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ToEE: Lower Temple Complex
ToEE: Lower Temple Complex is the 2nd quest in the Temple of Elemental Evil: Part One story arc![]() Completing everything in a story arc often yields a nice reward.. |
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ToEE: First Level and Earth Temple • ToEE: Lower Temple Complex |
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Warning: The information on this page might be inaccurate due to a game update. If you know any information on this page to be in error, please fix it by clicking the edit link above.
Reason: Optionals have been changed at least two times. Qualified review needed. |
This complex sprawls deep underground, with Temples devoted to each of the four elements. Evil creatures of all kinds come here, drawn by some dark power.
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ToEE: Lower Temple Complex | |
Heroic level: | 8 |
Epic level: | 34 (considered Legendary) |
Duration: | Very Long |
Heroic XP: | ♣4,053Solo/Casual ♦7,172Normal ♥7,588Hard ♠8,004Elite |
Epic XP: | ♣30,048Solo/Casual ♦51,256Normal ♥52,451Hard ♠53,637Elite |
Takes place in: | Lower Temple of Elemental Evil |
Bestowed by: | Sig the Weaver |
NPC contact: | Sig the Weaver |
Quest acquired in: | Temple Grounds |
Patron: | The Gatekeepers |
Base favor: | 6 |
Purchase: | The Temple of Elemental Evil or VIP |
Extreme Challenge: | No |
Overview
Go to the Lower Levels of the Temple of Elemental Evil to dispel the Elemental Wards and defeat Falrinth.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find Falrinth's chambers and determine his plans
- Locate the Fire Temple
- Locate the Water Temple
- Locate the Air Temple Quarters
- Activate the Air Rune
- Find the Air Temple Key
- Find the Water Temple Key
- Find the Fire Temple Key
- Go to the Western Halls and enter level three of the Temple
- Search for further evidence of Falrinth's plans
- Use the Orb of Golden Death to reach the lower Temple
- (Optional) Find all of the Part 2 Audio Commentaries (7) — Bonus (50%): Heroic( ♣2,027 ♦3,586 ♥3,794 ♠4,002 ) Epic( ♣15,024 ♦25,628 ♥26,226 ♠26,819 )
- (Optional) Defeat 10 enemies in the Temple — Bonus (1%): Heroic( ♣41 ♦72 ♥76 ♠80 ) Epic( ♣300 ♦513 ♥525 ♠536 )
- (Optional) Defeat 25 enemies in the Temple — Bonus (6%): Heroic( ♣243 ♦430 ♥455 ♠480 ) Epic( ♣1,803 ♦3,075 ♥3,147 ♠3,218 )
- (Optional) Defeat 50 enemies in the Temple — Bonus (13%): Heroic( ♣527 ♦932 ♥986 ♠1,041 ) Epic( ♣3,906 ♦6,663 ♥6,819 ♠6,973 )
- (Optional) Defeat 100 enemies in the Temple — Bonus (30%): Heroic( ♣1,216 ♦2,152 ♥2,276 ♠2,401 ) Epic( ♣9,014 ♦15,377 ♥15,735 ♠16,091 )
- (Optional) Defeat 200 enemies in the Temple — Bonus (50%): Heroic( ♣2,027 ♦3,586 ♥3,794 ♠4,002 ) Epic( ♣15,024 ♦25,628 ♥26,226 ♠26,819 )
- (Optional) Defeat 400 enemies in the Temple — Bonus (100%): Heroic( ♣4,053 ♦7,172 ♥7,588 ♠8,004 ) Epic( ♣30,048 ♦51,256 ♥52,451 ♠53,637 )
- (Optional) Defeat 750 enemies in the Temple — Bonus (200%): Heroic( ♣8,106 ♦14,344 ♥15,176 ♠16,008 ) Epic( ♣60,096 ♦102,512 ♥104,902 ♠107,274 )
- (Optional) Slay Garkoth the Wiley — Bonus (15%): Heroic( ♣608 ♦1,076 ♥1,138 ♠1,201 ) Epic( ♣4,507 ♦7,688 ♥7,868 ♠8,046 )
