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Sentient Weapon/Filigrees

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Filigrees are ingredients, found during questing, that can be added to a Sentient Weapon or Minor Artifact to increase its power. They work in a similar manner to augments, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes).

Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an augment bag, and can be found under "Item Augments" in the Auction House and Shard Exchange.

A Sentient Weapon is created by adding a sentient jewel to an eligible weapon, and starts with one open filigree slot. More filigree slots are created by feeding named items to the sentient jewel, to a maximum of 7 slots. The Sparks of Memory, Dream and Logic can be used, in no particular order, to unlock 8th, 9th and 10th slots.

Minor Artifacts work in a similar fashion to sentient weapons, except they do not require slotted Sentient Jewels to use (instead items are fed directly into the Artifact using the same interface) and cannot consume Sparks to gain extra slots. (It is also easier to upgrade them, as they require half as much Sentient XP per new slot compared to a Sentient Weapon.) Most Minor Artifacts drop from Legendary content and have a number of slots dependent on their minimum level (3 slots for level 29, 4 for levels 30+.) The single exception is the Epic Voice of the Master from Delera's Graveyard, which is minimum level 20, but can only ever equip a single filigree.

As a character can only equip a single Minor Artifact and a single Sentient Weapon (Sentient Weapons cannot be used in the Offhand slot), this results in a maximum of 14 filigree slots currently equippable at one time. (This drops to 13 for characters of level 29, and 11 for characters between level 20 and 28.)

Filigree Sets[edit]

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

There are well over two dozen different filigree sets:

  • Each set has from 4 to 9 unique filigrees in it
  • Different filigrees vary in rarity - some sets are less common than others
    • Filigrees from rare sets are not labeled as such - they are, however, noted in the list below
  • All filigrees can drop with a rare bonus effect in addition to the standard one e.g. Celerity: Dexterity can also drop as Celerity: Dexterity (Rare)
    • Filigrees with rare bonus effects are labeled(Rare) in the item name, with the bonus effect listed in addition to the standard effect

Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses:

  • Filigrees with the same effect from the same set cannot be added to the same Sentient Weapon or Minor Artifact. However, you can add the same filigree from the same set to your Sentient Weapon and your Minor Artifact, and the bonuses will fully stack.
  • Filigrees with the same effect from different sets can be added to the same Sentient Weapon or Minor Artifact and fully stack (unless noted otherwise)

Several powerful raid filigrees can be purchased for Threads of Fate. Unlike regular filigrees, each raid filigree belongs to two filigree sets.

Pro tip: When searching for filigrees in the Auction House or your Inventory or bank, type a colon, " : ". When looking for rares, type a parentheses, " ( ". When looking for raid filigrees, type a slash, " / ".

Generations[edit]

Over time new groups or Generations of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).


Generation 1 filigrees (click set name to jump to relevant set)
Drop in: Ravenloft (including Barovia wilderness) • Disciples of RageWhite Plume Mountain


Generation 2 filigrees (click set name to jump to relevant set)
Drop in: Masterminds of SharnThe Soul SplitterThe Lost GatekeepersThe Promise of Fire


Generation 3 filigrees (click set name to jump to relevant set)
Drop in: Sinister Secret of SaltmarshMagic of Myth Drannor


Event filigrees (click set name to jump to relevant set)
Drop in: Snowpeaks Festival



Generation 1 filigrees[edit]

(The) Beast's Mantle
Name Effect Rare bonus effect Set bonus
The Beast's Mantle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +10 Natural Armor
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +2 Imbue Dice
The Beast's Mantle: Melee Power +3 Melee Power +2 Melee Power
The Beast's Mantle: Rage +2 Uses of Rage MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Beast's Mantle: Ranged Power +3 Ranged Power +2 Ranged Power
The Beast's Mantle: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Blood Feast
Name Effect Rare bonus effect Set bonus
The Blood Feast: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +1 Constitution
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5 Melee Power
  • 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
Triggers only on a Barbarian Rage, Shifter Shift and Druid's Rage of the Beast[UnverifiedIcon tooltip.png"and Druid's Rage of the Beast" has not been verified in-game. Please verify it!]. Does not trigger on lesser rages: Rage potion, Madstone Boots clicky, Primal Scream, Adrenaline.
The Blood Feast: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Melee Power +3 Melee Power +2 Melee Power
The Blood Feast: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Blood Feast: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Celerity
Name Effect Rare bonus effect Set bonus
Celerity: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell Attack speed only.

