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Sentient Weapon/Filigrees

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Filigrees are ingredients, found during questing, that can be added to a Sentient Weapon or Minor Artifact to increase its power. They work in a similar manner to augments, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes).

Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an augment bag, and can be found under "Item Augments" in the Auction House and Shard Exchange.

A Sentient Weapon is created by adding a sentient jewel to an eligible weapon, and starts with one open filigree slot. More filigree slots are created by feeding named items to the sentient jewel, to a maximum of 7 slots. The Sparks of Memory, Dream and Logic can be used, in no particular order, to unlock 8th, 9th and 10th slots.

Minor Artifacts work in a similar fashion to sentient weapons, except they do not require slotted Sentient Jewels to use (instead items are fed directly into the Artifact using the same interface) and cannot consume Sparks to gain extra slots. (It is also easier to upgrade them, as they require half as much Sentient XP per new slot compared to a Sentient Weapon.) Most Minor Artifacts drop from Legendary content and have a number of slots dependent on their minimum level (3 slots for level 29, 4 for levels 30-32, 5 for level 33+.) The single exception is the Epic Voice of the Master from Delera's Graveyard, which is minimum level 20, but can only ever equip a single filigree.

As a character can only equip a single Minor Artifact and a single Sentient Weapon (Sentient Weapons cannot be used in the Offhand slot), this results in a maximum of 15 filigree slots currently equippable at one time. (This drops to 14 for characters of level 30-32, 13 for characters of level 29, and 11 for characters between level 20 and 28.)

Filigree Sets[edit]

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

There are well over two dozen different filigree sets:

  • Each set has from 4 to 9 unique filigrees in it
  • Different filigrees vary in rarity - some sets are less common than others
    • Filigrees from rare sets are not labeled as such - they are, however, noted in the list below
  • All filigrees can drop with a rare bonus effect in addition to the standard one e.g. Celerity: Dexterity can also drop as Celerity: Dexterity (Rare)
    • Filigrees with rare bonus effects are labeled(Rare) in the item name, with the bonus effect listed in addition to the standard effect

Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses:

  • Filigrees with the same effect from the same set cannot be added to the same Sentient Weapon or Minor Artifact. However, you can add the same filigree from the same set to your Sentient Weapon and your Minor Artifact, and the bonuses will fully stack.
  • Filigrees with the same effect from different sets can be added to the same Sentient Weapon or Minor Artifact and fully stack (unless noted otherwise)

Several powerful raid filigrees can be purchased for Threads of Fate. Unlike regular filigrees, each raid filigree belongs to two filigree sets.

Pro tip: When searching for filigrees in the Auction House or your Inventory or bank, type a colon, " : ". When looking for rares, type a parentheses, " ( ". When looking for raid filigrees, type a slash, " / ".

Generations[edit]

Over time new groups or Generations of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).


Generation 1 filigrees (click set name to jump to relevant set)
Drop in: Ravenloft (including Barovia wilderness) • Disciples of RageWhite Plume Mountain


Generation 2 filigrees (click set name to jump to relevant set)
Drop in: Masterminds of SharnThe Soul SplitterThe Lost GatekeepersThe Promise of Fire


Generation 3 filigrees (click set name to jump to relevant set)
Drop in: Sinister Secret of SaltmarshMagic of Myth Drannor


Event filigrees (click set name to jump to relevant set)
Drop in: Snowpeaks Festival



Generation 1 filigrees[edit]

(The) Beast's Mantle
Name Effect Rare bonus effect Set bonus
The Beast's Mantle: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +10 Natural Armor
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +2 Imbue Dice
The Beast's Mantle: Melee Power +3 Melee Power +2 Melee Power
The Beast's Mantle: Rage +2 Uses of Rage +2 MRR
The Beast's Mantle: Ranged Power +3 Ranged Power +2 Ranged Power
The Beast's Mantle: Strength +1 Strength +2 PRR
(The) Blood Feast
Name Effect Rare bonus effect Set bonus
The Blood Feast: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +1 Constitution
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5 Melee Power
  • 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
Triggers only on a Barbarian Rage, Shifter Shift and Druid's Rage of the Beast[Unverified"and Druid's Rage of the Beast" has not been verified in-game. Please verify it!]. Does not trigger on lesser rages: Rage potion, Madstone Boots clicky, Primal Scream, Adrenaline.
The Blood Feast: Dexterity +1 Dexterity +2 PRR
The Blood Feast: Healing Amp +10 Healing Amplification +2 PRR
The Blood Feast: Melee Power +3 Melee Power +2 Melee Power
The Blood Feast: MRR +3 MRR +2 PRR
The Blood Feast: PRR +3 PRR +2 MRR
The Blood Feast: Strength +1 Strength +2 PRR
Celerity
Name Effect Rare bonus effect Set bonus
Celerity: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell Attack speed only.

