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The Haunted Halls of Eveningstar
Adventure pack
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Rumors say treasures still await those brave enough to delve into the depths of the Haunted Halls. A classic D&D module brought to life for CR 28 adventurers; enjoy a special commentary from Forgotten Realms creator Ed Greenwood! This Epic Level 28 quest pack includes one huge adventure and dozens of side objectives.
This single quest adventure pack is free to VIPs, and is available for Premium/Free to Play players for 650 DDO Points.
Quest
The original Haunted Halls of Eveningstar masterpiece by Ed Greenwood was published in 1992.
Ed Greenwood is also the co-creator of the Forgotten Realms world.
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The Haunted Halls of Eveningstar | |
Heroic level: | None |
Epic level: | 28 |
Duration: | Long |
Heroic XP: | N/A |
Epic XP: | ♣16,258Solo/Casual ♦27,842Normal ♥28,587Hard ♠29,332Elite |
Takes place in: | The Haunted Halls of Eveningstar |
Bestowed by: | Alyn Farrago |
NPC contact: | Alyn Farrago |
Quest acquired in: | Eveningstar |
Patron: | The Harpers |
Base favor: | 9 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
Villagers of Eveningstar tell tales of the bandit lord Rivior, whose ghost haunts the stone halls hidden in a gorge by the Starwater River.. and whose treasure may still be hidden there. Speak with Alyn Farrago in front of the Lonesome Tankard in Eveningstar, to learn more of the storied halls.
This quest is based on classic the AD&D 2nd edition PnP module of the same name and is narrated by Ed Greenwood. It has three play modes:
- Standard: The only mode accessible when first entering this dungeon, and the one covered for most of this page.
- This is the only mode that grants favor.
- Extended: This includes content that can't be reached in Standard mode.
- Commentary: This is Extended mode with interview commentary by Ed Greenwood at various spots.
The Extended and Commentary modes are accessible only after you finish the Standard mode at least once on that specific character. They are considered different quests for the effect of XP ransack, but are considered the same quest in terms of chest ransack. In Commentary mode the audio clips from the interview will spam and repeat for the duration of the quest making gameplay more challenging.
Objectives
- Explore the Haunted Halls of Eveningstar
- Find a way into the Throne Room
- (Optional) Expose the doppelganger on your first try — Bonus (15%): Epic( ♣2,439 ♦4,176 ♥4,288 ♠4,400 )
- (Optional) Slay Telemonia — Bonus (10%): Epic( ♣1,626 ♦2,784 ♥2,859 ♠2,933 )
- (Optional) Find all of Rivior's Journals - 8 total — Bonus (8%): Epic( ♣1,301 ♦2,227 ♥2,287 ♠2,347 )
- (Optional) Find some of the Bandit Lords hidden treasure - 2 total — Bonus (5%): Epic( ♣813 ♦1,392 ♥1,429 ♠1,467 )
- (Optional) Find more of Rivio's hidden treasure - 2 more (4 total) — Bonus (7.55%): Epic( ♣1,227 ♦2,102 ♥2,158 ♠2,215 )
- (Optional) There must be more hidden treasure - 2 more (6 total) — Bonus (9.5%): Epic( ♣1,545 ♦2,645 ♥2,716 ♠2,787 )
- (Optional) Don't stop now, loot more of Rivior's hidden treasure - 2 more (8 total) — Bonus (11%): Epic( ♣1,788 ♦3,063 ♥3,145 ♠3,227 )
- (Optional) Rivior thought no one would find all his hidden treasure - prove him wrong - 2 more (10 total) — Bonus (15%): Epic( ♣2,439 ♦4,176 ♥4,288 ♠4,400 )
- (Optional) Plunder every last bit of the Bandit Lord's hidden treasure — no XP
- (Optional) Slay Pimulpekk and his priests — Bonus (15%): Epic( ♣2,439 ♦4,176 ♥4,288 ♠4,400 )
- (Optional) Defeat the statue of Miior — no XP
- (Optional) Defeat the Fallen Giant — no XP
- (Optional) Defeat the Ancient Mummy — no XP
- (Optional) Steal the egg without waking the Dragon — no XP
- (Optional) Extreme Difficulty: Slay the dragon — no XP
- (Optional) Listen to all of Ed Greenwood's commentaries — no XP
Known Traps
- Collapsing floors
- Spikes
- Moving spinning blades
- Pressure plates (lots)
- Blades
- Spell Wards
- Statue traps (lightning damage)
- Rivior's Animate Object Ward
- False doors
- Grease
- Poison
Saving Estrel
Estrel's dagger DC table | ||||||||||||||||||||||||||||||||||||||
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The maiden has been killed recently, obviously for purposes of evil sorcery. The body has not yet begun to decay; if not for the dagger, she would appear to be asleep.
