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Category:Named augments

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Item ML Color Enchantments
Ruby of Ghostbane 1 Red
  • Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • 1 to 6 Bane damage on hit vs Undead
Ruby of the Endless Night 1 Red Inflicts a Negative Level on vorpal hits.
The Master's Gift 1 Colorless +5% Enhancement bonus to all earned Experience Points
Ruby of the Vampire Slayer 1 Red
  • SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
  • 1 to 4 Light Damage
Meteoric Star Ruby 1 Red 2% chance On Hit to cause a falling star to strike your target, dealing 3 to 18 Fire Damage and 1 to 6 Bludgeoning Damage per Minimum Level of the weapon to all nearby enemies, with a chance to knock them prone.

DC to resist knockdown: 20 + Item's ML vs Reflex (per talk page and DDO Forums).

Ruby of the Iron Hand 1 Red Cold IronIcon tooltip.pngCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
Clearwater Diamond 1 Colorless 1 Positive Healing every minute
Ruby of the Adamantine Blessing 1 Red AdamantineIcon tooltip.pngAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.
Ruby of the Surging Tide 1 Red Tidal BurstIcon tooltip.pngTidal Burst: This weapon is sheathed in water. The weapon deals an additional 1 to 4 damage each hit. In addition, critical hits deal an additional 1 to 8 damage for weapons with a x2 critical multiplier, 2 to 16 for a x3 critical multiplier and 3 to 24 for a x4 multiplier. Creatures with the Fire trait take double this damage instead.
Ruby of the Snowpeaks 4 Red
Topaz of Minor Smiting 4 Yellow Grants +1 Smite Evil charges.
Topaz of Lesser Dragonmarks 4 Yellow +1 charge of lesser dragonmarks.
Topaz of Minor Rage 4 Yellow Grants +1 Rage charges (using Minor Anger)needs verification
Sapphire of Good Luck +1 4 Blue Grants +1 Luck bonus to saving throws and skills.
Topaz of Quick Movements 6 Yellow Grants the feat Quick Draw.
Ruby of Fey Bane 6 Red Additional 2d8 Bane Damage to Fey creatures on hit.
Sapphire of Heroism 6 Blue HeroismIcon tooltip.pngHeroism: Passive: +2 morale bonus to all your attack rolls, saving throws, and skill checks.
Sapphire of Snowpeaks Speed 8 Blue Striding +30%Icon tooltip.pngStriding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed.
Demonheart Emerald 8 Green Demonic ShieldIcon tooltip.png Demonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +30 Profane bonus to temporary hit points.
Arrowbound Topaz 8 Yellow Doubleshot 3%Icon tooltip.png Doubleshot 3%: Passive: 3% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.)
Silvertongue Sapphire 8 Blue Linguistics 10%Icon tooltip.pngLinguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
Brightbane Emerald 8 Green Command +4Icon tooltip.pngCommand: Passive: +4 insight bonus on Charisma based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
Wraithborn Emerald 8 Green EtherealIcon tooltip.pngEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Swordcrossed Topaz 8 Yellow Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
Coalescent Ruby 8 Red Potency +41Icon tooltip.pngPotency +41: Passive: +41 Equipment bonus to each Spell Power.
Undying Sapphire 8 Blue Undying +65Icon tooltip.png Undying +65: Bound to service beyond death, you gain a +65 enhancement bonus to your Incapacitation range.
Ruby of Icy Blast 8 Red Icy BlastIcon tooltip.pngIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more cold damage.
Ruby of Maiming 8 Red MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
Ruby of Acid Blast 8 Red Acid BlastIcon tooltip.pngAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more acid damage.
Ruby of Implement's Acid 8 Red Corrosion +70Icon tooltip.pngCorrosion +70: Passive: +70 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement
Ruby of Implement's Flame 8 Red Combustion +70Icon tooltip.pngCombustion +70: Passive: +70 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement
Ruby of Shocking Blast 8 Red Shocking BlastIcon tooltip.pngShocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more electric damage.
Sapphire of Riposte 8 Blue Riposte +2Icon tooltip.pngRiposte +2: This item enchants its user with incredible awareness and speed, granting a +2 Insight bonus to AC and to Saves.
Ruby of Flaming Blast 8 Red Flaming BlastIcon tooltip.pngFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier, and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more fire damage.
