Thank you for your patience on Sunday, May 18th while DDO wiki was upgraded from MediaWiki LTS 1.39.x to 1.43.x.
As always after a system core update things are likely to be a little bit off or wonky.
Please visit us on our Discord chat server to report oddities or if you have any questions or concerns.
edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!

Experience point

From DDO wiki
Jump to navigation Jump to search

Experience Points (also known as experience or XP) are awarded for completing quests, objectives and miscellaneous goals. Gaining sufficient XP allows a PC to advance their Character level.

Effect of XP[edit]

XP are not "spent" to advance. Instead, each character level requires at least a particular XP total. The XP total continues to accumulate until the character gains sufficient XP for the maximum level.

DDO divides levels up into Ranks, 5 per level. Achieving sufficient XP for the next rank (but not next level) awards an Action Point.

The XP bar at the bottom of the screen indicates how close you are to reaching the next rank or level. Every time the bar fills a rank is gained and a pip is filled. When all 5 pips are filled the character has sufficient XP to advance to the next level.

Epic levels tweak these mechanics slightly, but the basic principles are the same.

Key Clarifications[edit]

Players coming from pen & paper D&D or other computer RPGs may have certain assumptions about how experience works. These are the key points for DDO:

  • DDO experience is awarded for specific achievements (usually completing quests and objectives). Generic activity (e.g. killing foes, making checks, performing actions, finding treasure) does not award XP unless it contributes towards a defined objective.
  • All races, classes and class combinations earn experience in an identical manner.
  • Experience awards are affected by character level (relative to the level of the quest or objective) and by various situational bonuses.
  • Experience is never "lost" or "spent" from a character's XP total.
    • Exception: when a character's level is reset via reincarnation, the character's XP is reset to the start of the character's new level.
  • Experience is awarded as soon as the relevant objective is met. Gaining experience has no immediate effect on the character, even if it is sufficient to grant a reward. PCs must speak to an NPC Trainer to advance in level, and must be in a public (non-adventure) area to spend Action Points.
  • A character is not required to gain a level upon obtaining sufficient experience. Any further experience gained is applied to the character's XP total, but provides no benefits until the character chooses to advance to the next level. If a character would gain sufficient XP to allow them to advance more than one level, the extra experience is (usually) lost.

Gaining/Earning Experience Points (XP)[edit]

There are several methods to earn experience points:

Some XP adjustments apply equally to all members of the party, others are calculated individually. XP awards are not split among party members and are not affected by party size.

All bonuses are added together and can make a quest worth the time and effort to complete even if there are penalties. However, there are two cases where a quest's main XP reward will be 0 regardless of bonuses.

  • The first is if you meet a condition that explicitly prohibits XP.
  • The second is if there are enough penalties to reduce the reward to a subtotal of 0 XP before bonuses are applied. Due to roundoff issues, you may or may not get XP if your penalties total exactly -100%. You definitely won't if they go below that.

Note: Many veteran players do not care to absolutely maximize their XP by taking the time to complete every last optional objective, and instead try to consider the "experience per minute" that a quest can give, i.e whether it's more XP to do 2 quests with minimal optionals vs. taking the time to squeeze every last experience point out of one quest. Not a consideration for every player, but be aware that it is for some.

Quest: main objectives[edit]

Complete all main objectives inside a quest. Some main objectives remain hidden until triggered. Main objective XP is usually higher than that of optional objectives. Changes to these conditions that occur after the main XP is awarded don't affect the amount (though they may incorrectly change the amount reported in the quest log - see below).

The main XP is bestowed upon completion of the quest and can be modified by the following conditions. These bonuses are additive, not multiplicative, i.e. they don't give bonuses to other bonuses. (So, for example, three +100% bonuses would equal 4x the base XP (base + 100% +100% +100%), not 8x ([{base +100% = x2} +100% = x4] +100% = x8).)

Delving Bonus (Individual)[edit]

Once per life, you can get extra experience up to +150%* of the quest's base XP as your Delving Bonus, as a reward for running the quest on higher difficulties for the first time. This is split up into 3 +50% bonuses, for Hard, Elite and Reaper respectively; however, if you skip up to higher difficulties, you can also claim the bonuses for the difficulties you skipped.
This means that if your first run of a quest is on Reaper difficulty, you receive the +150% bonus immediately. If your first run is on Elite, you receive a +100% bonus on that run, and an extra +50% on your first Reaper run. If your first run is on Hard, you receive a 50% bonus, and will then receive a +100% bonus if your next run is on Reaper and a +50% bonus if your next run is on Elite. (This does mean that you get slightly less Delving Bonus if you run a quest on, for example, Elite before running it on Reaper, but the numbers are usually fairly close to each other.)
The maximum Delving Bonus is awarded when the highest level character within a quest is within 2 levels of the base level of a heroic quest or within 4 levels of the base level of an epic or legendary quest. If any character is 3 levels above the base heroic quest level, or 5 levels above the base epic quest level, the Delving Bonus of everyone in the party is halved (for example, a first run on Reaper will award only +75% XP.) Increasing the level gap does not increase the penalty any further (although note also the section below on general overlevel penalties on heroic.)