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Doppleganger
Doppleganger finding DC table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Normally these bronze statues channel lightning through whatever touches them. But after the overload, touching a statue might be even more dangerous. On the other hand, striking the doppleganger would only hurt it and not you. But is this a real statue or the doppleganger?
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Tips and Misc
This quest is vast, consisting of many areas which you can access in almost any order. Think of this as another kind of Dr. Rushmore's Mansion. There are a lot of secret doors to find, and some of them have DC's low enough to be discovered with True Seeing, but not all, or the most important ones.
The first gate "Rusted Gate" requires a Minimum Strength value of ●♦20Epic Normal ●♥30Epic Hard ●♠40Epic Elite to open (it shows the actual Minimum Strength value required on the Gate itself, if focused upon). If your character lacks the strength to open it, you can still access the dungeon by the secret doors on the left and right wall. The Secret door on the wall to the left of the gate sends you behind the gate, and can be found with True Seeing.
Part 1: Throne Room
Your first main objective would be to access the Throne Room and kill a boss there. To do that, you need to locate and place in the sockets two Crests to open the Throne Room gate.
- One Crest is found in the Doppelganger hallway.
- CAUTION to stealthy players: Do NOT attempt to pick up the Crest when first entering this room while in stealth. The game mechanic for the Doppelganger won't activate and you may make the quest incompletable.
- Once the objective's complete there is also a pair of Boots of Grounding, which can be picked up by one person and is helpful against the optional boss Miior.
- You can find the doppelganger by examining the statues. The statue with the doppelganger has a CR rating 3 levels higher than the rest.
- One Crest is found in the Necromancer corridor.
- At this location you are presented with three doors, plus there is a Secret door to the right of these (careful not to go too far to the right as the kobolds with the giant crossbow will target you)
- Two of the three corridors are trapped; the first with a dropping floor that triggers when the door is opened, and the second with spinning blade traps and gates that slam shut at either end. To safely test the doors, jump onto the torch next to the door before opening it. Falling into the pit will kill your character.
- The 'Reinforced gates' can't be picked, but can be opened with enough Strength (30 STR required on Epic Normal, and it displays the actual STR value required on the Gate itself, if focused upon).
- The hidden doorway is the fastest route to the crest room; the crest can be seen on the map once you enter this doorway; clearing out the corridor of zombies using doorblock or rush and killzone techniques works well.
- Rushing the room with the crest, picking it up once the room is clear of necromancers then DDooring out saves you a lot of time here.
- The necromancers will keep summoning zombies. Kill all the necromancers to stop the zombies from spawning.
- Once you have both crests, place them in the sockets of the doorway in the far west corridor, kill the boss and loot the chests.
- On Standard mode, the quest completes here.
- On Extended and Commentary mode, you find out the final boss was actually one of the real boss's (Whisper) apprentices, and you must find him deeper in the halls to listen to his quest for you to retrieve a dragon egg for him.
Part 2: Optional Bosses
The doorways at the back of the Throne Room lead to 3 purple named bosses. This would be your second (optional) objective, since their chests can drop named items.
- Fallen Giant: North door
- One person should activate him by pulling the Spear (Shimmering) out while trash mobs keep spawning; be aware this takes quite some time to pull the spear.
- Drop the Skeleton to 0, use the Spear again (someone with the item in his inventory simply has to double-click the body) while he is down.
- The trash mobs are hostile towards the skeleton. Leading them into the skeleton's cleave attack may aggravate them on the skeleton.
- A great tactic is for someone with AOE to kite all the trash around keeping it off of the spear puller, once the giant is up, use a DDoor to get your party out of the room, at this point all remaining trash mobs in the room aggravate the giant, return to the room and send one person in willing to die, this sets all the trash mobs on the giant. Get your party into the room and wait for him to die then put the spear back in.
- May drop Lantern Ring, Purple Dragon Shield
- Ancient Mummy: South door
- Simply bash him down. He calls a group of Skeletal Honor Guards to defend him at 75%, 50%, 25% and 10% HP. These need to be killed to open the gate to the chest.
