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Experience point
Experience Points (also known as experience or XP) are awarded for completing quests, objectives and miscellaneous goals. Gaining sufficient XP allows a PC to advance their Character level.
Effect of XP[edit]
XP are not "spent" to advance. Instead, each character level requires at least a particular XP total. The XP total continues to accumulate until the character gains sufficient XP for the maximum level.
DDO divides levels up into Ranks, 5 per level. Achieving sufficient XP for the next rank (but not next level) awards an Action Point.
The XP bar at the bottom of the screen indicates how close you are to reaching the next rank or level. Every time the bar fills a rank is gained and a pip is filled. When all 5 pips are filled the character has sufficient XP to advance to the next level.
Epic levels tweak these mechanics slightly, but the basic principles are the same.
Key Clarifications[edit]
Players coming from pen & paper D&D or other computer RPGs may have certain assumptions about how experience works. These are the key points for DDO:
- DDO experience is awarded for specific achievements (usually completing quests and objectives). Generic activity (e.g. killing foes, making checks, performing actions, finding treasure) does not award XP unless it contributes towards a defined objective.
- All races, classes and class combinations earn experience in an identical manner.
- Experience awards are affected by character level (relative to the level of the quest or objective) and by various situational bonuses.
- Experience is never "lost" or "spent" from a character's XP total.
- Exception: when a character's level is reset via reincarnation, the character's XP is reset to the start of the character's new level.
- Experience is awarded as soon as the relevant objective is met. Gaining experience has no immediate effect on the character, even if it is sufficient to grant a reward. PCs must speak to an NPC Trainer to advance in level, and must be in a public (non-adventure) area to spend Action Points.
- A character is not required to gain a level upon obtaining sufficient experience. Any further experience gained is applied to the character's XP total, but provides no benefits until the character chooses to advance to the next level. If a character would gain sufficient XP to allow them to advance more than one level, the extra experience is (usually) lost.
Gaining/Earning Experience Points (XP)[edit]
There are several methods to earn experience points:
- Quests
- Wilderness adventure areas
- Sagas
- Monster Manual rewards
- Daily Dice experience rewards
- Otto's Boxes
Some XP adjustments apply equally to all members of the party, others are calculated individually. XP awards are not split among party members and are not affected by party size.
All bonuses are added together and can make a quest worth the time and effort to complete even if there are penalties. However, there are two cases where a quest's main XP reward will be 0 regardless of bonuses.
- The first is if you meet a condition that explicitly prohibits XP.
- The second is if there are enough penalties to reduce the reward to a subtotal of 0 XP before bonuses are applied. Due to roundoff issues, you may or may not get XP if your penalties total exactly -100%. You definitely won't if they go below that.
Note: Many veteran players do not care to absolutely maximize their XP by taking the time to complete every last optional objective, and instead try to consider the "experience per minute" that a quest can give, i.e whether it's more XP to do 2 quests with minimal optionals vs. taking the time to squeeze every last experience point out of one quest. Not a consideration for every player, but be aware that it is for some.
Quest: main objectives[edit]
Complete all main objectives inside a quest. Some main objectives remain hidden until triggered. Main objective XP is usually higher than that of optional objectives. Changes to these conditions that occur after the main XP is awarded don't affect the amount (though they may incorrectly change the amount reported in the quest log - see below).
The main XP is bestowed upon completion of the quest and can be modified by the following conditions. These bonuses are additive, not multiplicative, i.e. they don't give bonuses to other bonuses. (So, for example, three +100% bonuses would equal 4x the base XP (base + 100% +100% +100%), not 8x ([{base +100% = x2} +100% = x4] +100% = x8).)
Delving Bonus (Individual)[edit]
- Once per life, you can get extra experience up to +150%* of the quest's base XP as your Delving Bonus, as a reward for running the quest on higher difficulties for the first time. This is split up into 3 +50% bonuses, for Hard, Elite and Reaper respectively; however, if you skip up to higher difficulties, you can also claim the bonuses for the difficulties you skipped.
- This means that if your first run of a quest is on Reaper difficulty, you receive the +150% bonus immediately. If your first run is on Elite, you receive a +100% bonus on that run, and an extra +50% on your first Reaper run. If your first run is on Hard, you receive a 50% bonus, and will then receive a +100% bonus if your next run is on Reaper and a +50% bonus if your next run is on Elite. (This does mean that you get slightly less Delving Bonus if you run a quest on, for example, Elite before running it on Reaper, but the numbers are usually fairly close to each other.)
- The maximum Delving Bonus is awarded when the highest level character within a quest is within 2 levels of the base level of a heroic quest or within 4 levels of the base level of an epic or legendary quest. If any character is 3 levels above the base heroic quest level, or 5 levels above the base epic quest level, the Delving Bonus of everyone in the party is halved (for example, a first run on Reaper will award only +75% XP.) Increasing the level gap does not increase the penalty any further (although note also the section below on general overlevel penalties on heroic.)
