Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Sentient Weapon/Filigrees

From DDO wiki
Jump to: navigation, search

Filigrees are ingredients, found during questing, that can be added to a Sentient Weapon or Minor Artifact to increase its power. They work in a similar manner to augments, i.e. a filigree fits into an open slot on the weapon. A weapon can only have one of each filigree: two of the same filigree cannot be slotted in one weapon (rare and non-rare versions of the same named filigree count as the same for slotting purposes).

Filigrees are unbound, and can be traded and auctioned. Filigrees can be (auto-)collected into an augment bag, and can be found under "Item Augments" in the Auction House and Shard Exchange.

A Sentient Weapon is created by adding a sentient jewel to an eligible weapon, and starts with one open filigree slot. More filigree slots are created by feeding named items to the sentient jewel, to a maximum of 7 slots. An 8th slot can be unlocked using Spark of Memory, and a 9th slot can be unlocked by using Spark of Dream.

Filigree Sets[edit]

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

There are well over two dozen different filigree sets:

  • Each set has from 4 to 9 unique filigrees in it
  • Different filigrees vary in rarity - some sets are less common than others
    • Filigrees from rare sets are not labelled as such - they are, however, noted in the list below
  • All filigrees can drop with a rare bonus effect in addition to the standard one e.g. Celerity: Dexterity can also drop as Celerity: Dexterity (Rare)
    • Filigrees with rare bonus effects are labelled (Rare) in the item name, with the bonus effect listed in addition to the standard effect

Unless specifically noted, all bonuses listed are unique bonuses and stack with everything, including other unique bonuses:

  • Filigrees with the same effect from the same set cannot be added to the same Sentient Weapon and thus do not stack
  • Filigrees with the same effect from different sets can be added to the same Sentient Weapon and do stack (unless noted otherwise)

Several powerful raid filigrees can be purchased for Threads of Fate. Unlike regular filigrees, each raid filigree belongs to two filigree sets.

Pro tip: When searching for filigrees in the Auction House or your Inventory or bank, type a colon, " : ". When looking for rares, type a parenthese, " ( ".

Generations[edit]

Over time new groups or Generations of filigree sets are released. Each Generation of filigrees drops in the chests from a limited series of adventure packs (listed in the tables below).


Generation 1 Filigrees (click set name to jump to relevant set)
Drop in: Ravenloft (including Barovia wilderness) • Disciples of RageWhite Plume Mountain


Generation 2 filigrees (click set name to jump to relevant set)
Drop in: Masterminds of SharnThe Soul SplitterThe Lost GatekeepersThe Promise of Fire


Generation 3 filigrees (click set name to jump to relevant set)
Drop in: Sinister Secret of Saltmarsh


Generation 1 filigrees[edit]