(15% melee/ranged attack speed - tests)
Celerity: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) City's Beacon
Name Effect Rare bonus effect Set bonus
The City's Beacon: Fortification +25% Fortification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your melee strikes have a chance to give you +20 Magical Resistance Rating for 10 seconds.
  • 3 Pieces: Your melee strikes have a chance to give you +20 Physical Resistance Rating for 10 seconds.
  • 4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
The City's Beacon: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The City's Beacon: Melee Power +3 Melee Power +2 Melee Power
The City's Beacon: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Sunder +1 Sunder DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Trip +1 Trip DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Cry of Battle
Name Effect Rare bonus effect Set bonus
The Cry of Battle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
  • 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
The Cry of Battle: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Cry of Battle: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Cry of Battle: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain (Rare)
Name Effect Rare bonus effect Set bonus
Deadly Rain: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Damage
  • 4 Pieces: +3% Chance to Deflect Missiles
  • 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Ranged Power +3 Ranged Power +2 Ranged Power
Deadly Rain: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution
Name Effect Rare bonus effect Set bonus
Electrocution: Air Elemental Knockdown Protects against the knockdown attacks of air elementals. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Electric Spell Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Electrocution: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Electric Absorption +5% Electric Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution: Electric Spell Power +9 Electric Spell Power PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light
Name Effect Rare bonus effect Set bonus
Embraced by Light: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
Embraced by Light: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light: Light Spell Power +9 Light Spell Power +4 Universal Spell Power
Embraced by Light: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Embraced by Light: Turn Undead +4 to Turn Undead checks +4 Universal Spell Power
Embraced by Light: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Enlightened Step
Name Effect Rare bonus effect Set bonus
The Enlightened Step: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee Power, +5 Ranged Power
  • 4 Pieces: +5 Physical Resistance Rating
  • 5 Pieces: +5% Doublestrike, +5% Doubleshot
The Enlightened Step: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Light Absorption +5% Light Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder
Name Effect Rare bonus effect Set bonus
Eye of the Beholder: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
Eye of the Beholder: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Eye of the Beholder: Spell Power +6 Universal Spell Power +4 Universal Spell Power
Eye of the Beholder: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer
Name Effect Rare bonus effect Set bonus
Frozen Wanderer: Intelligence +1 Int PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5% Cold Spell Crit
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
Frozen Wanderer: Charisma +1 Charisma PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: Wisdom +1 Wisdom PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer: Cold Spell Power +9 Cold Spell Power +4 Universal Spell Power
Frozen Wanderer: Arcane Spell Failure -10% Arcane spell failure +4 Universal Spell Power
Frozen Wanderer: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Grandfather's Shield
Name Effect Rare bonus effect Set bonus
Grandfather's Shield: Armor Class +4 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
Grandfather's Shield: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Inevitable Grave
Name Effect Rare bonus effect Set bonus
The Inevitable Grave: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +10 Spell Power
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
The Inevitable Grave: Negative Healing Amplification +20 Negative Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Inevitable Grave: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
The Inevitable Grave: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Long Shadow
Name Effect Rare bonus effect Set bonus
The Long Shadow: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: +1% to Dodge and Maximum Dodge
  • 5 Pieces: +2 to Assassinate DCs
The Long Shadow: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Long Shadow: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Melee Power +3 Melee Power +2 Melee Power
The Long Shadow: Ranged Power +3 Ranged Power +2 Ranged Power
The Long Shadow: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody
Name Effect Rare bonus effect Set bonus
Melony's Melody: Bard Songs +2 Bard Songs per rest MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: 50 Spell Points
  • 3 Pieces: +1 Charisma
  • 4 Pieces: +2 DC for Enchantment spells
Melony's Melody: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Perform +4 Perform Skill PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody: Spell Power +6 Spell Power +4 Universal Spell Power
Melony's Melody: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense
Name Effect Rare bonus effect Set bonus
Nystul's Mystical Defense: Acid Absorption +5% Acid Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: +40 Magical Resistance Rating Cap