- (Optional) Slay Nar'Azmath the Ogre Mage — Bonus (20%): Heroic( ♣811 ♦1,434 ♥1,518 ♠1,601 ) Epic( ♣6,010 ♦10,251 ♥10,490 ♠10,727 )
- (Optional) Slay Rasskar the Bandit Scourge — Bonus (20%): Heroic( ♣811 ♦1,434 ♥1,518 ♠1,601 ) Epic( ♣6,010 ♦10,251 ♥10,490 ♠10,727 )
- (Optional) Slay Slag the Magma Brute — Bonus (20%): Heroic( ♣811 ♦1,434 ♥1,518 ♠1,601 ) Epic( ♣6,010 ♦10,251 ♥10,490 ♠10,727 )
- (Optional) Slay Spiritrunner the Minotaur — Bonus (15%): Heroic( ♣608 ♦1,076 ♥1,138 ♠1,201 ) Epic( ♣4,507 ♦7,688 ♥7,868 ♠8,046 )
What to Expect
- Random traps (bear traps, spell wards)
- Secret doors
- Large spawns (on higher difficulties)
- Random spawns of enemy groups also in visited areas
- Randomly spawning optional bosses
- Lockboxes randomly spawn and respawn too
- Randomly localized mystic altars spawn, usually with a lockbox nearby
Known Traps
- Bear traps
- Pressure plates
- Spell Wards
Tips and Misc
Death Ward is strongly advised as enemies will cast Enervation on higher difficulties.
Walkthrough
Air Temple
Head west and enter the door marked "To the Western Halls & Air Temple quarters". Head south, go through the first two doors on your left, kill Kelno and disable the air rune. Head back to the central hall, drop down, kill the Guardian and take the Air Temple Key. Use the air jets to go back up and head south to find the Water and Fire temples.
Fire Temple
From the large 4-way intersection, go east for the Fire Temple. Talk to Prefect Alrrem. Make an offering to obtain the Fire Temple Key. Anything lower than 25,000 platinum will trigger a difficult fight with all the clerics and two orange named Fire Salamanders. Return to the Central Hall.
Water Temple
From the large 4-way intersection, go west for the Water Temple. Get water from the fountain at the far end and fill the central altar to remove the barrier; this will immediately trigger a fight with the guardians. Head south and take the water temple key. This will cause a red named Living Pool to spawn, which is a Gelatinous Cube that deals acid damage. It also paralyzes on touch with a very high fort save. The pool is immune to electricity. After defeating the pool, you will have to defeat a red named water elementals in each of the side rooms (2 total) to leave the temple. (You can instead skip the fight using Dimension Door, and then return.) Go back to the water temple.
Across from the hall where you got the key, enter the door marked "Western Halls and Dungeon Level 3". Head west whenever you can, and south when you must, until you find the elemental barriers on your right. Unlock them with the keys (it is then safe to discard the keys), and head down to level 3.
(This is where you switch to Map #2, above)
Level 3
Head east, then north from the shrine to find Falrinth's chambers. He will summon four orange named elementals to attack you, they are immune to damage while standing in the area of their own element. After some time, he will summon an orange named Bebilith and start attacking you with spells. Head past him, read his journal and pick up the Orb and Mysterious Page. Enter the blue dimension door that appears (back to the shrine area), head south and place the orb on the pedestal. Go through the door for the end-chest and exit.
