Augments and minor slotted item customization
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Filigrees are ingredients, found during questing, that can be added to a Sentient Weapon or Minor Artifact to increase its power. They work in a similar manner to augments, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes).
Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an augment bag, and can be found under "Item Augments" in the Auction House and Shard Exchange.
A Sentient Weapon is created by adding a sentient jewel to an eligible weapon, and starts with one open filigree slot. More filigree slots are created by feeding named items to the sentient jewel, to a maximum of 7 slots. The Sparks of Memory, Dream and Logic can be used, in no particular order, to unlock 8th, 9th and 10th slots.
Minor Artifacts work in a similar fashion to sentient weapons, except they do not require slotted Sentient Jewels to use (instead items are fed directly into the Artifact using the same interface) and cannot consume Sparks to gain extra slots. (It is also easier to upgrade them, as they require half as much Sentient XP per new slot compared to a Sentient Weapon.) Most Minor Artifacts drop from Legendary content and have a number of slots dependent on their minimum level (3 slots for level 29, 4 for levels 30+.) The single exception is the Epic Voice of the Master from Delera's Graveyard, which is minimum level 20, but can only ever equip a single filigree.
As a character can only equip a single Minor Artifact and a single Sentient Weapon (Sentient Weapons cannot be used in the Offhand slot), this results in a maximum of 14 filigree slots currently equippable at one time. (This drops to 13 for characters of level 29, and 11 for characters between level 20 and 28.)
Filigree Sets[edit]
Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.
There are well over two dozen different filigree sets:
- Each set has from 4 to 9 unique filigrees in it
- Different filigrees vary in rarity - some sets are less common than others
- Filigrees from rare sets are not labeled as such - they are, however, noted in the list below
- All filigrees can drop with a rare bonus effect in addition to the standard one e.g. Celerity: Dexterity can also drop as Celerity: Dexterity (Rare)
- Filigrees with rare bonus effects are labeled(Rare) in the item name, with the bonus effect listed in addition to the standard effect
Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses:
- Filigrees with the same effect from the same set cannot be added to the same Sentient Weapon or Minor Artifact. However, you can add the same filigree from the same set to your Sentient Weapon and your Minor Artifact, and the bonuses will fully stack.
- Filigrees with the same effect from different sets can be added to the same Sentient Weapon or Minor Artifact and fully stack (unless noted otherwise)
Several powerful raid filigrees can be purchased for Threads of Fate. Unlike regular filigrees, each raid filigree belongs to two filigree sets.
- Pro tip: When searching for filigrees in the Auction House or your Inventory or bank, type a colon, " : ". When looking for rares, type a parentheses, " ( ". When looking for raid filigrees, type a slash, " / ".
Generations[edit]
Over time new groups or Generations of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).
Generation 1 filigrees[edit]
(The) Beast's Mantle
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Beast's Mantle: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +10 Natural Armor
- 3 Pieces: +10% Fortification Bypass
- 4 Pieces: +2 Imbue Dice
|
The Beast's Mantle: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The Beast's Mantle: Rage |
+2 Uses of Rage |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Beast's Mantle: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
The Beast's Mantle: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
(The) Blood Feast
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Blood Feast: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +1 Constitution
- 3 Pieces: +5 Physical Resistance Rating
- 4 Pieces: +5 Melee Power
- 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
Triggers only on a Barbarian Rage, Shifter Shift and Druid's Rage of the Beast[Unverified"and Druid's Rage of the Beast" has not been verified in-game. Please verify it!]. Does not trigger on lesser rages: Rage potion, Madstone Boots clicky, Primal Scream, Adrenaline.
|
The Blood Feast: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Blood Feast: Healing Amp |
+10 Healing Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Blood Feast: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The Blood Feast: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Blood Feast: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Blood Feast: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Celerity
Name |
Effect |
Rare bonus effect |
Set bonus
|
Celerity: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +2 Doublestrike and Doubleshot
- 3 Pieces: Permanent Haste spell Attack speed only.
(15% melee/ranged attack speed - tests)
|
Celerity: Dodge and Maximum Dodge |
+1% Dodge and Maximum Dodge |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Celerity: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Celerity: Reflex |
+2 Reflex |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
(The) City's Beacon
Name |
Effect |
Rare bonus effect |
Set bonus
|
The City's Beacon: Fortification |
+25% Fortification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: Your melee strikes have a chance to give you +20 Magical Resistance Rating for 10 seconds.
- 3 Pieces: Your melee strikes have a chance to give you +20 Physical Resistance Rating for 10 seconds.
