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Cannith Crafting
Augment Slot Level 1+ |
Cannith Crafting Level 1+ |
Event Items Levels 1+ |
Stone of Change Level 1+ |
Trapmaking Level 4+ |
Challenges Level 4+ |
Item Upgrading Level 6+ |
---|---|---|---|---|---|---|
Nearly Finished Level 15+ |
Epic Crafting Level 20+ |
Sentient Weapon Level 20+ |
Thunder-Forged Level 22+ |
Legendary Green Steel items Level 26 |
Slave Lords Crafting Level 8/28 |
Schism Shard Crafting Level 20+ |
Legendary Crafting Level 30 |
Dinosaur Bone crafting Level 31 |
Lost Purpose Level 18/32 |
Esoteric Table Level 32 |
Unholy Defiler of the Hidden Hand Level 18/32 |
Deck of Many Curses Level 32 |
Ritual Table Level 33 |
Cannith Crafting, introduced in Update 9, allows players to construct completely customized weapons, shields, armor, jewelry, and clothing.
History[edit]
- This system was introduced in a state of live beta and was changed throughout Updates 9 and 10.
- The beta tag was removed with Update 11.
- The system was overhauled in Update 32 to align it with the Update 29 random loot changes.
- Update 50 reduced the power levels that could be crafted from 34 to 30.
- Update 55 reintroduced level 31 and 32 minimum level shards + it introduced combined prefix shards
Locations[edit]
There are three places where you can perform Cannith Crafting activities:
- The Crafting Hall located in the House Kundarak Enclave.
- The House Cannith Crafting Hall located in the House Cannith Enclave.
- The Cannith Crafting Hall amenity on a Guild Airship.
Steps[edit]
- "Disjunct" an item at the Item Deconstruction Device, stripping all effects and leaving the raw item ready to accept crafted effects.
- Craft a Minimum Level shard at a shard crafting device, which determines the minimum level of the item. This in turn determines the power level of shards applied onto the item (and also applies the basic level-appropriate bonus if weapon/armor).
- Note: Crafting a Bound shard is significantly cheaper, but creates an item that is Bound to Account; creating an Unbound shard costs significantly more in material, but allows the item to be freely traded/mailed/auctioned/etc. between characters, accounts, players - anywhere. Use a Bound crafting station for Bound shards, or an Unbound station for unbound shards.)
- Craft shards (Bound or Unbound) of the effects you want to apply to the item at a shard crafting device.
- Craft the shards onto the item at an item crafting device.
Components[edit]
- Dust of Disjunction is used to remove enchantments from random loot, leaving you with a blank item that is keyed for crafting. Material types and Augment Slots are retained on an item after disjunction.
- Dissolvers are used to turn random loot into essences. The item itself is destroyed in the process, however you often gain some platinum in the process.
- Cannith Essences are NOT increased on weapons, unlike platinum value, which is doubled on weapons.
- Only items with an Enchantment Level (a + followed by a number in the upper right corner) will yield platinum when being dissolved. Weapons & Armor always have this; Clothing & Jewelry rarely do. However, Masterwork Craftsmanship, Augment Slots, & Feather Falling will all give Clothing & Jewelry an Enchantment Level. The higher the number, the more platinum you'll receive (generally 60 platinum/level, but not more than one tenth the base value of the original item).
- Dissolvers need to be in your character inventory or ingredient bag; deconstructing using dissolvers in the Shared Crafting Bank will not produce platinum.
- Cannith Essences are found in chests and from disjuncting random loot using Dissolvers. Essences obtained prior to Update 32 can be converted to Cannith Essences at the crafting potion vendor.
- Collectables are used in all crafting recipes that create shards which are used to put effects onto items. These collectables can be found throughout the game and can be traded or purchased through the Auction Houses. Collectables come in four different category types: Arcane, Lore, Natural, and Cultural. An Arcane device of a given level range has the chance to drop all items in that range. Backpacks/rubble piles have the chance to drop all categories of collectables for a given tier. The tier and the collectible device are the only determination on the collectables received.