(15% melee/ranged attack speed - tests ARCHIVE ME!)
Celerity: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge +2 MRR
Celerity: Intelligence +1 Intelligence +2 MRR
Celerity: Reflex +2 Reflex +2 MRR
(The) City's Beacon
Name Effect Rare bonus effect Set bonus
The City's Beacon: Fortification +25% Fortification +2 PRR
  • 2 Pieces: Your melee strikes have a chance to give you +20 Magical Resistance Rating for 10 seconds.
  • 3 Pieces: Your melee strikes have a chance to give you +20 Physical Resistance Rating for 10 seconds.
  • 4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
The City's Beacon: Intelligence +1 Intelligence +2 MRR
The City's Beacon: Melee Power +3 Melee Power +2 Melee Power
The City's Beacon: Strength +1 Strength +2 PRR
The City's Beacon: Sunder +1 Sunder DC's +2 PRR
The City's Beacon: Trip +1 Trip DC's +2 PRR
(The) Cry of Battle
Name Effect Rare bonus effect Set bonus
The Cry of Battle: Constitution +1 Constitution +2 PRR
  • 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
  • 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, Physical Resistance Rating and Magical Resistance Rating
The Cry of Battle: Fortitude +2 Fortitude saving throws +2 PRR
The Cry of Battle: PRR +3 PRR +2 MRR
The Cry of Battle: Will +2 Will saving throws +2 MRR
Deadly Rain (Rare)
Name Effect Rare bonus effect Set bonus
Deadly Rain: Attack and Damage +1 to hit and damage +2 PRR
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Damage
  • 4 Pieces: +3% Chance to Deflect Missiles
  • 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Critical Confirmation and Damage +2 to critical confirmation rolls and damage +2 PRR
Deadly Rain: Dexterity +1 Dexterity +2 PRR
Deadly Rain: PRR +3 PRR +2 MRR
Deadly Rain: Ranged Power +3 Ranged Power +2 Ranged Power
Deadly Rain: Reflex +2 Reflex saving throws +2 MRR
Deadly Rain: Wisdom +1 Wisdom +2 MRR
Electrocution
Name Effect Rare bonus effect Set bonus
Electrocution: Air Elemental Knockdown Protects against the knockdown attacks of air elementals. +2 MRR
  • 2 Pieces: +50 Electric Spell Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Electrocution: Constitution +1 Constitution +2 PRR
Electrocution: Electric Absorption +5% Electric Absorption +2 MRR
Electrocution: Electric Spell Power +9 Electric Spell Power +2 PRR
Electrocution: Fortitude +2 Fortitude saving throws +2 PRR
Electrocution: MRR +3 MRR +2 PRR
Electrocution: PRR +3 PRR +2 MRR
Embraced by Light
Name Effect Rare bonus effect Set bonus
Embraced by Light: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
Embraced by Light: Constitution +1 Constitution +2 PRR
Embraced by Light: Healing Amp +10 Healing Amplification +2 MRR
Embraced by Light: Light Spell Power +9 Light Spell Power +4 Universal Spell Power
Embraced by Light: MRR +3 MRR +2 PRR
Embraced by Light: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Embraced by Light: Turn Undead +4 to Turn Undead checks +4 Universal Spell Power
Embraced by Light: Wisdom +1 Wisdom +2 MRR
(The) Enlightened Step
Name Effect Rare bonus effect Set bonus
The Enlightened Step: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee Power, +5 Ranged Power
  • 4 Pieces: +5 Physical Resistance Rating
  • 5 Pieces: +5% Doublestrike, +5% Doubleshot
The Enlightened Step: Dexterity +1 Dexterity +2 PRR
The Enlightened Step: Light Absorption +5% Light Absorption +2 MRR
The Enlightened Step: Strength +1 Strength +2 PRR
The Enlightened Step: Will +2 Will saving throws +2 MRR
The Enlightened Step: Wisdom +1 Wisdom +2 MRR
Eye of the Beholder
Name Effect Rare bonus effect Set bonus
Eye of the Beholder: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
Eye of the Beholder: Intelligence +1 Intelligence +2 MRR
Eye of the Beholder: MRR +3 MRR +2 PRR
Eye of the Beholder: Spell Power +6 Universal Spell Power +4 Universal Spell Power
Eye of the Beholder: Will +2 Will saving throws +2 MRR
Eye of the Beholder: Wisdom +1 Wisdom +2 MRR
Frozen Wanderer
Name Effect Rare bonus effect Set bonus
Frozen Wanderer: Intelligence +1 Int +2 PRR
  • 2 Pieces: +5% Cold Spell Crit
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
Frozen Wanderer: Charisma +1 Charisma +2 PRR
Frozen Wanderer: Wisdom +1 Wisdom +2 PRR
Frozen Wanderer: PRR +3 PRR +2 MRR
Frozen Wanderer: Cold Spell Power +9 Cold Spell Power +4 Universal Spell Power
Frozen Wanderer: Arcane Spell Failure -10% Arcane spell failure +4 Universal Spell Power
Frozen Wanderer: Cold Absorption +5% Cold Absorption +2 MRR
Grandfather's Shield
Name Effect Rare bonus effect Set bonus