First-time difficulty completion (Individual)[edit]
- When you complete a quest on any particular difficulty for the first time in the current life life, you receive a "first time completion" bonus to the base XP for the quest. This includes Casual, Normal, Hard, Elite, and Reaper* each as "separate difficulties" for this first time difficulty bonus. It does not matter in what order these are run, "separate" is separate.
- This first-time bonus varies with difficulty:
Difficulty | Extra XP |
---|---|
Solo, Casual, Normal, Hard | 20% |
Elite, Reaper* | 45% |
- The over-level penalty does not apply to the first time completion bonus as long as any XP are awarded.
- If a quest can be run on both Heroic and Epic difficulties, then all Heroic difficulties count as separate difficulties from the Epic ones; e.g. if you run a quest on Heroic elite, and later on Epic elite, you will get the 45% first time difficulty bonus on both runs.
- When running multiple Epic Reincarnations, one right after another, "first time" bonuses are kept track of (since it's the "same life"). Careful planning (and some book keeping) can allow a character to spread out different first-time bonuses across multiple ER's despite of this.
- * Reaper difficulty is considered all one difficulty regardless of the number of skulls; i.e. running once on 1 skull and later on 10 skulls will not give a new "1st time" bonus for the later run. However, as stated above, running on any number of skulls on Heroic and then any number of skulls (same or different) in Epic will give a new first-time bonus, since Heroic and Epic Reaper are considered separate.
Tome of Learning bonus (Individual)[edit]
- (Lesser/Greater) Tomes of learning offer +25%(lesser)/+50%(greater) in heroic and +15%(lesser)/+25%(greater) in epics for first time through quest, and thereafter a bonus of +10%(lesser)/+20%(greater) in heroic and +5%(lesser)/+10%(greater) in epics. NOTE: for quests with both heroic and epic versions, there is still only one "first time" bonus even if you have both Heroic and Epic Tomes of Learning. For example, if you do the heroic version with a greater Tome, you will receive the 50% first-time bonus, but the first completion of the epic version will only receive a 5%(lesser Epic)/10%(greater Epic) bonus.
Daily bonus (Individual)[edit]
- Completing a quest for the first time during a day grants a +25% bonus for heroic quests and 40% bonus for epic quests. You must wait 18 hours after the last completion of the quest and then enter the quest in order to obtain this bonus.
Group bonus (Party)[edit]
- When the event DDO Buddy Weekend is active, receive an extra +10% experience per extra player (+50% max) at quest completion. This only applies to regular quests, not wilderness or raids, and only applies to the end XP, not any optionals. There is a separate raid bonus that gives +5% per extra player (+55% max) in raids. These bonuses can be toggled either separately or together.
Killing monsters (Party)[edit]
- Killing a large portion of the monsters present can confer
- +10% Aggression bonus
- +15% Onslaught bonus
- +25% **Conquest** bonus
- On the flip side, completing a mission while slaying very few enemies can grant
- +5% Discreet bonus
- +7% Devious bonus
- +10% **Insidious Cunning** bonus
- Note that the "not-killing-monsters" bonus isn't listed in the XP log until after quest completion, while everything else is.
Destroying breakable objects (Party)[edit]
- Destroying a large portion of the breakable objects (barrels, vases, caskets, etc.) present can confer
- +8% Mischief bonus
- +10% Vandal bonus
- +15% **Ransack** bonus
Disarming traps (Party)[edit]
- Disarming a large portion of the traps present can confer
- +10% Tamper bonus
- +20% Neutralization bonus
- +30% **Ingenious Debilitation** bonus
Finding secret doors (Party)[edit]
- Finding a large portion of the secret doors present can confer
- +8% Observance bonus
- +10% Perception bonus
- +15% **Vigilant Sight** bonus
VIP Bonuses[edit]
- VIP players get a multiplicative 10% bonus XP. (It means - contrary to all other bonuses -, the VIP bonus is applied to everything else; basically it's based on the final experience that you reached in the quest. This makes it very valuable!)
Note: The VIP bonus is not listed in the XP overview (X), but shown in the chat log each time you have gained other experience.
- Group Bonus: VIP players and Season Pass holders get a small group bonus to experience as of Update 46 Patch 3 Release Notes. The bonus is per person in the party other than yourself, and provides a +1% XP boost per party member or member in your raid group, for a maximum bonus of +5% for a party and +11% for a raid group. This bonus is not applied for hirelings or other NPC companions in your group. This bonus stacks with other boosts to XP, including weekend XP bonuses, DDO Store elixirs, and Buddy Boost weekends. This is in addition to the standard 10% bonus XP provided to VIP players.