Ruby of Implement's Frost 8 Red Glaciation +70Icon tooltip.pngGlaciation +70: Passive: +70 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement
Ruby of Implement's Wind 8 Red Magnetism +70Icon tooltip.pngMagnetism +70: Passive: +70 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement
Diamond of Vitality +20 11 Colorless Vitality +20Icon tooltip.pngVitality +20: Passive: +20 Vitality bonus to Hit Points.
Globe of Imperial Blood 14 Colorless +3 Enhancement Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Ravil's Book of Recipes 18 Colorless Vitality +29Icon tooltip.pngVitality +29: Passive: +29 Vitality bonus to Hit Points.
Guide to Animal Handling 18 Yellow +1 Enhancement bonus to Wild Empathy Charges.
The Art of Sabotage, Vol. 1 18 Yellow Armor-Piercing - 14%Icon tooltip.png Armor-Piercing - 14%: Passive: +14% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Moment to Moment 18 Yellow Minor Action Boost EnhancementIcon tooltip.pngMinor Action Boost Enhancement: This will increase the total number of Action Boosts you can use by 1. However, these additional Action Boosts will only take effect after the wielder rests.
The Art of Persuasion, Vol. 1 18 Yellow Assassinate +10Icon tooltip.png Assassinate +10: +10 Enhancement bonus to the DC of character's Assassinate attempts.
The Book of Defense: Fortitude 18 Blue Fortitude Save +8Icon tooltip.png Fortitude Save +8: This item gives a +8 Resistance bonus to your Fortitude saves.
The Book of Defense: Reflexes 18 Blue Reflex Save +8Icon tooltip.png Reflex Save +8: This item gives a +8 Resistance bonus to your Reflex saves.
The Book of Defense: Willpower 18 Blue Will Save +8Icon tooltip.png Will Save +8: This item gives a +8 Resistance bonus to your Will saves.
How To Cast Fast 18 Blue Efficient Metamagic - Quicken IIcon tooltip.pngEfficient Metamagic - Quicken I: The additional spell point cost for using the Quicken Metamagic feat is reduced by 1 SP.
Encyclopedia of the Dead, Vol. 1 18 Red Undead Bane 4Icon tooltip.pngUndead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead., Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
A History of Draconic Interference 18 Red Dragon Bane 4Icon tooltip.pngDragon Bane 4: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 4d10 bane damage vs. Dragons.
Bestiary of the Planes 18 Red Magical Beast Bane 4Icon tooltip.pngMagical Beast Bane 4: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 4d10 bane damage vs. Magical Beasts.
The Finite Limits of Construction 18 Red Construct Bane 4Icon tooltip.pngConstruct Bane 4: This weapon is attuned specifically to disrupt creations, dealing an additional 4d10 bane damage vs. Constructs.
Sapphire of Crushing Wave Guard 20 Blue Crushing Wave GuardIcon tooltip.pngCrushing Wave Guard: This item stores the unstoppable force of the ocean's fury deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Topaz of Anthem 20 Yellow AnthemIcon tooltip.pngAnthem: When equipped by a character with Bard levels, this item begins to hum an inspiring tune. Your bard songs regenerate slowly over time.
Ruby of the Crushing Wave 20 Red Crushing WaveIcon tooltip.pngCrushing Wave: This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
Diamond of Festive Intelligence +2 22 Colorless Festive Intelligence +2Icon tooltip.pngFestive Intelligence +2: This item focuses the power of the wearer's mind, granting a +2 festive bonus to Intelligence.
Diamond of Festive Wisdom +2 22 Colorless Festive Wisdom +2Icon tooltip.pngFestive Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 festive bonus to Wisdom.
Diamond of Festive Dexterity +2 22 Colorless Festive Dexterity +2Icon tooltip.pngFestive Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 festive bonus to Dexterity.
Diamond of Festive Charisma +2 22 Colorless Festive Charisma +2Icon tooltip.pngFestive Charisma +2: This item makes the wearer have more flair, granting a +2 festive bonus to Charisma.
Diamond of Festive Strength +2 22 Colorless Festive Strength +2Icon tooltip.pngFestive Strength +2: This item gives the wearer the power of Ogre Strength, granting a +2 festive bonus to Strength.
Diamond of Festive Constitution +2 22 Colorless Festive Constitution +2Icon tooltip.pngFestive Constitution +2: This item gives the wearer improved health, granting a +2 festive bonus to Constitution.
Draconic Soul Gem 25 Yellow +30 Enhancement bonus to Acid, Cold, Electric, and Fire resistances.