Grandfather's Shield: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
Grandfather's Shield: Constitution +1 Constitution +2 PRR
Grandfather's Shield: Healing Amp +10 Healing Amplification +2 PRR
Grandfather's Shield: PRR +3 PRR +2 MRR
(The) Inevitable Grave
Name Effect Rare bonus effect Set bonus
The Inevitable Grave: Intelligence +1 Intelligence +2 MRR
  • 2 Pieces: +10 Spell Power
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
The Inevitable Grave: Negative Healing Amplification +20 Negative Healing Amplification +2 PRR
The Inevitable Grave: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
The Inevitable Grave: PRR +3 PRR +2 MRR
(The) Long Shadow
Name Effect Rare bonus effect Set bonus
The Long Shadow: Attack and Damage +1 to hit and damage +2 PRR
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: +1% to Dodge and Maximum Dodge
  • 5 Pieces: +2 to Assassinate DCs
The Long Shadow: Charisma +1 Charisma +2 MRR
The Long Shadow: Dexterity +1 Dexterity +2 PRR
The Long Shadow: Intelligence +1 Intelligence +2 MRR
The Long Shadow: Melee Power +3 Melee Power +2 Melee Power
The Long Shadow: Ranged Power +3 Ranged Power +2 Ranged Power
The Long Shadow: Reflex +2 Reflex saving throws +2 MRR
The Long Shadow: Stealth +2 to Hide and Move Silently +2 PRR
Melony's Melody
Name Effect Rare bonus effect Set bonus
Melony's Melody: Bard Songs +2 Bard Songs per rest +2 MRR
  • 2 Pieces: 50 Spell Points
  • 3 Pieces: +1 Charisma
  • 4 Pieces: +2 DC for Enchantment spells
Melony's Melody: Charisma +1 Charisma +2 MRR
Melony's Melody: Intelligence +1 Intelligence +2 MRR
Melony's Melody: Perform +4 Perform Skill +2 PRR
Melony's Melody: Spell Power +6 Spell Power +4 Universal Spell Power
Melony's Melody: Will +2 Will saving throws +2 MRR
Nystul's Mystical Defense
Name Effect Rare bonus effect Set bonus
Nystul's Mystical Defense: Acid Absorption +5% Acid Absorption +2 MRR
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: +40 Magical Resistance Rating Cap
Nystul's Mystical Defense: Cold Absorption +5% Cold Absorption +2 MRR
Nystul's Mystical Defense: Constitution +1 Constitution +2 PRR
Nystul's Mystical Defense: Electric Absorption +5% Electrical Absorption +2 MRR
Nystul's Mystical Defense: Fire Absorption +5% Fire Absorption +2 MRR
Nystul's Mystical Defense: MRR +3 MRR +2 PRR
Nystul's Mystical Defense: Sonic Absorption +5% Sonic Absorption +2 MRR
Nystul's Mystical Defense: Will +2 Will saving throws +2 MRR
One Against Many
Name Effect Rare bonus effect Set bonus
One Against Many: Attack and Damage +1 attack and damage +2 PRR
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
One Against Many: Critical Confirmation and Damage +2 to critical confirmation rolls and damage +2 PRR
One Against Many: Dexterity +1 Dexterity +2 PRR
One Against Many: Melee Power +3 Melee Power +2 Melee Power
One Against Many: Strength +1 Strength +2 PRR
Otto's Irrevocable Power (Rare)
Name Effect Rare bonus effect Set bonus
Otto's Irrevocable Power: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +200 Spell Points
  • 4 Pieces: +2 to the DCs of all spells
  • 5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Otto's Irrevocable Power: Constitution +1 Constitution +2 PRR
Otto's Irrevocable Power: Intelligence +1 Intelligence +2 MRR
Otto's Irrevocable Power: MRR +3 MRR +2 PRR
Otto's Irrevocable Power: PRR +3 PRR +2 MRR
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure +2 MRR
Otto's Irrevocable Power: Spell Power +6 Spell Power +4 Universal Spell Power
Otto's Irrevocable Power: Will +2 Will saving throws +2 MRR
Prowess (Rare)
Name Effect Rare bonus effect Set bonus
Prowess: Attack and Damage +1 to hit and damage +2 PRR
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +2 Action Boosts
  • 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used. [stacks with melee power action boosts]
Prowess: Critical Confirmation and Damage +2 to critical confirmation rolls and damage +2 PRR
Prowess: Dexterity +1 Dexterity +2 PRR
Prowess: Melee Power +3 Melee Power +2 Melee Power
Prowess: MRR +3 MRR +2 PRR
Prowess: PRR +3 PRR +2 MRR
Prowess: Strength +1 Strength +2 PRR
Purity
Name Effect Rare bonus effect Set bonus
Purity: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
Purity: Death Block Death Block +2 MRR
Purity: Fortitude +2 Fortitude +2 PRR
Purity: Healing Amplification +10 Healing Amplification +2 PRR
Purity: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Purity: Wisdom +1 Wisdom +2 MRR
Snake Bite
Name Effect Rare bonus effect Set bonus
