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Heal (spell)

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This article is about the spell. For the skill, see Heal (skill). For other uses, see Heal (disambiguation).
Heal.png
Name: Heal
School: Conjuration (Healing)
Spell Level: Clr 6, DarkA 6, Drd 8, FvS 6
Special: Brd 6 from Spellsinger core
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
SLA:
Spell Point Cost: 40
Metamagic: Empower Healing, Enlarge, Quicken
Target: Friend, Self, Undead Foe
Range: Standard
Duration: Instantaneous
Saving Throw: Will save takes half damage (Undead only)
DC:
Spell Resistance: Yes (Undead only)
Cooldown: 4.5 seconds

Description

Channels positive energy into a target to wipe away injury and afflictions, restores 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. Undead who make a successful Will save reduce the damage by half.

Notes:

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