(The) Beast's Mantle
Name Effect Rare bonus effect Set bonus
The Beast's Mantle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +10 Natural Armor
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Beast's Mantle: Melee Power +3 Melee Power +2 Melee Power
The Beast's Mantle: Rage +2 Uses of Rage MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Beast's Mantle: Ranged Power +3 Ranged Power +2 Ranged Power
The Beast's Mantle: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Blood Feast
Name Effect Rare bonus effect Set bonus
The Blood Feast: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: Melee Power +3 Melee Power +2 Melee Power
The Blood Feast: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Blood Feast: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Blood Feast: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Celerity
Name Effect Rare bonus effect Set bonus
Celerity: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Doublestrike and Doubleshot
  • 3 Pieces: Permanent Haste spell
    (15% melee/ranged attack speed - tests)
Celerity: Dodge Does not exist? +1% Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Celerity: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Celerity: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) City's Beacon
Name Effect Rare bonus effect Set bonus
The City's Beacon: Fortification +25% Fortification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your melee strikes have a chance to give you MRR +20Icon tooltip.pngMRR +20: Bonus +20 to your Magical Resistance Rating. for 10 seconds.
  • 3 Pieces: Your melee strikes have a chance to give you PRR +20Icon tooltip.pngPRR +20: Bonus +20 to your Physical Resistance Rating. for 10 seconds.
  • 4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
The City's Beacon: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The City's Beacon: Melee Power +3 Melee Power +2 Melee Power
The City's Beacon: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Sunder +1 Sunder DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The City's Beacon: Trip +1 Trip DC's PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
(The) Cry of Battle
Name Effect Rare bonus effect Set bonus
The Cry of Battle: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR Icon tooltip.pngMRR : Bonus to your Magical Resistance Rating.
  • 3 Pieces: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR Icon tooltip.pngMRR : Bonus to your Magical Resistance Rating.
The Cry of Battle: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Cry of Battle: Physical Resistance Rating PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Cry of Battle: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain (Rare)
Name Effect Rare bonus effect Set bonus
Deadly Rain: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Damage
  • 4 Pieces: +3% Chance to Deflect Missiles
  • 5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Deadly Rain: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Ranged Power +3 Ranged Power +2 Ranged Power
Deadly Rain: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Deadly Rain: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution
Name Effect Rare bonus effect Set bonus
Electrocution: Air Elemental Protection The charge of Air Elementals will not knock you down. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Electric Spellpower
  • 3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Electrocution: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Electric Absorption +5% Electric Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Electrocution: Electric Spellpower +9 Electric Spellpower PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Electrocution: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light
Name Effect Rare bonus effect Set bonus
Embraced by Light: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +10 Universal Spellpower
  • 4 Pieces: +1 to all saving throws
  • 5 Pieces: +2 caster levels with healing spells
Embraced by Light: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Embraced by Light: Light Spellpower +9 Light Spellpower +4 Universal Spellpower
Embraced by Light: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Embraced by Light: Positive Spellpower +12 Positive Spellpower +4 Universal Spellpower
Embraced by Light: Turn Undead +4 to Turn Undead checks +4 Universal Spellpower
Embraced by Light: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Enlightened Step
Name Effect Rare bonus effect Set bonus
The Enlightened Step: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee Power, +5 Ranged Power
  • 4 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 5 Pieces: +5% Doublestrike, +5% Doubleshot
The Enlightened Step: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Light Absorption +5% Light Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Enlightened Step: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Enlightened Step: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder
Name Effect Rare bonus effect Set bonus
Eye of the Beholder: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +4 Concentration
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 to the DCs of all spells
Eye of the Beholder: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Eye of the Beholder: Spellpower +6 Universal Spellpower +4 Universal Spellpower
Eye of the Beholder: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Eye of the Beholder: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer
Name Effect Rare bonus effect Set bonus
Frozen Wanderer: Intelligence +1 Int PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • When 2 pieces are equipped: +5% Cold Spell Crit
  • When 3 pieces are equipped: MRR +10Icon tooltip.pngMRR +10: Bonus +10 to your Magical Resistance Rating. Cap
  • When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
Frozen Wanderer: Charisma +1 Charisma PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: Wisdom +1 Wisdom PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Frozen Wanderer: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Frozen Wanderer: Cold Spell Power +9 Cold Spellpower +4 Universal Spellpower
Frozen Wanderer: Arcane Spell Failure -10% Arcane spell failure +4 Universal Spellpower
Frozen Wanderer: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Grandfather's Shield
Name Effect Rare bonus effect Set bonus
Grandfather's Shield: Armor Class +4 Armor Class PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: +5% Armor Class
  • 4 Pieces: +2 Will saving throws
Grandfather's Shield: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: Healing Amp +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Grandfather's Shield: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Inevitable Grave
Name Effect Rare bonus effect Set bonus
The Inevitable Grave: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +10 Spellpower
  • 3 Pieces: +2 Will saving throws
  • 4 Pieces: +2 to DCs of Necromancy Spells
The Inevitable Grave: Negative Healing Amplification +20% Negative Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Inevitable Grave: Negative Spell Power +9 Negative Spell Power +4 Universal Spellpower
The Inevitable Grave: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Long Shadow
Name Effect Rare bonus effect Set bonus
The Long Shadow: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces: +1% to Dodge and Maximum Dodge
  • 5 Pieces: +2 to Assassinate DCs
The Long Shadow: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Long Shadow: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Melee Power +3 Melee Power +2 Melee Power
The Long Shadow: Ranged Power +3 Ranged Power +2 Ranged Power
The Long Shadow: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Long Shadow: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody
Name Effect Rare bonus effect Set bonus
Melony's Melody: Bard Songs +2 Bard Songs per rest MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: 50 Spell Points
  • 3 Pieces: +1 Charisma
  • 4 Pieces: +2 DC for Enchantment spells
Melony's Melody: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Melony's Melody: Perform +4 Perform Skill PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Melony's Melody: Spellpower +6 Spellpower +4 Universal Spellpower
Melony's Melody: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense
Name Effect Rare bonus effect Set bonus
Nystul's Mystical Defense: Acid Absorption +5% Acid Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +1 to all saving throws.
  • 4 Pieces: +100 Hit Points
  • 5 Pieces: Your Max MRR Cap is increased by 40.
Nystul's Mystical Defense: Cold Absorption +5% Cold Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Electric Absorption +5% Electrical Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Nystul's Mystical Defense: Sonic Absorption +5% Sonic Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Nystul's Mystical Defense: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