First-time difficulty completion (Individual)[edit]

When you complete a quest on any particular difficulty for the first time in the current life life, you receive a "first time completion" bonus to the base XP for the quest. This includes Casual, Normal, Hard, Elite, and Reaper* each as "separate difficulties" for this first time difficulty bonus. It does not matter in what order these are run, "separate" is separate.
This first-time bonus varies with difficulty:
Difficulty Extra XP
Solo, Casual, Normal, Hard 20%
Elite, Reaper* 45%
The over-level penalty does not apply to the first time completion bonus as long as any XP are awarded.
If a quest can be run on both Heroic and Epic difficulties, then all Heroic difficulties count as separate difficulties from the Epic ones; e.g. if you run a quest on Heroic elite, and later on Epic elite, you will get the 45% first time difficulty bonus on both runs.
When running multiple Epic Reincarnations, one right after another, "first time" bonuses are kept track of (since it's the "same life"). Careful planning (and some book keeping) can allow a character to spread out different first-time bonuses across multiple ER's despite of this.
* Reaper difficulty is considered all one difficulty regardless of the number of skulls; i.e. running once on 1 skull and later on 10 skulls will not give a new "1st time" bonus for the later run. However, as stated above, running on any number of skulls on Heroic and then any number of skulls (same or different) in Epic will give a new first-time bonus, since Heroic and Epic Reaper are considered separate.

Tome of Learning bonus (Individual)[edit]

(Lesser/Greater) Tomes of learning offer +25%(lesser)/+50%(greater) in heroic and +15%(lesser)/+25%(greater) in epics for first time through quest, and thereafter a bonus of +10%(lesser)/+20%(greater) in heroic and +5%(lesser)/+10%(greater) in epics. NOTE: for quests with both heroic and epic versions, there is still only one "first time" bonus even if you have both Heroic and Epic Tomes of Learning. For example, if you do the heroic version with a greater Tome, you will receive the 50% first-time bonus, but the first completion of the epic version will only receive a 5%(lesser Epic)/10%(greater Epic) bonus.

Daily bonus (Individual)[edit]

Completing a quest for the first time during a day grants a +25% bonus for heroic quests and 40% bonus for epic quests. You must wait 18 hours after the last completion of the quest and then enter the quest in order to obtain this bonus.

Group bonus (Party)[edit]

When the event DDO Buddy Weekend is active, receive an extra +10% experience per extra player (+50% max) at quest completion. This only applies to regular quests, not wilderness or raids, and only applies to the end XP, not any optionals. There is a separate raid bonus that gives +5% per extra player (+55% max) in raids. These bonuses can be toggled either separately or together.

Killing monsters (Party)[edit]

Killing a large portion of the monsters present can confer
  • +10% Aggression bonus
  • +15% Onslaught bonus
  • +25% **Conquest** bonus
On the flip side, completing a mission while slaying very few enemies can grant
  • +5% Discreet bonus
  • +7% Devious bonus
  • +10% **Insidious Cunning** bonus
Note that the "not-killing-monsters" bonus isn't listed in the XP log until after quest completion, while everything else is.

Destroying breakable objects (Party)[edit]

Destroying a large portion of the breakable objects (barrels, vases, caskets, etc.) present can confer
  • +8% Mischief bonus
  • +10% Vandal bonus
  • +15% **Ransack** bonus

Disarming traps (Party)[edit]

Disarming a large portion of the traps present can confer
  • +10% Tamper bonus
  • +20% Neutralization bonus
  • +30% **Ingenious Debilitation** bonus

Finding secret doors (Party)[edit]

Finding a large portion of the secret doors present can confer
  • +8% Observance bonus
  • +10% Perception bonus
  • +15% **Vigilant Sight** bonus

VIP Bonuses[edit]

  • VIP players get a multiplicative 10% bonus XP. (It means - contrary to all other bonuses -, the VIP bonus is applied to everything else; basically it's based on the final experience that you reached in the quest. This makes it very valuable!)

Note: The VIP bonus is not listed in the XP overview (X), but shown in the chat log each time you have gained other experience.

  • Group Bonus: VIP players and Season Pass holders get a small group bonus to experience as of Update 46 Patch 3 Release Notes. The bonus is per person in the party other than yourself, and provides a +1% XP boost per party member or member in your raid group, for a maximum bonus of +5% for a party and +11% for a raid group. This bonus is not applied for hirelings or other NPC companions in your group. This bonus stacks with other boosts to XP, including weekend XP bonuses, DDO Store elixirs, and Buddy Boost weekends. This is in addition to the standard 10% bonus XP provided to VIP players.

