Inflict Light Wounds
|Name:||Inflict Light Wounds|
|School:||Necromancy (Inflict wounds)|
|Level:||Clr 1, FvS 1|
|Spell Point Cost:||6|
|Metamagic:||Empower, Enlarge, Heighten, Maximize, Quicken|
|Saving Throw:||Will save takes half damage|
When laying your hand upon a creature, you channel negative energy that deals 1d6+2 points of damage plus 1 point per caster level (Maximum caster level 5.), or to heal Undead. A successful Will save reduces the damage by half.
Undead are powered by negative energy, and Undead don't make the Will save for half healing, therefore this spell cures such a creature of a like amount of damage rather than harming it, and they don't trigger Spell Resistance when cast on a friendly Undead. If cast against a hostile undead, it will miss and not consume spell points.