One Against Many
Name Effect Rare bonus effect Set bonus
One Against Many: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +5% Strikethrough
  • 4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
One Against Many: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
One Against Many: Melee Power +3 Melee Power +2 Melee Power
One Against Many: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power (Rare)
Name Effect Rare bonus effect Set bonus
Otto's Irrevocable Power: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +200 Spell Points
  • 4 Pieces: +2 to the DC of all spells
  • 5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Otto's Irrevocable Power: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Otto's Irrevocable Power: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spell Failure Reduction -10% Arcane spell failure MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Otto's Irrevocable Power: Spellpower +6 Spellpower +4 Universal Spellpower
Otto's Irrevocable Power: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess (Rare)
Name Effect Rare bonus effect Set bonus
Prowess: Attack and Damage +1 to hit and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: +2 Action Boosts
  • 5 Pieces: Gain +50 Melee Power for 10 seconds when an action boost is used.
Prowess: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: Melee Power +3 Melee Power +2 Melee Power
Prowess: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Prowess: PRR PRR +3Icon tooltip.pngPRR +3: Bonus +3 to your Physical Resistance Rating. MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Prowess: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity
Name Effect Rare bonus effect Set bonus
Purity: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces: Energy Drain Immunity
Purity: Death Block Death Block MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Purity: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Healing Amplification +10 Healing Amplification PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Purity: Positive Spellpower +12 Positive Spellpower +4 Universal Spellpower
Purity: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite
Name Effect Rare bonus effect Set bonus
Snake Bite: Attack and Damage +1 attack and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +4 saving throws versus Poison
  • 3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Snake Bite: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Snake Bite: Poison Attacks +4 to the DC of Poison attacks MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Snake Bite: Poison Protection Proof Against Poison +4 PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore
Name Effect Rare bonus effect Set bonus
Spines of the Manticore: Attack and Damage +1 to hit and damage with all weapons PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +2 Damage
  • 3 Pieces: +3% Chance to Deflect Missiles
  • 4 Pieces: +10 Ranged Power
Spines of the Manticore: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Spines of the Manticore: Ranged Power +3 Ranged Power +2 Ranged Power
Spines of the Manticore: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Spines of the Manticore: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch
Name Effect Rare bonus effect Set bonus
Sucker Punch: Attack and Damage +1 to Hit and Damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee Power
  • 3 Pieces: +1d6 Sneak Attack damage
Sucker Punch: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Sucker Punch: Melee Power +3 Melee Power +2 Melee Power
Sucker Punch: Strength +1 Strength PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back
Name Effect Rare bonus effect Set bonus
To Hell and Back: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: PRR +5Icon tooltip.pngPRR +5: Bonus +5 to your Physical Resistance Rating.
  • 3 Pieces: MRR +10Icon tooltip.pngMRR +10: Bonus +10 to your Magical Resistance Rating.
  • 4 Pieces: +1 to all saving throws
To Hell and Back: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
To Hell and Back: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
To Hell and Back: Spellpower +6 Spellpower +4 Universal Spellpower
Touch of Grace
Name Effect Rare bonus effect Set bonus
Touch of Grace: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50 Spell Points
  • 3 Pieces: +20 Positive Spellpower
Touch of Grace: Healing Amp +10 Healing Amplification MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Touch of Grace: Positive Spell Power +12 Positive Spellpower +4 Universal Spellpower
Touch of Grace: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight
Name Effect Rare bonus effect Set bonus
Trapper's Delight: Alertness +2 Search, Spot, Listen PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Trapper's Delight: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Trapper's Delight: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Trapper's Delight: Trap Saving Throws +4 saving throws versus traps PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery
Name Effect Rare bonus effect Set bonus
Treachery: Critical Confirmation and Damage +2 to critical confirmation rolls and damage PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +1d6 Sneak Attack damage
  • 4 Pieces: +2 to the DC of Assassinate
Treachery: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Treachery: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Melee Power +3 Melee Power +2 Melee Power
Treachery: Stealth +2 to Hide and Move Silently MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Treachery: Threat Reduction +50% Melee Threat Reduction PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak
Name Effect Rare bonus effect Set bonus
Twilight's Cloak: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +2 Reflex Saving Throws
  • 3 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 4 Pieces: +1% Dodge and Maximum Dodge
  • 5 Pieces: +5% increased chance for miss with Displacement
Twilight's Cloak: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Dodge and Maximum Dodge +1% Dodge and Maximum Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Twilight's Cloak: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Reflex +2 Reflex saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Twilight's Cloak: Stealth +2 to Hide and Move Silently PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance
Name Effect Rare bonus effect Set bonus
Vigilance: Alertness +2 Search, Spot, Listen MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: +50% Fortification
  • 3 Pieces: True Seeing
Vigilance: Fortitude +2 Fortitude saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Reflex +2 Reflex saving throws PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Vigilance: Will +2 Will saving throws MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Vigilance: Wisdom +1 Wisdom MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
(The) Wreath of Flame
Name Effect Rare bonus effect Set bonus
(The) Wreath of Flame: Constitution +1 Constitution PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
  • 2 Pieces: +5% Fire Absorption
  • 3 Pieces: Permanent Fire Shield
  • 4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
The Wreath of Flame: Fire Absorption +5% Fire Absorption MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
The Wreath of Flame: Fire Spellpower +9 Fire Spellpower +4 Universal Spellpower
The Wreath of Flame: Fortitude +2 Fortitude PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
The Wreath of Flame: Melee Power +3 Melee Power +2 Melee Power
The Wreath of Flame: Ranged Power +3 Ranged Power +2 Ranged Power
Zephyr (Rare)
Name Effect Rare bonus effect Set bonus
Zephyr: Charisma +1 Charisma MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
  • 2 Pieces: MRR +5Icon tooltip.pngMRR +5: Bonus +5 to your Magical Resistance Rating.
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: Immune to slippery surfaces
  • 5 Pieces: Immune to knockdown
Zephyr: Dexterity +1 Dexterity PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Dodge +1% Dodge and Maximum Dodge PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Doubleshot +1% Doubleshot +2 Ranged Power
Zephyr: Doublestrike +1% Doublestrike +2 Melee Power
Zephyr: Feather Fall Permanent Feather Fall MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: Intelligence +1 Intelligence MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.
Zephyr: MRR MRR +3Icon tooltip.pngMRR +3: Bonus +3 to your Magical Resistance Rating. PRR +2Icon tooltip.pngPRR +2: Bonus +2 to your Physical Resistance Rating.
Zephyr: Reflex +2 Reflex MRR +2Icon tooltip.pngMRR +2: Bonus +2 to your Magical Resistance Rating.