- 4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
|
The City's Beacon: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The City's Beacon: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The City's Beacon: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The City's Beacon: Sunder |
+1 Sunder DC's |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The City's Beacon: Trip |
+1 Trip DC's |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
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(The) Cry of Battle
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Cry of Battle: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
- 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
|
The Cry of Battle: Fortitude |
+2 Fortitude saving throws |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Cry of Battle: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Cry of Battle: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Deadly Rain (Rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Deadly Rain: Attack and Damage |
+1 to hit and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Ranged Power
- 3 Pieces: +2 Damage
- 4 Pieces: +3% Chance to Deflect Missiles
- 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
|
Deadly Rain: Critical Confirmation and Damage |
+2 to critical confirmation rolls and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Deadly Rain: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Deadly Rain: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Deadly Rain: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Deadly Rain: Reflex |
+2 Reflex saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Deadly Rain: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Electrocution
Name |
Effect |
Rare bonus effect |
Set bonus
|
Electrocution: Air Elemental Knockdown |
Protects against the knockdown attacks of air elementals. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +50 Electric Spell Power
- 3 Pieces: +2 Imbue Dice
- 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
|
Electrocution: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Electrocution: Electric Absorption |
+5% Electric Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Electrocution: Electric Spell Power |
+9 Electric Spell Power |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Electrocution: Fortitude |
+2 Fortitude saving throws |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Electrocution: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Electrocution: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Embraced by Light
Name |
Effect |
Rare bonus effect |
Set bonus
|
Embraced by Light: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Healing Amplification
- 3 Pieces: +10 Universal Spell Power
- 4 Pieces: +1 to all saving throws
- 5 Pieces: +2 caster levels with healing spells
|
Embraced by Light: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Embraced by Light: Healing Amp |
+10 Healing Amplification |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Embraced by Light: Light Spell Power |
+9 Light Spell Power |
+4 Universal Spell Power
|
Embraced by Light: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Embraced by Light: Positive Spell Power |
+12 Positive Spell Power |
+4 Universal Spell Power
|
Embraced by Light: Turn Undead |
+4 to Turn Undead checks |
+4 Universal Spell Power
|
Embraced by Light: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
(The) Enlightened Step
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Enlightened Step: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Healing Amplification
- 3 Pieces: +5 Melee Power, +5 Ranged Power
- 4 Pieces: +5 Physical Resistance Rating
- 5 Pieces: +5% Doublestrike, +5% Doubleshot
|
The Enlightened Step: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Enlightened Step: Light Absorption |
+5% Light Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Enlightened Step: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Enlightened Step: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Enlightened Step: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Eye of the Beholder
Name |
Effect |
Rare bonus effect |
Set bonus
|
Eye of the Beholder: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +4 Concentration
- 3 Pieces: +1 Spell Penetration
- 4 Pieces: +2 to the DCs of all spells
|
Eye of the Beholder: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Eye of the Beholder: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Eye of the Beholder: Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Eye of the Beholder: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Eye of the Beholder: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Frozen Wanderer
Name |
Effect |
Rare bonus effect |
Set bonus
|
Frozen Wanderer: Intelligence |
+1 Int |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5% Cold Spell Crit
- 3 Pieces: +10 Magical Resistance Rating Cap
- 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
|
Frozen Wanderer: Charisma |
+1 Charisma |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Frozen Wanderer: Wisdom |
+1 Wisdom |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Frozen Wanderer: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Frozen Wanderer: Cold Spell Power |
+9 Cold Spell Power |
+4 Universal Spell Power
|
Frozen Wanderer: Arcane Spell Failure |
-10% Arcane spell failure |
+4 Universal Spell Power
|
Frozen Wanderer: Cold Absorption |
+5% Cold Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Grandfather's Shield
Name |
Effect |
Rare bonus effect |
Set bonus
|
Grandfather's Shield: Armor Class |
+4 Armor Class |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Physical Resistance Rating
- 3 Pieces: +5% Armor Class
- 4 Pieces: +2 Will saving throws
|
Grandfather's Shield: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Grandfather's Shield: Healing Amp |
+10 Healing Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Grandfather's Shield: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
(The) Inevitable Grave
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Inevitable Grave: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +10 Spell Power
- 3 Pieces: +2 Will saving throws
- 4 Pieces: +2 to DCs of Necromancy Spells
|
The Inevitable Grave: Negative Healing Amplification |
+20 Negative Healing Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Inevitable Grave: Negative Spell Power |
+9 Negative Spell Power |
+4 Universal Spell Power
|
The Inevitable Grave: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
(The) Long Shadow
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Long Shadow: Attack and Damage |
+1 to hit and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Melee and Ranged Power
- 3 Pieces: +2 Imbue Dice
- 4 Pieces: +1% to Dodge and Maximum Dodge
- 5 Pieces: +2 to Assassinate DCs
|
The Long Shadow: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Long Shadow: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Long Shadow: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Long Shadow: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The Long Shadow: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
The Long Shadow: Reflex |
+2 Reflex saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Long Shadow: Stealth |
+2 to Hide and Move Silently |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
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Melony's Melody
Name |
Effect |
Rare bonus effect |
Set bonus
|
Melony's Melody: Bard Songs |
+2 Bard Songs per rest |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: 50 Spell Points
- 3 Pieces: +1 Charisma
- 4 Pieces: +2 DC for Enchantment spells
|
Melony's Melody: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Melony's Melody: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Melony's Melody: Perform |
+4 Perform Skill |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Melony's Melody: Spell Power |
+6 Spell Power |
+4 Universal Spell Power
|
Melony's Melody: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Nystul's Mystical Defense
Name |
Effect |
Rare bonus effect |
Set bonus
|
Nystul's Mystical Defense: Acid Absorption |
+5% Acid Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Magical Resistance Rating
- 3 Pieces: +1 to all saving throws.
- 4 Pieces: +100 Hit Points
- 5 Pieces: +40 Magical Resistance Rating Cap
|
Nystul's Mystical Defense: Cold Absorption |
+5% Cold Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Nystul's Mystical Defense: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Nystul's Mystical Defense: Electric Absorption |
+5% Electrical Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Nystul's Mystical Defense: Fire Absorption |
+5% Fire Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Nystul's Mystical Defense: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Nystul's Mystical Defense: Sonic Absorption |
+5% Sonic Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Nystul's Mystical Defense: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
One Against Many
Name |
Effect |
Rare bonus effect |
Set bonus
|
One Against Many: Attack and Damage |
+1 attack and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Melee Power
- 3 Pieces: +5% Strikethrough
- 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
|
One Against Many: Critical Confirmation and Damage |
+2 to critical confirmation rolls and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
One Against Many: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
One Against Many: Melee Power |
+3 Melee Power |
+2 Melee Power
|
One Against Many: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Otto's Irrevocable Power (Rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Otto's Irrevocable Power: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Magical Resistance Rating