- Recipes for arrows and bolts do not create shards and don't require collectibles.
- Shards are created by using Cannith Essences and collectables. In addition:
- Purified Eberron Dragonshard Fragments are used for Insightful and unbound shards
- Marks of Yugoloth are needed for Efficient Metamagic effects
- Marks of the Silver Flame are used for Eternal Faith, Sacred, and Silver Flame shards
- Mark of House Cannith can be used to add an extra enchantment slot to items of at least ML 10.
- Bound shards are, and create items that are, Bound to Account, while unbound shards are unbound and create items that are unbound
Base items (blanks)[edit]
- You can use Dust of Disjunction to strip enchantments from random loot. Players often look for:
- Special materials (some examples):
- Buffing: Flametouched Iron
- Damage resistant: Crystal · Glass
- DR breaking: Adamantine · Byeshk · Cold Iron
- Weight/Caster Failure: Mithral
- Augment slots.
- Bound to Account
- Do not change to BtC when applying bound shards
- Special materials (some examples):
- Craftable Rune Arms
- Named items: Some named items can be enhanced by Cannith Crafting:
Collectables[edit]
All Cannith Crafting recipes that produce effects use collectables. (The exception are those that create ammunition.) There are 113 Cannith Crafting collectables.
Any collectable can be found in an Adventurer's Pack or Rubble. Collectables of each type can be found can be additionally found in:
- Arcane: Alchemy Table, Cabinet, Crude Altar, Reagents Cabinet, and Scroll rack
- Cultural: Treasure Bags (dropped by mobs)
- Lore: Bookshelf, Cabinet
- Natural: Bones, Crude Altar, Fungus, Fungus Patch, Mold, Moss, and Mushroom:
Tier (Total) |
Quest levels |
Rarity | Arcane | Cultural | Lore | Natural |
---|---|---|---|---|---|---|
1 (12) |
1-5 | Common | Amber Vial, Tier 1 Arcane, Common Reagent | String of Prayer Beads, Tier 1 Cultural, Common Religious Icon | Page Torn from a Research Notebook, Tier 1 Lore, Common Document | Sweet Whitecap, Tier 1 Natural, Common Mushroom |
Uncommon | Vial of Pure Water, Tier 1 Arcane, Uncommon Reagent | Small Wooden Idol, Tier 1 Cultural, Uncommon Religious Icon | Khyber Prayer Pamphlet, Tier 1 Lore, Uncommon Document | Deadly Feverblanch, Tier 1 Natural, Uncommon Mushroom | ||
Rare | Vial of Contagion, Tier 1 Arcane, Rare Reagent | Icon of Khyber, Tier 1 Cultural, Rare Religious Icon | Tome: Prophecies of Khyber, Tier 1 Lore, Rare Document | Pale Creeper, Tier 1 Natural, Rare Mushroom | ||
2 (24) |
6-10 | Common | Skull Fragment, Tier 2 Arcane, Common Forensics Glittering Dust, Tier 2 Arcane, Common Pigment | Blade of the Dark Six, Tier 2 Cultural, Common Primitive Tools Funerary Token, Tier 2 Cultural, Common Morbid Curios | Caravan Logbook, Tier 2 Lore, Common Document Phoenix Tavern Purchase Order, Tier 2 Lore, Common Financial Records | Withered Cryptmoss, Tier 2 Natural, Common Moss Cryptmoss Worm Larva, Tier 2 Natural, Common Moth |
