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Category:Dwarven War Axes

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Category for all Dwarven War Axes.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
+3 Quenched Dwarven Waraxe
7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Smoldering Dwarven Waraxe
7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Combustion Scorched Dwarven Waraxe
7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Magnetism Electrified Dwarven Waraxe
7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Glaciation Doused Dwarven Waraxe* 7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Corrosion Caustic Dwarven Waraxe* 7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Energized Dwarven Waraxe* 7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+3 Etched Dwarven Waraxe* 7 1.50[1d10] + 3 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
The Mountain's Fist (Level 12)
12 1.50 [1d10] + 3 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Normal)
Alchemical Dwarven Waraxe
12 2 [1d10] +5 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Green Steel Dwarven Waraxe
12 1.50 [1d10] + 5 Slash, Evil, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
The Mountain's Fist (Level 13)
13 1.50 [1d10] + 4 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Hard)
Stormreach Guardian's Axe
14 1.5[1d10] + 5 Slash, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Night Falls on Stormreach, End Chest
Sever
14 1.50 [1d14] + 5 Slash, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Tome of Untold Legends
  • Critical Profile: 19-20 / x3
Axe of Famine
14 [2d8] + 5 Slash, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Harbinger of Madness
The Mountain's Fist (Level 14)
14 2 [1d10] + 4 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Elite)
Prison Break (Level 14)
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Sundering IVIcon tooltip.pngSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker 4Icon tooltip.png Seeker 4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
14 1.50 [1d10] + 4 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Prison Break (Level 15)
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Sundering IVIcon tooltip.pngSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker 4Icon tooltip.png Seeker 4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • <TBD>
15 1.50 [1d10] + 5 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
Drowhunter
15 2[1d10] + 5 Slash, Lawful, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Records of the Past, End Chest
Templar's Justice
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
  • Holy BurstIcon tooltip.pngHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.
  • IncandescenceIcon tooltip.pngIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 light damage on successful hit.
  • Godly WrathIcon tooltip.pngGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
16 [1d10] + 4 Slash, Good, Cold Iron, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Spinner of Shadows, end chest
Prison Break (Level 16)
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Sundering VIcon tooltip.pngSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • One of the following:
    • Acid IIIcon tooltip.pngAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIIcon tooltip.pngFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIIcon tooltip.pngFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIIcon tooltip.pngShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIIcon tooltip.pngPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IIcon tooltip.pngAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IIcon tooltip.pngAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker 4Icon tooltip.png Seeker 4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
    • <TBD>
16 2 [1d10] + 5 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Epic Templar's Justice
20 2 [1d10] + 6 Slash, Good, Cold Iron, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
Duergar Waraxe of the Weapon Master
21 3[1d10] + 6 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The House of Rusted Blades, End chest
  • Critical Profile: 18-20 / x3
Thunder-Forged Alloy Dwarven Waraxe
22 3.50 [1d10] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Magma Forge, Crafted from various ingredients
The Mountain's Fist (Level 23)
23 2.50 [1d10] + 6 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Normal)
The Mountain's Fist (Level 24)
24 2.50 [1d10] + 7 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Hard)
The Mountain's Fist (Level 25)
25 3 [1d10] + 7 Slash, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Elite)
Prison Break (Level 25)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Sundering VIIIcon tooltip.pngSundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
  • Random effect, for example
    • Acid VIIcon tooltip.pngAcid VI: On Hit: 6 to 24 Acid damage.
    • Frost VIIcon tooltip.pngFrost VI: On Hit: 6 to 24 Cold damage.
    • Flaming VIIcon tooltip.pngFlaming VI: On Hit: 6 to 24 Fire damage.
    • Shock VIIcon tooltip.pngShock VI: On Hit: 6 to 24 Electric damage.
    • Poison VIIcon tooltip.pngPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Axiomatic VIcon tooltip.pngAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic VIcon tooltip.pngAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Shrieking VIcon tooltip.pngShrieking V: On Hit: 5 to 20 Sonic damage.
    • Solar IVIcon tooltip.pngSolar IV: On Hit: 4 to 16 Light damage.
    • Eldritch IVIcon tooltip.pngEldritch IV: On Hit: 4 to 16 Force damage.
    • Holy IVIcon tooltip.pngHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
      Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Improved BanishingIcon tooltip.pngImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
    • Improved VorpalIcon tooltip.pngImproved Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
25 2 [1d10] + 6 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Normal)
+7 Epic Quenched Dwarven Waraxe* 26 5[1d10] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Energized Dwarven Waraxe* 26 5[1d10] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Prison Break (Level 26)
  • +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Sundering VIIIIcon tooltip.pngSundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
  • Random effect, for example
    • Acid VIIcon tooltip.pngAcid VI: On Hit: 6 to 24 Acid damage.
    • Frost VIIcon tooltip.pngFrost VI: On Hit: 6 to 24 Cold damage.
    • Flaming VIIcon tooltip.pngFlaming VI: On Hit: 6 to 24 Fire damage.
    • Shock VIIcon tooltip.pngShock VI: On Hit: 6 to 24 Electric damage.
    • Poison VIIcon tooltip.pngPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Axiomatic VIcon tooltip.pngAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic VIcon tooltip.pngAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Shrieking VIcon tooltip.pngShrieking V: On Hit: 5 to 20 Sonic damage.
    • Solar IVIcon tooltip.pngSolar IV: On Hit: 4 to 16 Light damage.
    • Eldritch IVIcon tooltip.pngEldritch IV: On Hit: 4 to 16 Force damage.
    • Holy IVIcon tooltip.pngHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
      Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Improved BanishingIcon tooltip.pngImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
    • Improved VorpalIcon tooltip.pngImproved Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
26 2 [1d10] + 7 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Hard)
Legendary Green Steel Dwarven Waraxe
26 5[1d10] + 14 Slash, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
+7 Epic Smoldering Dwarven Waraxe* 26 5[1d10] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
+7 Epic Etched Dwarven Waraxe* 26 5[1d10] + 7 Slash, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Prison Break (Level 27)
27 2 [1d10] + 7 Slash, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Elite)
Legendary Drowhunter
28 5[1d10] + 13 Slash, Lawful, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Records of the Past, End Chest
Hoarfrost, Herald of the Bitter Ice* 29 5[1d10+3] + 5 Slash, Adamantine, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Too Hot to Handle, End Chest
Legendary Stormreach Guardian's Axe
29 5[1d10+2] + 5 Slash, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Night Falls on Stormreach, End Chest

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Subcategories

This category has the following 18 subcategories, out of 18 total.

 

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