- 3 Pieces: +200 Spell Points
- 4 Pieces: +2 to the DCs of all spells
- 5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
|
Otto's Irrevocable Power: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Otto's Irrevocable Power: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Otto's Irrevocable Power: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Otto's Irrevocable Power: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Otto's Irrevocable Power: Spell Failure Reduction |
-10% Arcane spell failure |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Otto's Irrevocable Power: Spell Power |
+6 Spell Power |
+4 Universal Spell Power
|
Otto's Irrevocable Power: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Prowess (Rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Prowess: Attack and Damage |
+1 to hit and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Physical Resistance Rating
- 3 Pieces: +5 Melee Power
- 4 Pieces: +2 Action Boosts
- 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used. [stacks with melee power action boosts]
|
Prowess: Critical Confirmation and Damage |
+2 to critical confirmation rolls and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Prowess: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Prowess: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Prowess: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Prowess: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Prowess: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Purity
Name |
Effect |
Rare bonus effect |
Set bonus
|
Purity: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Healing Amplification
- 3 Pieces: Immune to Mummy Rot and Natural Diseases
- 4 Pieces: Energy Drain Immunity
|
Purity: Death Block |
Death Block |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Purity: Fortitude |
+2 Fortitude |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Purity: Healing Amplification |
+10 Healing Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Purity: Positive Spell Power |
+12 Positive Spell Power |
+4 Universal Spell Power
|
Purity: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Snake Bite
Name |
Effect |
Rare bonus effect |
Set bonus
|
Snake Bite: Attack and Damage |
+1 attack and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +4 saving throws versus Poison
- 3 Pieces: +2 Imbue Dice
|
Snake Bite: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Snake Bite: Fortitude |
+2 Fortitude saving throws |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Snake Bite: Poison Attacks |
+4 to the DC of Poison attacks |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Snake Bite: Poison Protection |
Proof Against Poison +4 |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Spines of the Manticore
Name |
Effect |
Rare bonus effect |
Set bonus
|
Spines of the Manticore: Attack and Damage |
+1 to hit and damage with all weapons |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +2 Damage
- 3 Pieces: +3% Chance to Deflect Missiles
- 4 Pieces: +10 Ranged Power
|
Spines of the Manticore: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Spines of the Manticore: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Spines of the Manticore: Reflex |
+2 Reflex saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Spines of the Manticore: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Sucker Punch
Name |
Effect |
Rare bonus effect |
Set bonus
|
Sucker Punch: Attack and Damage |
+1 to Hit and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Melee Power
- 3 Pieces: +1d6 Sneak Attack damage
|
Sucker Punch: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Sucker Punch: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Sucker Punch: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
To Hell and Back
Name |
Effect |
Rare bonus effect |
Set bonus
|
To Hell and Back: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Physical Resistance Rating
- 3 Pieces: +10 Magical Resistance Rating
- 4 Pieces: +1 to all saving throws
|
To Hell and Back: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
To Hell and Back: Fire Absorption |
+5% Fire Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
To Hell and Back: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
To Hell and Back: Spell Power |
+6 Spell Power |
+4 Universal Spell Power
|
Touch of Grace
Name |
Effect |
Rare bonus effect |
Set bonus
|
Touch of Grace: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +50 Spell Points
- 3 Pieces: +20 Positive Spell Power
|
Touch of Grace: Healing Amp |
+10 Healing Amplification |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Touch of Grace: Positive Spell Power |
+12 Positive Spell Power |
+4 Universal Spell Power
|
Touch of Grace: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Trapper's Delight
Name |
Effect |
Rare bonus effect |
Set bonus
|
Trapper's Delight: Alertness |
+2 Search, Spot, Listen |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
- 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
- 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
|
Trapper's Delight: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Trapper's Delight: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Trapper's Delight: Reflex |
+2 Reflex saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Trapper's Delight: Trap Saving Throws |
+4 saving throws versus traps |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Treachery
Name |
Effect |
Rare bonus effect |
Set bonus
|
Treachery: Critical Confirmation and Damage |
+2 to critical confirmation rolls and damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5 Melee and Ranged Power
- 3 Pieces: +1d6 Sneak Attack damage
- 4 Pieces: +2 to the DC of Assassinate
|
Treachery: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Treachery: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Treachery: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Treachery: Stealth |
+2 to Hide and Move Silently |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Treachery: Threat Reduction |
+50% Melee Threat Reduction |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Twilight's Cloak
Name |
Effect |
Rare bonus effect |
Set bonus
|
Twilight's Cloak: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +2 Reflex Saving Throws
- 3 Pieces: +5 Magical Resistance Rating
- 4 Pieces: +1% Dodge and Maximum Dodge
- 5 Pieces: +5% increased chance for miss with Displacement
|
Twilight's Cloak: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Twilight's Cloak: Dodge and Maximum Dodge |
+1% Dodge and Maximum Dodge |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Twilight's Cloak: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Twilight's Cloak: Reflex |
+2 Reflex saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Twilight's Cloak: Stealth |
+2 to Hide and Move Silently |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Vigilance
Name |
Effect |
Rare bonus effect |
Set bonus
|
Vigilance: Alertness |
+2 Search, Spot, Listen |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +50% Fortification
- 3 Pieces: True Seeing
|
Vigilance: Fortitude |
+2 Fortitude saving throws |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Vigilance: Reflex |
+2 Reflex saving throws |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Vigilance: Will |
+2 Will saving throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Vigilance: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
(The) Wreath of Flame
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Wreath of Flame: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5% Fire Absorption
- 3 Pieces: Permanent Fire Shield
- 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
|
The Wreath of Flame: Fire Absorption |
+5% Fire Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
The Wreath of Flame: Fire Spell Power |
+9 Fire Spell Power |
+4 Universal Spell Power
|
The Wreath of Flame: Fortitude |
+2 Fortitude |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
The Wreath of Flame: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The Wreath of Flame: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Zephyr (Rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Zephyr: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Magical Resistance Rating
- 3 Pieces: +1% Dodge and Maximum Dodge
- 4 Pieces: Immune to slippery surfaces
- 5 Pieces: Immune to knockdown
|
Zephyr: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Zephyr: Dodge |
+1% Dodge and Maximum Dodge |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Zephyr: Doubleshot |
+1% Doubleshot |
+2 Ranged Power
|
Zephyr: Doublestrike |
+1% Doublestrike |
+2 Melee Power
|
Zephyr: Feather Fall |
Permanent Feather Fall |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zephyr: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zephyr: MRR |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Zephyr: Reflex |
+2 Reflex |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Generation 1 raid filigrees[edit]
One of the raid filigrees
(mouse-hover for pop-up)
The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:
Name |
Effect |
Rare bonus effect
|
The Blood FeastThe Blood Feast: - 2 Pieces: +1 Constitution
- 3 Pieces: +5 Physical Resistance Rating
- 4 Pieces: +5 Melee Power
- 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
/Frozen WandererFrozen Wanderer: - 2 Pieces: +5% Cold Spell Crit
- 3 Pieces: +10 Magical Resistance Rating Cap
- 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
: Physical Resistance Rating |
PRR +6PRR +6: Bonus +6 to your Physical Resistance Rating. |
PRR +4PRR +4: Bonus +4 to your Physical Resistance Rating.
|
CelerityCelerity: - 2 Pieces: +2 Doublestrike and Doubleshot
- 3 Pieces: Permanent Haste spell Attack speed only.