Uncommon | Powdered Blood, Tier 2 Arcane, Uncommon Forensics Sparkling Dust, Tier 2 Arcane, Uncommon Pigment | Signet of the Devourer, Tier 2 Cultural, Uncommon Primitive Tools Mark of the Keeper, Tier 2 Cultural, Uncommon Morbid Curios | Research Diary, Tier 2 Lore, Uncommon Document 'Wavecrasher' Cargo Manifest, Tier 2 Lore, Uncommon Financial Records | Cryptmoss, Tier 2 Natural, Uncommon Moss Cryptmoss Worm, Tier 2 Natural, Uncommon Moth | ||
Rare | Intact Fingerbone, Tier 2 Arcane, Rare Forensics Luminescent Dust, Tier 2 Arcane, Rare Pigment | Shamanic Totem, Tier 2 Cultural, Rare Primitive Tools Necromantic Gem, Tier 2 Cultural, Rare Morbid Curios | Tome: Myths of Old Xen'drik, Tier 2 Lore, Rare Document Tome: Stormreach Imports and Exports, 857YK, Tier 2 Lore, Rare Financial Records | Lush Cryptmoss, Tier 2 Natural, Rare Moss Cryptmoss Queen, Tier 2 Natural, Rare Moth | ||
3 (31) |
11-15 | Common | Ceramic Bowl, Tier 3 Arcane, Common Apparatus Singed Soarwood, Tier 3 Arcane, Common Soarwood Lodestone, Tier 3 Arcane, Common Omen | Amulet of the Lost Empire, Tier 3 Cultural, Common Talisman Small Planar Crystal, Tier 3 Cultural, Common Infernal Essence | Runic Parchment, Tier 3 Lore, Common Intelligence Romantic Sonnet, Tier 3 Lore, Common Lyric | Bruised Spore Pod, Tier 3 Natural, Common Medicinal Spore Sour Darkcap, Tier 3 Natural, Common Fungus Duskbrood Trumpeter, Tier 3 Natural, Common Beetle |
Uncommon | Glass Phial, Tier 3 Arcane, Uncommon Apparatus Charred Soarwood, Tier 3 Arcane, Uncommon Soarwood Moonstone, Tier 3 Arcane, Uncommon Omen | Amulet of the Six, Tier 3 Cultural, Uncommon Talisman Planar Spoor, Tier 3 Cultural, Uncommon Infernal Essence | House-Sealed Letter, Tier 3 Lore, Uncommon Intelligence Silver Flame Hymnal, Tier 3 Lore, Uncommon Lyric Scholarly Notes, Tier 3 Lore, Unommon Document | Intact Spore Pod, Tier 3 Natural, Uncommon Medicinal Spore Fragrant Drowshood, Tier 3 Natural, Uncommon Fungus Headsman Beetle, Tier 3 Natural, Uncommon Beetle | ||
Rare | Crystal Decanter, Tier 3 Arcane, Rare Apparatus Lightning-Split Soarwood, Tier 3 Arcane, Rare Soarwood Stellar Orb, Tier 3 Arcane, Rare Omen | Amulet of the Archbishop, Tier 3 Cultural, Rare Talisman Elemental Ingot, Tier 3 Cultural, Rare Elemental Essence Planar Talisman, Tier 3 Cultural, Rare Infernal Essence | Tome: History of the Houses, Tier 3 Lore, Rare Intelligence Tome: Lost Songs of Cyre, Tier 3 Lore, Rare Lyric Tome: Codes of the Aurum, Tier 3 Lore, Rare Document | Flowering Spore Pod, Tier 3 Natural, Rare Medicinal Spore Flowering Hellscap, Tier 3 Natural, Rare Fungus Executioner Beetle, Tier 3 Natural, Rare Beetle | ||
4 (20) |
16-20 | Common | Blessed Candle, Tier 4 Arcane, Common Ritual Paraphernalia Ritual Candle, Tier 5 Arcane, Common Antiquity | Chipped Bone Talisman, Tier 4 Cultural, Common Drow Artifact | Cryptic Message, Tier 3 Lore, Common Document | Ruddy Fungus, Tier 4 Natural, Common Fungus Swaying Mushroom Cluster, Tier 5 Natural, Common Ingredient |
Uncommon | Silver Bowl, Tier 4 Arcane, Uncommon Ritual Paraphernalia Vial of Heavy Water, Tier 5 Arcane, Uncommon Antiquity | Ivory Scorpion Icon, Tier 4 Cultural, Uncommon Drow Artifact Polished Ore, Tier 3 Cultural, Uncommon Elemental Essence | Academic Treatise, Tier 4 Lore, Uncommon Text | Bloodfeast Fungus, Tier 4 Natural, Uncommon Fungus Swaying Mushroom Spore Pod, Tier 5 Natural, Uncommon Ingredient | ||