Quest ransack penalty (Individual)[edit]
- Each time you repeat a quest, the amount of experience the quest grants decreases by 20%, to a minimum of 20%. 18 hours after the most-recent completion the penalty is reduced by 50% (and again 18 hours after that). This 18 hour timer restarts each time you run a quest, so if you never leave a full 18 hour break between runs of the quest you will never get any reduction in the 80% penalty, and if you never wait a full 36 hours you will always have some penalty. Typing /ransack into your Chat Log will show you the ransack levels of the quests that you've played. (U19)
- This penalty (including the 20% minimum) is waived if there is a "first time" difficulty bonus and that completion DOES NOT COUNT toward increasing the penalty on later attempts. This penalty also applies to characters on the level cap.
Level of quest vs level of highest character in quest (Party)[edit]
- Compare the heroic quest's effective level (depends on difficulty) to the level of the highest-level character to have entered the quest (even if they left after entering!). If that character's level is...
- below or equal to the heroic quest's effective level, there is no adjustment.
- +1, there's no penalty to Base XP.
- +2, -10% penalty to Base XP.
- +3 = -25%
- +4 = -50%
- +5 = -75%
- +6 = -99%
- +7 or higher there is no XP regardless of any bonuses.
- Note: This over-level penalty to Base XP does not apply to epic or legendary quests, nor on heroic quests with an effective level of level 20 or higher. For example, a level 20 character would gain no XP from running a heroic level 18 quest on Hard (effective level 19), but on Elite (effective level 20) they would earn the full XP total.
Power-leveling penalty (Individual)[edit]
- You receive no penalty if questing with characters 3 levels higher (or less) than you are.
- If you are questing with characters 4 levels or more higher than your character, you will suffer an individual penalty:
- 4 levels below the highest-level character in the party, you receive a -50% penalty (1/2 of the base XP).
- 5 levels below, you receive a -75% penalty (1/4 of the base XP).
- 6 levels below, you receive a -87.5% penalty (1/8 of the base XP).
- For each additional level below, you continue to receive half of the previous base XP.
- Note: Epic and legendary characters (level 20 or higher) do not receive a power-level penalty.
Death (Individual)[edit]
- There is a +10% Flawless Victory Bonus if you don't die. (Unconsciousness is not death unless you release.)
Reentry (Party) + (Individual)[edit]
- (Party) There is a +10% Persistence Bonus if no one leaves the quest (for any reason, including death and release to bind point, recall, or exit) and reenters.
- (Individual) Each of your reentries confers a -20% penalty to you, to a maximum of -90% for the fifth. Reentry penalties do not apply on Solo or Casual difficulty, although you still lose Persistence Bonus.
Late entry (Individual)[edit]
- If you first entered the dungeon ten or more minutes after it spawned there could be a late entry penalty. If you end up being in the quest for less than a 1/4 of the time it took to complete you'll have a -80% penalty, if more than a quarter but less than half you'll have a -50% penalty instead. (Explained by dev Phax here)
- This is not entirely accurate - the late entry also seems to be tied to quest progress and not just time. For example, you can enter several quests over 10 minutes late, and even though the quest will complete in under 2 minutes you will get no penalty.
Special note on Legendary levels[edit]
- When a character reaches Legendary levels (starting at level 30), they may no longer gain any experience points from running Heroic or Epic quests. They may still gain experience points for milestones in Heroic or Epic Wilderness Areas.
- Legendary experience is not lost on reincarnation - after reaching level 30, you'll instantly gain all Legendary XP from previous lives, allowing you to level straight up to the furthest you've reached so far.
XP example[edit]
Case A[edit]
Bonus Types | Bonus Calculation | Calculative sum |
---|---|---|
Base XP (Jungle of Khyber, Reaper Difficulty) |
- | 8,686 |
First Reaper Completion (45% of base) | 3908 | 12,594 |
Never played, played on reaper Delving Bonus (150% of base) |
13,029 | 25,623 |
Group Bonus 6% per person other than you Let's say there are 2 people than you (12% of base) |
1,042 | 26,665 |
Onslaught (15% of base) | 1,302 | 27,957 |
Ingenious Debilitation (30% of base) | 2,605 | 27,967 |
Ransack Bonus (15% of base) | 1,302 | 31,874 |
Persistence Bonus (10% of base) | 868 | 32,742 |
Flawless Victory Bonus (10% of base) | 868 | 33,610 |
Lesser Tome of Learning (25% of base) | 2,171 | 35,781 |
Daily playthrough bonus (25% of base) | 2,171 | 37,952 |
Subtotal | 37,952 | |
Conclusive Bonus Types | Conclu-Bonus Calc | Total |
Voice of the Master (5% of subtotal) | 1,897 | 18,974 |
Ship Buff (5% of subtotal) | 1,897 | |
30% XP Elixir (30% of subtotal) | 11,385 | |
VIP bonus (10% of subtotal) | 3795 | |
Grand Total | 56,926 |
Case B[edit]
Bonus Types | Bonus Calculation | Calculative sum |
---|---|---|
Base XP (Jungle of Khyber, Reaper Difficulty) |
- | 8,686 |
First Reaper Completion (45% of base) | 3908 | 12,594 |
Never played, played on reaper Delving Bonus (150% of base) |
13,029 | 25,623 |
Conquest (25% of base) | 2,171 | 27,794 |
Ingenious Debilitation (30% of base) | 2,605 | 30,399 |
Ransack (15% of base) | 1,302 | 31,701 |
Persistence Bonus (10% of base) | 868 | 32,569 |
Flawless Victory Bonus (10% of base) | 868 | 33,437 |
Greater Tome of Learning (50% of base) | 4,343 | 37,780 |
Daily playthrough bonus (25% of base) | 2,171 | 39,951 |
Subtotal | 39,951 | |
Conclusive Bonus Types | Conclu-Bonus Calc | Total |
Voice of the Master (5% of subtotal) | 1,997 | 27.964 |
Ship Buff (5% of subtotal) | 1,997 | |
50% XP Elixir (50% of subtotal) | 19,975 | |
VIP bonus (10% of subtotal) | 3,795 | |
Grand Total | 67.915 |
Quest: optional objectives[edit]
Complete optional objectives inside a quest. Common optional objectives include slaying a boss or named creature, exploring certain areas of a map, or clearing side areas of threats. Some optional objectives are shown from the start of a mission, while others remain hidden until triggered. Optional objective XP is granted instantly.