Snake Bite: Attack and Damage +1 attack and damage +2 PRR
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: +2 Imbue Dice
Snake Bite: Constitution +1 Constitution +2 PRR
Snake Bite: Fortitude +2 Fortitude saving throws +2 PRR
Snake Bite: Poison Attacks +4 to the DC of Poison attacks +2 MRR
Snake Bite: Poison Protection Proof Against Poison +4 +2 PRR
Spines of the Manticore
Name Effect Rare bonus effect Set bonus
Spines of the Manticore: Attack and Damage +1 to hit and damage with all weapons +2 PRR
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
Spines of the Manticore: Dexterity +1 Dexterity +2 PRR
Spines of the Manticore: Ranged Power +3 Ranged Power +2 Ranged Power
Spines of the Manticore: Reflex +2 Reflex saving throws +2 MRR
Spines of the Manticore: Strength +1 Strength +2 PRR
Sucker Punch
Name Effect Rare bonus effect Set bonus
Sucker Punch: Attack and Damage +1 to Hit and Damage +2 PRR
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
Sucker Punch: Dexterity +1 Dexterity +2 PRR
Sucker Punch: Melee Power +3 Melee Power +2 Melee Power
Sucker Punch: Strength +1 Strength +2 PRR
To Hell and Back
Name Effect Rare bonus effect Set bonus
To Hell and Back: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 to all saving throws
To Hell and Back: Constitution +1 Constitution +2 PRR
To Hell and Back: Fire Absorption +5% Fire Absorption +2 MRR
To Hell and Back: MRR +3 MRR +2 PRR
To Hell and Back: Spell Power +6 Spell Power +4 Universal Spell Power
Touch of Grace
Name Effect Rare bonus effect Set bonus
Touch of Grace: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spell Power
Touch of Grace: Healing Amp +10 Healing Amplification +2 MRR
Touch of Grace: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Touch of Grace: Wisdom +1 Wisdom +2 MRR
Trapper's Delight
Name Effect Rare bonus effect Set bonus
Trapper's Delight: Alertness +2 Search, Spot, Listen +2 PRR
  • 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Trapper's Delight: Dexterity +1 Dexterity +2 PRR
Trapper's Delight: Intelligence +1 Intelligence +2 MRR
Trapper's Delight: Reflex +2 Reflex saving throws +2 MRR
Trapper's Delight: Trap Saving Throws +4 saving throws versus traps +2 PRR
Treachery
Name Effect Rare bonus effect Set bonus
Treachery: Critical Confirmation and Damage +2 to critical confirmation rolls and damage +2 PRR
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
Treachery: Dexterity +1 Dexterity +2 PRR
Treachery: Intelligence +1 Intelligence +2 MRR
Treachery: Melee Power +3 Melee Power +2 Melee Power
Treachery: Stealth +2 to Hide and Move Silently +2 MRR
Treachery: Threat Reduction +50% Melee Threat Reduction +2 PRR
Twilight's Cloak
Name Effect Rare bonus effect Set bonus
Twilight's Cloak: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: +5 Magical Resistance Rating
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
Twilight's Cloak: Dexterity +1 Dexterity +2 PRR
Twilight's Cloak: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge +2 PRR
Twilight's Cloak: Intelligence +1 Intelligence +2 MRR
Twilight's Cloak: Reflex +2 Reflex saving throws +2 MRR
Twilight's Cloak: Stealth +2 to Hide and Move Silently +2 PRR
Vigilance
Name Effect Rare bonus effect Set bonus
Vigilance: Alertness +2 Search, Spot, Listen +2 MRR
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
Vigilance: Fortitude +2 Fortitude saving throws +2 PRR
Vigilance: Reflex +2 Reflex saving throws +2 PRR
Vigilance: Will +2 Will saving throws +2 MRR
Vigilance: Wisdom +1 Wisdom +2 MRR
(The) Wreath of Flame
Name Effect Rare bonus effect Set bonus
The Wreath of Flame: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
The Wreath of Flame: Fire Absorption +5% Fire Absorption +2 MRR
The Wreath of Flame: Fire Spell Power +9 Fire Spell Power +4 Universal Spell Power
The Wreath of Flame: Fortitude +2 Fortitude +2 PRR
The Wreath of Flame: Melee Power +3 Melee Power +2 Melee Power
The Wreath of Flame: Ranged Power +3 Ranged Power +2 Ranged Power
Zephyr (Rare)
Name Effect Rare bonus effect Set bonus
Zephyr: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: Immune to slippery surfaces
  • 5 Pieces: Immune to knockdown
Zephyr: Dexterity +1 Dexterity +2 PRR
Zephyr: Dodge +1% Dodge and Maximum Dodge +2 PRR
Zephyr: Doubleshot +1% Doubleshot +2 Ranged Power
Zephyr: Doublestrike +1% Doublestrike +2 Melee Power
Zephyr: Feather Fall Permanent Feather Fall +2 MRR
Zephyr: Intelligence +1 Intelligence +2 MRR
Zephyr: MRR +3 MRR +2 PRR
Zephyr: Reflex +2 Reflex +2 MRR