/VigilanceVigilance: - 2 Pieces: +50% Fortification
- 3 Pieces: True Seeing
: Wisdom |
+2 Wisdom |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
Eye of the BeholderEye of the Beholder: - 2 Pieces: +4 Concentration
- 3 Pieces: +1 Spell Penetration
- 4 Pieces: +2 to the DCs of all spells
/The Inevitable GraveThe Inevitable Grave: - 2 Pieces: +10 Spell Power
- 3 Pieces: +2 Will saving throws
- 4 Pieces: +2 to DCs of Necromancy Spells
: Intelligence |
+2 Intelligence |
+8 Universal Spellpower
|
To Hell and BackTo Hell and Back: - 2 Pieces: +5 Physical Resistance Rating
- 3 Pieces: +10 Magical Resistance Rating
- 4 Pieces: +1 to all saving throws
/Embraced by LightEmbraced by Light: - 2 Pieces: +5 Healing Amplification
- 3 Pieces: +10 Universal Spell Power
- 4 Pieces: +1 to all saving throws
- 5 Pieces: +2 caster levels with healing spells
: Charisma |
+2 Charisma |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
PurityPurity: - 2 Pieces: +5 Healing Amplification
- 3 Pieces: Immune to Mummy Rot and Natural Diseases
- 4 Pieces: Energy Drain Immunity
/Touch of GraceTouch of Grace: - 2 Pieces: +50 Spell Points
- 3 Pieces: +20 Positive Spell Power
: Healing Amplification |
+20 Healing Amplification |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
Nystul's Mystical DefenseNystul's Mystical Defense: - 2 Pieces: +5 Magical Resistance Rating
- 3 Pieces: +1 to all saving throws.
- 4 Pieces: +100 Hit Points
- 5 Pieces: +40 Magical Resistance Rating Cap
/ElectrocutionElectrocution: - 2 Pieces: +50 Electric Spell Power
- 3 Pieces: +2 Imbue Dice
- 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
: Magical Resistance Rating |
MRR +6MRR +6: Bonus +6 to your Magical Resistance Rating. |
MRR +6MRR +6: Bonus +6 to your Magical Resistance Rating.
|
Snake BiteSnake Bite: - 2 Pieces: +4 saving throws versus Poison
- 3 Pieces: +2 Imbue Dice
/Grandfather's ShieldGrandfather's Shield: - 2 Pieces: +5 Physical Resistance Rating
- 3 Pieces: +5% Armor Class
- 4 Pieces: +2 Will saving throws
: Constitution |
+2 Constitution |
PRR +4PRR +4: Bonus +4 to your Physical Resistance Rating.
|
Spines of the ManticoreSpines of the Manticore: - 2 Pieces: +2 Damage
- 3 Pieces: +3% Chance to Deflect Missiles
- 4 Pieces: +10 Ranged Power
/The Wreath of FlameThe Wreath of Flame: - 2 Pieces: +5% Fire Absorption
- 3 Pieces: Permanent Fire Shield
- 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
: Ranged Power |
+6 Ranged Power |
+4 Ranged Power
|
Sucker PunchSucker Punch: - 2 Pieces: +5 Melee Power
- 3 Pieces: +1d6 Sneak Attack damage
/One Against ManyOne Against Many: - 2 Pieces: +5 Melee Power
- 3 Pieces: +5% Strikethrough
- 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
: Strength |
+2 Strength |
+4 Melee Power
|
TreacheryTreachery: - 2 Pieces: +5 Melee and Ranged Power
- 3 Pieces: +1d6 Sneak Attack damage
- 4 Pieces: +2 to the DC of Assassinate
/Twilight's CloakTwilight's Cloak: - 2 Pieces: +2 Reflex Saving Throws
- 3 Pieces: +5 Magical Resistance Rating
- 4 Pieces: +1% Dodge and Maximum Dodge
- 5 Pieces: +5% increased chance for miss with Displacement
: Dexterity |
+2 Dexterity |
PRR +4PRR +4: Bonus +4 to your Physical Resistance Rating.
|
Generation 2 filigrees[edit]
Bravery Throughout
Name |
Effect |
Rare bonus effect |
Set bonus
|
Bravery Throughout: Constitution |
Constitution +1 |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +1 to all Saving Throws
- 3 Pieces: +5 Physical Resistance Rating
- 4 Pieces: +5% Armor Class
|
Bravery Throughout: Extra Action Boost |
+1 Uses of Action Boost |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Bravery Throughout: Extra Rage |
+2 Uses of Rage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Bravery Throughout: Intimidate |
+2 Intimidate |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Bravery Throughout: Armor Class |
+4 Armor Class |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Bravery Throughout: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Bravery Throughout: Threat Increase |
+50% Threat Increase on Melee Attacks |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Coalesced Magic (rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Coalesced Magic: Arcane Spell Failure |
-10% Arcane Spell Failure |
+4 Universal Spell Power
|
- 2 Pieces: +10 Universal Spell Power
- 3 Pieces: +4% Universal Spell Crit Damage
- 4 Pieces: +1 Caster Level with Arcane Spells
- 5 Pieces: +30 Universal Spell Power
|
Coalesced Magic: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Coalesced Magic: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Coalesced Magic: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Coalesced Magic: Universal Spell Crit Damage |
+1% Universal Spell Crit Damage |
+4 Universal Spell Power
|
Coalesced Magic: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Coalesced Magic: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Crackshot Negotiator
Name |
Effect |
Rare bonus effect |
Set bonus
|
Crackshot Negotiator: Attack and Damage |
+1 Attack and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +10 Diplomacy
- 3 Pieces: +15 Ranged Power
- 4 Pieces: +5% Doubleshot
|
Crackshot Negotiator: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Crackshot Negotiator: Diplomacy |
+5 Diplomacy |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Crackshot Negotiator: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Crackshot Negotiator: Reflex |
+2 to Reflex Saving Throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Dance of the Wind
Name |
Effect |
Rare bonus effect |
Set bonus
|
Dance of the Wind: Armor Class |
+4 Armor Class |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +5% Missile Deflection
- 3 Pieces: +10 Magical Resistance Rating Cap
- 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
|
Dance of the Wind: Attack and Damage |
+1 Attack and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Dance of the Wind: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Dance of the Wind: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Dance of the Wind: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Dance of the Wind: Trip |
+1 Trip DC |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Dance of the Wind: Tumble |
+2 Tumble |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Darkhallow
Name |
Effect |
Rare bonus effect |
Set bonus
|
Darkhallow: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +20 Negative Amplification
- 3 Pieces: +20 Universal SP
- 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)
|
Darkhallow: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Darkhallow: Light Absorption |
+5% Light Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Darkhallow: Negative Amplification |
+20 Negative Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Darkhallow: Negative Spell Power |
+9 Negative Spell Power |
+4 Universal Spell Power
|
Final Burial
Name |
Effect |
Rare bonus effect |
Set bonus
|
Final Burial: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +3 Turn Undead Charges
- 3 Pieces: +3 Turn Undead Max Dice
- 4 Pieces: +3 Turn Undead Hit Dice
|
Final Burial: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Final Burial: Turn Undead Charges |