Optional XP can be affected by penalties, but not the bonuses; the only exceptions to this are quest XP bonuses granted by:
- Special DDO events (global 10-25% XP bonus during Festivult on Bonus Days)
- Tome of Learning
- The Voice of the Master/Mantle of the Worldshaper/The Master's Gift/Pale Green Ioun Stone
- Airship experience shrines
- Experience Elixirs purchased from the DDO Store
Basically, any modifiers listed "above the line" in the quest log, other than "First time completing <X> difficulty," counts towards calculating the Optional XP.
"Base XP," for purposes of optionals, consists of the listed XP for that level, plus possible game-wide bonus, minus any penalties which apply. This number is then further modified by any personal experience bonus gained from equipped items, airship shrines, or elixirs. For example, the base modifier for doing The Mystery of Delera's Tomb on Normal is 1,742 XP. If the quest is done without incurring any penalties, this would be the Base XP used to calculate XP from optionals... even if it's your first time through on Normal.
- With a small/medium elixir (+10% XP) in effect, the base is now 1,916 XP (110%).
- With a 25% game-wide bonus, it's now 2,177 XP (125%).
- With *both* in effect, the base XP is 2,395 XP (137.5%), rather than the 2,351 XP (135%) if they were added together before application.
Since Update 42 Patch 4, optional objectives ransack when repeated.
- The first, second, and third time you achieve an optional objective, you will receive 100% of the experience.
- The fourth time you achieve an optional objective, you will receive 80% of the experience.
- Fifth: 60%
- Sixth: 40%
- Seventh: 20%
- Eighth: 0%
- Optional Objective ransack does not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset your Optional Objective ransack.
Note that the repetition penalty is specific to the optional, and not based on the quest's repetition penalty (e.g., in Walk the Butcher's Path, if you survive the ambush several times without having completed the quest, you'll start to lose XP for it... even though it's technically your first time through the quest.) The reverse is also true; if you complete a quest several times, but one of the optionals just once (for instance: while farming a Muckbane, you complete Durk's Got a Secret five times before spawning Muck), you won't have a repetition penalty for the XP gained by completing the optional. The repetition penalty is not removed for the first time on a certain difficulty.
Optional XP which has already been awarded will not be changed by subsequent penalties (from death, re-entry, or a higher-level character joining the quest); the amount listed in the XP Log will lower if there's a change, but you won't actually lose the XP. Any uncompleted Optionals, however, will be affected.
On Casual, optionals are worth the listed percentage multiplied by 1.67; this is not the case for Solo-only quests.
XP Log[edit]
Bonuses and penalties are calculated and locked in when the main quest is completed, which may not be accurately reflected in the quest XP log. The XP log bonuses/penalties continue to be updated after the XP is locked, so you may see some bonuses/penalties listed that you didn't actually get (e.g., you may see a re-entry penalty reducing your listed XP because you finished-out and re-entered after the quest was completed: you actually got the full XP, but it now displays less than that). This holds true to optional XP as well.
The XP log is updated when:
- (individual) YOU log in
- (party-wide) Player Dies
- (party-wide) Henchman Dies
- (party-wide) Monster Dies
- (party-wide) Chest Looted
- (party-wide) Secret Door Discovered
- (party-wide) Trap Disabled
- (party-wide) Breakable Smashed
(Explained by dev Phax here)
Wilderness Areas[edit]
Wilderness areas have different XP adjustment rules than dungeon quests. Each wilderness area has a range of levels it supports. If all party members are within the area's range, they all receive normal XP and objective progress. If any characters are above the area's maximum level, no one except that character can make progress toward objectives. The ones above the limit can still complete objectives, but they receive reduced XP: 1/2 if they're one level over the maximum, 1/3 for two levels, 1/4 for three, 1/5 for four, and so on. Characters below the area's minimum level never make progress toward objectives (if they are allowed in at all!), and are completely ignored when determining XP for the other members in their party.
