Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Sworn Silver Kukri
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2
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[1d4] + 1 Slash, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Ethereal Kukri
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2
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[1d4] + 1 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Ferrocrystal Kukri
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5
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[1d4] + 2 Slash, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Midnight Greetings
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5
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[1d4] + 2 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Tide Turns, End chest
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- Damage Modifier: STR, DEX
- Attack Modifier: STR, DEX
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Filthy Kukri
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- +1 Enhancement Bonus
+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
- Deception
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Unraveling Enchantments
Unraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
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5
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[1d4] + 1 Slash, Magic
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Bound to Account on Equip Bound to Account on Equip: This item is Bound to Account on Equip
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The Tide Turns, Any End chest
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- Critical Profile: 19-20 / x2
- Damage Modifier: STR,DEX
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Giant Stalker's Knife
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6
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[1d4] + 3 Slash, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Gwylan's Stand, Suropox's chest
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+3 Magnetism Electrified Kukri*
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7
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1.5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Kukri*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale
Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy Blast
Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d4] + 3 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Corrosion Caustic Kukri
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7
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1.5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Combustion Scorched Kukri
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7
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1.5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Energized Kukri*
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm
Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking Blast
Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d4] + 3 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Glaciation Doused Kukri*
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7
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1.5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Etched Kukri
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent
Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid Blast
Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d4] + 3 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Smoldering Kukri
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Maiming
Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation
Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming Blast
Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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1.50[1d4] + 3 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Tchurvul's Kukri
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8
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[1d4] + 1 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Special event items, Emerald Claw Conspiracy, Randomly dropped by Tchurvul.
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Blood Machete
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8
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1.50[1d6] + 4 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Cult of the Six
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Macabre Kukri*
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10
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1.50[1d4] + 5 Slash, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Barovian's Kukri
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 3
Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3
Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- Undead Bane 3
Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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10
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1.50[1d4] + 5 Slash, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Alchemical Kukri
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12
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2 [1d4] + 5 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Green Steel Kukri
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12
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1.50[1d4] + 5 Slash, Evil, Magic
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Green Blade
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12
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1.5[1d4] + 5 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Zawabi's Revenge, Warded Chest
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Syranian Kukri
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15
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1.50[1d4] + 5 Slash, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Epic Ethereal Kukri
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20
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3[1d4] + 6 Slash, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Epic Sworn Silver Kukri
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- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4
Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- Destruction
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- Righteous
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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20
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3[1d4] + 6 Slash, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Epic Midnight Greetings
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- +6 Enhancement Bonus
+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Improved Deception +17
Improved Deception: This item makes your weapons hard to focus upon and thus provides a +17 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
- Disintegration
Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
- Improved Paralyzing
Improved Paralyzing: Any creature struck by this weapon must succeed on a DC 28 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
- Assassinate +11
Assassinate +11: +11 Enhancement bonus to the DC of character's Assassinate attempts.
- Finesse +9
Finesse +9: This weapon has a small Air Elemental bound to it. The wielder can use a finesse weapon as if they had the Weapon Finesse feat. In addition, the weapon grants a +9 enhancement bonus to the wielder's Dexterity score. Note: Wielder's second weapon does not benefit from Finesse.
- Clever Strike
Clever Strike: This item changes its enhancement bonus if your Intelligence is high enough. The enhancement bonus will be equal to your Intelligence modifier while the item is equipped (minimum 6, maximum 10).
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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20
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2[1d6] + 6 to 10 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Epic Crafting
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- Damage Modifier: STR, DEX
- Attack Modifier: STR, DEX
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Epic Green Blade
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20
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2[1d4] + 6 Slash, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Thunder-Forged Alloy Kukri
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22
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3.50[1d4] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Magma Forge, Crafted from various ingredients
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+7 Glaciation Epic Doused Kukri*
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Magnetism Epic Electrified Kukri*
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Combustion Epic Scorched Kukri
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Epic Energized Kukri*
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric Storm
Greater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking Blast
Greater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric Vulnerability
Electric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Corrosion Epic Caustic Kukri
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+7 Epic Quenched Kukri*
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing Gale
Greater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy Blast
Greater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold Vulnerability
Cold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
5[1d4] + 7 Slash, Magic
|
Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
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+7 Epic Etched Kukri
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid Torrent
Greater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid Blast
Greater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid Vulnerability
Acid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
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Legendary Green Steel Kukri
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26
|
5[1d4] + 14 Slash, Evil, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
|
Altar of Fecundity, Manufactured Ingredient Recipes
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+7 Epic Smoldering Kukri
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- +7 Enhancement Bonus
+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)
Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater Maiming
Greater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery Detonation
Greater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming Blast
Greater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil Set
Epic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain: +20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire Vulnerability
Fire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
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5[1d4] + 7 Slash, Magic
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Unbound Unbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Morninglord's Kukri
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- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6
Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Silver
Silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires. Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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29
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5[1d6+2]+15 Slashing, Good, Silver, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Nightmother's Kukri*
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29
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5[1d4+2] + 15 Slash, Evil, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Legendary Syranian Kukri
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29
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5[1d4+2] + 15 Slash, Good, Adamantine, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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The Labrythine Edge
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- +15 Enhancement Bonus
+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Nearly Finished
Nearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
- Purple Augment Slot: Empty
Purple AugmentsRed AugmentsBlue AugmentsColorless Augments - Fetters of Unreality
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable. Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. - Completed Weapon
Completed Weapon: This item is fully completed, and as a result deals an additional .5W damage.
- Keen
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. Vorpal Strikes by this weapon also bypass all Fortification.
- Identity Crisis
Identity Crisis: Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
- Enhanced Bloodrage
Enhanced Bloodrage: This weapon is enhanced by blood - your blood! Each time you take damage or kill an enemy, there is a small chance that you will fall into an unholy bloodrage, greatly increasing your Melee Power, Constitution, and Damage. However, this rage will leave you more vulnerable to Physical attacks, slightly reducing your Armor Class.
- Red Augment Slot: Empty
Red AugmentsColorless Augments
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29
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5[1d4+3] +15 Slash, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Project Nemesis, End chest
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- Critical Profile: 15-20 / x2
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Legendary Ferrocrystal Kukri
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29
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5[1d4+2] + 15 Slash, Cold Iron, Magic, Crystal
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
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The Hunter's Darkblade
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29
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5[1d4+3] + 15 Slash, Evil, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Hunt or Be Hunted, end chest
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- Critical Profile: 15-20 / x2
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Legendary Midnight Greetings
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30
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5[1d4+2] + 15 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Legendary Crafting
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- Damage Modifier: STR, DEX
- Attack Modifier: STR, DEX
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Legendary Green Blade
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30
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5[1d4+3] + 15 Slash, Magic
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Dinosaur Bone Kukri
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31
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5[1d4+2] + 15 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Isle of Dread, any chest
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Attuned Bone Kukri
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31
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5[1d4+3] + 15 Slash, Magic
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Skeletons in the Closet, end chest
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