Generation 1 raid filigrees[edit]

One of the raid filigrees
(mouse-hover for pop-up)

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:

Name Effect Rare bonus effect
The Blood FeastThe Blood Feast:
  • 2 Pieces: +1 Constitution
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5 Melee Power
  • 5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level (an effect called Shield of Rage with 10 minutes duration).
/Frozen WandererFrozen Wanderer:
  • 2 Pieces: +5% Cold Spell Crit
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Cold Mastery: Gain 50 Cold Spell Power. +1 Imbue Dice
: Physical Resistance Rating
PRR +6 PRR +4
CelerityCelerity:
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell Attack speed only.
/VigilanceVigilance:
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
: Wisdom
+2 Wisdom MRR +4
Eye of the BeholderEye of the Beholder:
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
/The Inevitable GraveThe Inevitable Grave:
  • 2 Pieces: +10 Spell Power
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
: Intelligence
+2 Intelligence +8 Universal Spellpower
To Hell and BackTo Hell and Back:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 to all saving throws
/Embraced by LightEmbraced by Light:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
: Charisma
+2 Charisma MRR +4
PurityPurity:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
/Touch of GraceTouch of Grace:
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spell Power
: Healing Amplification
+20 Healing Amplification MRR +4
Nystul's Mystical DefenseNystul's Mystical Defense:
  • 2 Pieces: +5 Magical Resistance Rating
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: +40 Magical Resistance Rating Cap
/ElectrocutionElectrocution:
  • 2 Pieces: +50 Electric Spell Power
  • 3 Pieces: +2 Imbue Dice
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
: Magical Resistance Rating
MRR +6 MRR +6
Snake BiteSnake Bite:
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: +2 Imbue Dice
/Grandfather's ShieldGrandfather's Shield:
  • 2 Pieces: +5 Physical Resistance Rating
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
: Constitution
+2 Constitution PRR +4
Spines of the ManticoreSpines of the Manticore:
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
/The Wreath of FlameThe Wreath of Flame:
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spell Power. +1 Imbue Dice
: Ranged Power
+6 Ranged Power +4 Ranged Power
Sucker PunchSucker Punch:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
/One Against ManyOne Against Many:
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
: Strength
+2 Strength +4 Melee Power
TreacheryTreachery:
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
/Twilight's CloakTwilight's Cloak:
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: +5 Magical Resistance Rating
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
: Dexterity
+2 Dexterity PRR +4

Generation 2 filigrees[edit]