Rare | Ritual Athame, Tier 4 Arcane, Rare Ritual Paraphernalia | Tear of Vulkoor, Tier 4 Cultural, Rare Drow Artifact | Tome: Alchemist's Chapbook, Tier 4 Lore, Rare Text | Sanguine Moth, Tier 4 Natural, Rare Fungus | ||
5 (14) |
21-25 | Common | Mortar and Pestle, Tier 5 Arcane, Common | Smoldering Ember, Tier 3 Cultural, Common Elemental Essence | Mystical Formula, Tier 5 Lore, Common Text | Slime Mold, Tier 5 Natural, Common Zygomycota Fungus, Tier 5 Natural, Common |
Uncommon | Fractured Femur, Tier 5 Arcane, Uncommon | Stone Fetish, Tier 5 Cultural, Uncommon | Warehouse Ledger, Tier 5 Lore, Uncommon | Glowmoss Spores, Tier 5 Natural, Uncommon Blister Beetle, Tier 5 Natural, Uncommon | ||
Rare | Prismatic Dust, Tier 5 Arcane, Rare Oceanic Sphere, Tier 5 Arcane, Rare Antiquity | Encoded Communique, Tier 5 Lore, Rare | Scarlet Cryptmoss, Tier 5 Natural, Rare Glowmoss Clump, Tier 5 Natural, Rare Ingredient | |||
6 (12) |
26+ | Common | Brass Censer, Tier 6 Arcane, Common | Flint Knife, Tier 6 Cultural, Common | Ancient Text, Tier 6 Lore, Common | Crypt Moth, Tier 6 Natural, Common |
Uncommon | Pouch of Bone Fragments, Tier 6 Arcane, Uncommon | Ornate Charm, Tier 6 Cultural, Uncommon | Archaic Logbook, Tier 6 Lore, Uncommon | Hairy Trumpet, Tier 6 Natural, Uncommon | ||
Rare | Vial of Dragon's Blood Ink, Tier 6 Arcane, Rare | Token of the Spider, Tier 6 Cultural, Rare | Adventuring Oratorio, Tier 6 Lore, Rare | Shimmering Spore Pod, Tier 6 Natural, Rare |
Minimum Level shards[edit]
Minimum Level shards have a crafting difficulty of their level x 10 except for ML 1, which has a crafting difficulty of level 1. Unbound Minimum Level shards have a difficulty of their level x 10 + 50.
Cannith Crafting Shard(s), various Shard of Minimum Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bound | Crafting level | 1 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 |
Cannith Essence | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | |
Unbound | Crafting level | 50 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 | 320 | 330 | 340 | 350 | 360 | 370 | 380 | 390 |
Cannith Essence | 100 | 140 | 160 | 180 | 200 | 220 | 240 | 260 | 280 | 300 | 320 | 340 | 360 | 380 | 400 | 420 | 440 | 460 | 480 | 500 | 520 | 540 | 560 | 580 | 600 | 620 | 640 | 660 | 680 | 700 | 720 | 740 | 760 | 780 |
Enchantments[edit]
Each craftable item has a prefix and a suffix enchantment slot. Where you can place specific shards (prefix vs. suffix) is the same as on randomly-generated loot.
- A Mark of House Cannith can be used to add a third extra enchantment slot. Extra enchantment slots are not available on items under minimum level 10.
- The Enhancement bonus on weapons, shields, and armor is applied automatically when the Minimum Level shard is applied. An Implement bonus is applied to a weapon or shield when a prefix or suffix gives the weapon a spellcasting effect (such as Potency). No additional shards are required to add these types of bonus.