- May drop Magestar, Manual of Stealthy Pilfering
- Miior: Secret door behind the throne
- No trash mob, she does massive Electric damage which increases over time (see section on lightning statues below). One person, preferably tank/aggro holder, should have the Boots of Grounding handy. Note: Boots are ML 28 to wear, and prevent the player from jumping while equipped.
- May drop Libram of Silver Magic, Necklace of Mystic Eidolons
- Easiest done with a small group. Someone with a high reflex save (64+ for EH) as a tank, a healer, and a DPS caster (caster may be exchanged as mana runs dry). Every time Miior takes damage she casts an AoE. Each time someone is hit with the AoE effect they have a chance to add a stack of lightning damage (save vs. reflex). When the tank has too many stacks of damage he/she should ask for DPS to stop. When the stacks of lightning damage wear off the tank, dps can resume until the stacks add up again. Caster DPS should be large direct damage spells, damage over time is dangerous for the tank and makes it difficult to control the stacks of damage. Three melee characters attacking Miior at one time will quickly overwhelm the entire group with damage. That is the surest way to death.
- A single evasive ranged character can quickly dispatch Miior with some DPS bursts, even without Boots of Grounding. Lightning damage can be evaded and keeping the distance should avoid direct damage.
Part 3: Final Boss (extended and commentary mode only)
Your third and final objective would be to agree with Whisper's demands (locate the dragon egg and steal it - or fight the mummy) or disagree with them (so that you have to slay him to complete the quest). You can't fight the dragon on Standard mode. You also cannot encounter the dragon if you kill Whisper.
- Fighting Whisper
- Whisper is a powerful spellcaster. Evasion, freedom of movement and true seeing helps.
- Each time Whisper takes a certain amount of damage, he will teleport to a random position in the room.
- When he is down to low health, he summons 4 copies of himself, which act exactly like the original Whisper. When a copy dies, helmed horrors spawn.
- Defeating the last copy immediately completes the quest.
- Awards one chest with a large number of black stones, and a chance for named items.
- Fighting the dragon
- Killing the dragon awards multiple chests with a chance for named items.
- Returning the dragon egg to Whisper awards one chest with a large number of black stones.
- The Dragon is a tough fight, but can be made easier by tricking her into smashing pillars made of ice in her lair. Doing so will release various monsters, including kobolds, Ju-Ju Zombies, Zhentarim Wizards and Owlbears, which will attack her. Note, however, that when Lokelis dies, flies out of range, or if you damage them, these monsters will turn on you.
- Stealing the egg
- Killing Lokelis isn't obligatory - you can also sneak in and steal the egg, avoiding her elemental minions.
- If a minion detects you, it will say 'Intruders'. You have a short interval to kill it, then it rushes towards the dragon and wakes her.
- If the dragon wakes, you'll need to destroy the Cave-in to get away with the egg.
Misc: North east area puzzle
- Solving this puzzle opens the barred door if you don't have a search skill to locate the secret door allowing you access to the southern crest.
- Solving this puzzle quickly will shut all gates in the corridor preventing more mobs from attacking.
- Sneaking in to solve the puzzle will give you an edge in this room.
- The Starved Prisoner (skeletons) are hostile towards the nearby Ghosts; if they are left alone and don't notice you they'll sometimes attack and fight the Ghost captors.
Misc: Lightning statues
This quest features several statues that release lightning energy when struck.
- Every time the statue is touched (melee or ranged, including glancing blows), all nearby characters are hit with lightning damage and receive a stacking debuff that deals increasing amounts of lightning damage every 2 seconds for 10 sec (similar to Eladar's Electric Surge). This effect can stack up to 100 times.
- A reflex saving throw reduces the initial lightning damage, but does not prevent the debuff unless the character has evasion.
- Due to the high number of attacks per second in a full party, players without evasion will die very quickly when standing near a statue that is being attacked.
- Even players with evasion will sometimes receive the debuff because they fail the saving throw due to rolling a 1. In a full party, this usually happens before the debuff runs out. Consider stepping away from the statue to let the debuff run out if it stacks too high.
- A summoned Hezrou will attack the statues, and is immune to electricity.
Bonus XP
- Discreet bonus: 145 or fewer monsters killed +5% Bonus. No experience numbers available.
- Onslaught bonus: 717 or more monsters killed +15% Bonus. No experience numbers available.
- Tamper bonus: 31 or more traps disarmed +10% Bonus. No experience numbers available.
- Neutralization bonus: 40 or more traps disarmed +20% Bonus. No experience numbers available.
