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Immortality Lessons
You've come to Hyrsam's stronghold to trade the magic needle containing his immortality for the stolen Codex Pages. You're on your guard - surely the Prince of Satyrs will have some tricks up his sleeve.
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Immortality Lessons | |
Heroic level: | 6 |
Epic level: | 32 (considered Legendary) |
Duration: | long |
Heroic XP: | ♣2,277Solo/Casual ♦4,060Normal ♥4,324Hard ♠4,588Elite |
Epic XP: | N/A |
Takes place in: | Duskfall Overreach* |
Bestowed by: | Sir Snowdrift |
NPC contact: | Sir Snowdrift |
Quest acquired in: | Wynwood Hall |
Patron: | The Summer Court |
Base favor: | 5 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
You've arranged to meet with Hyrsam, with the intention of obtaining the Codex Pages he has stolen.
Go into the Feywild Landscape and find the Prince of Frost. He will get you into Duskfall Overlook, where you can meet with Hyrsam.
Objectives
- Convince Hyrsam to hand over the Codex Pages.
- Talk to Hermia.
- Find the watchwords.
- Defeat Beat-Hooves and his backup bards.
- Take a fiddle.
- Find a way out of the amphitheater.
- Clear a path out of this wing.
- Defeat the Gargoyle.
- Climb onto the Banquet Table.
- Choose from the feast.
- Defeat the Fomorian.
- Head onto the roof.
- Defeat Lord Arden's doppleganger.
- Defeat the Prince of Frost's shadow
- (Optional) Escape the prison
- (Optional) Defeat Ruddy Red the Butcher
- (Optional) Find 'Granny'
- (Optional) Look for the Curious Door
- (Optional) Return to the Hall of Objects
- (Optional) Speak to Scath the Vorpal
- (Optional) Read Hyrsam's Fable of the Feywild (3 total)
- (Optional) Smash all the Gargoyles (20 total)
- (Optional) Return to the Hall of Objects
What to Expect
- Climbable plant vines
- 2 random Watchwords needed to progress using the: /say channel function (you don't need to write these down, after you discover them in the quest they'll be shown on the notes on the pedestals to the left and right of the final door leading to the end fight)
- Magical instruments; used to break walls and floors to progress
Tips and Misc
- Misc tips
- The forest animals count towards kills.
- That's acid on the floor in the mushroom hallway.
- Warmup
- Listen to the Satyr.
- Talk to Owl.
- You need two watchwords to get past the door on the right.
- Left watchword
- The watchword on the left is easy to pick up. Walk down the hallway to a table.
- Pick up one item from the dinner table. Talk to the owl for clues.
- There are multiple variants of the table.
- Bottle of Wine, Torch, Fiddle, Mirror, Cage, and Ripe Apple are good. Crystal Goblet, Lantern, Gourmet Cake, and Formal Dinner are bad.
- Good choice spawns guardians. Kill them and return to the center.
- Bad choice sends you to prison. A secret door behind you is your escape hatch.
- A Gold Key on a mushroom ledge (in a storeroom with a fungus and a large root) allows access to a locked door which contains one of Hyrsam's Fiddles
- Central watchword
- Music Stands are often a good place to play some music.
- There are more than enough Gargoyle statues to meet the optional. Use the Feyish Fiddle to destroy them.
- Be careful not to kill the named Gargoyle Tourmaline too quickly, or you will not satisfy the quest objective, and the quest will not be completable. Use the fiddle to finish him off.
- The fiddle can also smash breakables; however, they won't be counted towards the bonus.
- Right side (finale)
- Use /say word1 word2 to open the door.
- Proceed to the end fight.
- Kill two bosses and waves of trash.
- Talk to Satyr to conclude the adventure.
- Curious Door optional
- Warning: It is possible to enter the Curious Door when it first appears at the beginning, but returning through it will still put you at the second location (Amphitheater). If you don't have the Feyish Fiddle with you, you cannot progress far from there without leaving the quest and re-entering.
- Scath the Vorpal is beyond the Curious Door.
- The Door only appears for a split second when you approach it; if you miss it, it appears to return after a bit but cannot be interacted with.
- Under a little arch against a wall in the Amphitheater, in the room with the climbable vine.
- Watch Words
- Use /say word1 word2 to open the door. Stand directly between the two podiums (in the initial area where you first talk to the owl) to /say the watch words.
- Word1:
- Free
- Honest
- Unbridled
- Wild
- Word2:
- Bounty
- Nature
- Spirit
- Vision
- Word1:
Bonus XP
- Aggression bonus: 182 or more monsters killed +10% Bonus.( ♣228 ♦406 ♥432 ♠459 )
- Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣228 ♦406 ♥432 ♠459 )
- Mischief bonus: 53-54 or more breakables smashed +8% Bonus.( ♣182 ♦325 ♥346 ♠367 )
- Vandal bonus: 70 or more breakables smashed +10% Bonus.( ♣228 ♦406 ♥432 ♠459 )
Loot
- Chests: Five
- One for defeating Ruddy Red
- One (locked) in a storeroom south of the prison
- One for defeating Granny
- One in a room to the south; opened by playing the fiddle.
- One end chest; may contain named loot
- Collectables: Eight
- Crumbling Ampitheater
- Rubble behind a breakable wall in a southern passage
- Adventurer's Pack on a ledge (behind a climbable vine)
- Hall of Objects
- Crude Altar behind a gate while leaving the prison
- Fungus in the shrine room
- Adventurer's Pack
- Cabinet in a storeroom south of the prison
- Fungus in a barrel room south of the prison
- Fungus in the water near Granny
- Crumbling Ampitheater
- NPC rewards: Standard; choose from 10
Named Chest Drop
- Sapphire of Heroism - Blue Augment - ML 6 Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire (End chest)
- Sapphire of Greater Heroism - Blue Augment - ML 28 Bound to Account on Acquire
Bound to Account on Acquire: This item is Bound to Account on Acquire (End chest)
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Legendary Sunscale | Medium Armor |
|
29 | Bound to Account on Acquire![]() |
Immortality Lessons, End chest |
|
Legendary Hallowsphere | Orb |
|
29 | Bound to Account on Acquire![]() |
Immortality Lessons, End Chest |
|
Sunscale | Medium Armor |
|
5 | Bound to Account on Acquire![]() |
Immortality Lessons, End Chest |
|
Hallowsphere | Orb |
|
5 | Bound to Account on Acquire![]() |
Immortality Lessons, End Chest |
|
Legendary Cold Iron Bracers | Bracers |
|
29 | Bound to Account on Acquire![]() |
Immortality Lessons, End chest |
|
Crown of Butterflies | Helm |
|
5 | Bound to Account on Acquire![]() |
Immortality Lessons, End chest |
|
Legendary Crown of Butterflies | Helm |
|
29 | Bound to Account on Acquire![]() |
Immortality Lessons, End chest |
Monsters
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External Links
Duskfall Overreach quests
Compendium:Level 6 (32 epic) quests
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Fables of the Feywild quests
Quests with no traps
Root > DDO library
Root > DDOwiki meta > DDOwiki metacategories > Quests > Epic quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Pay to Play quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by duration > Long quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by favor reward > Quests with 5 base favor reward
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 32 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by level > Level 6 quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by location > Wynwood Hall quests
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by name
Root > DDOwiki meta > DDOwiki metacategories > Quests > Quests by patron > The Summer Court patron quests
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