Bravery Throughout
Name Effect Rare bonus effect Set bonus
Bravery Throughout: Constitution Constitution +1 +2 PRR
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
Bravery Throughout: Extra Action Boost +1 Uses of Action Boost +2 PRR
Bravery Throughout: Extra Rage +2 Uses of Rage +2 PRR
Bravery Throughout: Intimidate +2 Intimidate +2 PRR
Bravery Throughout: Armor Class +4 Armor Class +2 PRR
Bravery Throughout: Physical Resistance Rating +3 PRR +2 MRR
Bravery Throughout: Threat Increase +50% Threat Increase on Melee Attacks +2 PRR
Coalesced Magic (rare)
Name Effect Rare bonus effect Set bonus
Coalesced Magic: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +4% Universal Spell Crit Damage
  • 4 Pieces: +1 Caster Level with Arcane Spells
  • 5 Pieces: +30 Universal Spell Power
Coalesced Magic: Charisma +1 Charisma +2 MRR
Coalesced Magic: Intelligence +1 Intelligence +2 MRR
Coalesced Magic: Magical Resistance Rating +3 MRR +2 PRR
Coalesced Magic: Universal Spell Crit Damage +1% Universal Spell Crit Damage +4 Universal Spell Power
Coalesced Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Coalesced Magic: Wisdom +1 Wisdom +2 MRR
Crackshot Negotiator
Name Effect Rare bonus effect Set bonus
Crackshot Negotiator: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +10 Diplomacy
  • 3 Pieces: +15 Ranged Power
  • 4 Pieces: +5% Doubleshot
Crackshot Negotiator: Charisma +1 Charisma +2 MRR
Crackshot Negotiator: Diplomacy +5 Diplomacy +2 PRR
Crackshot Negotiator: Ranged Power +3 Ranged Power +2 Ranged Power
Crackshot Negotiator: Reflex +2 to Reflex Saving Throws +2 MRR
Dance of the Wind
Name Effect Rare bonus effect Set bonus
Dance of the Wind: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
Dance of the Wind: Attack and Damage +1 Attack and Damage +2 PRR
Dance of the Wind: Dexterity +1 Dexterity +2 PRR
Dance of the Wind: PRR +3 PRR +2 MRR
Dance of the Wind: Strength +1 Strength +2 PRR
Dance of the Wind: Trip +1 Trip DC +2 PRR
Dance of the Wind: Tumble +2 Tumble +2 PRR
Darkhallow
Name Effect Rare bonus effect Set bonus
Darkhallow: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)
Darkhallow: Intelligence +1 Intelligence +2 MRR
Darkhallow: Light Absorption +5% Light Absorption +2 MRR
Darkhallow: Negative Amplification +20 Negative Amplification +2 PRR
Darkhallow: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
Final Burial
Name Effect Rare bonus effect Set bonus
Final Burial: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +3 Turn Undead Charges
  • 3 Pieces: +3 Turn Undead Max Dice
  • 4 Pieces: +3 Turn Undead Hit Dice
Final Burial: Constitution +1 Constitution +2 PRR
Final Burial: Turn Undead Charges +3 Turn Undead Charges per rest +2 PRR
Final Burial: Turn Undead Hit Dice +3 Turn Undead Hit Dice +2 PRR
Final Burial: Turn Undead Maximum Dice +3 Turn Undead Maximum Dice +2 PRR
Final Burial: Wisdom +1 Wisdom +2 MRR
Next Fall
Name Effect Rare bonus effect Set bonus
Next Fall: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
Next Fall: Dexterity +1 Dexterity +2 PRR
Next Fall: Melee Power +3 Melee Power +2 Melee Power
Next Fall: Reflex +2 to Reflex Saving Throws +2 MRR
Next Fall: Trip +1 to Trip DCs +2 PRR
Next Fall: Wisdom +1 Wisdom +2 MRR
Radiant Shield
Name Effect Rare bonus effect Set bonus
Radiant Shield: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +50% Threat Increase on Melee Attacks
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: You have Intercession Ward, and are immune to being Quelled
Radiant Shield: Constitution +1 Constitution +2 PRR
Radiant Shield: Healing Amp +10 Healing Amplification +2 MRR
Radiant Shield: Magical Resistance Rating +3 MRR +2 PRR
Radiant Shield: Physical Resistance Rating +3 PRR +2 MRR
Radiant Shield: Threat Increase +50% Threat Increase on Melee Attacks +2 PRR
Reverberation
Name Effect Rare bonus effect Set bonus
Reverberation: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +2 Imbue Dice
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
Reverberation: Physical Resistance Rating +3 PRR +2 MRR
Reverberation: Reflex +2 to Reflex saving throw +2 MRR
Reverberation: Sonic Absorption +5% Sonic Absorption +2 MRR
Reverberation: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Reverberation: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Sanctified Fervor (rare)
Name Effect Rare bonus effect Set bonus
Sanctified Fervor: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
Sanctified Fervor: Healing Amplification +10 Healing Amplification +2 MRR
Sanctified Fervor: Melee Power +3 Melee Power +2 Melee Power
Sanctified Fervor: Physical Resistance Rating +3 PRR +2 MRR
Sanctified Fervor: Smite Evil +2 Uses of Smite Evil per Rest +2 MRR
Sanctified Fervor: Strength +1 Strength +2 PRR
Sanctified Fervor: Wisdom +1 Wisdom +2 MRR
Shards of Mechanus
Name Effect Rare bonus effect Set bonus
Shards of Mechanus: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Repair Amplification
  • 3 Pieces: +10 Physical Resistance Rating
  • 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)
Shards of Mechanus: Fortification +25% Fortification +2 PRR
Shards of Mechanus: Intelligence +1 Intelligence +2 MRR
Shards of Mechanus: Magical Resistance Rating +3 MRR +2 PRR
Shards of Mechanus: Repair Amplification +10 Repair Amplification +2 PRR
Shards of Mechanus: Repair Spell Power +9 Repair Spell Power +4 Universal Spell Power
Shattered Device (rare)
Name Effect Rare bonus effect Set bonus
Shattered Device: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Shattered Device: Attack and Damage +1 Attack and Damage +2 PRR
Shattered Device: Magical Resistance Rating +3 MRR +2 PRR
Shattered Device: Melee Power +3 Melee Power +2 Melee Power
Shattered Device: Physical Resistance Rating +3 PRR +2 MRR
Shattered Device: Ranged Power +3 Ranged Power +2 Ranged Power
Shattered Device: Strength +1 Strength +2 PRR
Soulweaver (rare)
Name Effect Rare bonus effect Set bonus
Soulweaver: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
Soulweaver: Constitution +1 Constitution +2 PRR
Soulweaver: Positive Spell Crit Damage +2% Positive Spell Crit Damage +4 Universal Spell Power
Soulweaver: Positive Spell Power +9 Positive Spell Power. +4 Universal Spell Power
Soulweaver: Spell Points +30 Spell Points +4 Universal Spell Power
Soulweaver: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Soulweaver: Wisdom +1 Wisdom +2 MRR
Splendid Cacophony
Name Effect Rare bonus effect Set bonus
Splendid Cacophony: Bard Songs +2 Uses of Bard Songs +2 MRR
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Splendid Cacophony: Charisma +1 Charisma +2 MRR
Splendid Cacophony: Constitution +1 Constitution +2 PRR
Splendid Cacophony: Magical Resistance Rating +3 MRR +2 PRR
Splendid Cacophony: Physical Resistance Rating +3 PRR +2 MRR
Splendid Cacophony: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Through the Mists (rare)
Name Effect Rare bonus effect Set bonus
Through the Mists: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: Gain the effects of True Seeing
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: +10 Ranged Power
  • 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Through the Mists: Attack and Damage +1 Attack and Damage +2 PRR
Through the Mists: Dexterity +1 Dexterity +2 PRR
Through the Mists: Dodge +1% Dodge +2 PRR
Through the Mists: Magical Resistance Rating +3 MRR +2 PRR
Through the Mists: Physical Resistance Rating +3 PRR +2 MRR
Through the Mists: Ranged Power +3 Ranged Power +2 Ranged Power
Voltaic Experiment
Name Effect Rare bonus effect Set bonus
Voltaic Experiment: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
Voltaic Experiment: Doubleshot +1 Doubleshot +2 Ranged Power
Voltaic Experiment: Doublestrike +1 Doublestrike +2 Melee Power
Voltaic Experiment: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Voltaic Experiment: Intelligence +1 Intelligence +2 MRR
Zarigan's Arcane Enlightenment
Name Effect Rare bonus effect Set bonus
Zarigan's Arcane Enlightenment: Charisma +1 Charisma +2 MRR
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +20 Force Spell Power
  • 4 Pieces: +1 All Spell DCs
Zarigan's Arcane Enlightenment: Force Absorption +5% Force Absorption +2 MRR
Zarigan's Arcane Enlightenment: Force Spell Power +9 Force Spell Power +2 MRR
Zarigan's Arcane Enlightenment: Intelligence Intelligence +1 +2 MRR
Zarigan's Arcane Enlightenment: PRR +3 PRR +2 MRR
Zarigan's Arcane Enlightenment: Spell Points +30 Spell Points +4 Universal Spell Power
Zarigan's Arcane Enlightenment: Wisdom Wisdom +1 +2 MRR