Quest ransack penalty (Individual)[edit]

Each time you repeat a quest, the amount of experience the quest grants decreases by 20%, to a minimum of 20%. 18 hours after the most-recent completion the penalty is reduced by 50% (and again 18 hours after that). This 18 hour timer restarts each time you run a quest, so if you never leave a full 18 hour break between runs of the quest you will never get any reduction in the 80% penalty, and if you never wait a full 36 hours you will always have some penalty. Typing /ransack into your Chat Log will show you the ransack levels of the quests that you've played. (U19)
This penalty (including the 20% minimum) is waived if there is a "first time" difficulty bonus and that completion DOES NOT COUNT toward increasing the penalty on later attempts. This penalty also applies to characters on the level cap.

Level of quest vs level of highest character in quest (Party)[edit]

Compare the heroic quest's effective level (depends on difficulty) to the level of the highest-level character to have entered the quest (even if they left after entering!). If that character's level is...
  • below or equal to the heroic quest's effective level, there is no adjustment.
  • +1, there's no penalty to Base XP.
  • +2, -10% penalty to Base XP.
  • +3 = -25%
  • +4 = -50%
  • +5 = -75%
  • +6 = -99%
  • +7 or higher there is no XP regardless of any bonuses.
Note: This over-level penalty to Base XP does not apply to epic or legendary quests, nor on heroic quests with an effective level of level 20 or higher. For example, a level 20 character would gain no XP from running a heroic level 18 quest on Hard (effective level 19), but on Elite (effective level 20) they would earn the full XP total.

Power-leveling penalty (Individual)[edit]

You receive no penalty if questing with characters 3 levels higher (or less) than you are.
If you are questing with characters 4 levels or more higher than your character, you will suffer an individual penalty:
  • 4 levels below the highest-level character in the party, you receive a -50% penalty (1/2 of the base XP).
  • 5 levels below, you receive a -75% penalty (1/4 of the base XP).
  • 6 levels below, you receive a -87.5% penalty (1/8 of the base XP).
  • For each additional level below, you continue to receive half of the previous base XP.
Note: Epic and legendary characters (level 20 or higher) do not receive a power-level penalty.

Death (Individual)[edit]

There is a +10% Flawless Victory Bonus if you don't die. (Unconsciousness is not death unless you release.)

Reentry (Party) + (Individual)[edit]

(Party) There is a +10% Persistence Bonus if no one leaves the quest (for any reason, including death and release to bind point, recall, or exit) and reenters.
(Individual) Each of your reentries confers a -20% penalty to you, to a maximum of -90% for the fifth. Reentry penalties do not apply on Solo or Casual difficulty, although you still lose Persistence Bonus.

Late entry (Individual)[edit]

If you first entered the dungeon ten or more minutes after it spawned there could be a late entry penalty. If you end up being in the quest for less than a 1/4 of the time it took to complete you'll have a -80% penalty, if more than a quarter but less than half you'll have a -50% penalty instead. (Explained by dev Phax here)
This is not entirely accurate - the late entry also seems to be tied to quest progress and not just time. For example, you can enter several quests over 10 minutes late, and even though the quest will complete in under 2 minutes you will get no penalty.

Special note on Legendary levels[edit]

When a character reaches Legendary levels (starting at level 30), they may no longer gain any experience points from running Heroic or Epic quests. They may still gain experience points for milestones in Heroic or Epic Wilderness Areas.
Legendary experience is not lost on reincarnation - after reaching level 30, you'll instantly gain all Legendary XP from previous lives, allowing you to level straight up to the furthest you've reached so far.

XP example[edit]

Case A[edit]

Bonus Types Bonus Calculation Calculative sum
Base XP
(Jungle of Khyber, Reaper Difficulty)
- 8,686
First Reaper Completion (45% of base) 3908 12,594
Never played, played on reaper
Delving Bonus (150% of base)
13,029 25,623
Group Bonus 6% per person other than you
Let's say there are 2 people than you (12% of base)
1,042 26,665
Onslaught (15% of base) 1,302 27,957
Ingenious Debilitation (30% of base) 2,605 27,967
Ransack Bonus (15% of base) 1,302 31,874
Persistence Bonus (10% of base) 868 32,742
Flawless Victory Bonus (10% of base) 868 33,610
Lesser Tome of Learning (25% of base) 2,171 35,781
Daily playthrough bonus (25% of base) 2,171 37,952
Subtotal 37,952
Conclusive Bonus Types Conclu-Bonus Calc Total
Voice of the Master (5% of subtotal) 1,897 18,974
Ship Buff (5% of subtotal) 1,897
30% XP Elixir (30% of subtotal) 11,385
VIP bonus (10% of subtotal) 3795
Grand Total 56,926

Case B[edit]

Bonus Types Bonus Calculation Calculative sum
Base XP
(Jungle of Khyber, Reaper Difficulty)
- 8,686
First Reaper Completion (45% of base) 3908 12,594
Never played, played on reaper
Delving Bonus (150% of base)
13,029 25,623
Conquest (25% of base) 2,171 27,794
Ingenious Debilitation (30% of base) 2,605 30,399
Ransack (15% of base) 1,302 31,701
Persistence Bonus (10% of base) 868 32,569
Flawless Victory Bonus (10% of base) 868 33,437
Greater Tome of Learning (50% of base) 4,343 37,780
Daily playthrough bonus (25% of base) 2,171 39,951
Subtotal 39,951
Conclusive Bonus Types Conclu-Bonus Calc Total
Voice of the Master (5% of subtotal) 1,997 27.964
Ship Buff (5% of subtotal) 1,997
50% XP Elixir (50% of subtotal) 19,975
VIP bonus (10% of subtotal) 3,795
Grand Total 67.915

