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Augment Slot/Pre-U17

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Named items[edit]

Augment slots have been added to many of new/upgraded named items, see Update 17 named items for details.

Old Epic Augments[edit]

The old Epic Augment Crystals will no longer be available after Update 17, and they do not function in the new slots. Existing items won't lose any of their effects, so you aren't forced to update old Epic items. However, if you decide to do any more modification with your current item, you will need to do the following "Cleansing Ritual" to update your item.

To convert an old Epic item to use the new slots, place the item you would like to convert into the Altar of Epic Rituals along with 50 Siberys Dragonshard Fragments. This converts the augment slots on the item to the new system. They retain their colors and can accept the new augments, but can no longer use Epic Augment Crystals from before Update 17. This process will remove all currently slotted Epic Augments in the item, and may also remove other modifications, such as Stone of Change recipes. Players get no refund over this.


Augmentation Pre-U17
(all considered ML20)
Post-U17
(mainly listing ML20+ for comparison)
Slot Color
Stats +6 and +1 Exceptional +7/+2 Insight added at ML24 Colorless
Damage Flag 5 material types, 4 alignment types Crystal removed, ML reduced Red
Enhancement Bonus upgrade +7 Removed Red/Blue→none
Devil Assault specific Damage Flag 8 types, 100 hour expiration Temporarily disabled, TBA Red→none
Natural Armor Bonus +4 +6 at ML 20, +7 at ML24 Blue
Armor Max Dex Bonus Greater Nimbleness(+2) no change, +1 added at ML12
lost ACP reduction? DDO Forums
Blue
ASF reduction -15% no change, -5/10% added Blue
Toughness 20 additional HP Returned U18
Name changed to Vitality
Blue→Colorless
Good Luck +2 no change, +1 added at ML12 Blue
Fortification Heavy (+100%) ML reduced to 8 Blue
Resistance Save +4 +6 at ML 20, +7 at ML24 Yellow→Blue
Protection +4 +6 at ML 20, +7 at ML24 Yellow→Blue
False Life Greater (+30) +35 added at ML24 Yellow→Blue
Wizardry VI (+150) +200 added at ML24 Yellow
Spell Focus +1 for each school ML reduced to 16, +2 added at ML24 Yellow
Blindness/Fear Immunity ML reduced to 8 Yellow
Proof Against Disease/Poison +6 +10 at ML20 Yellow
Underwater Action/Feather Falling ML reduced to 4 Yellow
Elemental Damage Didn't exist added up to +1d10 Red
Spell Power Didn't exist added up to +114 Red
PRR Didn't exist added up to +14 Blue
Elemental Resistance Didn't exist added up to +35 Yellow
Striding Didn't exist added up to +30% Yellow
Deathblock Didn't exist added at ML12 Yellow

Also, as you can see, some of the above change creates "pre-patch legacy items" such as GFL slotted Yellow Slot items and Toughness slotted Blue Slot items. These kind of items will never be available again, much like old version Ascension Chamber loot, ML8 Green Steel items, Epic Seal of the Earth with Acid lore, Epic Brawn's Spirits with enhancement intimidate +5 and so on.

Old Guild Augments[edit]

Existing guild augment slots and the guild augment vendors will remain in Locksmith Square in House Kundarak, but new items won’t have guild augment slots after Update 17.