Crafting higher level items and more powerful benefits is possible once you've gained enough crafting experience. You can attempt to craft a shard even if you aren't high enough level, but there is a chance for the crafting recipe to fail, costing you the ingredients used to craft. You can craft recipes if you have at least a 1% chance of success.
- Minimum Level shards simply determine the ML of the item. Bound to AccountBound to Account: This item is Bound to Account ML shards have a crafting difficulty of their level x 10, except for ML 1 which has a crafting difficulty of level 1. Unbound Minimum Level shards have a target Crafting Level of their {level x 10} + 50.
- There are three main groups of Scaling enchantment shards (plus 2 miscellaneous exceptions). Group 1 has a minimum crafting level of 1, Group 2 has a minimum crafting level of 50, and Group 3 has a minimum crafting level of 100 (see table, below).
- The two scaling exceptions (which have no "insightful" version) are:
- CL 150 Spell Lore (critical)
- CL 175 Natural Armor
- The two scaling exceptions (which have no "insightful" version) are:
- The majority of Non-Scaling enchantments (such as Keen/Impact, Everbright or Fearsome) are Crafting Level 250, which is moderately advanced. These are unavailable as "insightful", and would be CL 400 if unbound.
- However, three of these non-scaling effects are available at CL 1 (CL 150 unbound), which can be made by any beginning crafter. Those three CL 1 effects are:
- Unbound versions of these shards (scaling and non-scaling) add +150 to their crafting level. For effects which can be Insightful (not all can), add +175 to their crafting level for the Insightful version. Shards that are both unbound plus insightful add +325 (150+175) to the base level.
Scaling Enchantment Groups Table[edit]
Group 1 | Group 2 | Group 3 | ||
---|---|---|---|---|
Crafting Level |
Base (Bound) | 1 | 50 | 100 |
+150 Unbound | 150 | 200 | 250 | |
+175 Insightful | 175 | 225 | 275 | |
+150 Unbound +175 Insightful |
325 | 375 | 425 | |
Enchantments |
|
|
Update 55 introduced new unbound combined prefix shards. All require crafting level 400, 800 essences, 15 Purified Eberron Dragonshard Fragments, and 5 mystical ingredients.
Name | Effect | Mystical cost | Slot |
---|---|---|---|
Armor Destroying | Armor Piercing + Destruction | 5 Mystical Band | Weapon |
Champion's | Speed + Combat Mastery | 5 Mystical Goblet | Trinket |
Initiate's | Spell Penetration + Wizardry | 5 Mystical Bottle | Gloves |
Sabotaging | Seeker + Deception | 5 Mystical Urn | Goggles |
Silver Flame's | Turn Undead Level + Turn Undead Dice | 5 Mystical Dried Fish | Necklace |
Warded | Curse Resistance + Protection from Evil | 5 Mystical Vessel | Ring |
Watchful | Dodge + Heightened Awareness | 5 Mystical Plant | Belt |
Exclusive effects[edit]
Not all effects can be duplicated with Cannith Crafting, and not all Cannith effects can be found on randomly generated items; some are found only via one or the other, although most (if not all) of them can be found on named items. In other words, the following effects may not be strictly exclusive to Cannith Crafting or random loot, but are mutually exclusive between them:
Exclusive to Cannith Crafting | Exclusive to Random loot |
---|---|
|
- The number of effects in the second column has been significantly increased with the new effects added to randomly generated loot in U46.
Other craftable items[edit]
- Arrows and bolts can be created with a combination of Cannith Essences and Siberys Dragonshard Fragments. No collectible components are needed.
- Tip: Ranged weapons use the enhancement bonus of the bow or ammo, whichever is higher. Therefore, +1 crafted ammo (which is cheapest and easiest to make) is just as effective in, for example, a +3 bow as a +3 arrow would be. (However, +4 or +5 arrows would be better.)