Quest: optional objectives[edit]

Complete optional objectives inside a quest. Common optional objectives include slaying a boss or named creature, exploring certain areas of a map, or clearing side areas of threats. Some optional objectives are shown from the start of a mission, while others remain hidden until triggered. Optional objective XP is granted instantly.

Optional XP can be affected by penalties, but not the bonuses; the only exceptions to this are quest XP bonuses granted by:

Basically, any modifiers listed "above the line" in the quest log, other than "First time completing <X> difficulty," counts towards calculating the Optional XP.

"Base XP," for purposes of optionals, consists of the listed XP for that level, plus possible game-wide bonus, minus any penalties which apply. This number is then further modified by any personal experience bonus gained from equipped items, airship shrines, or elixirs. For example, the base modifier for doing The Mystery of Delera's Tomb on Normal is 1,742 XP. If the quest is done without incurring any penalties, this would be the Base XP used to calculate XP from optionals... even if it's your first time through on Normal.

  • With a small/medium elixir (+10% XP) in effect, the base is now 1,916 XP (110%).
  • With a 25% game-wide bonus, it's now 2,177 XP (125%).
  • With *both* in effect, the base XP is 2,395 XP (137.5%), rather than the 2,351 XP (135%) if they were added together before application.

Since Update 42 Patch 4, optional objectives ransack when repeated.

  • The first, second, and third time you achieve an optional objective, you will receive 100% of the experience.
  • The fourth time you achieve an optional objective, you will receive 80% of the experience.
  • Fifth: 60%
  • Sixth: 40%
  • Seventh: 20%
  • Eighth: 0%
  • Optional Objective ransack does not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset your Optional Objective ransack.

Note that the repetition penalty is specific to the optional, and not based on the quest's repetition penalty (e.g., in Walk the Butcher's Path, if you survive the ambush several times without having completed the quest, you'll start to lose XP for it... even though it's technically your first time through the quest.) The reverse is also true; if you complete a quest several times, but one of the optionals just once (for instance: while farming a Muckbane, you complete Durk's Got a Secret five times before spawning Muck), you won't have a repetition penalty for the XP gained by completing the optional. The repetition penalty is not removed for the first time on a certain difficulty.

Optional XP which has already been awarded will not be changed by subsequent penalties (from death, re-entry, or a higher-level character joining the quest); the amount listed in the XP Log will lower if there's a change, but you won't actually lose the XP. Any uncompleted Optionals, however, will be affected.

On Casual, optionals are worth the listed percentage multiplied by 1.67; this is not the case for Solo-only quests.

XP Log[edit]

Bonuses and penalties are calculated and locked in when the main quest is completed, which may not be accurately reflected in the quest XP log. The XP log bonuses/penalties continue to be updated after the XP is locked, so you may see some bonuses/penalties listed that you didn't actually get (e.g., you may see a re-entry penalty reducing your listed XP because you finished-out and re-entered after the quest was completed: you actually got the full XP, but it now displays less than that). This holds true to optional XP as well.

The XP log is updated when:

  1. (individual) YOU log in
  2. (party-wide) Player Dies
  3. (party-wide) Henchman Dies
  4. (party-wide) Monster Dies
  5. (party-wide) Chest Looted
  6. (party-wide) Secret Door Discovered
  7. (party-wide) Trap Disabled
  8. (party-wide) Breakable Smashed

(Explained by dev Phax here)

Wilderness Areas[edit]

Wilderness areas have different XP adjustment rules than dungeon quests. Each wilderness area has a range of levels it supports. If all party members are within the area's range, they all receive normal XP and objective progress. If any characters are above the area's maximum level, no one except that character can make progress toward objectives. The ones above the limit can still complete objectives, but they receive reduced XP: 1/2 if they're one level over the maximum, 1/3 for two levels, 1/4 for three, 1/5 for four, and so on. Characters below the area's minimum level never make progress toward objectives (if they are allowed in at all!), and are completely ignored when determining XP for the other members in their party.

See main article, Wilderness Adventure Area, for more information.

Monster Manual[edit]

Monster Manuals grant relatively small amounts of XP based on the number and variety of a certain (sub-)type of monster that you or your party kills. Each MM has a different selection of "target" monster types. The XP granted is modified by any XP boosts.

The Monster Manual Prologue is free to all players, Premium players also enjoy MM 1, and VIP have access to all Monster Manuals.

See main article, Monster Manual, for more information.