Generation 1 raid filigrees[edit]

One of the raid filigrees
(mouse-hover for pop-up)

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 1 filigree sets:

  • Treachery/Twilight's Cloak: +2 Dexterity (Rare: +4 Physical Resistance Rating)
  • Purity/Touch of Grace: +20 Healing Amplification (Rare: +4 Magical Resistance Rating)
  • Snake Bite/Grandfather's Shield: +2 Constitution (Rare: +4 Physical Resistance Rating)
  • Hell and Back/Embraced by Light: +2 Charisma (Rare: +4 Magical Resistance Rating)
  • Celerity/Vigilance: +2 Wisdom (Rare: +4 Magical Resistance Rating)
  • Sucker Punch/One Against Many: +2 Strength (Rare: +4 Melee Power)
  • Eye of the Beholder/Inevitable Grave: +2 Intelligence (Rare: +8 Universal Spellpower)
  • Nystul's Mystic Defense/Electrocution: +6 MRR (Rare: +4 Magical Resistance Rating)
  • Blood Feast/Frozen Wanderer: +6 PRR (Rare: +4 Physical Resistance Rating)
  • Spines of the Manticore/The Wreath of Flame: +6 Ranged Power (Rare: +4 Ranged Power)

Generation 2 filigrees[edit]

Coalesced Magic (rare)
Name Effect Rare bonus effect Set bonus
Coalesced Magic: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +4% Universal Spell Crit Damage
  • 4 Pieces: +1 Caster Level with Arcane Spells
  • 5 Pieces: +30 Universal Spell Power
Coalesced Magic: Charisma +1 Charisma +2 MRR
Coalesced Magic: Intelligence +1 Intelligence +2 MRR
Coalesced Magic: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Coalesced Magic: Universal Spell Crit Damage +1% Universal Spell Crit Damage +4 Universal Spell Power
Coalesced Magic: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Coalesced Magic: Wisdom +1 Wisdom +2 MRR
Crackshot Negotiator
Name Effect Rare bonus effect Set bonus
Crackshot Negotiator: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +10 Diplomacy
  • 3 Pieces: +15 Ranged Power
  • 4 Pieces: +5% Doubleshot
Crackshot Negotiator: Charisma +1 Charisma +2 MRR
Crackshot Negotiator: Diplomacy +5 Diplomacy +2 PRR
Crackshot Negotiator: Ranged Power +3 Ranged Power +2 Ranged Power
Crackshot Negotiator: Reflex +2 to Reflex Saving Throws +2 MRR
Darkhallow
Name Effect Rare bonus effect Set bonus
Darkhallow: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Negative Amplification
  • 3 Pieces: +20 Universal SP
  • 4 Pieces: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power. (1-second internal cooldown)
Darkhallow: Intelligence +1 Intelligence +2 MRR
Darkhallow: Light Absorption +5% Light Absorption +2 MRR
Darkhallow: Negative Amplification +20 Negative Amplification +2 PRR
Darkhallow: Negative Spell Power +9 Negative Spell Power +4 Universal Spell Power
Final Burial
Name Effect Rare bonus effect Set bonus
Final Burial: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +3 Turn Undead Charges
  • 3 Pieces: +3 Turn Undead Max Dice
  • 4 Pieces: +3 Turn Undead Hit Dice
Final Burial: Constitution +1 Constitution +2 PRR
Final Burial: Turn Undead Charges +3 Turn Undead Charges per rest +2 PRR
Final Burial: Turn Undead Hit Dice +3 Turn Undead Hit Dice +2 PRR
Final Burial: Turn Undead Maximum Dice +3 Turn Undead Maximum Dice +2 PRR
Final Burial: Wisdom +1 Wisdom +2 MRR
Next Fall
Name Effect Rare bonus effect Set bonus
Next Fall: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +2 to Attack and Damage with weapons
  • 3 Pieces: +5 Melee Power
  • 4 Pieces: You gain +5 to Attack and Damage vs. Tripped Targets
Next Fall: Dexterity +1 Dexterity +2 PRR
Next Fall: Melee Power +3 Melee Power +2 Melee Power
Next Fall: Reflex +2 to Reflex Saving Throws +2 MRR
Next Fall: Trip +1 to Trip DCs +2 PRR
Next Fall: Wisdom +1 Wisdom +2 MRR
Radiant Shield
Name Effect Rare bonus effect Set bonus
Radiant Shield: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +50% Threat Increase on Melee Attacks
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: You have Intercession Ward, and are immune to being Quelled
Radiant Shield: Constitution +1 Constitution +2 PRR
Radiant Shield: Healing Amp +10 Healing Amplification +2 MRR
Radiant Shield: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Radiant Shield: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Radiant Shield: Threat Increase +50% Threat Increase on Melee Attacks +2 PRR
Reverberation
Name Effect Rare bonus effect Set bonus
Reverberation: Charisma +1 Charisma +2 MRR
  • 2 Pieces: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentient weapon procs.
  • 3 Pieces: +20 sonic Spell Power
  • 4 Pieces: +3% Sonic Spell Crit Damage
Reverberation: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Reverberation: Reflex +2 to Reflex saving throw +2 MRR
Reverberation: Sonic Absorption +5% Sonic Absorption +2 MRR
Reverberation: Sonic Spell Power +9 Sonic Spell Power +4 Universal Spell Power
Reverberation: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Sanctified Fervor (rare)
Name Effect Rare bonus effect Set bonus
Sanctified Fervor: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +5 Healing Amplification
  • 3 Pieces: +5 Melee and Ranged Power
  • 4 Pieces: +2% Doublestrike, +2% Doubleshot
  • 5 pieces: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Sanctified Fervor: Healing Amplification +10 Healing Amplification +2 MRR
Sanctified Fervor: Melee Power +3 Melee Power +2 Melee Power
Sanctified Fervor: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Sanctified Fervor: Smite Evil +2 Uses of Smite Evil per Rest +2 MRR
Sanctified Fervor: Strength +1 Strength +2 PRR
Sanctified Fervor: Wisdom +1 Wisdom +2 MRR
Shards of Mechanus
Name Effect Rare bonus effect Set bonus