Bonus XP
- Aggression bonus: variable or more monsters killed +10% Bonus.( ♣405 ♦717 ♥759 ♠800 )
- Onslaught bonus: variable or more monsters killed +15% Bonus.( ♣608 ♦1,076 ♥1,138 ♠1,201 )
- Tamper bonus: variable or more traps disarmed +10% Bonus.( ♣405 ♦717 ♥759 ♠800 )
- Ingenious Debilitation bonus: variable or more traps disarmed +30% Bonus.( ♣1,216 ♦2,152 ♥2,276 ♠2,401 )
- Perception bonus: variable or more secret doors discovered +10% Bonus.( ♣405 ♦717 ♥759 ♠800 )
- Mischief bonus: variable or more breakables smashed +8% Bonus.( ♣324 ♦574 ♥607 ♠640 )
- Vandal bonus: variable or more breakables smashed +10% Bonus.( ♣405 ♦717 ♥759 ♠800 )
- Notes: The numbers of enemies, breakables and traps are volatile, so the bonus limit are volatile too.
- Ransack is usually reachable, Conquest is questionable
Loot
- Chests: 5 and several random
- Behind the locked door (north)
- Underwater neat Audio Comment 10
- Near Oolgrist (south)
- Near the Fire Temple Key
- End chest
- Collectables: 13
- 2 Reagents Cabinets in the north east banquet hall
- Adventurer's Pack and Rubble in a northern storage room
- Rubble in the north west dead end
- Fungus underwater near audio comment 10
- Rubble in a room east of the Air Temple
- 2 Fungus in a room just to the north
- Reagents Cabinet near Oolgrist
- Scroll Rack and Reagents Cabinet in Falrinth's chambers
- Fungus at the end of the quest
- NPC rewards: standard
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
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Falrinth's Folly (edit) | Bracers |
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8 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Pendant of Subtle Pain (edit) | Necklace |
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8 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Blazing Sniper's Sights (edit) | Goggles |
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8 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Cowl of the Devotee (edit) | Helmet |
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8 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Wondrous Magegloves (edit) | Gloves |
|
8 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest ToEE: Earth Node, end chest |
|
Legendary Pendant of Subtle Pain (edit) | Necklace |
|
31 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
|
Legendary Blazing Sniper's Sights (edit) | Goggles |
|
31 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
|
Legendary Falrinth's Folly (edit) | Bracers |
|
31 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Legendary Cowl of the Devotee (edit) | Helmet |
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31 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest |
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Legendary Wondrous Magegloves (edit) | Gloves |
|
31 | Bound to Account on Acquire![]() |
ToEE: Lower Temple Complex, end chest ToEE: Earth Node, end chest |
Monsters
Name ( picture ) | CR | Type | Race |
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Alazorun the Djinn ( view • edit ) | ♦10Normal ♠14Elite ●♥37Epic Hard ●♠57Epic Elite | Air Outsider | Djinn |
Anscolm the Fervid ( view • edit ) | ♥41Hard | Humanoid | Human |
Bladebreaker ( view • edit ) | ♦10Normal ♥12Hard | Aberration | Rust Monster |
Brightbane ( view • edit ) | Aberration | Rust Monster | |
Creeping Spiderlings ( view • edit ) | ♦5Normal ♥8Hard ♠9Elite ●♦32Epic Normal | Vermin | Spider |
Falrinth ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥42Epic Hard ●♠67Epic Elite | Humanoid | Human |
Fire Mephit ( view • edit ) | ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite | Fire Outsider | Mephit |
Goristro Barbarian ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦36Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Evil Outsider | Demon |