Banking experience[edit]

A character does not have to level up as soon as they have enough experience to do so. If they choose, they can stay at their current level, and earn up to as much as {one point less than enough XP for 2 levels}. This is called banking experience. Some players use this process to extend the time that lower-level quests provide full XP, or to stay at the same level as others you are questing with. This is especially common in a chain of popular quests that are all at or close to the same level, but give more than enough experience to level multiple times.

  • Example 1: A Level 6 character gains enough experience to make Level 7. However, they have not yet run Waterworks, a heroic quest chain that starts at base Level 3. If they took Level 7, they and the rest of the party would suffer a -10% penalty to all XP gained from the first part of the chain (which also means that many groups running the Waterworks would not accept a level 7 player.) So, that player stays Level 6 and "banks" Level 7, joins a "Level 3-5" group for Waterworks, and earns full XP - as does the entire party. Before parts 3 and 4 of the chain (which are base level 4), the party agrees to take a break and "level up", so the player can then take level 6 if they wish.
If that player had wanted to run parts 1 and 2 again later (as a Level 5), or run some other popular base Level 3 quests, they might not take 6 in the middle of Waterworks, stay at Level 5, and continue to bank experience up to their max of 111,999 XP (1 XP less than needed for Level 6, 112,000). Similarly, they might choose to remain at level 6 to gain full Delving Bonus from the second part (see Example 2.)
  • Example 2: A player with a Level 5 character is running the adventure pack The Lost Gatekeepers, which is at level 3, on R1 with a group. Halfway through the run, this character gains enough experience to advance to Level 6. Although over-level penalty is not yet an issue, if the character takes level 6 they will lose out on half of the +150% bonus XP they would gain from Delving Bonus, since they would be 3 levels over the pack's base level. Accordingly, the player waits until the group finishes the chain before taking Level 6.

Once you have Experience Points beyond your current next level, when you do level, you will immediately gain access to any Action Points unlocked by the extra XP earned. If you wait until you are "capped" and then level, gaining any experience will allow you to immediately level up again.

The exception to the cap for banking is when you get to Heroic or Epic cap (Level 20 or 30); the caps for these levels are at the amount of XP needed to reach those levels, not 1 point under. This means that a level 18 character can bank 19 and 20, and take both simultaneously.

Usually, once you reach "cap", the max allowed, all other XP earned is wasted. However, it is possible to bank more than two levels. Experience from Daily Dice, Monster Manuals, and Saga rewards is known to exceed banking cap, but even regular quests sometimes allow you go beyond the cap.

Otto's Boxes and XP cap[edit]

Heroic Otto's Irresistible Boxes: Stone of Heroic Experience, does not grant experience beyond the heroic experience Cap (the start of Level 20). All XP beyond the heroic experience cap will NOT carry over to Epic Experience and will be lost.

Epic Otto's Irresistible Boxes: Stone of Epic Experience, caps at the epic level cap (Level 30). Again, this will NOT carry over to Legendary Experience.

Tables[edit]

Experience Points to Heroic Level[edit]