Nystul's Mystical Defense: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Electric Absorption +5% Electrical Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Sonic Absorption +5% Sonic Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
One Against Many
Name Effect Rare bonus effect Set bonus
One Against Many: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
One Against Many: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Melee Power +3 Melee Power +2 Melee Power
One Against Many: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power (Rare)
Name Effect Rare bonus effect Set bonus
Otto's Irrevocable Power: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +200 Spell Points
  • 4 Pieces: +2 to the DCs of all spells
  • 5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Otto's Irrevocable Power: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spell Power +6 Spell Power +4 Universal Spell Power
Otto's Irrevocable Power: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess (Rare)
Name Effect Rare bonus effect Set bonus
Prowess: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +2 Action Boosts
  • 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used. [stacks with melee power action boosts]
Prowess: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Melee Power +3 Melee Power +2 Melee Power
Prowess: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity
Name Effect Rare bonus effect Set bonus
Purity: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
Purity: Death Block Death Block MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Purity: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Healing Amplification +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Purity: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite
Name Effect Rare bonus effect Set bonus
Snake Bite: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: +2 Imbue Dice
Snake Bite: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Poison Attacks +4 to the DC of Poison attacks MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite: Poison Protection Proof Against Poison +4 PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore
Name Effect Rare bonus effect Set bonus
Spines of the Manticore: Attack and Damage +1 to hit and damage with all weapons PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
Spines of the Manticore: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore: Ranged Power +3 Ranged Power +2 Ranged Power
Spines of the Manticore: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Spines of the Manticore: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch
Name Effect Rare bonus effect Set bonus
Sucker Punch: Attack and Damage +1 to Hit and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
Sucker Punch: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch: Melee Power +3 Melee Power +2 Melee Power
Sucker Punch: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back
Name Effect Rare bonus effect Set bonus
To Hell and Back: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 to all saving throws
To Hell and Back: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
To Hell and Back: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Spell Power +6 Spell Power +4 Universal Spell Power
Touch of Grace
Name Effect Rare bonus effect Set bonus
Touch of Grace: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spell Power
Touch of Grace: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Touch of Grace: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Touch of Grace: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight
Name Effect Rare bonus effect Set bonus
Trapper's Delight: Alertness +2 Search, Spot, Listen PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Trapper's Delight: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Trapper's Delight: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Trap Saving Throws +4 saving throws versus traps PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery
Name Effect Rare bonus effect Set bonus
Treachery: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
Treachery: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Melee Power +3 Melee Power +2 Melee Power
Treachery: Stealth +2 to Hide and Move Silently MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Threat Reduction +50% Melee Threat Reduction PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak
Name Effect Rare bonus effect Set bonus
Twilight's Cloak: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: +5 Magical Resistance Rating
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
Twilight's Cloak: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance
Name Effect Rare bonus effect Set bonus
Vigilance: Alertness +2 Search, Spot, Listen MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
Vigilance: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Reflex +2 Reflex saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Vigilance: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Wreath of Flame
Name Effect Rare bonus effect Set bonus
The Wreath of Flame: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
The Wreath of Flame: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Wreath of Flame: Fire Spell Power +9 Fire Spell Power +4 Universal Spell Power
The Wreath of Flame: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Wreath of Flame: Melee Power +3 Melee Power +2 Melee Power
The Wreath of Flame: Ranged Power +3 Ranged Power +2 Ranged Power
Zephyr (Rare)
Name Effect Rare bonus effect Set bonus
Zephyr: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: Immune to slippery surfaces
  • 5 Pieces: Immune to knockdown
Zephyr: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Dodge +1% Dodge and Maximum Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Doubleshot +1% Doubleshot +2 Ranged Power
Zephyr: Doublestrike +1% Doublestrike +2 Melee Power
Zephyr: Feather Fall Permanent Feather Fall MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.