Globe of True Imperial Blood 25 Colorless +1 Exceptional Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Golem's Heart 28 Blue 2% chance on your being hit to heal you for 20 to 120 Hit Points and deal 50 to 300 Electric damage to your surrounding enemies
Meridian Fragment 28 Orange
Deconstructor 28 Red
Lifetaker 28 Purple Slay Living (enchantment) needs verification
Storm's Bulwark 28 Green Wards against the Knockdowns and Slows of an Air Elemental.
Sapphire of Greater Heroism 28 Blue Greater HeroismIcon tooltip.pngGreater Heroism: Passive: +4 morale bonus to all your attack rolls, saving throws, and skill checks.
Ruby of Disintegration 28 Red Upgrades a weapon with a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
Scourge of the Outsiders 28 Orange Deals +4 to 24 Bane damage to Outsiders on hit. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Topaz of Augmented Summoning 28 Yellow Grants the feat Augment Summoning.
Feareater 28 Purple Sovereign NightmaresIcon tooltip.pngSovereign Nightmares: On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Dismagicka 28 Orange Improved ShattermantleIcon tooltip.pngImproved Shattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 6 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
Emerald of Bitter Wounds 28 Green Greater Boon of UndeathIcon tooltip.pngGreater Boon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Moderate Wounds spell will be cast on the character.
Diamond of the Magi 28 Colorless Insightful Wizardry +100Icon tooltip.pngInsightful Wizardry +100: +100 Insight bonus to spell points.
Emerald of Greater Rage 28 Green Grants +3 Rage charges (using Anger)needs verification
Emerald of Greater Smiting 28 Green Grants +3 Smite Evil charges.
Citrene of Greater Dragonmarks 28 Orange +1 charge of greater dragonmarks.
Sapphire of Good Luck +3 28 Blue Grants +3 Luck bonus to saving throws and skills.
Emerald of Eldritch Empowerment 28 Green Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice.
Crystallized Unicorn Tear 28 Blue Drag this augment into a slot to upgrade an item to provide a 5% chance to gain 150 Temporary Hitpoints when you are hit. This can only proc once every 10 seconds. These Temporary Hitpoints last for 10 minutes or until used up, whichever is first.
Emerald of Arcane Empowerment 28 Green Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice.
Emerald of Vile Empowerment 28 Green Drag this augment into a slot to upgrade an item to provide +1 Enhancement bonus to bonus Imbue Dice.
Crystallized Drop of Tea 28 Yellow Drag this augment into a slot to upgrade an item to provide a -4 SP Cost to Empowered Spells. Additionally, once every three seconds when you take physical damage, you get +8 Psionic Bonus to Universal Spell Power. This can stack up to three times and each stack lasts for 20 seconds.
Essence of Ultimatum 30 Green Petrification ImmunityIcon tooltip.pngPetrification Immunity: This items gives immunity to Petrification.
Essence of Pomura's Memento 30 Green Insightful Spell Lore VIcon tooltip.pngInsightful Spell Lore V: Passive: All of your spells gain a 5% Insightful bonus to their chance to critical hit.
Essence of the Cloak of Strahd 30 Yellow Invisibility GuardIcon tooltip.pngInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
Essence of the Nullscale Armor 30 Yellow Nullmagic GuardIcon tooltip.pngNullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds.
Essence of the Epic Litany of the Dead 30 Colorless Litany of the Dead II - Ability BonusIcon tooltip.pngLitany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities.
Essence of Constellation, Broken and Reforged 30 Orange Improved DestructionIcon tooltip.pngImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Essence of The Masque 30 Blue SoundproofIcon tooltip.pngSoundproof: Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.
Essence of the Cobalt Guard 30 Purple Improved Quelling StrikesIcon tooltip.pngImproved Quelling Strikes: On Vorpal Melee: applies a Quell effect to target enemy for six seconds, rendering them unable to cast divine spells. This has a 50% chance of preventing the target from casting all spells for three seconds (12 second cooldown).
Essence of the Cracked Core 30 Yellow Alchemical ConservationIcon tooltip.pngAlchemical Conservation: This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each.
These additional uses will only take effect after you rest.
Essence of Dark Diversion 30 Yellow OccultationIcon tooltip.pngOccultation: 20% Enhancement bonus to Decreased threat generated from all damage.
Essence of the Spear of the Mournlands 30 Orange Touch of the MournlandsIcon tooltip.pngTouch of the Mournlands: This staff, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike.
