5 Commendation: Villagers of Eveningstar adds Way of the Sun SoulWay of the Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any.
Antimagic SpikeAntimagic Spike: This item was made from powerful antimagic materials. When scoring a critical hit on an enemy with your ranged or melee weapons, the target must make a DC 28 Fortitude save or be unable to cast spells for a brief duration.
Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Metal FatigueMetal Fatigue: The metal plates of this armor sometimes tire you out. When you are damaged there is a small chance that you will become Exhausted.
14
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Seeker +4 Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
Acid Absorption +20% Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Proof Against Poison +10 Proof Against Poison +10: This item grants its wearer immunity to natural poisons. This item also grants a +10 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 11 + their Fortitude save).
Power StorePower Store: This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
23
Adamantine Body:
+22
Mithral Body:
+11
Composite Plating:
+5
None
0
0%
Green DragonscaleGreen Dragonscale: Items crafted from the scales of green dragons often grant their owners resistance to damage from poison.
Fire Absorption +20% Fire Absorption +20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Seeker +10 Seeker +10: Provides a +10 Enhancement bonus to confirm critical hits, and a +10 Enhancement bonus to critical hit damage (before multipliers are applied).
23
Adamantine Body:
+22
Mithral Body:
+11
Composite Plating:
+5
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Elemental Absorption +18%Elemental Absorption +18%: Passive: 18% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Elemental Absorption +19%Elemental Absorption +19%: Passive: 19% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Elemental Absorption +20%Elemental Absorption +20%: Passive: 20% Enhancement Bonus to Acid, Cold, Fire, Electrical, and Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Acid Absorption +15% Acid Absorption +15%: Passive: 15% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
BloodBlood: This Docent converts a portion of the wood and metal structure of the Warforged to living flesh. The Warforged will benefit more from positive energy healing such as cure spells and potions (+20 Positive Healing Amplification) but will also be more subject to critical hits (-10% fortification).
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
10
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Quality Armor Bonus +2Quality Armor Bonus +2: This item surrounds the wearer with an invisible but tangible field of force, granting +2 armor bonus to AC, just as though he were wearing armor.
Insightful Wizardry IIPassive: +50 Insightful Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
20
Adamantine Body:
+20
Mithral Body:
+9
Composite Plating:
+3
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
24
Adamantine Body:
+24
Mithral Body:
+12
Composite Plating:
+4
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
28
Adamantine Body:
+28
Mithral Body:
+14
Composite Plating:
+5
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Boon of UndeathBoon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.
32
Adamantine Body:
+32
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Acid Absorption +18% Acid Absorption +18%: Passive: 18% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Temple's MonolithTemple's Monolith: 2 Pieces Equipped: +5 Artifact Bonus to Melee and Ranged Power +10 Artifact Bonus to Acid Spell Power +10 Artifact Bonus to Physical Resistance Rating
8
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 temporary hit points. This can only proc once every 10 seconds. These temporary hit points last for 10 minutes or until used up, whichever is first.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Linguistics 15%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 15%. This does not stack with the Negotiator ability.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Cold Absorption +18% Cold Absorption +18%: Passive: 18% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Temple's TideTemple's Tide: 2 Pieces Equipped: +5 Artifact Bonus to Melee and Ranged Power +10 Artifact Bonus to Cold Spell Power -10% Artifact Bonus to Threat Reduction from all sources
8
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Fire Absorption +18% Fire Absorption +18%: Passive: 18% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Temple's InfernoTemple's Inferno: 2 Pieces Equipped: +5 Artifact Bonus to Melee and Ranged Power +10 Artifact Bonus to Fire Spell Power +5% Artifact Bonus to Helplessness Damage
8
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Electric Absorption +18% Electric Absorption +18%: Passive: 18% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
BlurryBlurry: Equipping this item causes you to become slightly blurry. Attacks from enemies have a 20% chance to miss you due to concealment.