See main article, Wilderness Adventure Area, for more information.
Monster Manual[edit]
Monster Manuals grant relatively small amounts of XP based on the number and variety of a certain (sub-)type of monster that you or your party kills. Each MM has a different selection of "target" monster types. The XP granted is modified by any XP boosts.
The Monster Manual Prologue is free to all players, Premium players also enjoy MM 1, and VIP have access to all Monster Manuals.
See main article, Monster Manual, for more information.
Banking experience[edit]
A character does not have to level up as soon as they have enough experience to do so. If they choose, they can stay at their current level, and earn up to as much as {one point less than enough XP for 2 levels}. This is called banking experience. Some players use this process to extend the time that lower-level quests provide full XP, or to stay at the same level as others you are questing with. This is especially common in a chain of popular quests that are all at or close to the same level, but give more than enough experience to level multiple times.
- Example 1: A Level 6 character gains enough experience to make Level 7. However, they have not yet run Waterworks, a heroic quest chain that starts at base Level 3. If they took Level 7, they and the rest of the party would suffer a -10% penalty to all XP gained from the first part of the chain (which also means that many groups running the Waterworks would not accept a level 7 player.) So, that player stays Level 6 and "banks" Level 7, joins a "Level 3-5" group for Waterworks, and earns full XP - as does the entire party. Before parts 3 and 4 of the chain (which are base level 4), the party agrees to take a break and "level up", so the player can then take level 6 if they wish.
- If that player had wanted to run parts 1 and 2 again later (as a Level 5), or run some other popular base Level 3 quests, they might not take 6 in the middle of Waterworks, stay at Level 5, and continue to bank experience up to their max of 111,999 XP (1 XP less than needed for Level 6, 112,000). Similarly, they might choose to remain at level 6 to gain full Delving Bonus from the second part (see Example 2.)
- Example 2: A player with a Level 5 character is running the adventure pack The Lost Gatekeepers, which is at level 3, on R1 with a group. Halfway through the run, this character gains enough experience to advance to Level 6. Although over-level penalty is not yet an issue, if the character takes level 6 they will lose out on half of the +150% bonus XP they would gain from Delving Bonus, since they would be 3 levels over the pack's base level. Accordingly, the player waits until the group finishes the chain before taking Level 6.
Once you have Experience Points beyond your current next level, when you do level, you will immediately gain access to any Action Points unlocked by the extra XP earned. If you wait until you are "capped" and then level, gaining any experience will allow you to immediately level up again.
The exception to the cap for banking is when you get to Heroic or Epic cap (Level 20 or 30); the caps for these levels are at the amount of XP needed to reach those levels, not 1 point under. This means that a level 18 character can bank 19 and 20, and take both simultaneously.
Usually, once you reach "cap", the max allowed, all other XP earned is wasted. However, it is possible to bank more than two levels. Experience from Daily Dice, Monster Manuals, and Saga rewards is known to exceed banking cap, but even regular quests sometimes allow you go beyond the cap.
Otto's Boxes and XP cap[edit]
Heroic Otto's Irresistible Boxes: Stone of Heroic Experience, does not grant experience beyond the heroic experience Cap (the start of Level 20). All XP beyond the heroic experience cap will NOT carry over to Epic Experience and will be lost.
Epic Otto's Irresistible Boxes: Stone of Epic Experience, caps at the epic level cap (Level 30). Again, this will NOT carry over to Legendary Experience.