Essence of the Champion of the Twins 30 Blue Healers BountyIcon tooltip.pngHealers Bounty: This shield has a small percentage chance to cast a Heal spell on you when you take damage.
Essence of the Dethek Runestone 30 Green Runic RevitalizationIcon tooltip.pngRunic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds.
Legendary Coalescent Ruby 30 Red Potency +100Icon tooltip.pngPotency +100: Passive: +100 Equipment bonus to each Spell Power.
The Eye of Daanvi 30 Red This weapon becomes Lawfully aligned, and on each hit, deals 10d6 extra Law damage to all non-Lawful enemies.
The Eye of Dolurrh 30 Red This weapon gains Ghost Touch, and on each hit, deals 10d6 Evil damage.
The Eye of Lamannia 30 Red This weapon becomes an Implement. +146 Equipment bonus to Positive and Force Spellpower.
The Eye of Mabar 30 Red This weapon becomes Evil aligned. You heal 5d2 damage per strike, and when you slay an enemy, you gain 15 Temporary HP. If you are Undead, this healing becomes Negative.
The Eye of Shavarath 30 Red You are immune to Fear. On a Critical Hit, this weapon applies the Shaken debuff.
Legendary Arrowbound Topaz 30 Yellow Doubleshot 8%Icon tooltip.png Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.)
Legendary Swordcrossed Topaz 30 Yellow Doublestrike 15%Icon tooltip.png Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
Legendary Silvertongue Sapphire 30 Blue Linguistics 15%Icon tooltip.pngLinguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 15%. This does not stack with the Negotiator ability.
Topaz of Conjured Power 30 Yellow Conjuration Focus +6Icon tooltip.png Conjuration Focus +6: +6 Equipment bonus to the DC of Conjuration spells.
Legendary Brightbane Emerald 30 Green Command +7Icon tooltip.pngCommand: Passive: +7 Insight bonus on Charisma based skill checks. Command armor and command shields make their owners very noticeable, imposing a -6 penalty on Hide checks.
Topaz of Abjuration Power 30 Yellow Abjuration Focus +6Icon tooltip.png Abjuration Focus +6: +6 Equipment bonus to the DC of Abjuration spells.
Legendary Demonheart Emerald 30 Green Improved Demonic ShieldIcon tooltip.pngImproved Demonic Shield: Each time you are hit in melee combat there is a chance that a shield of demonic energy will grant you a +120 Profane bonus to temporary hit points.
Topaz of Transmuted Power 30 Yellow Transmutation Focus +6Icon tooltip.png Transmutation Focus +6: +6 Equipment bonus to the DC of Transmutation spells.
Topaz of Enchanted Power 30 Yellow Enchantment Focus +6Icon tooltip.png Enchantment Focus +6: +6 Equipment bonus to the DC of Enchantment spells.
Legendary Wraithborn Emerald 30 Green GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Legendary Ruby of Shocking Blast 30 Red Greater Shocking BlastIcon tooltip.pngGreater Shocking Blast: A shocking blast weapon is sheathed in crackling electricity. Critical hits with this weapon deal an additional 4 to 40 electric damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more electric damage.
Legendary Ruby of Acid Blast 30 Red Greater Acid BlastIcon tooltip.pngGreater Acid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 4 to 40 acid damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more acid damage.
Legendary Ruby of Flaming Blast 30 Red Greater Flaming BlastIcon tooltip.pngGreater Flaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 4 to 40 fire damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more fire damage.
Legendary Ruby of Implement's Frost 30 Red Glaciation +146Icon tooltip.pngGlaciation +146: Passive: +146 Equipment bonus to Cold Spell Power., item becomes a Spellcasting Implement
Legendary Undying Sapphire 30 Blue Undying +225Icon tooltip.png Undying +225: Bound to service beyond death, you gain a +225 enhancement bonus to your Incapacitation range.
Legendary Ruby of Implement's Wind 30 Red Magnetism +146Icon tooltip.pngMagnetism +146: Passive: +146 Equipment bonus to Electricity Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Implement's Acid 30 Red Corrosion +146Icon tooltip.pngCorrosion +146: Passive: +146 Equipment bonus to Acid Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Implement's Flame 30 Red Combustion +146Icon tooltip.pngCombustion +146: Passive: +146 Equipment bonus to Fire Spell Power., item becomes a Spellcasting Implement
Legendary Ruby of Icy Blast 30 Red Greater Icy BlastIcon tooltip.pngGreater Icy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 4 to 40 cold damage for weapons with a x2 critical multiplier, 6 to 60 for a x3 critical multiplier, and 8 to 80 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 6 to 36 more cold damage.