- Observance bonus: 10 or more secret doors discovered +8% Bonus. No experience numbers available.
- Perception bonus: 13 or more secret doors discovered +10% Bonus. No experience numbers available.
- Vigilant Sight bonus: 16 or more secret doors discovered +15% Bonus. No experience numbers available.
- Mischief bonus: 63 or more breakables smashed +8% Bonus. No experience numbers available.
- Vandal bonus: 82 or more breakables smashed +10% Bonus. No experience numbers available.
- Ransack bonus: 102 or more breakables smashed +15% Bonus. No experience numbers available.
Loot
- Chests: Main end chest contains Black Stone ingredient, purple named boss chests can contain named items. End Chests can be picked, and have an Open Lock DC of 80 on Epic Normal.
- NPC rewards: Standard
Named Chest Drop
The various bosses can drop the following named loot (All ML26, Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip, and upgradeable via Zhentarim Attuned
Zhentarim Attuned: This item has been attuned by the the Zhentarim mage, Whisper. It can be upgraded with Zhentarim Black Stones.):
- Fallen Giant: Lantern Ring, Purple Dragon Shield
- Ancient Mummy: Magestar, Manual of Stealthy Pilfering
- Miior: Libram of Silver Magic, Necklace of Mystic Eidolons
- White Dragon: all the items
- Lantern Ring (Ring): Radiance +144
Radiance +144: Passive: +144 Equipment bonus to Light and Alignment Spell Power., Insightful Wisdom +2
Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings, granting a +2 insight bonus to Wisdom., Radiant Glory 2
Radiant Glory 2: On Harmful Spellcast: Do an additional 2 to 12 Light damage. This effect scales with Light Spell Power. Cooldown: 1 second., Colorless Augment Slot: Empty
Colorless Augments
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: Radiant Glory 3
Radiant Glory 3: On Harmful Spellcast: Do an additional 3 to 18 Light damage. This effect scales with Light Spell Power. Cooldown: 1 second., Radiance Lore VIII
Radiance Lore VIII: Passive: Your Light and Aligned spells gain a 18% Equipment bonus to their chance to critical hit., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Libram of Silver Magic (Orb): +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Insightful Potency +10
Insightful Potency +10: Passive: +10 Insightful bonus to each Spell Power., Insightful Spell Lore I
Insightful Spell Lore I: Passive: All of your spells gain a 1% Insightful bonus to their chance to critical hit., Intelligence +10
Intelligence +10: This item focuses the power of the wearer's mind, granting a +10 enhancement bonus to Intelligence., Charisma +10
Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma., Spellcraft +20
Spellcraft +20: Passive: +20 Competence bonus to the Spellcraft skill.
- Upgrade: +11 Orb Bonus
+11 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +11 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Insightful Spell Lore II
Insightful Spell Lore II: Passive: All of your spells gain a 2% Insightful bonus to their chance to critical hit., Intelligence +11
Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 enhancement bonus to Intelligence., Charisma +11
Charisma +11: This item makes the wearer have more flair, granting a +11 enhancement bonus to Charisma., Orange Augment Slot: Empty
Orange Augments
- Named: Category:Orange augments
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: +11 Orb Bonus
- Magestar (Trinket) (Exclusive): Magestar Absorption - 5 Charges (Recharged/Day: 5)
Magestar Absorption: This effect absorbs harmful spells targeted at the wearer.
- Upgrade: Magestar Absorption - 10 Charges (Recharged/Day: 10)
Magestar Absorption: This effect absorbs harmful spells targeted at the wearer., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: Magestar Absorption - 10 Charges (Recharged/Day: 10)
- Manual of Stealthy Pilfering (Trinket): Good Luck +2
Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Dexterity Skills - Exceptional Bonus +4
Dexterity Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Dexterity based skills of: Balance, Hide, Move Silently, Open Lock, and Tumble, Intelligence Skills - Exceptional Bonus +4
Intelligence Skills - Exceptional Bonus +4: Passive +4 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft, Open Lock +20
Open Lock +20: Passive: +20 Competence bonus to the Open Lock skill., Disable Device +20
Disable Device +20: Passive: +20 Competence bonus to the Disable Device skill., Spot +20
Spot +20: Passive: +20 Competence bonus to the Spot skill., Use Magic Device +3
Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill.