- The Device Workstation can be used to make traps, grenades, and companion collars. Cannith Essences are used in some grenades, traps, and collar recipes.
- Some Rune Arms can be crafted on. Rune arms can have three enchantments crafted on them, just like random loot. Disjunction does not change the Minimum Level, charge tier, spell, imbue, and unique enchantments of a rune arm, but its other benefits are removed.
- Note that the Minimum Level cannot be raised after disjunction.
- BUG: It seems that when you deconstruct a rune arm, the description shows that the "Minimum Level" has become much lower, but in fact it remains the same. (See Rune Arm Crafting Steps)
- Runestones can be crafted with a combination of Cannith Essences and Siberys Dragonshard Fragments. No collectible components are needed.
Level progression[edit]
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|
|
|
The maximum crafting level is 400. The amount of experience required to gain a level increases as levels increase. You gain experience by crafting shards and deconstructing items into essences.
Experience gained prior to Update 32 was carried over to the new system.
- Three schools at level 50 (7,305 * 3 = 21,915) → level 138 in new system
- Three schools at level 100 (35,230 * 3 = 105,690) → level 203 in new system
- Three schools at level 150 (81,905 * 3 = 245,715) → level 260 in new system
Leveling tips[edit]
- You have bound and unbound shard options to gain crafting experience. Go back and forth between both devices, sort by experience and choose your best option.
- Once you reach 50 House Cannith Favor, Minor Crafting Experience Elixirs (10%, 30 minutes) and +10% Crafting Success Boosters are available for in-game platinum.
- The Fabricators Guild Tutorial rewards you with either a Greater Crafting Experience Elixirs (75%, 30 minutes, BtA) or 5 25% Crafting Success Boosters, BtA. Since burning through even 50,000 Cannith Essences can be done within 30 minutes time, it is recommended that you have enough essences before starting a 30 minute crafting spree. You can run the tutorial quest with all of your characters every life and either select the Elixir, or the Success Boosters if you already have an elixir ready to go for a crafting spree. Since both the elixir and the crafting boosters are Bound to Account, you can pass them to your crafter via the shared bank. The tutorial quest can be obtained from Maker in the Kundarak Crafting Hall, Felix d'Cannith in the Harbor, or Vertigo in the Marketplace.
- Major Crafting Experience Elixirs (100%, 30 minutes), from the DDO Store are recommended if you are going for fast leveling. They are cheap, and can be obtained for the equivalent of 200 favor in DDO points.
- If you use Major Crafting Experience Elixirs, Major Success Boosters, and wait for a DDO Bonus Day for crafting experience, it is possible to level extremely fast by making only a few bound and unbound Minimum-Level-Shards of each level.
- Roughly after the ability to craft lvl 23 Bound Minimum-Level-Shards, progression slows significantly. Between failures, increased XP needed for each crafting level, and needing increasingly more Essence per higher lvl shard, you might only gain 5 levels, even with the above boosting combo. Getting to max lvl crafting might take a long long time.
- Staying at character lvl 32 for a bit and getting lots 30-32 lvl unbound equipment, is the quickest way to get lots of Essence.
Tables[edit]
With so many effects, many of them scaling from Level 1-34, plus the recipes for those, and each going into different slots (prefix, suffix, & "extra") depending on the item... well, here are some links to tables to better see, at a glance, exactly what's going on...
Costs for ML shards and expendables[edit]
- ML Shards Costs, bound & unbound in essences
- Ammunition Crafting costs (all necessary ingredients for X effect ammo)
- Runestone Crafting costs (all necessary ingredients for X effect runestone)
Collectables[edit]
- Collectables by name, listed by Tier (1-6) & rarity (Simple list of items)
- Collectables by image (linked), listed by Tier (1-6), rarity, & category/source (more complex graphic)
- Collectables by use in recipes - Have some collectables and don't know what they're for?
Effects and recipes[edit]
- Effects, listed by Item & prefix/suffix/extra slot - Planning your gear, or wondering what you can put in a specific item?
