Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Ember Rapier
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1
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[1d6] + 0 Pierce
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Grotto
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Thera's Rapier
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- Lesser Monstrous Humanoid Bane
Lesser Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
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1
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[1d6] + 0 Pierce
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Collaborator
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Rusty Rapier
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1
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[1d6] - 1 Pierce
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Shipwreck Shore, Jeets Shimis
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Spider Spike
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2
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[1d6] + 2 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Seal of Shan-To-Kor
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+1 Starter Rapier*
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2
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[1d6] + 1 Pierce, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Voyage
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Sworn Silver Rapier
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2
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[1d6] + 1 Pierce, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Ethereal Rapier
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2
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[1d6] + 1 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Duelist's Epee
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3
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[1d6] + 2 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Haunting of Saltmarsh, end chest
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- Critical Profile: 15-20 / x2
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Elemental Rapier of Air (level 4)
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4
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[1d6] + 1 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Calomel Rapier (level 4)
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4
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[1d6] + 1 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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The Frozen Skull
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- +2 Enhancement Bonus
+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
- Chilling 2
Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
- Minor Freezing Ice
Minor Freezing Ice:- On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
- On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
- Red Augment Slot
Red AugmentsColorless Augments
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4
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[1d6] + 2 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Snowpeaks Festival
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Corroded Rapier
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5
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[1d6] + 1 Pierce, Silver, Magic
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Bound to Account on Equip Bound to Account on Equip: This item is Bound to Account on Equip
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The Tide Turns, End chest; Sentinels of Stormreach, Quest chain end reward
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- Critical Profile: 19-20 / x2
- Attack Modifier: STR, CHA
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Elyd Edge
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5
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[1d6] + 2 Pierce, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Tide Turns, End chest
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- Attack Modifier: STR, CHA
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Ferrocrystal Rapier
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5
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[1d6] + 2 Pierce, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Flamesalt Rapier
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5
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[1d6] + 1 Pierce, Good, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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Dueling Schlager
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6
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1.25[1d8] + 3 Pierce, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Tear of Dhakaan, Champion Tarkar's Chest
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Nuushmaar's Adamantine Tooth
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6
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1.50[1d6] + 3 Pierce, Adamantine, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Stormcleave Outpost, Nuushmaar's chest
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+3 Glaciation Doused Rapier
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Rapier*
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Rapier
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent
Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Energized Rapier*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm
Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking Blast
Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Corrosion Caustic Rapier
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Rapier
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Smoldering Rapier
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation
Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming Blast
Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Rapier
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale
Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy Blast
Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d6] + 3 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Sheridan's Ruin
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8
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1.50[2d4] + 4 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Cult of the Six
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- Critical Profile: 15-20 / x2
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Elemental Rapier of Air (level 8)
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- See the item description page for details.
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8
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[1d6] + 2 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Calomel Rapier (level 8)
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- See the item description page for details.
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8
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[1d6] + 2 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Tyrzza's Bane
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10
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1.25[1d6] + 5 Pierce, Good, Lawful, Cold Iron, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Invaders!, End chest (only if Tyrzza is the end boss)
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Macabre Rapier
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10
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[1d6] + 5 Pierce, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Barovian's Rapier
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3
Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
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10
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[1d6] + 5 Pierce, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Toothpick
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12
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[1d6] + 0 Pierce
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Prey on the Hunter, End chest
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Green Steel Rapier
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12
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1.50[1d6] + 5 Pierce, Evil, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Fell Rapier of Ice
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12
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1.40[1d6] + 5 Pierce, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Ghosts of Perdition, End chest
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Alchemical Rapier
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12
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3[1d6] + 5 Pierce, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Elemental Rapier of Air (level 12)
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- See the item description page for details.
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12
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1.40[1d6] + 3 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Calomel Rapier (level 12)
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- See the item description page for details.
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12
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1.40[1d6] + 3 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Rapier of the Fallen Age
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13
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1.60[1d6] + 5 Pierce, Good, Evil, Lawful, Chaotic, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Magic of Myth Drannor, any end chest, most optional chests
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- Critical Profile: 15-20 / x2
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Rapier of the Golden Age
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13
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2.10[1d6] + 5 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Magic of Myth Drannor, rare drop in any end chest or most optional chests
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Turbulent Epee
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14
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2[1d6] + 5 Pierce, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Missing, Swiftfoot HQ chest
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Thunderstrike
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15
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2[1d6] + 5 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Third Time's a Charm, End Chest
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Fine Finesse
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15
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2[1d6] + 3 Pierce, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Advance to level 15
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Syranian Rapier
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15
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2[1d6] + 5 Pierce, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Elemental Rapier of Air (level 16)
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- See the item description page for details.