- Upgrade: Good Luck +3
Good Luck +3: This item gives a +3 Luck bonus to all saves and skill checks., Dexterity Skills - Exceptional Bonus +6
Dexterity Skills - Exceptional Bonus +6: Passive +6 Exceptional bonus to the Dexterity based skills of: Balance, Hide, Move Silently, Open Lock, and Tumble, Intelligence Skills - Exceptional Bonus +6
Intelligence Skills - Exceptional Bonus +6: Passive +6 Exceptional bonus to the Intelligence based skills of: Disable Device, Repair, Search, and Spellcraft, Use Magic Device +5
Use Magic Device +5: Passive: +5 Competence bonus to the Use Magic Device skill., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: Good Luck +3
- Necklace of Mystic Eidolons (Necklace): Eidolon Summons
Eidolon Summons: On Being Damaged: Animates a portion of the wearer's shadow to support them in battle. The shadow remains animate for 30 seconds and can be created once every 120 seconds., Ghostly
Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Deathblock
Deathblock: The wearer of this item is immune to all death spells and magical death effects., Insightful Constitution +3
Insightful Constitution +3: This item gives the wearer improved health, granting a +3 insight bonus to Constitution., Insightful Dexterity +3
Insightful Dexterity +3: This item makes the wearer more nimble and dexterous, granting a +3 insight bonus to Dexterity., Green Augment Slot: Empty
Green Augments
- Named: Category:Green augments
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Yellow augments
- Deathblock
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +10% to +30%, Swiftness +5% to +15%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +19 to +261
- Damage: +1 to +10
- Spell penetration: +1 to +5
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: Eidolon Summons
Eidolon Summons: On Being Damaged: Animates a portion of the wearer's shadow to support them in battle. The shadow remains animate for 30 seconds and can be created once every 80 seconds., Insightful Constitution +4
Insightful Constitution +4: This item gives the wearer improved health, granting a +4 insight bonus to Constitution., Insightful Dexterity +4
Insightful Dexterity +4: This item makes the wearer more nimble and dexterous, granting a +4 insight bonus to Dexterity., Augment Summoning
Augment Summoning: This item grants you the Augment Summoning feat, which gives your summoned creatures +4 to all ability scores, increased health, and increased fortification.
- Purple Dragon Shield (Tower Shield): +8 Enhancement Bonus
+8 Enhancement Bonus: +8 enhancement bonus to Armor Class, attack and damage rolls., Constitution +10
Constitution +10: This item gives the wearer improved health, granting a +10 enhancement bonus to Constitution., Charisma +10
Charisma +10: This item makes the wearer have more flair, granting a +10 enhancement bonus to Charisma., Improved Bashing X, Sovereign Vorpal
Sovereign Vorpal: Passive: +0.5[W] damage dice.
On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage., Block ElementsBlock Elements: On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
- Upgrade: +8 Orb Bonus
+8 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +8 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Purple Augment Slot: Empty
Purple Augments
- Named: Category:Purple augments
- Named: Category:Red augments
- DR bypass: Alignment, Material
- Elemental damage: +1d6 to +8d6
- Spell Power (Enhancement bonus): +38 to +139
- Named: Category:Blue augments
- AC: Natural Armor Bonus (+1 to +12) or Protection (Deflection bonus) (+1 to +10)
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Good Luck: +1 or +2
- Hit points: +4 to +48
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +3 to +32
- Saves (Resistance bonus): +1 to +11
- Dodge: +1% to +12%
- Tactics DCs (Stunning, Sunder, Trip): +2 to +14
- Accuracy: +2 to +20
- Named: Category:Colorless augments
- Ability (Enhancement bonus): +1 to +12
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Skills, except UMD (Competence bonus): +3 to +19
- Upgrade: +8 Orb Bonus
- Black Stone, Unbound
Unbound: This item is Unbound, and may take permanent damage.
