Item
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Enchantments
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ML
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Damage and Type
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Bind
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Quests
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Unusual Characteristics
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Ethereal Bastard Sword
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2
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[1d10] + 1 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Sworn Silver Bastard Sword
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2
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[1d10] + 1 Slash, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Morten Edgewright
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Savage Sword
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4
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[1d10] + 2 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Redwillow's Ruins, Savage Tooth's Chest
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Chimera's Fang
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5
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[1d10] + 2 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Tide Turns, End chest
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Chipped Bastard Sword
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5
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[1d10] + 1 Slash, Magic
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Bound to Account on EquipBound to Account on Equip: This item is Bound to Account on Equip
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The Tide Turns, End chest, End reward
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- Critical Profile: 20 / x2
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Ferrocrystal Bastard Sword
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5
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[1d10] + 2 Slash, Cold Iron, Magic, Crystal
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
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Flamesalt Bastard Sword
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5
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[1d10] + 1 Slash, Good, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Captain Xendros
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Cutting Currency
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Transmuted PlatinumTransmuted Platinum: This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 35 negating this effect.
- Bludgeoning 2Bludgeoning 2: The edges of this weapon are blunted, dealing an additional 2d6 bludgeon damage on each hit.
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Gashing 5Gashing 5: The edges of this weapon are sharpened beyond belief, dealing an additional 5d6 slashing damage on each critical hit.
- Red Augment SlotRed AugmentsColorless Augments
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6
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[1d10] + 3 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Another Man's Treasure, End chest
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Spinal Tap
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7
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[1d11] + 3 Pierce, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
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- Critical Profile: 19-20 / x3
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+3 Etched Bastard Sword
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Acid Torrent Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Acid BlastAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Acid VulnerabilityAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, any chest, Temple of Elemental Evil Part Two, any chest
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+3 Smoldering Bastard Sword*
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Fiery Detonation Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
- Tier 2:
- Adds Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fire VulnerabilityFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, any chest, Temple of Elemental Evil Part Two, any chest
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+3 Corrosion Caustic Bastard Sword
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Magnetism Electrified Bastard Sword
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Quenched Bastard Sword
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Freezing Gale Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Will save (DC 39) reduces this by half.
- Tier 2:
- Adds Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Cold VulnerabilityCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, any chest, Temple of Elemental Evil Part Two, any chest
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+3 Energized Bastard Sword
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- +3 Enhancement Bonus+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
- Adds Electric Storm Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
- Tier 2:
- Adds Shocking BlastShocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Electric VulnerabilityElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, any chest, Temple of Elemental Evil Part Two, any chest
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+3 Combustion Scorched Bastard Sword*
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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+3 Glaciation Doused Bastard Sword
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7
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[1d10] + 3 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
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Prysuul's Bane
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10
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1.25[1d10] + 5 Slash, Good, Cold Iron, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Invaders!, End chest (Only if Prysuul is the end boss)
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Barovian's Bastard Sword
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- +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
- Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Red Augment SlotRed AugmentsColorless Augments
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10
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[1d10] +5 Slash, Good, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Macabre Bastard Sword
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10
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[1d10] + 5 Slash, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
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Blue Water Inn
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Charoush's Inferno (historic)
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12
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[1d10] + 5 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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The Prison of the Planes, Fernia Room's chest
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Alchemical Bastard Sword
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12
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3[1d10] + 5 Slash, Magic
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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The Master Artificer, Either End chest
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Green Steel Bastard Sword
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12
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1.50[1d10] + 5 Slash, Evil, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Altar of Fecundity, Manufactured Ingredient Recipes
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Charoush's Inferno (Level 12)
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12
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[1d10] + 4 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Prison of the Planes, Fernia Room's chest (Heroic Normal)
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Charoush's Inferno (Level 13)
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13