Temple's TempestTemple's Tempest: 2 Pieces Equipped: +5 Artifact Bonus to Melee and Ranged Power +10 Artifact Bonus to Electric Spell Power +10 Artifact Bonus to Magical Resistance Rating
8
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
The Dread Isle's CurseThe Dread Isle's Curse: 5 Pieces Equipped: +5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spellpower +10 Profane bonus to Physical Resistance Rating +1 Profane bonus to Spell DCs +1 Profane bonus to all Ability Scores The Isle of Dread beckons you...
7
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
StoneStone:Stone items are very durable, but also very heavy. This is a material commonly used for bludgeoning weapons.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
10
Adamantine Body:
+12
Mithral Body:
+5
Composite Plating:
+1
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
DragontouchedDragontouched: This mythical material was created by combining an unknown metal with ancient enchantments known only by the dragons. This material is said to enchant the wielder as if they were protected by +5 armor enchantment. Additionally it provides leather items with additional flexibility and metal armors additional protection.
16
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Esoteric InitiateEsoteric Initiate: While wearing three items from the Esoteric Initiate set, you gain: +25 Artifact bonus to Universal Spell Power +2 Artifact bonus to Intelligence, Wisdom, and Charisma +2 Artifact bonus to Spell DCs +10 Magical Resistance Rating Cap
15
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Quality Armor Bonus +4Quality Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor.
Insightful Wizardry VPassive: +125 Insightful Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Eternal FireEternal Fire: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Flaming Burst ability. (This weapon is sheathed in fire. The weapon deals an additional 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.)
Fire Guard IIFire Guard II: When Hit in Melee: Deals 2 to 8 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
The Golden CurseThe Golden Curse: A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its weilder in solid gold to protect from further attacks.
Epic Saltmarsh ExplorerEpic Saltmarsh Explorer: 5 Pieces Equipped: +20 Artifact bonus to Physical and Magical Resistance Rating +10 Artifact bonus to Melee, Ranged, and Universal Spell Power +2 Artifact bonus to all Ability Scores +20 Artifact Bonus to Positive, Negative, and Repair Amplification
20
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Radiance GuardRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded.
Silent MovesSilent Moves: This armor is well-oiled and magically constructed, so not only is it nearly silent, it also dampens surrounding sounds. It provides a competence bonus on its wearer's Move Silently checks.
The Dread Isle's CurseThe Dread Isle's Curse: 5 Pieces Equipped: +5 Profane bonus to Melee and Ranged Power +10 Profane bonus to Universal Spellpower +10 Profane bonus to Physical Resistance Rating +1 Profane bonus to Spell DCs +1 Profane bonus to all Ability Scores The Isle of Dread beckons you...
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Shield +6Shield +6: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.
Disintegration GuardDisintegration Guard: This item has a store of dark, insidious power deep within. When the wearer of this item is successfully attacked in melee, this power occasionally lashes out violently at enemies and attempts to disintegrate them.
Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Power DrainPower Drain: This item reserves some of your power in order to function. You lose 30 maximum spell points (or up to 60 if you are a Sorcerer or Favored Soul).
14
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Armor Bonus +5Armor Bonus +5: This item surrounds the wearer with an invisible but tangible field of force, granting +5 armor bonus to AC, just as though he were wearing armor.
Haste GuardHaste Guard: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
VengefulVengeful: When its wielder is hit in battle, this weapon has a 10% chance to cause him or her to become full of anger and go into a Rage.
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
10
Adamantine Body:
+12
Mithral Body:
+5
Composite Plating:
+1
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
10
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Feywild DreamerFeywild Dreamer: While wearing three items from the Feywild Dreamer set, you gain: +25 Artifact bonus to Sonic, Force, Light and Acid Spell Power +5% Artifact bonus to Sonic, Force, Light and Acid Spell Crit Chance +2 Artifact bonus to Charisma +1 Artifact bonus to Spell DCs
17
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Spell TurmoilSpell Turmoil: When casting any damaging Fire, Cold, Acid or Electric spells, there is a chance that you will gain a +20 Alchemical bonus to Spell Power to one of those energy types for 30 seconds.