Generation 1 raid filigrees[edit]

One of the raid filigrees
(mouse-hover for pop-up)

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:

Name Effect Rare bonus effect
The Blood FeastIcon tooltip.pngThe Blood Feast:
  • 2 Pieces: +1 Constitution
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5 Melee Power
  • 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
/Frozen WandererIcon tooltip.pngFrozen Wanderer:
  • 2 Pieces: +5% Cold Spell Crit
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
: Physical Resistance Rating
PRR +6Icon tooltip.pngPRR +6: Bonus +6 to your Physical Resistance Rating. PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
CelerityIcon tooltip.pngCelerity:
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell Attack speed only.
/VigilanceIcon tooltip.pngVigilance:
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
: Wisdom
+2 Wisdom MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Eye of the BeholderIcon tooltip.pngEye of the Beholder:
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
/The Inevitable GraveIcon tooltip.pngThe Inevitable Grave:
  • 2 Pieces: +10 Spell Power
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
: Intelligence
+2 Intelligence +8 Universal Spellpower
To Hell and BackIcon tooltip.pngTo Hell and Back:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 to all saving throws
/Embraced by LightIcon tooltip.pngEmbraced by Light:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
: Charisma
+2 Charisma MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
PurityIcon tooltip.pngPurity:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
/Touch of GraceIcon tooltip.pngTouch of Grace:
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spell Power
: Healing Amplification
+20 Healing Amplification MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Nystul's Mystical DefenseIcon tooltip.pngNystul's Mystical Defense:
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: +40 Magical Resistance Rating Cap
/ElectrocutionIcon tooltip.pngElectrocution:
  • 2 Pieces: +50 Electric Spell Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
: Magical Resistance Rating
MRR +6Icon tooltip.pngMRR +6: Bonus +6 to your Magical Resistance Rating. MRR +6Icon tooltip.pngMRR +6: Bonus +6 to your Magical Resistance Rating.
Snake BiteIcon tooltip.pngSnake Bite:
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: +2 Imbue Dice
/Grandfather's ShieldIcon tooltip.pngGrandfather's Shield:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
: Constitution
+2 Constitution PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Spines of the ManticoreIcon tooltip.pngSpines of the Manticore:
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
/The Wreath of FlameIcon tooltip.pngThe Wreath of Flame:
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
: Ranged Power
+6 Ranged Power +4 Ranged Power
Sucker PunchIcon tooltip.pngSucker Punch:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
/One Against ManyIcon tooltip.pngOne Against Many:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
: Strength
+2 Strength +4 Melee Power
TreacheryIcon tooltip.pngTreachery:
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
/Twilight's CloakIcon tooltip.pngTwilight's Cloak:
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: +5 Magical Resistance Rating
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
: Dexterity
+2 Dexterity PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.

Generation 2 filigrees[edit]

