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Stunned
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A "Stunned" creature can’t take actions and is considered Flat-footed. Many stunning effects also cause creatures to become helpless as well, but it depends on the stun effect. Generally lasts for 6 seconds.
Preventing / curing stun[edit]
- The spells Heal and Panacea can remove this condition.
- A Dragon Disciple on the Path of Harmonious Balance can use the enhancement Way of the Dragon to buff themselves and their party against Stun attempts but cannot recover a stunned player.
- Strength Domain: You always make your saving throw against Stun effects.
Sources of stun[edit]
Feats[edit]
- Stunning Blow (6 seconds with Helpless)
- Stunning Fist (6 seconds with Helpless)
- Dire Charge
Enhancements[edit]
- Kukan-Do
- Tomb of Jade (against Tainted creatures)
- Jade Strike (against Tainted creatures)
- Stunning Shield
- Shield Champion
Spells[edit]
- Soundburst (6 seconds with Helpless)
- Greater Shout (6 seconds without Helpless)
- Symbol of Stunning (6d6 seconds without Helpless)
- Power Word: Stun (2+1d6 seconds on players, longer on monsters)
- Salt Ray (6 second with Helpless)
- Contagion: Cackle Fever (6 seconds with Helpless)
Item effects[edit]
Other sources[edit]
- Severe Stunning Blow (This is a more powerful monster-only feat; its duration varies, up to 8 seconds, and works on ranged attacks)
- Ability damage - when monsters or players reach zero constitution, they are stunned for 6 seconds. (Red/Purple named immune)