Generation 2 raid filigrees[edit]

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets:

Name Effect Rare bonus effect
SoulweaverSoulweaver:
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
/Splendid CacophonySplendid Cacophony:
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
: Constitution
+2 Constitution PRR +4
Dance of the WindDance of the Wind:
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 Magical Resistance Rating Cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
/Next FallNext Fall:
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
: Dexterity
+2 Dexterity PRR +4
Zarigan's Arcane EnlightenmentZarigan's Arcane Enlightenment:
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +20 Force Spell Power
  • 4 Pieces: +1 All Spell DCs
/Voltaic ExperimentVoltaic Experiment:
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
: Intelligence
+2 Intelligence MRR +4
Bravery ThroughoutBravery Throughout:
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
/Shattered DeviceShattered Device:
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
: Physical Resistance Rating
PRR +6 MRR +4
Sanctified FervorSanctified Fervor:
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds. (As no character can have more then 20 Religious Lore feats, this bonus caps at a maximum of 25 Melee Power.)
/ReverberationReverberation:
  • 2 Pieces: +2 Imbue Dice
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
: Charisma
+2 Charisma MRR +4

Generation 3 filigrees[edit]

(The) Abiding Path
Name Effect Rare bonus effect Set bonus
The Abiding Path: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +10 Magical Resistance Rating Cap
  • 3 Pieces: +2 Stunning DC
  • 4 Pieces: +5 Melee and Ranged Power
  • 5 Pieces: +1% Dodge and Max Dodge
The Abiding Path: Doubleshot +1% Doubleshot +2 Ranged Power
The Abiding Path: Doublestrike +1% Doublestrike +2 Melee Power
The Abiding Path: Physical Resistance Rating +3 PRR +2 PRR
The Abiding Path: Reflex Saves +2 to Reflex Saving Throws +2 MRR
The Abiding Path: Stunning DC +1 Stunning DC +2 MRR
The Abiding Path: Wisdom +1 Wisdom +2 MRR
Angelic Wings
Name Effect Rare bonus effect Set bonus
Angelic Wings: Magical Resistance Rating +3 MRR +2 PRR
  • 2 Pieces: +3 Turn Undead charges
  • 3 Pieces: 10 Magical Resistance Rating
  • 4 Pieces: +200 Maximum Spellpoints
  • 5 Pieces: +5% Light Spell Critical Damage
Angelic Wings: Turn Undead +2 turn undead +2 MRR
Angelic Wings: Turn Undead Hit Dice +4 Effective Level +4 Universal Spell Power
Angelic Wings: Wisdom +1 Wisdom +2 MRR
Angelic Wings: Healing Amplification +10 Healing Amplification +2 MRR
Angelic Wings: Charisma +1 Charisma +2 MRR
Angelic Wings: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Bend Fate
Name Effect Rare bonus effect Set bonus
Bend Fate: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Sonic Spell Power
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 Enchantment DC
  • 5 Pieces: +1 All DC
Bend Fate: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Bend Fate: Sonic Spell Power +9 Sonic Spell Power +2 Force Spell Power
Bend Fate: Dexterity +1 Dexterity +2 PRR
Bend Fate: Bard Songs +2 Uses of Bard Songs +2 MRR
Bend Fate: Reflex Saves +2 to Reflex Saving Throws +2 MRR
Bend Fate: Attack and Damage +1 Attack and Damage +2 PRR
Divinity
Name Effect Rare bonus effect Set bonus
Divinity: Physical Resistance Rating +3 PRR +2 MRR
  • 2 Pieces: +2 Smite Evil Charges
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Healing Amplification
  • 5 Pieces: +10 Melee and Ranged Power
Divinity: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Divinity: Smite Evil +2 Smite Evil charges +2 MRR
Divinity: Charisma +1 Charisma +2 MRR
Divinity: Sunder +1 Sunder DC +2 MRR
Divinity: Strength +1 Strength +2 MRR
Divinity: Constitution +1 Constitution +2 PRR
Divinity: Armor Class +4 AC +2 PRR
Dragonsoul
Name Effect Rare bonus effect Set bonus
Dragonsoul: Acid Absorption +5% Acid Absorption +2 MRR
  • 2 Pieces: -5% Spell Cooldowns
  • 3 Pieces: +5% Spell Critical Damage
  • 4 Pieces: -5% Spell Cooldowns
  • 5 Pieces: +5% Spell Critical Damage
Dragonsoul: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Dragonsoul: Charisma +1 Charisma +2 MRR
Dragonsoul: Cold Absorption +5% Cold Absorption +2 MRR
Dragonsoul: Electric Absorption +5% Electric Absorption +2 MRR
Dragonsoul: Fire Absorption +5% Fire Absorption +2 MRR
Dragonsoul: Intelligence +1 Intelligence +2 MRR
Dragonsoul: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Dragonsoul: Wisdom +1 Wisdom +2 MRR
Dreadbringer
Name Effect Rare bonus effect Set bonus
Dreadbringer: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Melee and Ranged Power
  • 5 Pieces: +20% Fortification Bypass
Dreadbringer: Dexterity +1 Dexterity +2 PRR
Dreadbringer: Fortitude +2 Fortitude saving throws +2 MRR
Dreadbringer: Melee Power +3 Melee Power +2 Melee Power
Dreadbringer: Physical Resistance Rating +3 PRR +2 PRR
Dreadbringer: Ranged Power +3 Ranged Power +2 Ranged Power
Dreadbringer: Strength +1 Strength +2 MRR
Dreadbringer: Tactics DC +1 Tactical DCs +2 Melee Power
Elemental Avatar
Name Effect Rare bonus effect Set bonus
Elemental Avatar: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +1% Spellcrit Chance
  • 3 Pieces: +1% Spellcrit Chance
  • 4 Pieces: +1% Spellcrit Chance
  • 5 Pieces: +1% Spellcrit Chance
  • 6 Pieces: +1% Spellcrit Chance
Elemental Avatar: Cold Spell Power +9 Cold Spell Power +4 Universal Spell Power
Elemental Avatar: Constitution +1 Constitution +2 PRR
Elemental Avatar: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Elemental Avatar: Fire Spell Power +9 Fire Spell Power +4 Universal Spell Power
Elemental Avatar: Physical Resistance Rating +3 PRR +2 PRR
Elemental Avatar: Will Saves +2 Will Saving Throws +2 MRR
Elemental Avatar: Wisdom +1 Wisdom +2 MRR