Monsters
Name ( picture • New Monster ) | CR | Type | Race |
---|---|---|---|
Alash ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard | Undead | Ghost |
Ancient Mummy ( view • edit ) | ●♦36Epic Normal ●♥43Epic Hard ●♠80Epic Elite | Undead | Mummy |
Animated Armor ( view • edit ) | ♣17Solo/Casual ♦16Normal ♥23Hard ●♦22Epic Normal ●♥30Epic Hard | Construct | Animated Object |
Battle Horror ( view • edit ) | ●♦33Epic Normal | Construct | Helmed Horror |
Cave-in ( view • edit ) | 0 | Construct | Inanimate Object |
Chief Crajbek ( view • edit ) | ●♦33Epic Normal ●♠76Epic Elite | Reptilian | Kobold |
Cook ( view • edit ) | ●♦34Epic Normal ●♥40Epic Hard ●♠77Epic Elite | Undead | Skeleton |
Doppleganger ( view • edit ) | ●♦34Epic Normal ●♥40Epic Hard ●♠77Epic Elite | None | None |
Elemental Minion ( view • edit ) | ●♦32Epic Normal | Elemental | Ice Elemental |
Estrel ( view • edit ) | ●♦33Epic Normal ●♥39Epic Hard | Undead | Zombie |
Fallen Giant ( view • edit ) | ●♦36Epic Normal ●♥43Epic Hard ●♠83Epic Elite | Undead | Giant |
Ghost Bandit ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard ●♠70Epic Elite | Undead | Ghost |
Ghost Warrior ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard ●♠70Epic Elite | Undead | Ghost |
Greater Ice Mephit ( view • edit ) | ♦6Normal ♥8Hard ♠11Elite OR Summoned by another mephit: ♠6Elite | Air Outsider | Mephit |
Guardian of the Spear ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard ●♠73Epic Elite | Undead | Ghost |
Helmed Horror ( view • edit ) | ●♦35Epic Normal ●♥39Epic Hard ●♠76Epic Elite | Construct | Helmed Horror |
High Priest Pimulpekk ( view • edit ) | ●♦34Epic Normal ●♥40Epic Hard ●♠77Epic Elite | Reptilian | Kobold |
Ju-Ju Zombie ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard ●♠73Epic Elite | Undead | Zombie |
Keytos ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard | Construct | Animated Object |
Kobold Lurker ( view • edit ) | ●♦28Epic Normal ●♥33Epic Hard ●♠63Epic Elite | Reptilian | Kobold |
Kobold Maiden ( view • edit ) | ●♦28Epic Normal | Reptilian | Kobold |
Kobold Warrior ( view • edit ) | ♦0.5Normal ♥2Hard ♠5Elite ●♦28Epic Normal ●♥33Epic Hard ●♠63Epic Elite | Reptilian | Kobold |
Lokelis Brightburn ( view • edit ) | ●♦36Epic Normal ●♥42Epic Hard | Dragon | White Dragon |
Mephit Minion ( view • edit ) | ●♦31Epic Normal | Air Outsider | Mephit |
Miior ( view • edit ) | ●♦35Epic Normal ●♥41Epic Hard ●♠80Epic Elite | Humanoid | Human |
Necromancer (human) ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard ●♠73Epic Elite | Humanoid | Human |
Owlbear ( view • edit ) | ♦19Normal ♥23Hard ♠29Elite ●♦30Epic Normal ●♥34Epic Hard | Magical Beast | Owlbear |
Perl ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard ●♠73Epic Elite | Undead | Ghost |
Priest of Kurtulmak ( view • edit ) | ●♦28Epic Normal ●♥33Epic Hard ●♠63Epic Elite | Reptilian | Kobold |
Reanimated Adventurer ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard | Undead | Zombie |
Reanimated Corpse ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard ●♠70Epic Elite | Undead | Zombie |
Reanimated Skeleton ( view • edit ) | ●♦31Epic Normal ●♠70Epic Elite | Undead | Skeleton |
Rivior's Mimic ( view • edit ) | ●♦34Epic Normal ●♥40Epic Hard | Aberration | Mimic |
Skeletal Honor Guard ( view • edit ) | ●♦32Epic Normal ●♥38Epic Hard | Undead | Skeleton |
Starved Prisoner ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard | Undead | Skeleton |
Statue ( view • edit ) | ●♦31Epic Normal ●♥37Epic Hard | Construct | Inanimate Object |
Swarmhorde Spider ( view • edit ) | ●♥22Epic Hard ●♠45Epic Elite | Vermin | Spider |
Telamonia ( view • edit ) | ●♦33Epic Normal ●♥39Epic Hard ●♠76Epic Elite | Vermin | Spider |
Whisper ( view • edit ) | ●♦34Epic Normal | Humanoid | Human |
Zhentarim Archwizard ( view • edit ) | ●♠77Epic Elite | Humanoid | Human |
External Links
The Haunted Halls of Eveningstar quests
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDO meta > DDO Store > Adventure Packs
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Long quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 9 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > DDO Compendium > Compendium:Level 28 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 28 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Eveningstar quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > The Harpers patron quests
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