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Displacement effects
Name: Displacement
School: Illusion
Spell Level: AotS 3, Brd 3, Sor/Wiz 3, Storm 3, Wlk 3, Wild 3
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. The metamagic feat Eschew Materials and some enhancements in Draconic Incarnation can remove this restriction.
SLA: Archmage (Wiz); Luck Domain (Clr); Enlightened Spirit (Wlk); Dragonmark of Shadow (Elf); Shadowdancer epic destiny
Spell Point Cost: 20
Metamagic: Eschew, Extend, Quicken
Target: Self
Range: Standard
Duration: 6 seconds per caster level (No maximum)
Saving Throw:
Spell Resistance:
Cooldown: 3 seconds (Wiz/Brd), 2 seconds (Sor)


Your appearance becomes extremely blurred, giving enemies a 50% concealment miss chance when attacking.


  • A See Invisibility spell does not counteract the blur effect, but a True Seeing spell does.
  • Opponents that cannot see the subject (e.g. because of blindness) ignore the spell’s effect, although blindness imposes the same 50% concealment penalty itself. Opponents that do not need vision (e.g. oozes) ignore the displacement effect entirely.
  • Displacement is independent of (and is not negated by) Invisibility. If you are both Displaced and Invisible, an enemy that is close enough to see through the invisibility will still take the 50% concealment miss chance (if it does not also have True Seeing or blindsight).
  • Does not stack with blur or similar effects (Dusk, Blurry).



Guard effects