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16
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2.20[1d6] + 4 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Calomel Rapier (level 16)
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- See the item description page for details.
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16
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2.20[1d6] + 4 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vaults of the Artificers
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Shining Reliquary Rapier
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18
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2.60[1d6] + 5 Pierce, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Vecna Unleashed, any chest or trade with Steps Obliss
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Defiled Reliquary Rapier*
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18
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2.60[1d6] + 5 Pierce, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Rapier
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Epic Elyd Edge
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- Spellcasting Implement +18
Spellcasting Implement +18: Passive: +18 Implement bonus to Universal Spell Power.
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Charisma +9
Charisma +9: This item makes the wearer have more flair, granting a +9 enhancement bonus to Charisma.
- Cacophony
Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
- Inspiring Echoes
Inspiring Echoes: When a bard wields this item, Anthem abilities that restore Bard songs over time restore them 40% faster (for example, an ability that restores a Song every 5 minutes would restore one song per 3 minutes instead).
- Sonic Blast 4
Sonic Blast 4: This weapon rings with the power of sound, dealing 4d6 Sonic damage on a successful hit, and an additional 4d6 Sonic damage on a critical hit.
- Healing Lore +16%
Healing Lore +16: Passive: Your Positive Energy spells gain a +16% Equipment bonus to their chance to critical hit.
- Devotion +111
Devotion +111: Passive: +111 Equipment bonus to Positive (Healing) Spell Power.
- Anthem
Anthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot
Red AugmentsColorless Augments
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20
|
3[1d6] + 6 Pierce, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Epic Crafting, upgrade of Elyd Edge
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- Damage Modifier: STR, CHA
- Attack Modifier: STR, CHA
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Epic Calomel Rapier
|
- See the item description page for details.
|
20
|
3[1d6] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
|
|
Epic Elemental Rapier of Air
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- See the item description page for details.
|
20
|
3[1d6] + 5 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vaults of the Artificers
|
|
Epic Ethereal Rapier
|
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20
|
3[1d6] + 6 Pierce, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
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Epic Sworn Silver Rapier
|
- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4
Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Righteous
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot
Red AugmentsColorless Augments
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20
|
3[1d6] + 6 Pierce, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Epic Duelist's Epee
|
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20
|
3[1d6] + 6 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Epic Crafting
|
- Critical Profile: 15-20 / x2
|
Drow Rapier of the Weapon Master
|
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21
|
3.20[1d6] + 6 Pierce, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
The House of Rusted Blades, End Chest
|
- Critical Profile: 16-20 / x2
|
Thunder-Forged Alloy Rapier
|
|
22
|
4.60[1d6] + 9 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Magma Forge, Crafted from various ingredients
|
|
Balizarde, Protector of the King
|
|
23
|
3.60[1d8] + 7 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Caught in the Web, End Chest
|
- Critical Profile: 15-20 / x3
|
Mutineer's Blade
|
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24
|
3.80[1d6] + 7 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Old Tomb, New Tenants, End Chest; Three-Barrel Cove (epic), All Rare Encounters
|
- Critical Profile: 16-20 / x2
|
Legendary Green Steel Rapier
|
|
26
|
4.20[1d6] + 14 Pierce, Evil, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Altar of Fecundity, Manufactured Ingredient Recipes
|
|
+7 Epic Etched Rapier
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid Torrent
Greater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid Blast
Greater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Quenched Rapier
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing Gale
Greater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy Blast