Heroic Levels (Levels 1 - 20)
Total Experience Points Needed Per Rank
(Mouse over values to see true increased TR value).
Level (ranks) Level Up 1st Rank 2nd Rank 3rd Rank 4th Rank (per Rank)
1 (1-5) - 800Initial Cost - 800
After 4 TRs - 1 200
After 7 TRs - 1 600
1 600Initial Cost - 1 600
After 4 TRs - 2 400
After 7 TRs - 3 200
2 400Initial Cost - 2 400
After 4 TRs - 3 600
After 7 TRs - 4 800
3 200Initial Cost - 3 200
After 4 TRs - 4 800
After 7 TRs - 6 400
+800/Initial Cost - 800
After 4 TRs - 1 200
After 7 TRs - 1 600
2 (6-10) 4 000Initial Cost - 4 000
After 4 TRs - 6 000
After 7 TRs - 8 000
6 400Initial Cost - 6 400
After 4 TRs - 9 600
After 7 TRs - 12 800
8 800Initial Cost - 8 800
After 4 TRs - 13 200
After 7 TRs - 17 600
11 200Initial Cost - 11 200
After 4 TRs - 16 800
After 7 TRs - 22 400
13 600Initial Cost - 13 600
After 4 TRs - 20 400
After 7 TRs - 27 200
+2 400/Initial Cost - 2 400
After 4 TRs - 3 600
After 7 TRs - 4 800
3 (11-15) 16 000Initial Cost - 16 000
After 4 TRs - 24 000
After 7 TRs - 32 000
20 800Initial Cost - 20 800
After 4 TRs - 31 200
After 7 TRs - 41 600
25 600Initial Cost - 25 600
After 4 TRs - 38 400
After 7 TRs - 51 200
30 400Initial Cost - 30 400
After 4 TRs - 45 600
After 7 TRs - 60 800
35 200Initial Cost - 35 200
After 4 TRs - 52 800
After 7 TRs - 70 400
+4 800/Initial Cost - 4 800
After 4 TRs - 7 200
After 7 TRs - 9 600
4 (16-20) 40 000Initial Cost - 40 000
After 4 TRs - 60 000
After 7 TRs - 80 000
46 400Initial Cost - 46 400
After 4 TRs - 69 600
After 7 TRs - 92 800
52 800Initial Cost - 52 800
After 4 TRs - 79 200
After 7 TRs - 105 600
59 200Initial Cost - 59 200
After 4 TRs - 88 800
After 7 TRs - 118 400
65 600Initial Cost - 65 600
After 4 TRs - 98 400
After 7 TRs - 131 200
+6 400/Initial Cost - 6 400
After 4 TRs - 9 600
After 7 TRs - 12 800
5 (21-25) 72 000Initial Cost - 72 000
After 4 TRs - 108 000
After 7 TRs - 144 000
80 000Initial Cost - 80 000
After 4 TRs - 120 000
After 7 TRs - 160 000
88 000Initial Cost - 88 000
After 4 TRs - 132 000
After 7 TRs - 176 000
96 000Initial Cost - 96 000
After 4 TRs - 144 000
After 7 TRs - 192 000
104 000Initial Cost - 104 000
After 4 TRs - 156 000
After 7 TRs - 208 000
+8 000/Initial Cost - 8 000
After 4 TRs - 12 000
After 7 TRs - 16 000
6 (26-30) 112 000Initial Cost - 112 000
After 4 TRs - 168 000
After 7 TRs - 224 000
121 600Initial Cost - 121 600
After 4 TRs - 182 400
After 7 TRs - 243 200
131 200Initial Cost - 131 200
After 4 TRs - 196 800
After 7 TRs - 262 400
140 800Initial Cost - 140 800
After 4 TRs - 211 200
After 7 TRs - 281 600
150 400Initial Cost - 150 400
After 4 TRs - 225 600
After 7 TRs - 300 800
+9 600/Initial Cost - 9 600
After 4 TRs - 14 400
After 7 TRs - 19 200
7 (31-35) 160 000Initial Cost - 160 000
After 4 TRs - 240 000
After 7 TRs - 320 000
173 000Initial Cost - 173 000
After 4 TRs - 259 500
After 7 TRs - 346 000
186 000Initial Cost - 186 000
After 4 TRs - 279 000
After 7 TRs - 372 000
199 000Initial Cost - 199 000
After 4 TRs - 298 500
After 7 TRs - 398 000
212 000Initial Cost - 212 000
After 4 TRs - 318 000
After 7 TRs - 424 000
+13 000/Initial Cost - 13 000
After 4 TRs - 19 500
After 7 TRs - 26 000
8 (36-40) 225 000Initial Cost - 225 000
After 4 TRs - 337 500
After 7 TRs - 450 000
241 000Initial Cost - 241 000
After 4 TRs - 361 500
After 7 TRs - 482 000
257 000Initial Cost - 257 000
After 4 TRs - 385 500
After 7 TRs - 514 000
273 000Initial Cost - 273 000
After 4 TRs - 409 500
After 7 TRs - 546 000
289 000Initial Cost - 289 000
After 4 TRs - 433 500
After 7 TRs - 578 000
+16 000/Initial Cost - 16 000
After 4 TRs - 24 000
After 7 TRs - 32 000
9 (41-45) 305 000Initial Cost - 305 000
After 4 TRs - 457 500
After 7 TRs - 610 000
324 000Initial Cost - 324 000
After 4 TRs - 486 000
After 7 TRs - 648 000
343 000Initial Cost - 343 000
After 4 TRs - 514 500
After 7 TRs - 686 000
362 000Initial Cost - 362 000
After 4 TRs - 543 000
After 7 TRs - 724 000
381 000Initial Cost - 381 000
After 4 TRs - 571 500
After 7 TRs - 762 000
+19 000/Initial Cost - 19 000
After 4 TRs - 28 500
After 7 TRs - 38 000
10 (46-50) 400 000Initial Cost - 400 000
After 4 TRs - 600 000
After 7 TRs - 800 000
422 000Initial Cost - 422 000
After 4 TRs - 633 000
After 7 TRs - 844 000
444 000Initial Cost - 444 000
After 4 TRs - 666 000
After 7 TRs - 888 000
466 000Initial Cost - 466 000
After 4 TRs - 699 000
After 7 TRs - 932 000
488 000Initial Cost - 488 000
After 4 TRs - 732 000
After 7 TRs - 976 000
+22 000/Initial Cost - 22 000
After 4 TRs - 33 000