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[1d10] + 5 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Prison of the Planes, Fernia Room's chest (Heroic Hard)
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Bastard Sword of the Fallen Age
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13
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1.60[1d10] + 5 Slash, Good, Evil, Chaotic, Lawful, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Magic of Myth Drannor, any end chest
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- Critical Profile: 17-20 / x2
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Bastard Sword of the Golden Age
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13
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2.10[1d10] + 5 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Magic of Myth Drannor, rare drop in any end chest
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- Critical Profile: 17-20 / x2
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Twinblade
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14
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1.80[2d8] + 5 Slash, Lawful, Chaotic, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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Tome of Untold Legends
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First Blood (Level 14)
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14
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[1d10] + 4 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, End chest; Shadow Over Wheloon, Quest chain end reward (Heroic)
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- Critical Profile: 17-20 / x2
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Charoush's Inferno (Level 14)
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14
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[1d10] + 5 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Prison of the Planes, Fernia Room's chest (Heroic Elite)
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First Blood (Level 15)
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15
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[1d10] + 5 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, End chest (Heroic Hard)
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- Critical Profile: 17-20 / x2
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Wave of Despair
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15
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2[1d10] + 5 Slash, Chaotic, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Desire in the Dark, End chest
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Syranian Bastard Sword
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15
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2[1d10] + 5 Slash, Good, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Syranian Forged Weaponry
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Templar's Retribution
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- +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 9d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Good Blast 4Good Blast 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit, and an additional 4d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Coruscating 4Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
- Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
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16
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2.20[1d10] + 5 Slash, Good, Cold Iron, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Spinner of Shadows, End chest
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First Blood (Level 16)
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16
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[1d10] + 5 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, End chest (Heroic Elite)
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- Critical Profile: 17-20 / x2
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Thirteen
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16
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2.20[1d10] + 5 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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The Hand and the Eyes, end chest
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Shining Reliquary Bastard Sword
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18
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2.60[1d10] + 5 Slash, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Vecna Unleashed, any chest or trade with Steps Obliss
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Defiled Reliquary Bastard Sword
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18
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2.60[1d10] + 5 Slash, Evil, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Bastard Sword
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Epic Chimera's Fang
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20
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3[1d10] + 6 Slash, Silver, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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- Critical Profile: 17-20 / x2
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Epic Templar's Retribution
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Holy Burst 4Holy Burst 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit to Evil enemies, and 10d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Good Blast 4Good Blast 4: This weapon sings of virtue, dealing 4d6 Good damage on a successful hit, and an additional 4d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Coruscating 4Coruscating 4: This effect causes the edges of this weapon to coruscate, dealing 4d6 Light damage on each hit.
- Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Red Augment SlotRed AugmentsColorless Augments
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20
|
3[1d10] + 6 Slash, Good, Cold Iron, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
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Epic Sworn Silver Bastard Sword
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
- DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
- RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
- Red Augment SlotRed AugmentsColorless Augments
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20
|
3[1d10] + 6 Slash, Good, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
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Epic Ethereal Bastard Sword
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20
|
3[1d10] + 6 Slash, Adamantine, Magic
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Morten Edgewright
|
|
Drow Bastard Sword of the Weapon Master
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21
|
3.20[1d10] + 6 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The House of Rusted Blades, End chest
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- Critical Profile: 17-20 / x2
|
Epic Cutting Currency
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- +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
- Transmuted Platinum (Epic)Transmuted Platinum (Epic): This weapon, made of transmuted platinum, is slightly magically unstable, and has a chance to transfer its magic to those it strikes. Struck enemies have a small chance to turn into transmuted platinum, preventing all movement, with a DC of 70 negating this effect.
- Bludgeoning 5Bludgeoning 5: The edges of this weapon are blunted, dealing an additional 5d6 bludgeon damage on each hit.
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
- Gashing 11Gashing 11: The edges of this weapon are sharpened beyond belief, dealing an additional 11d6 slashing damage on each critical hit.
- Red Augment SlotRed AugmentsColorless Augments
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21
|
3.20[1d10] + 6 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Another Man's Treasure, End chest
|
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Thunder-Forged Alloy Bastard Sword
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22
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4.60[1d10] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
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UnboundUnbound: This item is Unbound, and may take permanent damage.