Bravery Throughout
Name Effect Rare bonus effect Set bonus
Bravery Throughout: Constitution Constitution +1 PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
Bravery Throughout: Extra Action Boost +1 Uses of Action Boost PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Bravery Throughout: Extra Rage +2 Uses of Rage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Bravery Throughout: Intimidate +2 Intimidate PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Bravery Throughout: Armor Class +4 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Bravery Throughout: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Bravery Throughout: Threat Increase +50% Threat Increase on Melee Attacks PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Coalesced Magic (rare)
Name Effect Rare bonus effect Set bonus
Coalesced Magic: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +4% Universal Spell Crit Damage
  • 4 Pieces: +1 Caster Level with Arcane Spells
  • 5 Pieces: +30 Universal Spell Power
Coalesced Magic: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Coalesced Magic: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Coalesced Magic: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Coalesced Magic: Universal Spell Crit Damage +1% Universal Spell Crit Damage +4 Universal Spell Power
Coalesced Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Coalesced Magic: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Crackshot Negotiator
Name Effect Rare bonus effect Set bonus
Crackshot Negotiator: Attack and Damage +1 Attack and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +10 Diplomacy
  • 3 Pieces: +15 Ranged Power
  • 4 Pieces: +5% Doubleshot
Crackshot Negotiator: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Crackshot Negotiator: Diplomacy +5 Diplomacy PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Crackshot Negotiator: Ranged Power +3 Ranged Power +2 Ranged Power
Crackshot Negotiator: Reflex +2 to Reflex Saving Throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Dance of the Wind
Name Effect Rare bonus effect Set bonus
Dance of the Wind: Armor Class +4 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
Dance of the Wind: Attack and Damage +1 Attack and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Dance of the Wind: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Dance of the Wind: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Dance of the Wind: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Dance of the Wind: Trip +1 Trip DC PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Dance of the Wind: Tumble +2 Tumble PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Darkhallow
Name Effect Rare bonus effect Set bonus
Darkhallow: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)
Darkhallow: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Darkhallow: Light Absorption +5% Light Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Darkhallow: Negative Amplification +20 Negative Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Darkhallow: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
Final Burial
Name Effect Rare bonus effect Set bonus
Final Burial: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +3 Turn Undead Charges
  • 3 Pieces: +3 Turn Undead Max Dice
  • 4 Pieces: +3 Turn Undead Hit Dice
Final Burial: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Final Burial: Turn Undead Charges +3 Turn Undead Charges per rest PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Final Burial: Turn Undead Hit Dice +3 Turn Undead Hit Dice PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Final Burial: Turn Undead Maximum Dice +3 Turn Undead Maximum Dice PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Final Burial: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Next Fall
Name Effect Rare bonus effect Set bonus
Next Fall: Attack and Damage +1 Attack and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
Next Fall: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Next Fall: Melee Power +3 Melee Power +2 Melee Power
Next Fall: Reflex +2 to Reflex Saving Throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Next Fall: Trip +1 to Trip DCs PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Next Fall: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Radiant Shield
Name Effect Rare bonus effect Set bonus
Radiant Shield: Armor Class +4 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +50% Threat Increase on Melee Attacks
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: You have Intercession Ward, and are immune to being Quelled
Radiant Shield: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Radiant Shield: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Radiant Shield: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Radiant Shield: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Radiant Shield: Threat Increase +50% Threat Increase on Melee Attacks PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Reverberation
Name Effect Rare bonus effect Set bonus
Reverberation: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +2 Imbue Dice
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
Reverberation: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Reverberation: Reflex +2 to Reflex saving throw MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Reverberation: Sonic Absorption +5% Sonic Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Reverberation: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Reverberation: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Sanctified Fervor (rare)
Name Effect Rare bonus effect Set bonus
Sanctified Fervor: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
Sanctified Fervor: Healing Amplification +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Sanctified Fervor: Melee Power +3 Melee Power +2 Melee Power
Sanctified Fervor: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Sanctified Fervor: Smite Evil +2 Uses of Smite Evil per Rest MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Sanctified Fervor: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sanctified Fervor: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Shards of Mechanus
Name Effect Rare bonus effect Set bonus
Shards of Mechanus: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +20 Repair Amplification
  • 3 Pieces: +10 Physical Resistance Rating
  • 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)
Shards of Mechanus: Fortification +25% Fortification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Shards of Mechanus: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Shards of Mechanus: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Shards of Mechanus: Repair Amplification +10 Repair Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Shards of Mechanus: Repair Spell Power +9 Repair Spell Power +4 Universal Spell Power
Shattered Device (rare)
Name Effect Rare bonus effect Set bonus
Shattered Device: Armor Piercing +5% Fortification Bypass PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Shattered Device: Attack and Damage +1 Attack and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Shattered Device: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Shattered Device: Melee Power +3 Melee Power +2 Melee Power
Shattered Device: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Shattered Device: Ranged Power +3 Ranged Power +2 Ranged Power
Shattered Device: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Soulweaver (rare)
Name Effect Rare bonus effect Set bonus
Soulweaver: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
Soulweaver: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Soulweaver: Positive Spell Crit Damage +2% Positive Spell Crit Damage +4 Universal Spell Power
Soulweaver: Positive Spell Power +9 Positive Spell Power. +4 Universal Spell Power
Soulweaver: Spell Points +30 Spell Points +4 Universal Spell Power
Soulweaver: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Soulweaver: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Splendid Cacophony
Name Effect Rare bonus effect Set bonus
Splendid Cacophony: Bard Songs +2 Uses of Bard Songs MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Splendid Cacophony: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Splendid Cacophony: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Splendid Cacophony: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Splendid Cacophony: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Splendid Cacophony: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Through the Mists (rare)
Name Effect Rare bonus effect Set bonus
Through the Mists: Armor Piercing +5% Fortification Bypass PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Gain the effects of True Seeing
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: +10 Ranged Power
  • 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Through the Mists: Attack and Damage +1 Attack and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Through the Mists: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Through the Mists: Dodge +1% Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Through the Mists: Magical Resistance Rating MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Through the Mists: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Through the Mists: Ranged Power +3 Ranged Power +2 Ranged Power
Voltaic Experiment
Name Effect Rare bonus effect Set bonus
Voltaic Experiment: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
Voltaic Experiment: Doubleshot +1 Doubleshot +2 Ranged Power
Voltaic Experiment: Doublestrike +1 Doublestrike +2 Melee Power
Voltaic Experiment: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Voltaic Experiment: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zarigan's Arcane Enlightenment
Name Effect Rare bonus effect Set bonus
Zarigan's Arcane Enlightenment: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +20 Force Spell Power
  • 4 Pieces: +1 All Spell DCs
Zarigan's Arcane Enlightenment: Force Absorption +5% Force Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zarigan's Arcane Enlightenment: Force Spell Power +9 Force Spell Power MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zarigan's Arcane Enlightenment: Intelligence Intelligence +1 MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zarigan's Arcane Enlightenment: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zarigan's Arcane Enlightenment: Spell Points +30 Spell Points +4 Universal Spell Power
Zarigan's Arcane Enlightenment: Wisdom Wisdom +1 MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.

