Introduction[edit]
The story as told by Bagnam the Gatekeeper: "... help the Gatekeepers find the Mysterious Remnants that have suddenly appeared throughout our world. If they fall into the wrong hands they could spell ruin for us all!
We have found a very high concentration of these Remnants, and we need skilled adventurers to help us retrieve them.
The Remnants share an affinity. You might say they call out to one another. We have been able to use this property to construct a portal to a place where we have detected an unusually large number of the Remnants.
But this place - it is called The Temple of Elemental Evil - is quite dangerous. Rather than put our research at risk, it seems wiser to send someone more accustomated to such risks. ...
Access to the Quests[edit]
All quests in this pack are accessed from inside the Temple Grounds public area, which can be accessed from a portal in the Gatekeeper's Grove next to Bagnam the Gatekeeper.
Quests and Story arcs[edit]
This adventure pack, introduced in Update 25 and overhauled in Update 56, now contains seven quests. These quests are split into two Story arcs.
The first arc is started by talking to Elmo:
There are evil forces stirring in the Temple of Elemental Evil, aided by the sudden appearance of Mysterious Remnants inside.
The second arc isstarted by talking to Canon Terjon, but can only be accessed after completing the first arc:
Zuggtmoy still lives, bound by strong magic in the depths of the Temple of Elemental Evil.
For each Story arc a chain rewards is available.
Quests are narrated by renowned actor Wil Wheaton.
Before the overhaul the quests of the first Story arc were combined into a single quest Temple of Elemental Evil Part One as were the quests of the second Story arc in another single quest Temple of Elemental Evil Part Two.
In-quest mechanics[edit]
The quests feature randomly spawning mysterious altars. Clicking the altar buffs your character and hirelings if they are ordered to use it. The buffs act like the classic ship buffs in that they cannot be dispelled, persist though rest, disappear on death/leaving quest, and have a 1-hour duration. Altars have a moderate cooldown before a specific person can use it again; however, one person using an altar does not deactivate it for others, so all group members (including hirelings) can benefit from the effect at the same time. Usually a strongbox is located next to the altar.
Named items[edit]
Crafting[edit]
- Since Update 56, ToEE Crafting is largely discontinued. Base items and ingredients no longer drop. Those with pre-existing stocks of the items and ingredients can still upgrade them using the anvil in the Temple Grounds public area.
See also[edit]
The Temple of Elemental Evil, AD&D 1st edition module
Dungeons and Dragons:
The Temple of Elemental Evil is another CRPG based on the same module developed by now-defunct Troika Games and released in 2003
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Originally Posted by Knockback on November 11, 2014
So what kind of cool things led to the detour away from Anauroch? One of them will be coming in Update 25. Since The Haunted Halls of Eveningstar was received so well, we've decided to adapt another classic pen-and-paper module to DDO. Rather than blabbing on, I'll skip right to the awesome part and give you five simple words:
The Temple of Elemental Evil.
Yep, we will be creating our own version of the original, classic Temple inside DDO. We’re very excited about adapting one of the most famous modules in Dungeons and Dragons history, and we hope you are too.
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Originally Posted by (executive producer) Severlin on November 12, 2014
~ The Temple of Elemental Evil, as a classic dungeon set in another world, with be accessed magically and directly. The epic version will be level 30, and the heroic version will start at level 7 as the original was level 1-8.
~ We won't be creating the villages as part of the Temple of Elemental Evil. Yes, it makes us sad as well. Our estimates of the time it would take to run that pre-content was very low, and the development time estimates were so high we didn't feel that the additional play experience would be worth pushing the update out by months.
Instead players will get right to the heart of the adventure.
~ The Temple is very large, and we want players to have a reason to explore it even on subsequent runs. We want to find a fun system to reward exploring the temple rather than just running the most efficient path to finish the quests, and plan on having some rewarding optional objectives that randomly spawn and give out good XP and treasure.
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Originally Posted by (executive producer) Severlin on March 9, 2015
We are planning on having Hard mode for ToEE be hard, and Elite to be really hard. A much larger ramp up than the content you are used to. Our plan for end game folk who want hard content that promotes teamwork is giving that to them for the new content we are introducing.
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