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Magma Forge, Crafted from various ingredients
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Charoush's Inferno (Level 23)
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23
|
2[1d10] + 6 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Return to Prison of the Planes, Fernia Room's chest (Epic Normal)
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Nightmare, the Fallen Moon
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23
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3.60[1d12] + 7 Slash, Magic
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Caught in the Web, End Chest
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- Critical Profile: 17-20 / x2
|
Charoush's Inferno (Level 24)
|
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24
|
2[1d10] + 6 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Return to Prison of the Planes, Fernia Room's chest (Epic Hard)
|
|
Charoush's Inferno (Level 25)
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25
|
2[1d10] + 7 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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Return to Prison of the Planes, Fernia Room's chest (Epic Elite)
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First Blood (Level 25)
|
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25
|
[1d10] + 7 Slash, Magic
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, End chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
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- Critical Profile: 17-20 / x2
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Epic Spinal Tap
|
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26
|
4.20[1d11] + 7 Pierce, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
ToEE: Air Node, dragon's hoard chests (Confirmed), ToEE: Fire Node, Periron chest, ToEE: Water Node, Jotun Rimeblade chest, and ToEE: Earth Node, Hyrelgas chest
|
- Critical Profile: 19-20 / x3
|
First Blood (Level 26)
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|
26
|
[1d10] + 8 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, End chest (Epic Hard)
|
- Critical Profile: 17-20 / x2
|
Legendary Green Steel Bastard Sword
|
|
26
|
4.20[1d10] + 14 Slash, Evil, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Altar of Fecundity, Manufactured Ingredient Recipes
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|
+7 Epic Energized Bastard Sword
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- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Electric StormGreater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Shocking BlastGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Electric VulnerabilityElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
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26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Combustion Epic Scorched Bastard Sword*
|
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
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Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Glaciation Epic Doused Bastard Sword
|
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Quenched Bastard Sword
|
- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Freezing GaleGreater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Will save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Icy BlastGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Cold VulnerabilityCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Smoldering Bastard Sword*
|
- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Fiery DetonationGreater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Flaming BlastGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Fire VulnerabilityFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Epic Etched Bastard Sword
|
- +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
- Upgradeable Item (Temple of Elemental Evil)Upgradeable Item (Temple of Elemental Evil): This item can be upgraded. Bring this item to the Overgrown Workbench in the Temple of Elemental Evil and combine it with Rusty Gilled Mushrooms to upgrade the item to a more powerful form.
- Tier 1:
- Adds Greater MaimingGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
- Adds Greater Acid TorrentGreater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
- Tier 2:
- Adds Greater Acid BlastGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
- Adds Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Adds Epic Elemental Evil SetEpic Elemental Evil Set: While wearing both an Elemental Evil Set Item weapon and an Elemental Evil Set Item armor, you gain:
+20 Quality bonus to Melee Power +20 Quality bonus to Ranged Power +20 Quality bonus to Universal Spell Power
- Acid VulnerabilityAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Corrosion Epic Caustic Bastard Sword
|
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
+7 Magnetism Epic Electrified Bastard Sword
|
|
26
|
4.20[1d10] + 7 Slash, Magic
|
UnboundUnbound: This item is Unbound, and may take permanent damage.
|
Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
|
|
First Blood (Level 27)
|
|
27
|
[1d10] + 8 Slash, Magic
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
The Thrill of the Hunt, End chest (Epic Elite)
|
- Critical Profile: 17-20 / x2
|
Legendary Wave of Despair
|
|
28
|
4.60[1d10] + 13 Slash, Chaotic, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Desire in the Dark, End chest
|
|
Divinity, the Morninglord's Goal
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Axiomatic 6Axiomatic 6: This weapon is righteous and wielded by those who stand against chaos, dealing an additional 6d6 law damage on each hit. This effect makes the weapon lawfully aligned. (Chaotic characters wielding this weapon will suffer one negative level.)
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Ghostbane 6Ghostbane 6: This weapon is attuned specifically to hunt the risen dead, dealing an additional 6d10 bane damage vs. Undead monsters.
Passive: This weapon has Ghost Touch, and bypasses ethereal monster's 50% chance to evade bane damage.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit. (if Paladin)
- MetallineMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral) (if Paladin 20)
- Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Red Augment SlotRed AugmentsColorless Augments
|
28
|
4.60[1d10+3] + 15 Slash, Good, Lawful, Cold Iron, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
The Curse of Strahd, Raid Chest
|
|
Soul's Sorrow
|
|
28
|
4.80[1d10+3] +15 Slash, Chaotic, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Schism Shard Crafting
|
|
The Shattered Hilt of Constellation
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Nearly FinishedNearly Finished: This item isn't quite finished, but it's only a step away from completion. Bring it to a Cannith Reforging Station and combine it with melted materials to restore this item to its full potential.
