insight bonus to Saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Band of Insightful Commands (Ring): Profane Well Rounded +2
Profane Well Rounded +2: +2 profane bonus to all abilities., Insightful Accuracy 13
Insightful Accuracy 13: Passive: +13 Insight bonus to attack rolls., Quality Deadly +4
Quality Deadly +4: +4 Quality bonus to weapon damage., Intimidate +22
Intimidate +22: Passive: +22 Competence bonus to the Intimidate skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Lenses of the Orator (Goggles): Linguistics, Quality Diplomacy +5
Quality Diplomacy +5: Passive: +5 Quality bonus to the Diplomacy skill., Quality Intimidate +5
Quality Intimidate +5: Passive: +5 Quality bonus to the Intimidate skill., Ins Charisma +8
Ins Charisma +8: This item makes the wearer have more flair, granting a +8 insight bonus to Charisma., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Mystic Wrappings (Bracers): Potency +131
Potency +131: Passive: +131 Equipment bonus to each Spell Power., Quality Potency +32
Quality Potency +32: Passive: +32 Quality bonus to each Spell Power., Insightful Magical Sheltering +22
Insightful Magical Sheltering +22: +22 Insight bonus to Magical Resistance Rating, Quality Magical Sheltering +11
Quality Magical Sheltering +11: +11 Quality bonus to Magical Resistance Rating, Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Forgotten Axe (Stone Handaxe 5[1d6] 19-20x3): +13 Enhancement Bonus
+13 Enhancement Bonus: +13 enhancement bonus to attack and damage rolls., Weapon's Sonic Effect +8
Weapon's Sonic Effect +8: Additional 8d6 sonic damage., Weapon's Critical Sonic Effect +18
Weapon's Critical Sonic Effect +18: A critical hit does 18d6 sonic damage., Improved Destruction
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second., Weapon's Critical Maiming Effect +8
Weapon's Critical Maiming Effect +8: A critical hit does 8d6 maiming damage., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15