Shards of Mechanus: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +20 Repair Amplification
  • 3 Pieces: +10 Physical Resistance Rating
  • 4 Pieces: Your weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power. (1-second internal cooldown)
Shards of Mechanus: Fortification +25% Fortification +2 PRR
Shards of Mechanus: Intelligence +1 Intelligence +2 MRR
Shards of Mechanus: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Shards of Mechanus: Repair Amplification +10 Repair Amplification +2 PRR
Shards of Mechanus: Repair Spell Power +9 Repair Spell Power +4 Universal Spell Power
Shattered Device (rare)
Name Effect Rare bonus effect Set bonus
Shattered Device: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: +3 to Attack and Damage with weapons
  • 3 Pieces: +3% Doublestrike and Doubleshot
  • 4 Pieces: +Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Shattered Device: Attack and Damage +1 Attack and Damage +2 PRR
Shattered Device: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Shattered Device: Melee Power +3 Melee Power +2 Melee Power
Shattered Device: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Shattered Device: Ranged Power +3 Ranged Power +2 Ranged Power
Shattered Device: Strength +1 Strength +2 PRR
Soulweaver (rare)
Name Effect Rare bonus effect Set bonus
Soulweaver: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Positive Spell Power
  • 3 Pieces: +1 Caster Level with Positive Spells
  • 4 Pieces: +2 to all Saving Throws
  • 5 Pieces: +5% Positive Spell Crit Damage
Soulweaver: Constitution +1 Constitution +2 PRR
Soulweaver: Positive Spell Crit Damage +2% Positive Spell Crit Damage +4 Universal Spell Power
Soulweaver: Positive Spell Power +9 Positive Spell Power. +4 Universal Spell Power
Soulweaver: Spell Points +30 Spell Points +4 Universal Spell Power
Soulweaver: Universal Spell Power +6 Universal Spell Power +4 Universal Spell Power
Soulweaver: Wisdom +1 Wisdom +2 MRR
Splendid Cacophony
Name Effect Rare bonus effect Set bonus
Splendid Cacophony: Bard Songs +2 Uses of Bard Songs +2 MRR
  • 2 Pieces: +2% Doublestrike and Doubleshot
  • 3 Pieces: +20 Positive Spell Power
  • 4 Pieces: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Splendid Cacophony: Charisma +1 Charisma +2 MRR
Splendid Cacophony: Constitution +1 Constitution +2 PRR
Splendid Cacophony: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Splendid Cacophony: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Splendid Cacophony: Positive Spell Power +12 Positive Spell Power +4 Universal Spell Power
Through the Mists (rare)
Name Effect Rare bonus effect Set bonus
Through the Mists: Armor Piercing +5% Fortification Bypass +2 PRR
  • 2 Pieces: Gain the effects of True Seeing
  • 3 Pieces: +1% Dodge and Maximum Dodge
  • 4 Pieces: +10 Ranged Power
  • 5 Pieces: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Through the Mists: Attack and Damage +1 Attack and Damage +2 PRR
Through the Mists: Dexterity +1 Dexterity +2 PRR
Through the Mists: Dodge +1% Dodge +2 PRR
Through the Mists: Magical Resistance Rating +3 Magical Resistance Rating +2 PRR
Through the Mists: Physical Resistance Rating +3 Physical Resistance Rating +2 MRR
Through the Mists: Ranged Power +3 Ranged Power +2 Ranged Power
Voltaic Experiment
Name Effect Rare bonus effect Set bonus
Voltaic Experiment: Acid Spell Power +9 Acid Spell Power +4 Universal Spell Power
  • 2 Pieces: +10 Universal Spell Power
  • 3 Pieces: +2% Doublestrike and Doubleshot
Voltaic Experiment: Doubleshot +1 Doubleshot +2 Ranged Power
Voltaic Experiment: Doublestrike +1 Doublestrike +2 Melee Power
Voltaic Experiment: Electric Spell Power +9 Electric Spell Power +4 Universal Spell Power
Voltaic Experiment: Intelligence +1 Intelligence +2 MRR
Bravery Throughout
Name Effect Rare bonus effect Set bonus
Bravery Throughout: Constitution Constitution +1 +2 PRR
  • 2 Pieces: +1 to all Saving Throws
  • 3 Pieces: +5 Physical Resistance Rating
  • 4 Pieces: +5% Armor Class
Bravery Throughout: Extra Action Boost +1 Uses of Action Boost +2 PRR
Bravery Throughout: Extra Rage +2 Uses of Rage +2 PRR
Bravery Throughout: Intimidate +2 Intimidate +2 PRR
Bravery Throughout: Armor Class +4 Armor Class +2 PRR
Bravery Throughout: Physical Resistance Rating +3 PRR +2 MRR
Bravery Throughout: Threat Increase +50% Threat Increase on Melee Attacks +2 PRR
Dance of the Wind
Name Effect Rare bonus effect Set bonus
Dance of the Wind: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5% Missile Deflection
  • 3 Pieces: +10 MRR cap
  • 4 Pieces: Whenever you tumble, you gain a 10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
Dance of the Wind: Attack and Damage +1 Attack and Damage +2 PRR
Dance of the Wind: Dexterity +1 Dexterity +2 PRR
Dance of the Wind: PRR +3 PRR +2 MRR
Dance of the Wind: Strength +1 Strength +2 PRR
Dance of the Wind: Trip +1 Trip DC +2 PRR
Dance of the Wind: Tumble +2 Tumble +2 PRR
Zarigan's Arcane Enlightment
Name Effect Rare bonus effect Set bonus
Zarigan's Arcane Enlightment: Charisma +1 Charisma +2 MRR
  • 2 Pieces: -10% Arcane Spell Failure
  • 3 Pieces: +1 to your Transmutation and Conjuration DCs
  • 4 Pieces: +1 to your Enchantment and Necromancy DCs
Zarigan's Arcane Enlightment: Force Absorption +5% Force Absorption +2 MRR
Zarigan's Arcane Enlightment: Force Spell Power +9 Force Spellpower +2 MRR
Zarigan's Arcane Enlightment: Intelligence Intelligence +1 +2 MRR
Zarigan's Arcane Enlightment: PRR +3 PRR +2 MRR
Zarigan's Arcane Enlightment: Spell Points +30 Spell Points +4 Universal Spell Power
Zarigan's Arcane Enlightment: Wisdom Wisdom +1 +2 MRR