Trace of MadnessTrace of Madness: You can almost hear faint, panicked voices when this item is close to you. Perhaps the latent power of this item's hint of madness could be brought out by some catalyst.
Power DrainPower Drain: This item reserves some of your power in order to function. You lose 30 maximum spell points (or up to 60 if you are a Sorcerer or Favored Soul).
14
Adamantine Body:
+16
Mithral Body:
+7
Composite Plating:
+2
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Guardian of the GatesGuardian of the Gates: While wearing three items from the Guardian of the Gates set, you gain: +10% Artifact bonus to Armor Class +5 Artifact bonus to Physical Resistance Rating +15 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
15
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Angelic GraceAngelic Grace: When you are hit, 5% chance to gain 150 temporary hit points. This can only proc once every 10 seconds. These temporary hit points last for 10 minutes or until used up, whichever is first.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Acid Absorption +36% Acid Absorption +36%: Passive: 36% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Linguistics 15%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 15%. This does not stack with the Negotiator ability.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Cold Absorption +36% Cold Absorption +36%: Passive: 36% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Legendary Temple's TideLegendary Temple's Tide: 2 Pieces Equipped: +15 Artifact Bonus to Melee and Ranged Power +30 Artifact Bonus to Cold Spell Power -20% Artifact Bonus to Threat Reduction from all sources
31
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Fire Absorption +36% Fire Absorption +36%: Passive: 36% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Electric Absorption +36% Electric Absorption +36%: Passive: 36% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Lesser DisplacementLesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Legendary Temple's TempestLegendary Temple's Tempest: 2 Pieces Equipped: +15 Artifact Bonus to Melee and Ranged Power +30 Artifact Bonus to Electric Spell Power +30 Artifact Bonus to Magical Resistance Rating
31
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Deacon of the Auricular SacrariumDeacon of the Auricular Sacrarium: 3 Pieces Equipped: +6% Artifact bonus to Universal Spell Critical Chance +25 Artifact bonus to Universal Spellpower +15% Legendary bonus to Spell Critical Damage +30 Bonus to Magical Resistance Rating Cap
31
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
StoneStone:Stone items are very durable, but also very heavy. This is a material commonly used for bludgeoning weapons.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Dread StalkerDread Stalker: 3 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice +15 Artifact bonus to Melee and Ranged Power +15% Artifact bonus to Doublestrike and Doubleshot +15% Artifact bonus to damage vs. the helpless
Devotion of the FiremouthDevotion of the Firemouth: 3 Pieces Equipped: +30 Artifact bonus to Positive, Negative and Repair Amplification +30 Artifact bonus to PRR +15% Artifact bonus to Armor Class +100% Artifact bonus to Threat Generation
Fire Absorption +36% Fire Absorption +36%: Passive: 36% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Cold Absorption +36% Cold Absorption +36%: Passive: 36% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Legendary Guardian of the GatesLegendary Guardian of the Gates: 3 Pieces Equipped: +15% Artifact bonus to Armor Class +30 Artifact bonus to Physical Resistance Rating +30 Artifact bonus to Magical Resistance Rating +75% Artifact bonus to Melee Threat Generation +10% Artifact bonus to Fire, Cold, Acid, and Electric Absorption
29
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Shield +13Shield +13: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +13 Shield bonus to Armor Class. It does not stack with an equipped shield.
Dripping with MagmaDripping with Magma: This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
Fire Guard IIFire Guard II: When Hit in Melee: Deals 2 to 8 Fire damage to your attacker.
Incineration GuardIncineration Guard: This item stores the power of a raging inferno deep within. When the wearer of this item is successfully attacked in melee, this destructive power occasionally comes to the surface, devastating enemies with massive fire damage.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
The Golden CurseThe Golden Curse: A strange inscription winds around this artifact. When the wearer of this item is successfully attacked, occasionally an incredible power comes to the surface, shielding its weilder in solid gold to protect from further attacks.