Greater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Magnetism Epic Electrified Rapier*
|
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Combustion Epic Scorched Rapier
|
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Smoldering Rapier
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery Detonation
Greater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming Blast
Greater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Energized Rapier*
|
- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric Storm
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking Blast
Greater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Glaciation Epic Doused Rapier
|
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Corrosion Epic Caustic Rapier
|
|
26
|
4.20[1d6] + 7 Pierce, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
Legendary Thunderstrike
|
|
28
|
4.60[1d6] + 13 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Third Time's a Charm, End Chest
|
|
Flow, the Piercer of Hearts
|
|
28
|
4.60[1d6+3] + 15 Pierce, Chaotic, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
The Curse of Strahd, End chest
|
|
Vivace, the Dreamcarver
|
|
29
|
4.80[1d6+3] + 15 Pierce, Magic, Crystal
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
The Dryad and the Demigod, Greater feytwisted chest
|
|
Morninglord's Rapier
|
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment Slot
Red AugmentsColorless Augments
|
29
|
4.80[1d6+2] + 15 Pierce, Good, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Nightmother's Rapier
|
|
29
|
4.80[1d6+2] + 15 Pierce, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Legendary Syranian Rapier
|
|
29
|
4.80[1d6+2] + 15 Pierce, Good, Adamantine, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
|
|
Legendary Ferrocrystal Rapier
|
|
29
|
4.80[1d6+2] + 15 Pierce, Cold Iron, Crystal
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
|
Pomura's Impaler
|
|
29
|
5.30[1d6+3] + 15 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Hunt or Be Hunted, end chest
|
|
Legendary Alchemical Rapier
|
|
29
|
4.80[1d6+3] + 15 Pierce, Magic
|
Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
|
Legendary Lord of Blades, Either End chest
|
|
Legendary Flamesalt Rapier
|
|
29
|
4.80[1d6+2] + 15 Pierce, Good, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Captain Xendros
|
|
Legendary Duelist's Epee
|
|
30
|
5[1d6+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
The Haunting of Saltmarsh, end chest, or Legendary version of Epic Duelist's Epee
|
- Critical Profile: 15-20 / x2
|
Legendary Elyd Edge
|
- Spellcasting Implement +30
Spellcasting Implement +30: Passive: +30 Implement bonus to Universal Spell Power.
- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Charisma +13
Charisma +13: This item makes the wearer have more flair, granting a +13 enhancement bonus to Charisma.
- Cacophony
Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
- Inspiring Echoes
Inspiring Echoes: When a bard wields this item, Anthem abilities that restore Bard songs over time restore them 40% faster (for example, an ability that restores a Song every 5 minutes would restore one song per 3 minutes instead).
- Sonic Blast 6
Sonic Blast 6: This weapon rings with the power of sound, dealing 6d6 Sonic damage on a successful hit, and an additional 6d6 Sonic damage on a critical hit.
- Healing Lore +21%
Healing Lore +21: Passive: Your Positive Energy spells gain a 21% Equipment bonus to their chance to critical hit.
- Devotion +146
Devotion +146: Passive: +146 Equipment bonus to Positive (Healing) Spell Power.
- Anthem
Anthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot
Red AugmentsColorless Augments
- Orange Augment Slot
Orange AugmentsYellow AugmentsRed AugmentsColorless Augments
|
30
|
5[1d6+2] + 15 Pierce, Silver, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Sinister Secret of Saltmarsh
|
- Damage Modifier: STR, CHA
- Attack Modifier: STR, CHA
|
Dinosaur Bone Rapier
|
|
31
|
5.20[1d6+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
|
|
Attuned Bone Rapier
|
|
31
|
5.20[1d6+3] + 15 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Skeletons in the Closet, end chest
|
|
Legendary Shining Reliquary Rapier
|
|
32
|
5.40[1d6+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
|
|
Legendary Defiled Reliquary Rapier*
|
|
32
|
5.40[1d6+2] + 15 Pierce, Evil, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Rapier
|
|
Legendary Rapier of the Fallen Age
|
|
33
|
5.60[1d6+2] + 15 Pierce, Good, Evil, Lawful, Chaotic, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest, most optional chests
|
- Critical Profile: 15-20 / x2
|
Legendary Rapier of the Golden Age
|
|
33
|
6.10[1d6+2] + 15 Pierce, Magic
|
Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, rare drop in any end chest or most optional chests
|
|
Folly, the Thorn of Cormanthyr
|
|
33
|
5.60[1d6+3] + 15 Pierce, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Threats Old and New, Raid Warded chest
|
|
Rapier of the Undying Age
|
|
33
|
6.10[1d6+3] + 15 Pierce, Magic
|
Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Ritual Table
|
|