Keeper of the Curse
Name Effect Rare bonus effect Set bonus
Keeper of the Curse: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Negative Healing Amplification
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 Spell DCs
  • 5 Pieces: +3 Pact Die
Keeper of the Curse: Constitution +1 Constitution +2 PRR
Keeper of the Curse: Light Spell Power +9 Light Spell Power +4 Universal Spell Power
Keeper of the Curse: Magical Resistance Rating +3 MRR +2 PRR
Keeper of the Curse: Negative Amplification +20 Negative Amplification +2 PRR
Keeper of the Curse: Negative Spell Power +9 Negative and Poison Spell Power +4 Universal Spell Power
Keeper of the Curse: Physical Resistance Rating +3 PRR +2 PRR
Keeper of the Curse: Will Saves +2 Will Saving Throws +2 MRR
Lunar Magic
Name Effect Rare bonus effect Set bonus
Lunar Magic: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +100 Maximum Spellpoints
  • 3 Pieces: +1 Spell DC
  • 4 Pieces: +20 Universal Spell Power
  • 5 Pieces: +1 Spell DC
Lunar Magic: Force Spell Power +9 Force Spell Power +2 Force Spell Power
Lunar Magic: Intelligence +1 Intelligence +2 MRR
Lunar Magic: Magical Resistance Rating +3 MRR +2 PRR
Lunar Magic: Spell Resistance +3 Spell Resistance +2 MRR
Lunar Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Lunar Magic: Wisdom +1 Wisdom +3 MRR
(The) Serpent
Name Effect Rare bonus effect Set bonus
The Serpent: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +20 Poison Spell Power
  • 3 Pieces: +5% Poison Spell Critical Damage
  • 4 Pieces: +2 Transmutation and Conjuration DCs
  • 5 Pieces: You are Immune to Petrification
The Serpent: Doubleshot +1% Doubleshot +2 Ranged Power
The Serpent: Doublestrike +1% Doublestrike +2 Melee Power
The Serpent: Intelligence +1 Intelligence +2 MRR
The Serpent: Melee Power +3 Melee Power +2 Melee Power
The Serpent: Negative and Poison Spell Power +9 Negative and Poison Spell Power +4 Universal Spell Power
The Serpent: Ranged Power +3 Ranged Power +5 Ranged Power
The Serpent: Wisdom +1 Wisdom +2 MRR
Shadowstrike
Name Effect Rare bonus effect Set bonus
Shadowstrike: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
  • 2 Pieces: +2 Assassinate DCs
  • 3 Pieces: +1% Dodge
  • 4 Pieces: +3 Reflex saving throws
  • 5 Pieces: +2 Sneak Attack Dice
Shadowstrike: Dexterity +1 Dexterity +2 PRR
Shadowstrike: Doubleshot +1% Doubleshot +2 Ranged Power
Shadowstrike: Doublestrike +1% Doublestrike +2 Melee Power
Shadowstrike: Dodge and Max Dodge +1% Dodge and Max Dodge +2 PRR
Shadowstrike: Intelligence +1 Intelligence +2 MRR
Shadowstrike: Physical Resistance Rating +3 PRR +2 PRR
Shadowstrike: Reflex Saves +2 Reflex Save +2 MRR
Technomage
Name Effect Rare bonus effect Set bonus
Technomage: Armor Class +4 AC +2 PRR
  • 2 Pieces: +2 Runearm DCs
  • 3 Pieces: +10 Physical and Magical Resistance Rating
  • 4 Pieces: +5% Armor Class
  • 5 Pieces: +20% Runearm Recharge Rate
Technomage: Constitution +1 Constitution +2 PRR
Technomage: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Technomage: Intelligence +1 Intelligence +2 MRR
Technomage: Magical Resistance Rating +3 MRR +2 PRR
Technomage: Physical Resistance Rating +3 PRR +2 PRR
Technomage: Runearm DC +1 Runearm DCs +2 PRR
Technomage: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Ultimate Fury
Name Effect Rare bonus effect Set bonus
Ultimate Fury: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +1 Strength
  • 3 Pieces: +1 Strength
  • 4 Pieces: +1 Strength
  • 5 Pieces: +1 Strength
  • 6 Pieces: +1 Strength
Ultimate Fury: Constitution +1 Constitution +2 PRR
Ultimate Fury: Fortitude Saves +3 Fortitude saving throws +2 MRR
Ultimate Fury: Physical Resistance Rating +3 PRR +2 PRR
Ultimate Fury: Rage +2 Rage Uses +2 MRR
Ultimate Fury: Strength +1 Strength +2 MRR
Ultimate Fury: Trip +1 Trip DCs +2 PRR
Unbreakable
Name Effect Rare bonus effect Set bonus
Unbreakable: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +2 Lay on Hands Charges
  • 3 Pieces: +10 PRR
  • 4 Pieces: +5 Armor Class
  • 5 Pieces: +5% Armor Class
Unbreakable: Dexterity +1 Dexterity +2 PRR
Unbreakable: Heal Amplification +10 Heal Amplification +2 MRR
Unbreakable: Magical Resistance Rating +3 MRR +2 PRR
Unbreakable: Melee Threat Increase +50% Threat Increase +2 PRR
Unbreakable: Negative Amplification +20 Negative Amplification +2 PRR
Unbreakable: Physical Resistance Rating +3 PRR +2 MRR
Unbreakable: Repair Amplification +10 Repair Amplification +2 PRR
Wildhunter
Name Effect Rare bonus effect Set bonus
Wildhunter: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Uses of Wild Empathy
  • 4 Pieces: +5% Doubleshot
  • 5 Pieces: +1 Manyshot Charge
Wildhunter: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
Wildhunter: Dexterity +1 Dexterity +2 PRR
Wildhunter: Physical Resistance Rating +3 PRR +2 PRR
Wildhunter: Ranged Power +3 Ranged Power +2 Ranged Power
Wildhunter: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Wildhunter: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Wildhunter: Wisdom +1 Wisdom +2 MRR

Event filigrees[edit]

Snowpeak's Gifts
Name Effect Rare bonus effect Set bonus
Snowpeak's Gifts: Charisma +1 Charisma Not available
  • 2 Pieces: +10 Positive, Negative and Repair Amplification
  • 3 Pieces: +10 Universal Spell Power
  • 4 Pieces: You are immune to most forms of the Slow spell.
Snowpeak's Gifts: Cold Absorption +5% Cold Absorption Not available
Snowpeak's Gifts: Cold Spellpower +9 Cold Spellpower Not available
Snowpeak's Gifts: Dexterity +1 Dexterity Not available
Snowpeak's Gifts: Dodge and Max Dodge +1% Dodge and Maximum Dodge Not available
Snowpeak's Gifts: Hamstring Ward You are warded against Hamstring effects Not available
Snowpeak's Gifts: Imbue Dice +1 Imbue die Not available
Snowpeak's Gifts: Movement Speed +30% Enhancement bonus to movement speed Not available