+3 Turn Undead Charges per rest |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Final Burial: Turn Undead Hit Dice |
+3 Turn Undead Hit Dice |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Final Burial: Turn Undead Maximum Dice |
+3 Turn Undead Maximum Dice |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Final Burial: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Next Fall
Name |
Effect |
Rare bonus effect |
Set bonus
|
Next Fall: Attack and Damage |
+1 Attack and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +2 to Attack and Damage with weapons
- 3 Pieces: +5 Melee Power
- 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
|
Next Fall: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Next Fall: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Next Fall: Reflex |
+2 to Reflex Saving Throws |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Next Fall: Trip |
+1 to Trip DCs |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Next Fall: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Radiant Shield
Name |
Effect |
Rare bonus effect |
Set bonus
|
Radiant Shield: Armor Class |
+4 Armor Class |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +50% Threat Increase on Melee Attacks
- 3 Pieces: +10 Magical Resistance Rating
- 4 Pieces: You have Intercession Ward, and are immune to being Quelled
|
Radiant Shield: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Radiant Shield: Healing Amp |
+10 Healing Amplification |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Radiant Shield: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Radiant Shield: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Radiant Shield: Threat Increase |
+50% Threat Increase on Melee Attacks |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Reverberation
Name |
Effect |
Rare bonus effect |
Set bonus
|
Reverberation: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +2 Imbue Dice
- 3 Pieces: +20 sonic Spell Power
- 4 Pieces: +3% Sonic Spell Crit Damage
|
Reverberation: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Reverberation: Reflex |
+2 to Reflex saving throw |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Reverberation: Sonic Absorption |
+5% Sonic Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Reverberation: Sonic Spell Power |
+9 Sonic Spell Power |
+4 Universal Spell Power
|
Reverberation: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Sanctified Fervor (rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Sanctified Fervor: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +5 Healing Amplification
- 3 Pieces: +5 Melee and Ranged Power
- 4 Pieces: +2% Doublestrike, +2% Doubleshot
- 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
|
Sanctified Fervor: Healing Amplification |
+10 Healing Amplification |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Sanctified Fervor: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Sanctified Fervor: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Sanctified Fervor: Smite Evil |
+2 Uses of Smite Evil per Rest |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Sanctified Fervor: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Sanctified Fervor: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Shards of Mechanus
Name |
Effect |
Rare bonus effect |
Set bonus
|
Shards of Mechanus: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +20 Repair Amplification
- 3 Pieces: +10 Physical Resistance Rating
- 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)
|
Shards of Mechanus: Fortification |
+25% Fortification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Shards of Mechanus: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Shards of Mechanus: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Shards of Mechanus: Repair Amplification |
+10 Repair Amplification |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Shards of Mechanus: Repair Spell Power |
+9 Repair Spell Power |
+4 Universal Spell Power
|
Shattered Device (rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Shattered Device: Armor Piercing |
+5% Fortification Bypass |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: +3 to Attack and Damage with weapons
- 3 Pieces: +3% Doublestrike and Doubleshot
- 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
- 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
|
Shattered Device: Attack and Damage |
+1 Attack and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Shattered Device: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Shattered Device: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Shattered Device: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Shattered Device: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Shattered Device: Strength |
+1 Strength |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Soulweaver (rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Soulweaver: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +10 Positive Spell Power
- 3 Pieces: +1 Caster Level with Positive Spells
- 4 Pieces: +2 to all Saving Throws
- 5 Pieces: +5% Positive Spell Crit Damage
|
Soulweaver: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Soulweaver: Positive Spell Crit Damage |
+2% Positive Spell Crit Damage |
+4 Universal Spell Power
|
Soulweaver: Positive Spell Power |
+9 Positive Spell Power. |
+4 Universal Spell Power
|
Soulweaver: Spell Points |
+30 Spell Points |
+4 Universal Spell Power
|
Soulweaver: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Soulweaver: Wisdom |
+1 Wisdom |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Splendid Cacophony
Name |
Effect |
Rare bonus effect |
Set bonus
|
Splendid Cacophony: Bard Songs |
+2 Uses of Bard Songs |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: +2% Doublestrike and Doubleshot
- 3 Pieces: +20 Positive Spell Power
- 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
|
Splendid Cacophony: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Splendid Cacophony: Constitution |
+1 Constitution |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Splendid Cacophony: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Splendid Cacophony: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Splendid Cacophony: Positive Spell Power |
+12 Positive Spell Power |
+4 Universal Spell Power
|
Through the Mists (rare)
Name |
Effect |
Rare bonus effect |
Set bonus
|
Through the Mists: Armor Piercing |
+5% Fortification Bypass |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
- 2 Pieces: Gain the effects of True Seeing
- 3 Pieces: +1% Dodge and Maximum Dodge
- 4 Pieces: +10 Ranged Power
- 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
|
Through the Mists: Attack and Damage |
+1 Attack and Damage |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Through the Mists: Dexterity |
+1 Dexterity |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Through the Mists: Dodge |
+1% Dodge |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Through the Mists: Magical Resistance Rating |
MRR +3MRR +3: Bonus +3 to your Magical Resistance Rating. |
PRR +2PRR +2: Bonus +2 to your Physical Resistance Rating.