Tables[edit]
Experience Points to Heroic Level[edit]
Heroic Levels (Levels 1 - 20) | ||||||
Total Experience Points Needed Per Rank (Mouse over values to see true increased TR value). | ||||||
Level (ranks) | Level Up | 1st Rank | 2nd Rank | 3rd Rank | 4th Rank | (per Rank) |
---|---|---|---|---|---|---|
1 (1-5) | - | 800![]() After 4 TRs - 1 200 After 7 TRs - 1 600 |
1 600![]() After 4 TRs - 2 400 After 7 TRs - 3 200 |
2 400![]() After 4 TRs - 3 600 After 7 TRs - 4 800 |
3 200![]() After 4 TRs - 4 800 After 7 TRs - 6 400 |
+800/![]() After 4 TRs - 1 200 After 7 TRs - 1 600 |
2 (6-10) | 4 000![]() After 4 TRs - 6 000 After 7 TRs - 8 000 |
6 400![]() After 4 TRs - 9 600 After 7 TRs - 12 800 |
8 800![]() After 4 TRs - 13 200 After 7 TRs - 17 600 |
11 200![]() After 4 TRs - 16 800 After 7 TRs - 22 400 |
13 600![]() After 4 TRs - 20 400 After 7 TRs - 27 200 |
+2 400/![]() After 4 TRs - 3 600 After 7 TRs - 4 800 |
3 (11-15) | 16 000![]() After 4 TRs - 24 000 After 7 TRs - 32 000 |
20 800![]() After 4 TRs - 31 200 After 7 TRs - 41 600 |
25 600![]() After 4 TRs - 38 400 After 7 TRs - 51 200 |
30 400![]() After 4 TRs - 45 600 After 7 TRs - 60 800 |
35 200![]() After 4 TRs - 52 800 After 7 TRs - 70 400 |
+4 800/![]() After 4 TRs - 7 200 After 7 TRs - 9 600 |
4 (16-20) | 40 000![]() After 4 TRs - 60 000 After 7 TRs - 80 000 |
46 400![]() After 4 TRs - 69 600 After 7 TRs - 92 800 |
52 800![]() After 4 TRs - 79 200 After 7 TRs - 105 600 |
59 200![]() After 4 TRs - 88 800 After 7 TRs - 118 400 |
65 600![]() After 4 TRs - 98 400 After 7 TRs - 131 200 |
+6 400/![]() After 4 TRs - 9 600 After 7 TRs - 12 800 |
5 (21-25) | 72 000![]() After 4 TRs - 108 000 After 7 TRs - 144 000 |
80 000![]() After 4 TRs - 120 000 After 7 TRs - 160 000 |
88 000![]() After 4 TRs - 132 000 After 7 TRs - 176 000 |
96 000![]() After 4 TRs - 144 000 After 7 TRs - 192 000 |
104 000![]() After 4 TRs - 156 000 After 7 TRs - 208 000 |
+8 000/![]() After 4 TRs - 12 000 After 7 TRs - 16 000 |
6 (26-30) | 112 000![]() After 4 TRs - 168 000 After 7 TRs - 224 000 |
121 600![]() After 4 TRs - 182 400 After 7 TRs - 243 200 |
131 200![]() After 4 TRs - 196 800 After 7 TRs - 262 400 |
140 800![]() After 4 TRs - 211 200 After 7 TRs - 281 600 |
150 400![]() After 4 TRs - 225 600 After 7 TRs - 300 800 |
+9 600/![]() After 4 TRs - 14 400 After 7 TRs - 19 200 |
7 (31-35) | 160 000![]() After 4 TRs - 240 000 After 7 TRs - 320 000 |
173 000![]() After 4 TRs - 259 500 After 7 TRs - 346 000 |
186 000![]() After 4 TRs - 279 000 After 7 TRs - 372 000 |
199 000![]() After 4 TRs - 298 500 After 7 TRs - 398 000 |
212 000![]() After 4 TRs - 318 000 After 7 TRs - 424 000 |
+13 000/![]() After 4 TRs - 19 500 After 7 TRs - 26 000 |
8 (36-40) | 225 000![]() After 4 TRs - 337 500 After 7 TRs - 450 000 |
241 000![]() After 4 TRs - 361 500 After 7 TRs - 482 000 |
257 000![]() After 4 TRs - 385 500 After 7 TRs - 514 000 |
273 000![]() After 4 TRs - 409 500 After 7 TRs - 546 000 |
289 000![]() After 4 TRs - 433 500 After 7 TRs - 578 000 |
+16 000/![]() After 4 TRs - 24 000 After 7 TRs - 32 000 |
9 (41-45) | 305 000![]() After 4 TRs - 457 500 After 7 TRs - 610 000 |
324 000![]() After 4 TRs - 486 000 After 7 TRs - 648 000 |
343 000![]() After 4 TRs - 514 500 After 7 TRs - 686 000 |
362 000![]() After 4 TRs - 543 000 After 7 TRs - 724 000 |
381 000![]() After 4 TRs - 571 500 After 7 TRs - 762 000 |
+19 000/![]() After 4 TRs - 28 500 After 7 TRs - 38 000 |
10 (46-50) | 400 000![]() After 4 TRs - 600 000 After 7 TRs - 800 000 |
422 000![]() After 4 TRs - 633 000 After 7 TRs - 844 000 |
444 000![]() After 4 TRs - 666 000 After 7 TRs - 888 000 |
466 000![]() After 4 TRs - 699 000 After 7 TRs - 932 000 |
488 000![]() After 4 TRs - 732 000 After 7 TRs - 976 000 |
+22 000/![]() After 4 TRs - 33 000 After 7 TRs - 44 000 |