Legendary Ruby of Maiming 30 Red Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
Legendary Sapphire of Riposte 30 Blue Riposte +6Icon tooltip.pngRiposte +6: This item enchants its user with incredible awareness and speed, granting a +6 Insight bonus to AC and to Saves.
Topaz of Evocation Power 30 Yellow Evocation Focus +6Icon tooltip.png Evocation Focus +6: +6 Equipment bonus to the DC of Evocation spells.
Topaz of Illusory Power 30 Yellow Illusion Focus +6Icon tooltip.png Illusion Focus +6: +6 Equipment bonus to the DC of Illusion spells.
Topaz of Necromantic Power 30 Yellow Necromancy Focus +6Icon tooltip.png Necromancy Focus +6: +6 Equipment bonus to the DC of Necromancy spells.
Set Augment: Alluring Elocution 30 Colorless Alluring ElocutionIcon tooltip.pngAlluring Elocution: 3 Pieces Equipped: +3 Artifact Bonus to Charisma
Set Augment: Arcane Barrier 30 Colorless Arcane BarrierIcon tooltip.pngArcane Barrier: 3 Pieces Equipped:+30 Magical Resistance Rating Cap
Set Augment: Arcane Guardian 30 Colorless Arcane GuardianIcon tooltip.pngArcane Guardian: 3 Pieces Equipped:+30 Artifact bonus to MRR
Set Augment: Brutal Blows 30 Colorless Brutal BlowsIcon tooltip.pngBrutal Blows: 3 Pieces Equipped: +3 Artifact Bonus to Strength
Set Augment: Cruel Cut 30 Colorless Cruel CutIcon tooltip.pngCruel Cut: 3 Pieces Equipped:+15% Artifact bonus to damage vs the Helpless
Set Augment: Cunning Impact 30 Colorless Cunning ImpactIcon tooltip.pngCunning Impact: 3 Pieces Equipped:+3 Artifact Bonus to Dexterity
Set Augment: Dusk Raider 30 Colorless Dusk RaiderIcon tooltip.pngDusk Raider: 3 Pieces Equipped: +15 Artifact Bonus to Melee and Ranged Power
Set Augment: Esoterica 30 Colorless EsotericaIcon tooltip.pngEsoterica: 3 Pieces Equipped: +3 Artifact bonus to all Spell DCs
Set Augment: Paragon Guard 30 Colorless Paragon GuardIcon tooltip.pngParagon Guard: 3 Pieces Equipped: +15% Artifact bonus to Armor Class
Set Augment: Perfect Silence 30 Colorless Perfect SilenceIcon tooltip.pngPerfect Silence: 3 Pieces Equipped: +3 Artifact bonus to Sneak Attack Dice
Set Augment: Piercing Mind 30 Colorless Piercing MindIcon tooltip.pngPiercing Mind: 3 Pieces Equipped: +3 Artifact Bonus to Intelligence
Set Augment: Quickblade 30 Colorless QuickbladeIcon tooltip.pngQuickblade: 3 Pieces Equipped: +15% Artifact bonus to Doublestrike and Doubleshot
Set Augment: Touch of Power 30 Colorless Touch of PowerIcon tooltip.pngTouch of Power: 3 Pieces Equipped: +25 Artifact bonus to Universal Spell Power
Set Augment: Tough Shields 30 Colorless Tough ShieldsIcon tooltip.pngTough Shields: 3 Pieces Equipped: +30 Artifact bonus to PRR
Set Augment: Truthful Blow 30 Colorless Truthful BlowIcon tooltip.pngTruthful Blow: 3 Pieces Equipped: +15% Artifact bonus to Fortification Bypass
Set Augment: Visions of the Beyond 30 Colorless Visions of the BeyondIcon tooltip.pngVisions of the Beyond: 3 Pieces Equipped: +3 Artifact Bonus to Wisdom
Set Augment: Wild Fortitude 30 Colorless Wild FortitudeIcon tooltip.pngWild Fortitude: 3 Pieces Equipped:+3 Artifact Bonus to Constitution
Globe of Cursed Blood 30 Colorless +8 Enhancement Bonus to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma
Set Augment: Imbued Infusion 30 Colorless Imbued InfusionIcon tooltip.pngImbued Infusion: 3 Pieces Equipped: +3 Artifact bonus to bonus Imbue Dice
Set Augment: Bold Tactician 30 Colorless Bold TacticianIcon tooltip.pngBold Tactician: 3 Pieces Equipped: +3 Artifact bonus to Tactics DCs
Set Augment: Subtle Blade 30 Colorless Subtle BladeIcon tooltip.pngSubtle Blade: 3 Pieces Equipped: +3 Artifact bonus to Assassinate DCs
Set Augment: Legendary Bulwark 30 Colorless Legendary BulwarkIcon tooltip.pngLegendary Bulwark: 3 Pieces Equipped: +10% Legendary bonus to Maximum Hit Points
Ravil's Book of Legendary Recipes 32 Colorless Vitality +48Icon tooltip.pngVitality +48: Passive: +48 Vitality bonus to Hit Points.