|
Through the Mists: Physical Resistance Rating |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Through the Mists: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Voltaic Experiment
Name |
Effect |
Rare bonus effect |
Set bonus
|
Voltaic Experiment: Acid Spell Power |
+9 Acid Spell Power |
+4 Universal Spell Power
|
- 2 Pieces: +10 Universal Spell Power
- 3 Pieces: +2% Doublestrike and Doubleshot
|
Voltaic Experiment: Doubleshot |
+1 Doubleshot |
+2 Ranged Power
|
Voltaic Experiment: Doublestrike |
+1 Doublestrike |
+2 Melee Power
|
Voltaic Experiment: Electric Spell Power |
+9 Electric Spell Power |
+4 Universal Spell Power
|
Voltaic Experiment: Intelligence |
+1 Intelligence |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zarigan's Arcane Enlightenment
Name |
Effect |
Rare bonus effect |
Set bonus
|
Zarigan's Arcane Enlightenment: Charisma |
+1 Charisma |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
- 2 Pieces: -10% Arcane Spell Failure
- 3 Pieces: +20 Force Spell Power
- 4 Pieces: +1 All Spell DCs
|
Zarigan's Arcane Enlightenment: Force Absorption |
+5% Force Absorption |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zarigan's Arcane Enlightenment: Force Spell Power |
+9 Force Spell Power |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zarigan's Arcane Enlightenment: Intelligence |
Intelligence +1 |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zarigan's Arcane Enlightenment: PRR |
PRR +3PRR +3: Bonus +3 to your Physical Resistance Rating. |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Zarigan's Arcane Enlightenment: Spell Points |
+30 Spell Points |
+4 Universal Spell Power
|
Zarigan's Arcane Enlightenment: Wisdom |
Wisdom +1 |
MRR +2MRR +2: Bonus +2 to your Magical Resistance Rating.
|
Generation 2 raid filigrees[edit]
The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets:
Name |
Effect |
Rare bonus effect
|
SoulweaverSoulweaver: - 2 Pieces: +10 Positive Spell Power
- 3 Pieces: +1 Caster Level with Positive Spells
- 4 Pieces: +2 to all Saving Throws
- 5 Pieces: +5% Positive Spell Crit Damage
/Splendid CacophonySplendid Cacophony: - 2 Pieces: +2% Doublestrike and Doubleshot
- 3 Pieces: +20 Positive Spell Power
- 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
: Constitution |
+2 Constitution |
PRR +4PRR +4: Bonus +4 to your Physical Resistance Rating.
|
Dance of the WindDance of the Wind: - 2 Pieces: +5% Missile Deflection
- 3 Pieces: +10 Magical Resistance Rating Cap
- 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
/Next FallNext Fall: - 2 Pieces: +2 to Attack and Damage with weapons
- 3 Pieces: +5 Melee Power
- 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
: Dexterity |
+2 Dexterity |
PRR +4PRR +4: Bonus +4 to your Physical Resistance Rating.
|
Zarigan's Arcane EnlightenmentZarigan's Arcane Enlightenment: - 2 Pieces: -10% Arcane Spell Failure
- 3 Pieces: +20 Force Spell Power
- 4 Pieces: +1 All Spell DCs
/Voltaic ExperimentVoltaic Experiment: - 2 Pieces: +10 Universal Spell Power
- 3 Pieces: +2% Doublestrike and Doubleshot
: Intelligence |
+2 Intelligence |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
Bravery ThroughoutBravery Throughout: - 2 Pieces: +1 to all Saving Throws
- 3 Pieces: +5 Physical Resistance Rating
- 4 Pieces: +5% Armor Class
/Shattered DeviceShattered Device: - 2 Pieces: +3 to Attack and Damage with weapons
- 3 Pieces: +3% Doublestrike and Doubleshot
- 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
- 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
: Physical Resistance Rating |
PRR +6PRR +6: Bonus +6 to your Physical Resistance Rating. |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
Sanctified FervorSanctified Fervor: - 2 Pieces: +5 Healing Amplification
- 3 Pieces: +5 Melee and Ranged Power
- 4 Pieces: +2% Doublestrike, +2% Doubleshot
- 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
/ReverberationReverberation: - 2 Pieces: +2 Imbue Dice
- 3 Pieces: +20 sonic Spell Power
- 4 Pieces: +3% Sonic Spell Crit Damage
: Charisma |
+2 Charisma |
MRR +4MRR +4: Bonus +4 to your Magical Resistance Rating.
|
Generation 3 filigrees[edit]
(The) Abiding Path
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Abiding Path: Dexterity |
+1 Dexterity |
+2 PRR
|
- 2 Pieces: +10 Magical Resistance Rating Cap
- 3 Pieces: +2 Stunning DC
- 4 Pieces: +5 Melee and Ranged Power
- 5 Pieces: +1% Dodge and Max Dodge
|
The Abiding Path: Doubleshot |
+1% Doubleshot |
+2 Ranged Power
|
The Abiding Path: Doublestrike |
+1% Doublestrike |
+2 Melee Power
|
The Abiding Path: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
The Abiding Path: Reflex Saves |
+2 to Reflex Saving Throws |
+2 MRR
|
The Abiding Path: Stunning DC |
+1 Stunning DC |
+2 MRR
|
The Abiding Path: Wisdom |
+1 Wisdom |
+2 MRR
|
Angelic Wings
Name |
Effect |
Rare bonus effect |
Set bonus
|
Angelic Wings: Magical Resistance Rating |
+3 MRR |
+2 PRR
|
- 2 Pieces: +3 Turn Undead charges
- 3 Pieces: 10 Magical Resistance Rating
- 4 Pieces: +200 Maximum Spellpoints
- 5 Pieces: +5% Light Spell Critical Damage
|
Angelic Wings: Turn Undead |
+2 turn undead |