Legendary Saltmarsh ExplorerLegendary Saltmarsh Explorer: 5 Pieces Equipped: +30 Artifact bonus to Physical and Magical Resistance Rating +15 Artifact bonus to Melee, Ranged, and Universal Spell Power +3 Artifact bonus to all Ability Scores +30 Artifact Bonus to Positive, Negative, and Repair Amplification
30
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Legendary DreadkeeperLegendary Dreadkeeper: 3 Pieces Equipped: +30 Artifact bonus to Negative, Poison, and Force Spell Power +6% Artifact bonus to Negative, Poison, and Force Spell Critical Chance +3 Artifact bonus to Intelligence +40 Artifact bonus to Physical Resistance Rating +3 Artifact bonus to Spell DCs
29
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Radiance GuardRadiance Guard: This item is imbued with a brilliant, radiant power. When the wearer of this item is successfully attacked in melee, the attacker has a chance of being hit by 4d6 points of light damage and has a chance of being blinded.
Legendary Part of the FamilyLegendary Part of the Family: 3 Pieces Equipped: +15% Artifact bonus to Doublestrike +15 Artifact bonus to Melee Power +15% Artifact bonus to damage versus the Helpless +30% Artifact bonus to Fortification Bypass
29
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Exceptional Fortification (+25%)Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Exceptional Fortification (+25%)Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Exceptional Fortification (+25%)Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Exceptional Fortification (+50%)Exceptional Fortification (+50%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +50% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Axeblock IIAxeblock II: Passive: Reduces physical damage taken by 4, except from Bludgeoning or Piercing weapons. (Damage Reduction: 4/Pierce, Bludgeon)
Shield +6Shield +6: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Crypt Raider Set (Legendary)Crypt Raider Set (Legendary): 3 Pieces Equipped: +3 Artifact bonus to Imbue Dice +15 Artifact Bonus to Melee and Ranged Power -20% Artifact bonus to threat decrease with both melee and ranged attacks
28
Adamantine Body:
+26
Mithral Body:
+15
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Arcsteel BattlemageArcsteel Battlemage: While wearing three items from the Arcsteel Battlemage set, you gain: +25% Artifact bonus to Electric, Fire, Force, and Repair Spell Power +5% Artifact bonus to Electric, Fire, Force, and Repair Spell Crit Chance +2 Artifact bonus to Intelligence +1 Artifact bonus to Spell DCs.
15
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Construct Fortification (10%)Construct Fortification (10%): This docent produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered as Insight bonus when determining stacking with other sources of fortification.
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Shield +6Shield +6: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.
23
Adamantine Body:
+20
Mithral Body:
+9
Composite Plating:
+3
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enhancement damage bonus to your melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
23
Adamantine Body:
+20
Mithral Body:
+9
Composite Plating:
+3
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
DreadkeeperDreadkeeper: While wearing three items from the Dreadkeeper set, you gain: +25 Artifact bonus to Negative and Force Spell Power +5% Artifact bonus to Negative and Force Spell Crit Chance +2 Artifact bonus to Intelligence +10 Artifact bonus to Physical Resistance Rating +1 Artifact bonus to Spell DCs
17
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Unraveling EnchantmentsUnraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in Visbane's Folly atop Sentinel's Tower in House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
5
Adamantine Body:
+8
Mithral Body:
+4
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Part of the FamilyPart of the Family: While wearing three items from the Part of the Family set, you gain: +10% Artifact bonus to Doublestrike +10 Artifact bonus to Melee Power +5% Artifact bonus to damage vs the Helpless +5% Artifact bonus to Fortification Bypass
15
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Freedom of MovementFreedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
CrystalCrystal:Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Fortification +100%Fortification +100%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.
WallwatchWallwatch: While wearing three items from the Wallwatch set, you gain: +1 Artifact bonus to Sneak Attack Dice +15% Artifact bonus to Fortifiction Bypass +10% Artifact bonus to Doubleshot +10 Artifact bonus to Ranged Power
15
Adamantine Body:
+15
Mithral Body:
+8
Composite Plating:
+6
None
0
0%
GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.