Greater Fire Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite ●♦22Epic Normal ●♥27Epic Hard OR Summoned by another mephit: ♠6Elite | Fire Outsider | Mephit |
Greater Sand Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite | Earth Outsider | Mephit |
Kelno the Prefect ( view • edit ) | ♦11Normal ♥12Hard ♠16Elite ●♦37Epic Normal ●♥42Epic Hard ●♠74Epic Elite | Humanoid | Human |
Kriitch ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♠59Epic Elite | Evil Outsider | Demon |
Living Pool ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦33Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Ooze | Gelatinous Cube |
Nar'Azmath ( view • edit ) | ♦10Normal ●♥39Epic Hard | Giant | Ogre |
Nodeborn Air Mephit ( view • edit ) | ♦5Normal ♥7Hard | Air Outsider | Mephit |
Nodeborn Fire Mephit ( view • edit ) | ♦5Normal ♥7Hard ●♦32Epic Normal ●♥36Epic Hard | Fire Outsider | Mephit |
Ogre Commander ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦35Epic Normal | Giant | Ogre |
Ogre Lackey ( view • edit ) | ♦8Normal ♥9Hard ♠12Elite ●♦30Epic Normal | Giant | Ogre |
Ogre Leader ( view • edit ) | ♦10Normal ♥13Hard | Giant | Ogre |
Oolgrist ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♥36Epic Hard | Giant | Troll |
Orc Sentry ( view • edit ) | ♦7Normal ♥10Hard ♠13Elite ●♦30Epic Normal ●♠43Epic Elite | Orc | Orc |
Orc Shaman ( view • edit ) | ♦7Normal ♥10Hard ♠12Elite ●♦30Epic Normal ●♠43Epic Elite | Orc | Orc |
Orc Tracker ( view • edit ) | ♦7Normal ♥10Hard ♠13Elite ●♦30Epic Normal ●♠43Epic Elite | Orc | Orc |
Prefect Alrrem ( view • edit ) | ♦10Normal ♥12Hard ♠16Elite ●♥42Epic Hard ●♠67Epic Elite | Humanoid | Human |
Slag ( view • edit ) | ♦10Normal ♠15Elite ●♦33Epic Normal ●♥37Epic Hard | Elemental | Earth Elemental |
Spider Nest ( view • edit ) | ♦9Normal ♥11Hard ●♥36Epic Hard | Construct | Inanimate Object |
Spiritrunner ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦23Epic Normal | Monstrous Humanoid | Minotaur |
Starved Griffon ( view • edit ) | ♦8Normal ♥10Hard ●♦31Epic Normal | Magical Beast | Griffon |
Swordbeak ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal ●♥36Epic Hard | Magical Beast | Owlbear |
Temple Air Elemental ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Air Elemental |
Temple Cleric ( view • edit ) | ♦8Normal ♥9Hard ♠12Elite ●♦34Epic Normal | Humanoid | Human |
Temple Cultist ( view • edit ) | ♦6Normal ♥8Hard ♠10Elite ●♦32Epic Normal | Humanoid | Human |
Temple Fire Elemental ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Fire Elemental |
Temple Gargoyle ( view • edit ) | ♦8Normal ♥9Hard ♠13Elite ●♦34Epic Normal | Monstrous Humanoid | Gargoyle |
Temple Guard ( view • edit ) | ♦8Normal ♥9Hard ♠13Elite ●♦34Epic Normal | Humanoid | Human |
Temple Harpy ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♥34Epic Hard | Monstrous Humanoid | Harpy |
Temple Salamander ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Evil Outsider | Salamander |
Temple Umber Hulk ( view • edit ) | ♥11Hard | Aberration | Umber Hulk |
Temple Warrior ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦34Epic Normal | Humanoid | Human |
Temple Water Elemental ( view • edit ) | ♦11Normal ♥12Hard ♠16Elite ●♥37Epic Hard ●♠59Epic Elite | Elemental | Water Elemental |
Vigilant Sword ( view • edit ) | ♦10Normal ●♥37Epic Hard | Construct | Helmed Horror |
Wadsworth ( view • edit ) | ♥12Hard | Ooze | Gelatinous Cube |
Xirma Vo ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥39Epic Hard | Monstrous Humanoid | Sahuagin |
- Temple of Elemental Evil: Part One chain quests
- The Temple of Elemental Evil quests
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- Very long quests
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- Temple Grounds quests
- The Gatekeepers patron quests
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- Level 34 quests
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