+2 MRR
|
Angelic Wings: Turn Undead Hit Dice |
+4 Effective Level |
+4 Universal Spell Power
|
Angelic Wings: Wisdom |
+1 Wisdom |
+2 MRR
|
Angelic Wings: Healing Amplification |
+10 Healing Amplification |
+2 MRR
|
Angelic Wings: Charisma |
+1 Charisma |
+2 MRR
|
Angelic Wings: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Bend Fate
Name |
Effect |
Rare bonus effect |
Set bonus
|
Bend Fate: Charisma |
+1 Charisma |
+2 MRR
|
- 2 Pieces: +10 Sonic Spell Power
- 3 Pieces: +1 Spell Penetration
- 4 Pieces: +2 Enchantment DC
- 5 Pieces: +1 All DC
|
Bend Fate: Arcane Spell Failure |
-10% Arcane Spell Failure |
+4 Universal Spell Power
|
Bend Fate: Sonic Spell Power |
+9 Sonic Spell Power |
+2 Force Spell Power
|
Bend Fate: Dexterity |
+1 Dexterity |
+2 PRR
|
Bend Fate: Bard Songs |
+2 Uses of Bard Songs |
+2 MRR
|
Bend Fate: Reflex Saves |
+2 to Reflex Saving Throws |
+2 MRR
|
Bend Fate: Attack and Damage |
+1 Attack and Damage |
+2 PRR
|
Divinity
Name |
Effect |
Rare bonus effect |
Set bonus
|
Divinity: Physical Resistance Rating |
+3 PRR |
+2 MRR
|
- 2 Pieces: +2 Smite Evil Charges
- 3 Pieces: +10% Fortification Bypass
- 4 Pieces: +10 Healing Amplification
- 5 Pieces: +10 Melee and Ranged Power
|
Divinity: Seeker |
+1 Critical Confirmation and Damage |
+2 Melee Power
|
Divinity: Smite Evil |
+2 Smite Evil charges |
+2 MRR
|
Divinity: Charisma |
+1 Charisma |
+2 MRR
|
Divinity: Sunder |
+1 Sunder DC |
+2 MRR
|
Divinity: Strength |
+1 Strength |
+2 MRR
|
Divinity: Constitution |
+1 Constitution |
+2 PRR
|
Divinity: Armor Class |
+4 AC |
+2 PRR
|
Dragonsoul
Name |
Effect |
Rare bonus effect |
Set bonus
|
Dragonsoul: Acid Absorption |
+5% Acid Absorption |
+2 MRR
|
- 2 Pieces: -5% Spell Cooldowns
- 3 Pieces: +5% Spell Critical Damage
- 4 Pieces: -5% Spell Cooldowns
- 5 Pieces: +5% Spell Critical Damage
|
Dragonsoul: Arcane Spell Failure |
-10% Arcane Spell Failure |
+4 Universal Spell Power
|
Dragonsoul: Charisma |
+1 Charisma |
+2 MRR
|
Dragonsoul: Cold Absorption |
+5% Cold Absorption |
+2 MRR
|
Dragonsoul: Electric Absorption |
+5% Electric Absorption |
+2 MRR
|
Dragonsoul: Fire Absorption |
+5% Fire Absorption |
+2 MRR
|
Dragonsoul: Intelligence |
+1 Intelligence |
+2 MRR
|
Dragonsoul: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Dragonsoul: Wisdom |
+1 Wisdom |
+2 MRR
|
Dreadbringer
Name |
Effect |
Rare bonus effect |
Set bonus
|
Dreadbringer: Armor Class |
+4 Armor Class |
+2 PRR
|
- 2 Pieces: +5 Melee and Ranged Power
- 3 Pieces: +10% Fortification Bypass
- 4 Pieces: +10 Melee and Ranged Power
- 5 Pieces: +20% Fortification Bypass
|
Dreadbringer: Dexterity |
+1 Dexterity |
+2 PRR
|
Dreadbringer: Fortitude |
+2 Fortitude saving throws |
+2 MRR
|
Dreadbringer: Melee Power |
+3 Melee Power |
+2 Melee Power
|
Dreadbringer: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Dreadbringer: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Dreadbringer: Strength |
+1 Strength |
+2 MRR
|
Dreadbringer: Tactics DC |
+1 Tactical DCs |
+2 Melee Power
|
Elemental Avatar
Name |
Effect |
Rare bonus effect |
Set bonus
|
Elemental Avatar: Acid Spell Power |
+9 Acid Spell Power |
+4 Universal Spell Power
|
- 2 Pieces: +1% Spellcrit Chance
- 3 Pieces: +1% Spellcrit Chance
- 4 Pieces: +1% Spellcrit Chance
- 5 Pieces: +1% Spellcrit Chance
- 6 Pieces: +1% Spellcrit Chance
|
Elemental Avatar: Cold Spell Power |
+9 Cold Spell Power |
+4 Universal Spell Power
|
Elemental Avatar: Constitution |
+1 Constitution |
+2 PRR
|
Elemental Avatar: Electric Spell Power |
+9 Electric Spell Power |
+4 Universal Spell Power
|
Elemental Avatar: Fire Spell Power |
+9 Fire Spell Power |
+4 Universal Spell Power
|
Elemental Avatar: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Elemental Avatar: Will Saves |
+2 Will Saving Throws |
+2 MRR
|
Elemental Avatar: Wisdom |
+1 Wisdom |
+2 MRR
|
Keeper of the Curse
Name |
Effect |
Rare bonus effect |
Set bonus
|
Keeper of the Curse: Charisma |
+1 Charisma |
+2 MRR
|
- 2 Pieces: +10 Negative Healing Amplification
- 3 Pieces: +10 Magical Resistance Rating
- 4 Pieces: +1 Spell DCs
- 5 Pieces: +3 Pact Die
|
Keeper of the Curse: Constitution |
+1 Constitution |
+2 PRR
|
Keeper of the Curse: Light Spell Power |
+9 Light Spell Power |
+4 Universal Spell Power
|
Keeper of the Curse: Magical Resistance Rating |
+3 MRR |
+2 PRR
|
Keeper of the Curse: Negative Amplification |
+20 Negative Amplification |
+2 PRR
|
Keeper of the Curse: Negative Spell Power |
+9 Negative and Poison Spell Power |
+4 Universal Spell Power
|
Keeper of the Curse: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Keeper of the Curse: Will Saves |
+2 Will Saving Throws |
+2 MRR
|
Lunar Magic
Name |
Effect |
Rare bonus effect |
Set bonus
|
Lunar Magic: Charisma |
+1 Charisma |
+2 MRR
|
- 2 Pieces: +100 Maximum Spellpoints
- 3 Pieces: +1 Spell DC
- 4 Pieces: +20 Universal Spell Power
- 5 Pieces: +1 Spell DC
|
Lunar Magic: Force Spell Power |
+9 Force Spell Power |
+2 Force Spell Power
|
Lunar Magic: Intelligence |
+1 Intelligence |
+2 MRR
|
Lunar Magic: Magical Resistance Rating |
+3 MRR |
+2 PRR
|
Lunar Magic: Spell Resistance |
