||Brd 2, Sor/Wiz 2, Wlk 2
|Spell Point Cost:
||VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., MaterialMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing.
||Enlarge, Eschew, Extend, Quicken
||1 minute per caster level (no maximum)
||3 seconds (Wizard/Bard), 1.75 seconds (Sorcerer)
An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target or interacts with objects, the effect is removed.
With Update 19, Invisibility essentially gives immunity to Spot checks by an enemy against a player, provided that the target is at least 2 meters (approximately 1 human-character body length) from an enemy.
Enemies can still hear an invisible target if they are not using Sneak, or if the target's Move Silently skill while sneaking is lower then the enemy's Listen skill.
If enemies hear you while you're invisible, they will still pursue you, and attempt to attack where they believe you may be, based on their Listen skill. Enemies that have discovered you will show a large red eye above their heads.
When combined with Sneak, Invisibility lessens the ability of monsters to start to spot you at far distances, and reduces the bonus that they get at closer distances. The enemy’s Spot bonuses gained while invisible will not reveal you as long as you remain invisible, but will hamper your ability to hide if your invisibility is later broken. You can escape a pursuing enemy if you place enough distance between you and the enemy, break the line-of-sight to the enemy, and then use invisibility and stopping all motion (or go into Sneak and remaining motionless).
What removes invisibility:
- Attacking and hitting a target (including breakables) - if you hit thin air or miss, it won't break. Note that ranged combat will always break invisibility, even if you don't hit anything.
- Casting any offensive spell - anything that deals damage or would cause any aggro.
- Interacting with most objects - opening a door, pulling a lever, activating a rune - anything that brings up a progress bar generally.
Invisibility isn't removed by:
- Casting buffs or healing spells (except as an attack upon undead).
- Playing bardic music.
- Picking up objects such as a crest.
- Talking to NPCs.
Wizard Spell inscription : Requires Level II Inscription Materials.
<ncl>Category:Invisibility clicky items</ncl>