- Combined prefixes - lvl 400 unbound recipes
- Scaling Effect1 Values, Lvl 1-34 - How big is an effect at ML #? What are the cutpoints?
- Max Values for Scaling Effects1 (just the last column of the prev table, "Lvl 30", for end-game considerations)
- Cannith Crafted Scaling1 Effects vs. Augments How much better is Crafting than slotting a scaling augment?
- Scaling Effect1 Recipes, bound & unbound all necessary ingredients for X scaling1 effect shard
- Non-Scaling Effect2 Recipes, bound & unbound all necessary ingredients for X non-scaling2 effect shard
- Note: Any effect is either "scaling" or "non-scaling" - there are no effects which can be both.
- Scaling effects vary their values when placed in lower or higher Minimum Level shard items, increasing with higher ML. Examples are Fortification, False Life, and any Skill or Ability bonus.
- Non-scaling effects do not change with Minimum Level. Examples are Water Breathing, Deathblock, Keen/Impact, and any "Efficient Metamagic" effects (like Empower or Extend) that reduce the cost of using that Metamagic Effect on spells by a fixed amount.
- Note: Any effect is either "scaling" or "non-scaling" - there are no effects which can be both.
Notes[edit]
- As of Update 32, most, if not all, randomly-generated loot can be dissolved for Cannith Essences. Some older randomly-generated loot may not be dissolvable, but can still be disjuncted (old term "deconstructed") to be used as blanks.
- Unlike original Cannith Crafting, you don't need to craft an Enhancement Bonus shard for Weapons, Shields, or Armors (including Robes, Outfit, and Docents). A scaled Enhancement Bonus is applied automatically when you apply a Minimum Level shard.
- A Weapon dice multiplier is automatically applied to a weapon.
- A Spellcasting Implement bonus is added when a spell-related shard is applied to a weapon or shield. This bonus is equal to the item's minimum level.
- Prior to this value, the implement bonus used to be equal to triple the enhancement bonus. It is no longer possible to obtain new items of this type, but a few examples may occasionally be found on the Auction House.
- Removing a high minimum level augment from a lower minimum level Cannith crafted item does not immediately reset item's minimum level. Putting the item into shared bank and retrieving it again (or relogging) resets the minimum level properly. DDO Forums
- When crafting on an item with an augment slot, after disjuncting the item, it will be listed as having a minimum level, but it appears that a lower level shard can be applied. This may be a holdover from the old crafting system when crafting on a slotted item increased the overall level of the item.
- For reference, these listed minimum levels are:
- Colorless: ML 1
- Red/Blue: ML 2
- Yellow: ML 3
- Green: ML 5
- Purple/Orange: ML 8 (only seems to show on weapons alongside a Red Augment slot)
- For reference, these listed minimum levels are:
- Dissolving an item with an augment inserted will destroy the augment as well as the item.
- Keen effect might disappear after adding to weapons with Red Augment slots (especially if put into the shared bank).
See also[edit]
- Cannith Crafting Tutorial
- (Table) Enchantments by slot
- (Table) Scaling enchantments by name
- (Table) Non-scaling enchantments by name
- (Table) Enchantment scaling
- (Table) Maximum scaling
- (Table) Crafting enhancements by required items
- (Table) Craftable ammunition
- (Table) Craftable runestones
- Cannith Crafting level progression (includes section on calculating success chance)
- Cannith Crafting items in the DDO Store
External links[edit]
- Official Cannith Crafting Guide
- UL crafting planner/ this former alternative link is not working
- YourDDO Cannith Crafting Planner This is a dead link now.
- TPICKRELL Gear Set Planner Application (DDO Forum thread)
- Cannith Crafting Builder Lite (DDO Forum thread)
- How To Farm the New Collectables System Efficiently (DDO Forum thread)
- Cannith Crafting Discussion
- Cannith Crafting Discussion - Part 2
- Cannith Crafting More Info + Recap