11 (51-55) | 510 000![]() After 4 TRs - 765 000 After 7 TRs - 1 020 000 |
534 000![]() After 4 TRs - 801 000 After 7 TRs - 1 068 000 |
558 000![]() After 4 TRs - 837 000 After 7 TRs - 1 116 000 |
582 000![]() After 4 TRs - 873 000 After 7 TRs - 1 164 000 |
606 000![]() After 4 TRs - 909 000 After 7 TRs - 1 212 000 |
+24 000/![]() After 4 TRs - 36 000 After 7 TRs - 48 000 |
12 (56-60) | 630 000![]() After 4 TRs - 945 000 After 7 TRs - 1 260 000 |
656 000![]() After 4 TRs - 984 000 After 7 TRs - 1 312 000 |
682 000![]() After 4 TRs - 1 023 000 After 7 TRs - 1 364 000 |
708 000![]() After 4 TRs - 1 062 000 After 7 TRs - 1 416 000 |
734 000![]() After 4 TRs - 1 101 000 After 7 TRs - 1 468 000 |
+26 000/![]() After 4 TRs - 39 000 After 7 TRs - 52 000 |
13 (61-65) | 760 000![]() After 4 TRs - 1 140 000 After 7 TRs - 1 520 000 |
788 000![]() After 4 TRs - 1 182 000 After 7 TRs - 1 576 000 |
816 000![]() After 4 TRs - 1 224 000 After 7 TRs - 1 632 000 |
844 000![]() After 4 TRs - 1 266 000 After 7 TRs - 1 688 000 |
872 000![]() After 4 TRs - 1 308 000 After 7 TRs - 1 744 000 |
+28 000/![]() After 4 TRs - 42 000 After 7 TRs - 56 000 |
14 (66-70) | 900 000![]() After 4 TRs - 1 350 000 After 7 TRs - 1 800 000 |
930 000![]() After 4 TRs - 1 395 000 After 7 TRs - 1 860 000 |
960 000![]() After 4 TRs - 1 440 000 After 7 TRs - 1 920 000 |
990 000![]() After 4 TRs - 1 485 000 After 7 TRs - 1 980 000 |
1 020 000![]() After 4 TRs - 1 530 000 After 7 TRs - 2 040 000 |
+30 000/![]() After 4 TRs - 45 000 After 7 TRs - 60 000 |
15 (71-75) | 1 050 000![]() After 4 TRs - 1 575 000 After 7 TRs - 2 100 000 |
1 082 000![]() After 4 TRs - 1 623 000 After 7 TRs - 2 164 000 |
1 114 000![]() After 4 TRs - 1 671 000 After 7 TRs - 2 228 000 |
1 146 000![]() After 4 TRs - 1 719 000 After 7 TRs - 2 292 000 |
1 178 000![]() After 4 TRs - 1 767 000 After 7 TRs - 2 356 000 |
+32 000/![]() After 4 TRs - 48 000 After 7 TRs - 64 000 |
16 (76-80) | 1 210 000![]() After 4 TRs - 1 815 000 After 7 TRs - 2 420 000 |
1 243 000![]() After 4 TRs - 1 864 500 After 7 TRs - 2 486 000 |
1 276 000![]() After 4 TRs - 1 914 000 After 7 TRs - 2 552 000 |
1 309 000![]() After 4 TRs - 1 963 500 After 7 TRs - 2 618 000 |
1 342 000![]() After 4 TRs - 2 013 000 After 7 TRs - 2 684 000 |
+33 000/![]() After 4 TRs - 49 500 After 7 TRs - 66 000 |
17 (81-85) | 1 375 000![]() After 4 TRs - 2 062 500 After 7 TRs - 2 750 000 |
1 409 000![]() After 4 TRs - 2 113 500 After 7 TRs - 2 818 000 |
1 443 000![]() After 4 TRs - 2 164 500 After 7 TRs - 2 886 000 |
1 477 000![]() After 4 TRs - 2 215 500 After 7 TRs - 2 954 000 |
1 511 000![]() After 4 TRs - 2 266 500 After 7 TRs - 3 022 000 |
+34 000/![]() After 4 TRs - 51 000 After 7 TRs - 68 000 |
18 (86-90) | 1 545 000![]() After 4 TRs - 2 317 500 After 7 TRs - 3 090 000 |
1 580 000![]() After 4 TRs - 2 370 000 After 7 TRs - 3 160 000 |
1 615 000![]() After 4 TRs - 2 422 500 After 7 TRs - 3 230 000 |
1 650 000![]() After 4 TRs - 2 475 000 After 7 TRs - 3 300 000 |
1 685 000![]() After 4 TRs - 2 527 500 After 7 TRs - 3 370 000 |
+35 000/![]() After 4 TRs - 52 500 After 7 TRs - 70 000 |
19 (91-95) | 1 720 000![]() After 4 TRs - 2 580 000 After 7 TRs - 3 440 000 |
1 756 000![]() After 4 TRs - 2 634 000 After 7 TRs - 3 512 000 |
1 792 000![]() After 4 TRs - 2 688 000 After 7 TRs - 3 584 000 |
1 828 000![]() After 4 TRs - 2 742 000 After 7 TRs - 3 656 000 |
1 864 000![]() After 4 TRs - 2 796 000 After 7 TRs - 3 728 000 |
+36 000/![]() After 4 TRs - 54 000 After 7 TRs - 72 000 |
20 (level cap) | 1 900 000![]() After 4 TRs - 2 850 000 After 7 TRs - 3 800 000 |
Heroic Experience Capped |
Experience needed increases after your 4th and 7th TR, view the charts here or mouse-over numbers above to see the increased totals.