After 7 TRs - 44 000
11 (51-55) 510 000Initial Cost - 510 000
After 4 TRs - 765 000
After 7 TRs - 1 020 000
534 000Initial Cost - 534 000
After 4 TRs - 801 000
After 7 TRs - 1 068 000
558 000Initial Cost - 558 000
After 4 TRs - 837 000
After 7 TRs - 1 116 000
582 000Initial Cost - 582 000
After 4 TRs - 873 000
After 7 TRs - 1 164 000
606 000Initial Cost - 606 000
After 4 TRs - 909 000
After 7 TRs - 1 212 000
+24 000/Initial Cost - 24 000
After 4 TRs - 36 000
After 7 TRs - 48 000
12 (56-60) 630 000Initial Cost - 630 000
After 4 TRs - 945 000
After 7 TRs - 1 260 000
656 000Initial Cost - 656 000
After 4 TRs - 984 000
After 7 TRs - 1 312 000
682 000Initial Cost - 682 000
After 4 TRs - 1 023 000
After 7 TRs - 1 364 000
708 000Initial Cost - 708 000
After 4 TRs - 1 062 000
After 7 TRs - 1 416 000
734 000Initial Cost - 734 000
After 4 TRs - 1 101 000
After 7 TRs - 1 468 000
+26 000/Initial Cost - 26 000
After 4 TRs - 39 000
After 7 TRs - 52 000
13 (61-65) 760 000Initial Cost - 760 000
After 4 TRs - 1 140 000
After 7 TRs - 1 520 000
788 000Initial Cost - 788 000
After 4 TRs - 1 182 000
After 7 TRs - 1 576 000
816 000Initial Cost - 816 000
After 4 TRs - 1 224 000
After 7 TRs - 1 632 000
844 000Initial Cost - 844 000
After 4 TRs - 1 266 000
After 7 TRs - 1 688 000
872 000Initial Cost - 872 000
After 4 TRs - 1 308 000
After 7 TRs - 1 744 000
+28 000/Initial Cost - 28 000
After 4 TRs - 42 000
After 7 TRs - 56 000
14 (66-70) 900 000Initial Cost - 900 000
After 4 TRs - 1 350 000
After 7 TRs - 1 800 000
930 000Initial Cost - 930 000
After 4 TRs - 1 395 000
After 7 TRs - 1 860 000
960 000Initial Cost - 960 000
After 4 TRs - 1 440 000
After 7 TRs - 1 920 000
990 000Initial Cost - 990 000
After 4 TRs - 1 485 000
After 7 TRs - 1 980 000
1 020 000Initial Cost - 1 020 000
After 4 TRs - 1 530 000
After 7 TRs - 2 040 000
+30 000/Initial Cost - 30 000
After 4 TRs - 45 000
After 7 TRs - 60 000
15 (71-75) 1 050 000Initial Cost - 1 050 000
After 4 TRs - 1 575 000
After 7 TRs - 2 100 000
1 082 000Initial Cost - 1 082 000
After 4 TRs - 1 623 000
After 7 TRs - 2 164 000
1 114 000Initial Cost - 1 114 000
After 4 TRs - 1 671 000
After 7 TRs - 2 228 000
1 146 000Initial Cost - 1 146 000
After 4 TRs - 1 719 000
After 7 TRs - 2 292 000
1 178 000Initial Cost - 1 178 000
After 4 TRs - 1 767 000
After 7 TRs - 2 356 000
+32 000/Initial Cost - 32 000
After 4 TRs - 48 000
After 7 TRs - 64 000
16 (76-80) 1 210 000Initial Cost - 1 210 000
After 4 TRs - 1 815 000
After 7 TRs - 2 420 000
1 243 000Initial Cost - 1 243 000
After 4 TRs - 1 864 500
After 7 TRs - 2 486 000
1 276 000Initial Cost - 1 276 000
After 4 TRs - 1 914 000
After 7 TRs - 2 552 000
1 309 000Initial Cost - 1 309 000
After 4 TRs - 1 963 500
After 7 TRs - 2 618 000
1 342 000Initial Cost - 1 342 000
After 4 TRs - 2 013 000
After 7 TRs - 2 684 000
+33 000/Initial Cost - 33 000
After 4 TRs - 49 500
After 7 TRs - 66 000
17 (81-85) 1 375 000Initial Cost - 1 375 000
After 4 TRs - 2 062 500
After 7 TRs - 2 750 000
1 409 000Initial Cost - 1 409 000
After 4 TRs - 2 113 500
After 7 TRs - 2 818 000
1 443 000Initial Cost - 1 443 000
After 4 TRs - 2 164 500
After 7 TRs - 2 886 000
1 477 000Initial Cost - 1 477 000
After 4 TRs - 2 215 500
After 7 TRs - 2 954 000
1 511 000Initial Cost - 1 511 000
After 4 TRs - 2 266 500
After 7 TRs - 3 022 000
+34 000/Initial Cost - 34 000
After 4 TRs - 51 000
After 7 TRs - 68 000
18 (86-90) 1 545 000Initial Cost - 1 545 000
After 4 TRs - 2 317 500
After 7 TRs - 3 090 000
1 580 000Initial Cost - 1 580 000
After 4 TRs - 2 370 000
After 7 TRs - 3 160 000
1 615 000Initial Cost - 1 615 000
After 4 TRs - 2 422 500
After 7 TRs - 3 230 000
1 650 000Initial Cost - 1 650 000
After 4 TRs - 2 475 000
After 7 TRs - 3 300 000
1 685 000Initial Cost - 1 685 000
After 4 TRs - 2 527 500
After 7 TRs - 3 370 000
+35 000/Initial Cost - 35 000
After 4 TRs - 52 500
After 7 TRs - 70 000
19 (91-95) 1 720 000Initial Cost - 1 720 000
After 4 TRs - 2 580 000
After 7 TRs - 3 440 000
1 756 000Initial Cost - 1 756 000
After 4 TRs - 2 634 000
After 7 TRs - 3 512 000
1 792 000Initial Cost - 1 792 000
After 4 TRs - 2 688 000
After 7 TRs - 3 584 000
1 828 000Initial Cost - 1 828 000
After 4 TRs - 2 742 000
After 7 TRs - 3 656 000
1 864 000Initial Cost - 1 864 000
After 4 TRs - 2 796 000
After 7 TRs - 3 728 000
+36 000/Initial Cost - 36 000
After 4 TRs - 54 000
After 7 TRs - 72 000
20 (level cap) 1 900 000Initial Cost - 1 900 000
After 4 TRs - 2 850 000
After 7 TRs - 3 800 000
Heroic Experience Capped  