Generation 2 raid filigrees[edit]

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets:

Name Effect Rare bonus effect
SoulweaverIcon tooltip.pngSoulweaver:
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
/Splendid CacophonyIcon tooltip.pngSplendid Cacophony:
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
: Constitution
+2 Constitution PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Dance of the WindIcon tooltip.pngDance of the Wind:
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
/Next FallIcon tooltip.pngNext Fall:
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
: Dexterity
+2 Dexterity PRR +4Icon tooltip.pngPRR +4: Bonus +4 to your Physical Resistance Rating.
Zarigan's Arcane EnlightenmentIcon tooltip.pngZarigan's Arcane Enlightenment:
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +20 Force Spell Power
  • 4 Pieces: +1 All Spell DCs
/Voltaic ExperimentIcon tooltip.pngVoltaic Experiment:
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
: Intelligence
+2 Intelligence MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Bravery ThroughoutIcon tooltip.pngBravery Throughout:
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
/Shattered DeviceIcon tooltip.pngShattered Device:
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
: Physical Resistance Rating
PRR +6Icon tooltip.pngPRR +6: Bonus +6 to your Physical Resistance Rating. MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.
Sanctified FervorIcon tooltip.pngSanctified Fervor:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
/ReverberationIcon tooltip.pngReverberation:
  • 2 Pieces: +2 Imbue Dice
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
: Charisma
+2 Charisma MRR +4Icon tooltip.pngMRR +4: Bonus +4 to your Magical Resistance Rating.

Generation 3 filigrees[edit]