Legendary Guide to Animal Handling 32 Yellow +3 Enhancement bonus to Wild Empathy Charges.
The Art of Sabotage, Vol. 3 32 Yellow Armor-Piercing - 22%Icon tooltip.png Armor-Piercing - 22%: Passive: +22% Enhancement bonus to Fortification Bypass. (Fortification Bypass makes your attacks ignore a percentage of enemy Fortification.)
Legendary Moment to Legendary Moment 32 Yellow Action Boost EnhancementIcon tooltip.pngAction Boost Enhancement: This will increase the total number of Action Boosts you can use by 3. However, these additional Action Boosts will only take effect after the wielder rests.
The Art of Persuasion, Vol. 3 32 Yellow Assassinate +16Icon tooltip.png Assassinate +16: +16 Enhancement bonus to the DC of character's Assassinate attempts.
The Legendary Book of Defense: Fortitude 32 Blue Fortitude Save +12Icon tooltip.png Fortitude Save +12: This item gives a +12 Resistance bonus to your Fortitude saves.
The Legendary Book of Defense: Reflexes 32 Blue Reflex Save +12Icon tooltip.png Reflex Save +12: This item gives a +12 Resistance bonus to your Reflex saves.
The Legendary Book of Defense: Willpower 32 Blue Will Save +12Icon tooltip.png Will Save +12: This item gives a +12 Resistance bonus to your Will saves.
How To Cast Faster 32 Blue Efficient Metamagic - Quicken IIIIcon tooltip.pngEfficient Metamagic - Quicken III: The additional spell point cost for using the Quicken Metamagic feat is reduced by 3 SP.
Encyclopedia of the Dead, Vol. 3 32 Red Undead Bane 6Icon tooltip.pngUndead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead., Ghost TouchIcon tooltip.pngGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
A Legendary History of Draconic Interference 32 Red Dragon Bane 6Icon tooltip.pngDragon Bane 6: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 6d10 bane damage vs. Dragons.
Legendary Bestiary of the Planes 32 Red Magical Beast Bane 6Icon tooltip.pngMagical Beast Bane 6: This weapon is attuned specifically to disrupt Magical Beasts, dealing an additional 6d10 bane damage vs. Magical Beasts.
The Infinite Limits of Construction 32 Red Construct Bane 6Icon tooltip.pngConstruct Bane 6: This weapon is attuned specifically to disrupt creations, dealing an additional 6d10 bane damage vs. Constructs.
The Blackstone Liturgy 32 Purple Nullification +153Icon tooltip.pngNullification +153: Passive: +153 Equipment bonus to Negative (Necrotic) and Poison Spell Power., item becomes a Spellcasting Implement
A Treatise on Battle 32 Orange Combat Mastery +11Icon tooltip.png Combat Mastery +11: +11 Enhancement bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Immunity to FearIcon tooltip.pngImmunity to Fear: The wearer of this item is immune to all fear effects.
Weaverwisp Melody 32 Green Your Inspire Greatness grants your allies an additional +3 Physical Resistance Rating.
Facet of Coalesced Impacts 32 Purple Greater Reinforced FistsIcon tooltip.pngReinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one die.
Facet of Condensed Power 32 Green Power StoreIcon tooltip.pngPower Store: This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs.
Facet of Psionic Intrusion 32 Orange Impulse +153Icon tooltip.pngImpulse +153: Passive: +153 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., item becomes a Spellcasting Implement. You also gain immunity to Mind-Altering Enchantments as if you were under the effects of the Protection from Evil spell.

Pages in category "Named augments"

The following 171 pages are in this category, out of 171 total.