+3 Spell Resistance |
+2 MRR
|
Lunar Magic: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Lunar Magic: Wisdom |
+1 Wisdom |
+3 MRR
|
(The) Serpent
Name |
Effect |
Rare bonus effect |
Set bonus
|
The Serpent: Dexterity |
+1 Dexterity |
+2 PRR
|
- 2 Pieces: +20 Poison Spell Power
- 3 Pieces: +5% Poison Spell Critical Damage
- 4 Pieces: +2 Transmutation and Conjuration DCs
- 5 Pieces: You are Immune to Petrification
|
The Serpent: Doubleshot |
+1% Doubleshot |
+2 Ranged Power
|
The Serpent: Doublestrike |
+1% Doublestrike |
+2 Melee Power
|
The Serpent: Intelligence |
+1 Intelligence |
+2 MRR
|
The Serpent: Melee Power |
+3 Melee Power |
+2 Melee Power
|
The Serpent: Negative and Poison Spell Power |
+9 Negative and Poison Spell Power |
+4 Universal Spell Power
|
The Serpent: Ranged Power |
+3 Ranged Power |
+5 Ranged Power
|
The Serpent: Wisdom |
+1 Wisdom |
+2 MRR
|
Shadowstrike
Name |
Effect |
Rare bonus effect |
Set bonus
|
Shadowstrike: Deception |
+2 Sneak Attack and Sneak Attack Damage |
+2 Ranged Power
|
- 2 Pieces: +2 Assassinate DCs
- 3 Pieces: +1% Dodge
- 4 Pieces: +3 Reflex saving throws
- 5 Pieces: +2 Sneak Attack Dice
|
Shadowstrike: Dexterity |
+1 Dexterity |
+2 PRR
|
Shadowstrike: Doubleshot |
+1% Doubleshot |
+2 Ranged Power
|
Shadowstrike: Doublestrike |
+1% Doublestrike |
+2 Melee Power
|
Shadowstrike: Dodge and Max Dodge |
+1% Dodge and Max Dodge |
+2 PRR
|
Shadowstrike: Intelligence |
+1 Intelligence |
+2 MRR
|
Shadowstrike: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Shadowstrike: Reflex Saves |
+2 Reflex Save |
+2 MRR
|
Technomage
Name |
Effect |
Rare bonus effect |
Set bonus
|
Technomage: Armor Class |
+4 AC |
+2 PRR
|
- 2 Pieces: +2 Runearm DCs
- 3 Pieces: +10 Physical and Magical Resistance Rating
- 4 Pieces: +5% Armor Class
- 5 Pieces: +20% Runearm Recharge Rate
|
Technomage: Constitution |
+1 Constitution |
+2 PRR
|
Technomage: Electric Spell Power |
+9 Electric Spell Power |
+4 Universal Spell Power
|
Technomage: Intelligence |
+1 Intelligence |
+2 MRR
|
Technomage: Magical Resistance Rating |
+3 MRR |
+2 PRR
|
Technomage: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Technomage: Runearm DC |
+1 Runearm DCs |
+2 PRR
|
Technomage: Sonic Spell Power |
+9 Sonic Spell Power |
+4 Universal Spell Power
|
Ultimate Fury
Name |
Effect |
Rare bonus effect |
Set bonus
|
Ultimate Fury: Attack and Damage |
+1 Attack and Damage |
+2 PRR
|
- 2 Pieces: +1 Strength
- 3 Pieces: +1 Strength
- 4 Pieces: +1 Strength
- 5 Pieces: +1 Strength
- 6 Pieces: +1 Strength
|
Ultimate Fury: Constitution |
+1 Constitution |
+2 PRR
|
Ultimate Fury: Fortitude Saves |
+3 Fortitude saving throws |
+2 MRR
|
Ultimate Fury: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Ultimate Fury: Rage |
+2 Rage Uses |
+2 MRR
|
Ultimate Fury: Strength |
+1 Strength |
+2 MRR
|
Ultimate Fury: Trip |
+1 Trip DCs |
+2 PRR
|
Unbreakable
Name |
Effect |
Rare bonus effect |
Set bonus
|
Unbreakable: Constitution |
+1 Constitution |
+2 PRR
|
- 2 Pieces: +2 Lay on Hands Charges
- 3 Pieces: +10 PRR
- 4 Pieces: +5 Armor Class
- 5 Pieces: +5% Armor Class
|
Unbreakable: Dexterity |
+1 Dexterity |
+2 PRR
|
Unbreakable: Heal Amplification |
+10 Heal Amplification |
+2 MRR
|
Unbreakable: Magical Resistance Rating |
+3 MRR |
+2 PRR
|
Unbreakable: Melee Threat Increase |
+50% Threat Increase |
+2 PRR
|
Unbreakable: Negative Amplification |
+20 Negative Amplification |
+2 PRR
|
Unbreakable: Physical Resistance Rating |
+3 PRR |
+2 MRR
|
Unbreakable: Repair Amplification |
+10 Repair Amplification |
+2 PRR
|
Wildhunter
Name |
Effect |
Rare bonus effect |
Set bonus
|
Wildhunter: Attack and Damage |
+1 Attack and Damage |
+2 PRR
|
- 2 Pieces: +5 Ranged Power
- 3 Pieces: +2 Uses of Wild Empathy
- 4 Pieces: +5% Doubleshot
- 5 Pieces: +1 Manyshot Charge
|
Wildhunter: Deception |
+2 Sneak Attack and Sneak Attack Damage |
+2 Ranged Power
|
Wildhunter: Dexterity |
+1 Dexterity |
+2 PRR
|
Wildhunter: Physical Resistance Rating |
+3 PRR |
+2 PRR
|
Wildhunter: Ranged Power |
+3 Ranged Power |
+2 Ranged Power
|
Wildhunter: Seeker |
+1 Critical Confirmation and Damage |
+2 Melee Power
|
Wildhunter: Universal Spell Power |
+6 Universal Spell Power |
+4 Universal Spell Power
|
Wildhunter: Wisdom |
+1 Wisdom |
+2 MRR
|
Event filigrees[edit]
Snowpeak's Gifts
Name |
Effect |
Rare bonus effect |
Set bonus
|
Snowpeak's Gifts: Charisma |
+1 Charisma |
Not available
|
- 2 Pieces: +10 Positive, Negative and Repair Amplification
- 3 Pieces: +10 Universal Spell Power
- 4 Pieces: You are immune to most forms of the Slow spell.
|
Snowpeak's Gifts: Cold Absorption |
+5% Cold Absorption |
Not available
|
Snowpeak's Gifts: Cold Spellpower |
+9 Cold Spellpower |
Not available
|
Snowpeak's Gifts: Dexterity |
+1 Dexterity |
Not available
|
Snowpeak's Gifts: Dodge and Max Dodge |
+1% Dodge and Maximum Dodge |
Not available
|
Snowpeak's Gifts: Hamstring Ward |
You are warded against Hamstring effects |
Not available
|
Snowpeak's Gifts: Imbue Dice |
+1 Imbue die |
Not available
|
Snowpeak's Gifts: Movement Speed |
+30% Enhancement bonus to movement speed |
Not available
|