- Purple Augment SlotPurple AugmentsRed AugmentsBlue AugmentsColorless Augments
- Fetters of UnrealityFetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. - Completed WeaponCompleted Weapon: This item is fully completed, and as a result deals an additional .5W damage.
- Cursed MaelstromCursed Maelstrom: This weapon is wracked with a dangerous and volatile curse. Striking an enemy has a chance to place a random, debilitating, and deadly debuff on your foe.
- Accursed FlameAccursed Flame: Coalesce beyond the material, join us in the Flame! Hatred burns eternal!
This weapon is wrapped in cursed flames, dealing an additional 6d6 Fire damage on each hit. When striking an enemy that has been Quelled, it also deals 6d6 Evil damage on each hit. This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level.
- Improved DestructionImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
- Red Augment SlotRed AugmentsColorless Augments
|
29
|
4.80[1d10+3] + 15 Slash, Evil, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Too Hot to Handle, End chest
|
|
Legendary Ferrocrystal Bastard Sword
|
|
29
|
4.80[1d10+2] + 15 Slash, Cold Iron, Magic, Crystal
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
|
|
The Bitter Blade*
|
|
29
|
4.80[1d10+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
The Dryad and the Demigod, Greater feytwisted chest
|
- Critical Profile: 17-20 / x2
|
Morninglord's Bastard Sword
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable. , Alchemical
- Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
- Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
- Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
- Red Augment SlotRed AugmentsColorless Augments
|
29
|
4.80[1d10+2] + 15 Slash, Good, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Nightmother's Bastard Sword
|
|
29
|
4.80[1d10+2] + 15 Slash, Evil, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire otherwise
|
Blue Water Inn
|
|
Legendary Syranian Bastard Sword
|
|
29
|
4.80[1d10+2] + 15 Slash, Good, Adamantine, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Syranian Forged Weaponry
|
|
Legendary Flamesalt Bastard Sword
|
|
29
|
4.80[1d10+2] + 15 Slash, Good, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Captain Xendros
|
|
Legendary Chimera's Fang
|
|
30
|
5[1d10+2] + 15 Slash, Silver, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
|
- Critical Profile: 17-20 / x2
|
Legendary Templar's Retribution
|
- +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
- Holy Burst 6Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Good Blast 6Good Blast 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit, and an additional 6d6 Good damage on a critical hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
- Coruscating 6Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
- Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
- Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
- Red Augment SlotRed AugmentsColorless Augments
|
30
|
5[1d10+2] + 15 Slash, Good, Cold Iron, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Legendary Crafting
|
|
Legendary Thirteen
|
|
31
|
5.20[1d10+2] + 15 Slash, Good, Evil, Lawful, Chaotic, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
The Hand and the Eyes, end chest
|
|
Dinosaur Bone Bastard Sword
|
|
31
|
5.20[1d10+2] + 15 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
|
|
Attuned Bone Bastard Sword
|
|
31
|
5.20[1d10+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Skeletons in the Closet, end chest
|
|
Legendary Shining Reliquary Bastard Sword
|
|
32
|
5.40[1d10+2] + 15 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Vecna Unleashed, any chest or trade with Steps Obliss
|
|
Ignition, the Fear and Flame
|
|
32
|
5.40[1d10+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Fire Over Morgrave, end chest
|
|
Legendary Defiled Reliquary Bastard Sword
|
|
32
|
5.40[1d10+2] + 15 Slash, Evil, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Bastard Sword
|
|
Legendary Bastard Sword of the Fallen Age
|
|
33
|
5.60[1d10+2] + 15 Slash, Good, Evil, Chaotic, Lawful, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, any end chest
|
- Critical Profile: 17-20 / x2
|
Legendary Bastard Sword of the Golden Age
|
|
33
|
6.10[1d10+2] + 15 Slash, Magic
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Magic of Myth Drannor, rare drop in any end chest
|
- Critical Profile: 17-20 / x2
|
Bastard Sword of the Undying Age
|
|
33
|
6.10[1d10+3] + 15 Slash, Magic
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Ritual Table
|
|