Generation 2 raid filigrees[edit]

The following powerful filigrees can be purchased for Threads of Fate from endgame raids. Unlike regular filigrees, these raid filigrees each belong to two Generation 2 filigree sets:

  • Soulweaver/Splendid Cacophony: +2 Constitution (Rare: +4 Physical Resistance Rating)
  • Dance of the Wind/Next Fall: +2 Dexterity (Rare: +4 Physical Resistance Rating)
  • Zarigan's Arcane Enlightenment/Voltaic Experiment: +2 Intelligence (Rare: +4 Magical Resistance Rating)
  • Bravery Throughout/Shattered Device: +6 Physical Resistance Rating (Rare: +4 Magical Resistance Rating)
  • Sanctified Fervor/Reverberation: +2 Charisma (Rare: +4 Magical Resistance Rating)

Generation 3 filigrees[edit]

(The) Abiding Path
Name Effect Rare bonus effect Set bonus
The Abiding Path: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +10 Magical Resistance Rating Cap
  • 3 Pieces: +2 Stunning DC
  • 4 Pieces: +5 Melee and Ranged Power
  • 5 Pieces: +1% Dodge and Max Dodge
The Abiding Path: Doubleshot +1% Doubleshot +2 Ranged Power
The Abiding Path: Doublestrike +1% Doublestrike +2 Melee Power
The Abiding Path: Physical Resistance Rating +3 PRR +2 PRR
The Abiding Path: Reflex Saves +2 to Reflex Saving Throws +2 MRR
The Abiding Path: Stunning DC +1 Stunning DC +2 MRR
The Abiding Path: Wisdom +1 Wisdom +2 PRR
Angelic Wings
Name Effect Rare bonus effect Set bonus
Angelic Wings: Magical Resistance Rating +3 MRR +2 PRR
  • 2 Pieces: +3 Turn Undead charges
  • 3 Pieces: 10 Magical Resistance Rating
  • 4 Pieces: +200 Maximum Spellpoints
  • 5 Pieces: +5% Light Spell Critical Damage
Angelic Wings: Turn Undead +2 turn undead +2 MRR
Angelic Wings: Turn Undead Hit Dice +4 Effective Level +4 Universal Spell Power
Angelic Wings: Wisdom +1 Wisdom +2 MRR
Angelic Wings: Healing Amplification +10 Healing Amplification +2 MRR
Angelic Wings: Charisma +1 Charisma +2 MRR
Angelic Wings: Universal Spellpower +6 Universal Spell Power +4 Universal Spell Power
Bend Fate
Name Effect Rare bonus effect Set bonus
Bend Fate: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Sonic Spell Power
  • 3 Pieces: +1 Spell Penetration
  • 4 Pieces: +2 Enchantment DC
  • 5 Pieces: +1 All DC
Bend Fate: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Bend Fate: Sonic Spell Power +9 Sonic Spell Power +2 Force Spell Power
Bend Fate: Dexterity +1 Dexterity +2 PRR
Bend Fate: Bard Songs +2 Uses of Bard Songs +2 MRR
Bend Fate: Reflex Saves +2 to Reflex Saving Throws +2 MRR
Bend Fate: Attack and Damage +1 Attack and Damage +2 PRR
Divinity
Name Effect Rare bonus effect Set bonus
Divinity: Physical Resistance Rating +3 PRR +2 MRR
  • 2 Pieces: +2 Smite Evil Charges
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Healing Amplification
  • 5 Pieces: +10 Melee and Ranged Power
Divinity: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Divinity: Smite Evil +2 Smite Evil charges +2 MRR
Divinity: Charisma +1 Charisma +2 MRR
Divinity: Sunder +1 Sunder DC +2 MRR
Divinity: Strength +1 Strength +2 MRR
Divinity: Constitution +1 Constitution +2 PRR
Divinity: Armor Class +4 AC +2 PRR
Dragonsoul
Name Effect Rare bonus effect Set bonus
Dragonsoul: Acid Absorption +5% Acid Absorption +2 MRR
  • 2 Pieces: -5% Spell Cooldowns
  • 3 Pieces: +5% Spell Critical Damage
  • 4 Pieces: -5% Spell Cooldowns
  • 5 Pieces: +5% Spell Critical Damage
Dragonsoul: Arcane Spell Failure -10% Arcane Spell Failure +4 Universal Spell Power