This experience increase only applies to Heroic Levels (levels 1 - 20) and not Epic Levels. The experience requirements for Epic Leveling do not change, no matter which life you are on.
Experience Points to Epic Level[edit]
level | rank 0 (level up) |
rank 1 | rank 2 | rank 3 | rank 4 | per rank | per level |
---|---|---|---|---|---|---|---|
20 | 0 | 120 000 | 240 000 | 360 000 | 480 000 | 120 000 | 600 000 |
21 | 600 000 | 730 000 | 860 000 | 990 000 | 1 120 000 | 130 000 | 650 000 |
22 | 1 250 000 | 1 390 000 | 1 530 000 | 1 670 000 | 1 810 000 | 140 000 | 700 000 |
23 | 1 950 000 | 2 100 000 | 2 250 000 | 2 400 000 | 2 550 000 | 150 000 | 750 000 |
24 | 2 700 000 | 2 860 000 | 3 020 000 | 3 180 000 | 3 340 000 | 160 000 | 800 000 |
25 | 3 500 000 | 3 670 000 | 3 840 000 | 4 010 000 | 4 180 000 | 170 000 | 850 000 |
26 | 4 350 000 | 4 530 000 | 4 710 000 | 4 890 000 | 5 070 000 | 180 000 | 900 000 |
27 | 5 250 000 | 5 440 000 | 5 630 000 | 5 820 000 | 6 010 000 | 190 000 | 950 000 |
28 | 6 200 000 | 6 400 000 | 6 600 000 | 6 800 000 | 7 000 000 | 200 000 | 1 000 000 |
29 | 7 200 000 | 7 410 000 | 7 620 000 | 7 830 000 | 8 040 000 | 210 000 | 1 050 000 |
30 | 8 250 000 |
Experience Points to Legendary Level[edit]
level | rank 0 (level up) |
rank 1 | rank 2 | rank 3 | rank 4 | per rank | per level |
---|---|---|---|---|---|---|---|
30 | 0 | 320 000 | 640 000 | 960 000 | 1 280 000 | 320 000 | 1 600 000 |
31 | 1 600 000 | 2 000 000 | 2 400 000 | 2 800 000 | 3 200 000 | 400 000 | 2 000 000 |
32 | 3 600 000 | 4 020 000 | 4 440 000 | 4 860 000 | 5 280 000 | 420 000 | 2 100 000 |
33 | 5 700 000 | 6 140 000 | 6 580 000 | 7 020 000 | 7 460 000 | 440 000 | 2 200 000 |
34 | 7 900 000 |
Experience Points in raw text format (heroic)[edit]
This may be helpful to copy into your Biography (on your Character Sheet) during a TR chain.
Lives 1, 2, 3, 4
2 4000
3 16000
4 40000
5 72000
6 112000
7 160000
8 225000
9 305000
10 400000
11 510000
12 630000
13 760000
14 900000
15 1050000
16 1210000
17 1375000
18 1545000
19 1720000
20 1900000
Lives 5, 6, 7
2 6000
3 24000
4 60000
5 108000
6 168000
7 240000
8 337000
9 457000
10 600000
11 765000
12 945000
13 1140000
14 1350000
15 1570000
16 1815000
17 2062000
18 2317000
19 2580000
20 2850000
Life 8+
2 8000
3 32000
4 80000
5 144000
6 224000
7 320000
8 450000
9 610000
10 800000
11 1020000
12 1260000
13 1520000
14 1800000
15 2100000
16 2420000
17 2750000
18 3090000
19 3440000
20 3800000
The "Art" of Gaining XP[edit]
There is not much "Art" left since the introduction of the current Delving Bonus and the fixed first-time completion bonus.
- You will get a Delving Bonus of 150% if you run a quest on Reaper at least once, and you meet these criteria:
- for a heroic quest, every member of your group is at or below the quest's effective level
- for an epic or legendary quest, every member of your group is not more than 2 levels above the quest's effective level
- You can also get a up to 150% first-time completion bonuses for running on Casual(20%), Normal(20%), Hard(20%), Elite(45%) and Reaper(45%).
Because of the lower base XP on Casual, Normal and Hard it's usually more efficient (time needed per XP) to run different quests on Elite and Reaper.
Sequences that don't start with Normal difficulty require a V.I.P. subscription (which allows a character to start on any difficulty) or a character to be Heroic True Reincarnated (once for Hard and twice or more for Elite/Reaper) or a party member who can open Elite/Reaper.