Experience needed increases after your 4th and 7th TR, view the charts here or mouse-over numbers above to see the increased totals.

This experience increase only applies to Heroic Levels (levels 1 - 20) and not Epic Levels. The experience requirements for Epic Leveling do not change, no matter which life you are on.

Experience Points to Epic Level[edit]

level rank 0
(level up)
rank 1 rank 2 rank 3 rank 4 per rank per level
20 0 120 000 240 000 360 000 480 000 120 000 600 000
21 600 000 730 000 860 000 990 000 1 120 000 130 000 650 000
22 1 250 000 1 390 000 1 530 000 1 670 000 1 810 000 140 000 700 000
23 1 950 000 2 100 000 2 250 000 2 400 000 2 550 000 150 000 750 000
24 2 700 000 2 860 000 3 020 000 3 180 000 3 340 000 160 000 800 000
25 3 500 000 3 670 000 3 840 000 4 010 000 4 180 000 170 000 850 000
26 4 350 000 4 530 000 4 710 000 4 890 000 5 070 000 180 000 900 000
27 5 250 000 5 440 000 5 630 000 5 820 000 6 010 000 190 000 950 000
28 6 200 000 6 400 000 6 600 000 6 800 000 7 000 000 200 000 1 000 000
29 7 200 000 7 410 000 7 620 000 7 830 000 8 040 000 210 000 1 050 000
30 8 250 000

Experience Points to Legendary Level[edit]

level rank 0
(level up)
rank 1 rank 2 rank 3 rank 4 per rank per level
30 0 320 000 640 000 960 000 1 280 000 320 000 1 600 000
31 1 600 000 2 000 000 2 400 000 2 800 000 3 200 000 400 000 2 000 000
32 3 600 000 4 020 000 4 440 000 4 860 000 5 280 000 420 000 2 100 000
33 5 700 000 6 140 000 6 580 000 7 020 000 7 460 000 440 000 2 200 000
34 7 900 000

Experience Points in raw text format (heroic)[edit]

This may be helpful to copy into your Biography (on your Character Sheet) during a TR chain.

Lives 1, 2, 3, 4
2 4000
3 16000
4 40000
5 72000
6 112000
7 160000
8 225000
9 305000
10 400000
11 510000
12 630000
13 760000
14 900000
15 1050000
16 1210000
17 1375000
18 1545000
19 1720000
20 1900000

Lives 5, 6, 7
2 6000
3 24000
4 60000
5 108000
6 168000
7 240000
8 337000
9 457000
10 600000
11 765000
12 945000
13 1140000
14 1350000
15 1570000
16 1815000
17 2062000
18 2317000
19 2580000
20 2850000

Life 8+
2 8000
3 32000
4 80000
5 144000
6 224000
7 320000
8 450000
9 610000
10 800000
11 1020000
12 1260000
13 1520000
14 1800000
15 2100000
16 2420000
17 2750000
18 3090000
19 3440000
20 3800000

The "Art" of Gaining XP[edit]

There is not much "Art" left since the introduction of the current Delving Bonus and the fixed first-time completion bonus.

  • You will get a Delving Bonus of 150% if you run a quest on Reaper at least once, and you meet these criteria:
    • for a heroic quest, every member of your group is at or below the quest's effective level
    • for an epic or legendary quest, every member of your group is not more than 2 levels above the quest's effective level
  • You can also get a up to 150% first-time completion bonuses for running on Casual(20%), Normal(20%), Hard(20%), Elite(45%) and Reaper(45%).

Because of the lower base XP on Casual, Normal and Hard it's usually more efficient (time needed per XP) to run different quests on Elite and Reaper.

Sequences that don't start with Normal difficulty require a V.I.P. subscription (which allows a character to start on any difficulty) or a character to be Heroic True Reincarnated (once for Hard and twice or more for Elite/Reaper) or a party member who can open Elite/Reaper.