Dragonsoul: Charisma +1 Charisma +2 MRR
Dragonsoul: Cold Absorption +5% Cold Absorption +2 MRR
Dragonsoul: Electric Absorption +5% Electric Absorption +2 MRR
Dragonsoul: Fire Absorption +5% Fire Absorption +2 MRR
Dragonsoul: Intelligence +1 Intelligence +2 MRR
Dragonsoul: Universal Spellpower +6 Universal Spell Power +4 Universal Spell Power
Dragonsoul: Wisdom +1 Wisdom +2 MRR
Dreadbringer
Name Effect Rare bonus effect Set bonus
Dreadbringer: Armor Class +4 Armor Class +2 PRR
  • 2 Pieces: +5 Melee and Ranged Power
  • 3 Pieces: +10% Fortification Bypass
  • 4 Pieces: +10 Melee and Ranged Power
  • 5 Pieces: +20% Fortification Bypass
Dreadbringer: Dexterity +1 Dexterity +2 PRR
Dreadbringer: Fortitude +2 Fortitude saving throws +2 MRR
Dreadbringer: Melee Power +3 Melee Power +2 Melee Power
Dreadbringer: Physical Resistance Rating +3 PRR +2 PRR
Dreadbringer: Ranged Power +3 Ranged Power +2 Ranged Power
Dreadbringer: Strength +1 Strength +2 MRR
Dreadbringer: Tactics DC +1 Tactical DCs +2 Melee Power
Elemental Avatar
Name Effect Rare bonus effect Set bonus
Elemental Avatar: Acid Spellpower +9 Acid Spellpower +4 Universal Spellpower
  • 2 Pieces: +1% Spellcrit Chance
  • 3 Pieces: +1% Spellcrit Chance
  • 4 Pieces: +1% Spellcrit Chance
  • 5 Pieces: +1% Spellcrit Chance
  • 6 Pieces: +1% Spellcrit Chance
Elemental Avatar: Cold Spellpower +9 Cold Spellpower +4 Universal Spellpower
Elemental Avatar: Constitution +1 Constitution +2 PRR
Elemental Avatar: Electric Spellpower +9 Electric Spellpower +4 Universal Spell Power
Elemental Avatar: Fire Spellpower +9 Fire Spellpower +4 Universal Spell Power
Elemental Avatar: Physical Resistance Rating +3 PRR +2 PRR
Elemental Avatar: Will Saves +2 Will Saving Throws +2 MRR
Elemental Avatar: Wisdom +1 Wisdom +2 MRR
Keeper of the Curse
Name Effect Rare bonus effect Set bonus
Keeper of the Curse: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +10 Negative Healing Amplification
  • 3 Pieces: +10 Magical Resistance Rating
  • 4 Pieces: +1 Spell DCs
  • 5 Pieces: +3 Pact Die
Keeper of the Curse: Constitution +1 Constitution +2 PRR
Keeper of the Curse: Light Spellpower +9 Light Spellpower +4 Universal Spellpower
Keeper of the Curse: Magical Resistance Rating +3 MRR +2 PRR
Keeper of the Curse: Negative Amplification +20 Negative Amplification +2 PRR
Keeper of the Curse: Negative Spellpower +9 Negative and Poison Spellpower +4 Universal Spell Power
Keeper of the Curse: Physical Resistance Rating +3 Physical Resistance Rating +2 PRR
Keeper of the Curse: Will Saves +2 Will Saving Throws +2 MRR
Lunar Magic
Name Effect Rare bonus effect Set bonus
Lunar Magic: Charisma +1 Charisma +2 MRR
  • 2 Pieces: +100 Maximum Spellpoints
  • 3 Pieces: +1 Spell DC
  • 4 Pieces: +20 Universal Spellpower
  • 5 Pieces: +1 Spell DC
Lunar Magic: Force Spellpower +9 Force Spell Power +2 Force Spellpower
Lunar Magic: Intelligence +1 Intelligence +2 MRR
Lunar Magic: Magical Resistance Rating +3 MRR +2 PRR
Lunar Magic: Spell Resistance +3 Spell Resistance +2 MRR
Lunar Magic: Universal Spellpower +6 Universal Spellpower +4 Universal Spellpower
Lunar Magic: Wisdom +1 Wisdom +3 MRR
(The) Serpent
Name Effect Rare bonus effect Set bonus
The Serpent: Dexterity +1 Dexterity +2 PRR
  • 2 Pieces: +20 Poison Spellpower
  • 3 Pieces: +5% Poison Spell Critical Damage
  • 4 Pieces: +2 Transmutation and Conjuration DCs
  • 5 Pieces: You are Immune to Petrification
The Serpent: Doubleshot +1% Doubleshot ???