(The) Abiding Path
Name Effect Rare bonus effect Set bonus
The Abiding Path: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +10 Magical Resistance Rating Cap
  • 3 Pieces: +2 Stunning DC
  • 4 Pieces: +5 Melee and Ranged Power
  • 5 Pieces: +1% Dodge and Max Dodge
The Abiding Path: Doubleshot +1% Doubleshot +2 Ranged Power
The Abiding Path: Doublestrike +1% Doublestrike +2 Melee Power
The Abiding Path: Physical Resistance Rating +3 PRR +2 PRR
The Abiding Path: Reflex Saves +2 to Reflex Saving Throws +2 MRR
The Abiding Path: Stunning DC +1 Stunning DC +2 MRR
The Abiding Path: Wisdom +1 Wisdom +2 MRR
Angelic Wings
Name Effect Rare bonus effect Set bonus
Angelic Wings: Magical Resistance Rating +3 MRR +2 PRR
  • 2 Pieces: +3 Turn Undead charges
  • 3 Pieces: 10 Magical Resistance Rating
  • 4 Pieces: +200 Maximum Spellpoints
  • 5 Pieces: +5% Light Spell Critical Damage
Angelic Wings: Turn Undead +2 turn undead +2 MRR
Angelic Wings: Turn Undead Hit Dice +4 Effective Level +4 Universal Spell Power
Angelic Wings: Wisdom +1 Wisdom +2 MRR
Angelic Wings: Healing Amplification +10 Healing Amplification +2 MRR
Angelic Wings: Charisma +1 Charisma +2 MRR
Angelic Wings: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Bend Fate
Name Effect Rare bonus effect Set bonus
Bend Fate: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Sonic Spell Power
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 Enchantment DC
  • 5 Pieces: +1 All DC
Bend Fate: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Bend Fate: Sonic Spell Power +9 Sonic Spell Power +2 Force Spell Power
Bend Fate: Dexterity +1 Dexterity +2 PRR
Bend Fate: Bard Songs +2 Uses of Bard Songs +2 MRR
Bend Fate: Reflex Saves +2 to Reflex Saving Throws +2 MRR
Bend Fate: Attack and Damage +1 Attack and Damage +2 PRR
Divinity
Name Effect Rare bonus effect Set bonus
Divinity: Physical Resistance Rating +3 PRR +2 MRR
  • 2 Pieces: +2 Smite Evil Charges
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Healing Amplification
  • 5 Pieces: +10 Melee and Ranged Power
Divinity: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Divinity: Smite Evil +2 Smite Evil charges +2 MRR
Divinity: Charisma +1 Charisma +2 MRR
Divinity: Sunder +1 Sunder DC +2 MRR
Divinity: Strength +1 Strength +2 MRR
Divinity: Constitution +1 Constitution +2 PRR
Divinity: Armor Class +4 AC +2 PRR
Dragonsoul
Name Effect Rare bonus effect Set bonus
Dragonsoul: Acid Absorption +5% Acid Absorption +2 MRR
  • 2 Pieces: -5% Spell Cooldowns
  • 3 Pieces: +5% Spell Critical Damage
  • 4 Pieces: -5% Spell Cooldowns
  • 5 Pieces: +5% Spell Critical Damage
Dragonsoul: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Dragonsoul: Charisma +1 Charisma +2 MRR
Dragonsoul: Cold Absorption +5% Cold Absorption +2 MRR
Dragonsoul: Electric Absorption +5% Electric Absorption +2 MRR
Dragonsoul: Fire Absorption +5% Fire Absorption +2 MRR
Dragonsoul: Intelligence +1 Intelligence +2 MRR
Dragonsoul: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Dragonsoul: Wisdom +1 Wisdom +2 MRR
Dreadbringer
Name Effect Rare bonus effect Set bonus
Dreadbringer: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Melee and Ranged Power
  • 5 Pieces: +20% Fortification Bypass
Dreadbringer: Dexterity +1 Dexterity +2 PRR
Dreadbringer: Fortitude +2 Fortitude saving throws +2 MRR
Dreadbringer: Melee Power +3 Melee Power +2 Melee Power
Dreadbringer: Physical Resistance Rating +3 PRR +2 PRR
Dreadbringer: Ranged Power +3 Ranged Power +2 Ranged Power
Dreadbringer: Strength +1 Strength +2 MRR
Dreadbringer: Tactics DC +1 Tactical DCs +2 Melee Power
Elemental Avatar
Name Effect Rare bonus effect Set bonus
Elemental Avatar: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +1% Spellcrit Chance
  • 3 Pieces: +1% Spellcrit Chance
  • 4 Pieces: +1% Spellcrit Chance
  • 5 Pieces: +1% Spellcrit Chance
  • 6 Pieces: +1% Spellcrit Chance
Elemental Avatar: Cold Spell Power +9 Cold Spell Power +4 Universal Spell Power
Elemental Avatar: Constitution +1 Constitution +2 PRR
Elemental Avatar: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Elemental Avatar: Fire Spell Power +9 Fire Spell Power +4 Universal Spell Power
Elemental Avatar: Physical Resistance Rating +3 PRR +2 PRR
Elemental Avatar: Will Saves +2 Will Saving Throws +2 MRR
Elemental Avatar: Wisdom +1 Wisdom +2 MRR
Keeper of the Curse
Name Effect Rare bonus effect Set bonus
Keeper of the Curse: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Negative Healing Amplification
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 Spell DCs
  • 5 Pieces: +3 Pact Die
Keeper of the Curse: Constitution +1 Constitution +2 PRR
Keeper of the Curse: Light Spell Power +9 Light Spell Power +4 Universal Spell Power
Keeper of the Curse: Magical Resistance Rating +3 MRR +2 PRR
Keeper of the Curse: Negative Amplification +20 Negative Amplification +2 PRR
Keeper of the Curse: Negative Spell Power +9 Negative and Poison Spell Power +4 Universal Spell Power
Keeper of the Curse: Physical Resistance Rating +3 PRR +2 PRR
Keeper of the Curse: Will Saves +2 Will Saving Throws +2 MRR