The Serpent: Doublestrike +1% Doublestrike +2 Melee Power
The Serpent: Intelligence +1 Intelligence +2 MRR
The Serpent: Melee Power +3 Melee Power +2 Melee Power
The Serpent: Negative and Poison Spell Power +9 Negative and Poison Spell Power +4 Universal Spell Power
The Serpent: Ranged Power +3 Ranged Power +5 Ranged Power
The Serpent: Wisdom +1 Wisdom +2 MRR
Shadowstrike
Name Effect Rare bonus effect Set bonus
Shadowstrike: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
  • 2 Pieces: +2 Assassinate DCs
  • 3 Pieces: +1% Dodge
  • 4 Pieces: +3 Reflex saving throws
  • 5 Pieces: +2 Sneak Attack Dice
Shadowstrike: Dexterity +1 Dexterity +2 PRR
Shadowstrike: Doubleshot +1% Doubleshot +2 Ranged Power
Shadowstrike: Doublestrike +1% Doublestrike +2 Melee Power
Shadowstrike: Dodge and Max Dodge +1% Dodge and Max Dodge +2 PRR
Shadowstrike: Intelligence +1 Intelligence +2 MRR
Shadowstrike: Physical Resistance Rating +3 PRR +2 PRR
Shadowstrike: Reflex Saves +2 Reflex Save +2 MRR
Technomage
Name Effect Rare bonus effect Set bonus
Technomage: Armor Class +4 AC +2 PRR
  • 2 Pieces: +2 Runearm DCs
  • 3 Pieces: +10 Physical and Magical Resistance Rating
  • 4 Pieces: +5% Armor Class
  • 5 Pieces: +20% Runearm Recharge Rate
Technomage: Constitution +1 Constitution +2 PRR
Technomage: Electric Spellpower +9 Electric Spellpower +4 Universal Spellpower
Technomage: Intelligence +1 Intelligence +2 MRR
Technomage: Magical Resistance Rating +3 MRR +2 PRR
Technomage: Physical Resistance Rating +3 PRR +2 PRR
Technomage: Runearm DC +1 Runearm DCs +2 PRR
Technomage: Sonic Spellpower +9 Sonic Spellpower +4 Universal Spellpower
Ultimate Fury
Name Effect Rare bonus effect Set bonus
Ultimate Fury: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +1 Strength
  • 3 Pieces: +1 Strength
  • 4 Pieces: +1 Strength
  • 5 Pieces: +1 Strength
  • 6 Pieces: +1 Strength
Ultimate Fury: Constitution +1 Constitution +2 PRR
Ultimate Fury: Fortitude Saves +3 Fortitude saving throws +2 MRR
Ultimate Fury: Physical Resistance Rating +3 PRR +2 PRR
Ultimate Fury: Rage +2 Rage Uses +2 MRR
Ultimate Fury: Strength +1 Strength +2 MRR
Ultimate Fury: Trip +1 Trip DCs +2 PRR
Unbreakable
Name Effect Rare bonus effect Set bonus
Unbreakable: Constitution +1 Constitution +2 PRR
  • 2 Pieces: +2 Lay on Hands Charges
  • 3 Pieces: +10 PRR
  • 4 Pieces: +5 Armor Class
  • 5 Pieces: +5% Armor Class
Unbreakable: Dexterity +1 Dexterity +2 PRR
Unbreakable: Heal Amplification +10 Heal Amplification +2 MRR
Unbreakable: Magical Resistance Rating +3 MRR +2 PRR
Unbreakable: Melee Threat Increase +50% Threat Increase +2 PRR
Unbreakable: Negative Amplification +20 Negative Amplificaiton +2 PRR
Unbreakable: Physical Resistance Rating +3 PRR +2 MRR
Unbreakable: Repair Amplification +10 Repair Amplification +2 PRR
Wildhunter
Name Effect Rare bonus effect Set bonus
Wildhunter: Attack and Damage +1 Attack and Damage +2 PRR
  • 2 Pieces: +5 Ranged Power
  • 3 Pieces: +2 Uses of Wild Empathy
  • 4 Pieces: +5% Doubleshot
  • 5 Pieces: +1 Manyshot Charge
Wildhunter: Deception +2 Sneak Attack and Sneak Attack Damage +2 Ranged Power
Wildhunter: Dexterity +1 Dexterity +2 PRR
Wildhunter: Physical Resistance Rating +3 PRR +2 PRR
Wildhunter: Ranged Power +3 Ranged Power +2 Ranged Power
Wildhunter: Seeker +1 Critical Confirmation and Damage +2 Melee Power
Wildhunter: Universal Spellpower +6 Universal Spellpower +4 Universal Spellpower
Wildhunter: Wisdom +1 Wisdom +2 MRR