Lunar Magic
Name Effect Rare bonus effect Set bonus
Lunar Magic: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +100 Maximum Spellpoints
  • 3 Pieces: +1 Spell DC
  • 4 Pieces: +20 Universal Spell Power
  • 5 Pieces: +1 Spell DC
Lunar Magic: Force Spell Power +9 Force Spell Power +2 Force Spell Power
Lunar Magic: Intelligence +1 Intelligence +2 MRR
Lunar Magic: Magical Resistance Rating +3 MRR +2 PRR
Lunar Magic: Spell Resistance +3 Spell Resistance +2 MRR
Lunar Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Lunar Magic: Wisdom +1 Wisdom +3 MRR
(The) Serpent
Name Effect Rare bonus effect Set bonus
The Serpent: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +20 Poison Spell Power
  • 3 Pieces: +5% Poison Spell Critical Damage
  • 4 Pieces: +2 Transmutation and Conjuration DCs
  • 5 Pieces: You are Immune to Petrification
The Serpent: Doubleshot +1% Doubleshot +2 Ranged Power
The Serpent: Doublestrike +1% Doublestrike +2 Melee Power
The Serpent: Intelligence +1 Intelligence +2 MRR
The Serpent: Melee Power +3 Melee Power +2 Melee Power
The Serpent: Negative and Poison Spell Power +9 Negative and Poison Spell Power +4 Universal Spell Power
The Serpent: Ranged Power +3 Ranged Power +5 Ranged Power
The Serpent: Wisdom +1 Wisdom +2 MRR
Shadowstrike
Name Effect Rare bonus effect Set bonus
Shadowstrike: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
  • 2 Pieces: +2 Assassinate DCs
  • 3 Pieces: +1% Dodge
  • 4 Pieces: +3 Reflex saving throws
  • 5 Pieces: +2 Sneak Attack Dice
Shadowstrike: Dexterity +1 Dexterity +2 PRR
Shadowstrike: Doubleshot +1% Doubleshot +2 Ranged Power
Shadowstrike: Doublestrike +1% Doublestrike +2 Melee Power
Shadowstrike: Dodge and Max Dodge +1% Dodge and Max Dodge +2 PRR
Shadowstrike: Intelligence +1 Intelligence +2 MRR
Shadowstrike: Physical Resistance Rating +3 PRR +2 PRR
Shadowstrike: Reflex Saves +2 Reflex Save +2 MRR
Technomage
Name Effect Rare bonus effect Set bonus
Technomage: Armor Class +4 AC +2 PRR
  • 2 Pieces: +2 Runearm DCs
  • 3 Pieces: +10 Physical and Magical Resistance Rating
  • 4 Pieces: +5% Armor Class
  • 5 Pieces: +20% Runearm Recharge Rate
Technomage: Constitution +1 Constitution +2 PRR
Technomage: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Technomage: Intelligence +1 Intelligence +2 MRR
Technomage: Magical Resistance Rating +3 MRR +2 PRR
Technomage: Physical Resistance Rating +3 PRR +2 PRR
Technomage: Runearm DC +1 Runearm DCs +2 PRR
Technomage: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Ultimate Fury
Name Effect Rare bonus effect Set bonus
Ultimate Fury: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +1 Strength
  • 3 Pieces: +1 Strength
  • 4 Pieces: +1 Strength
  • 5 Pieces: +1 Strength
  • 6 Pieces: +1 Strength
Ultimate Fury: Constitution +1 Constitution +2 PRR
Ultimate Fury: Fortitude Saves +3 Fortitude saving throws +2 MRR
Ultimate Fury: Physical Resistance Rating +3 PRR +2 PRR
Ultimate Fury: Rage +2 Rage Uses +2 MRR
Ultimate Fury: Strength +1 Strength +2 MRR
Ultimate Fury: Trip +1 Trip DCs +2 PRR
Unbreakable
Name Effect Rare bonus effect Set bonus
Unbreakable: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +2 Lay on Hands Charges
  • 3 Pieces: +10 PRR
  • 4 Pieces: +5 Armor Class
  • 5 Pieces: +5% Armor Class
Unbreakable: Dexterity +1 Dexterity +2 PRR
Unbreakable: Heal Amplification +10 Heal Amplification +2 MRR
Unbreakable: Magical Resistance Rating +3 MRR +2 PRR
Unbreakable: Melee Threat Increase +50% Threat Increase +2 PRR
Unbreakable: Negative Amplification +20 Negative Amplification +2 PRR
Unbreakable: Physical Resistance Rating +3 PRR +2 MRR
Unbreakable: Repair Amplification +10 Repair Amplification +2 PRR
Wildhunter
Name Effect Rare bonus effect Set bonus
Wildhunter: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Uses of Wild Empathy
  • 4 Pieces: +5% Doubleshot
  • 5 Pieces: +1 Manyshot Charge
Wildhunter: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
Wildhunter: Dexterity +1 Dexterity +2 PRR
Wildhunter: Physical Resistance Rating +3 PRR +2 PRR
Wildhunter: Ranged Power +3 Ranged Power +2 Ranged Power
Wildhunter: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Wildhunter: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Wildhunter: Wisdom +1 Wisdom +2 MRR

Event filigrees[edit]

Snowpeak's Gifts
Name Effect Rare bonus effect Set bonus
Snowpeak's Gifts: Charisma +1 Charisma Not available
  • 2 Pieces: +10 Positive, Negative and Repair Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: You are immune to most forms of the Slow spell.
Snowpeak's Gifts: Cold Absorption +5% Cold Absorption Not available
Snowpeak's Gifts: Cold Spellpower +9 Cold Spellpower Not available
Snowpeak's Gifts: Dexterity +1 Dexterity Not available
Snowpeak's Gifts: Dodge and Max Dodge +1% Dodge and Maximum Dodge Not available
Snowpeak's Gifts: Hamstring Ward You are warded against Hamstring effects Not available
Snowpeak's Gifts: Imbue Dice +1 Imbue die Not available
Snowpeak's Gifts: Movement Speed +30% Enhancement bonus to movement speed Not available