DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Newbie guideIn developmentDDO Store (Coupons)Social media
ClassesCraftingEnhancementsEpic DestiniesFavorFeatsItems
MapsMonstersPlacesQuestsRacesReincarnationSkillsSpells
Please create an account or log in to get the most updated information (this is up to 10 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges.
Please visit DDO wiki's Discord chat server if you need any help!

Category:Hand Axes

From DDO wiki
Jump to navigation Jump to search

Category for all the Hand Axes in the game.

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Ethereal Hand Axe
  • +1 Enhancement Bonus+1 Enhancement Bonus: +1 enhancement bonus to attack and damage rolls.
  • Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
2 [1d6] + 1 Slash, Magic Bound to Account on Acquire Morten Edgewright
Sworn Silver Hand Axe
2 [1d6] + 1 Slash, Silver, Magic Bound to Account on Acquire Morten Edgewright
Crystalline Frostaxe
  • +2 Enhancement Bonus+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Chilling 2Chilling 2: This effect causes the edges of this weapon to become frozen to the touch, dealing 2d6 Ice damage on each hit.
  • Minor Freezing IceMinor Freezing Ice:
    • On items: While you are wearing this item, your melee, ranged, and unarmed attacks gain the Minor Freezing Ice ability. (When the weapon is used, an icy power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.) - (duration: 5 seconds)
    • On weapons: This Weapon stores the pitiless immovable power of the ice deep within. When this weapon is used, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
4 [1d6] + 2 Slash, Magic Bound to Account on Acquire Snowpeaks Festival
Ferrocrystal Hand Axe
5 [1d6] + 2 Slashing, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Chunks of Ferrocrystal at the Cauldron of Cadence
Flamesalt Hand Axe
5 [1d6] + 1 Slash, Good, Magic Bound to Account on Acquire Captain Xendros
Firesplitter
7 [1d6] + 3 Slash, Magic Bound to Account on Acquire The Trouble with Tar Pits, end chest
Calamitous Hand Axe
8 [1d6] + 4 Slash, Magic Bound to Account on Acquire Viktranium Experiment crafting
Forgotten Axe
10 [1d6] + 4 Slash, Magic Bound to Account on Acquire Black and Blue, end chest
  • Critical Profile: 19-20 / x3
Sinister Handaxe
10 [1d6] + 5 Slash, Magic Bound to Account on Acquire Ravens' Bane, end chest
  • Critical Profile: 19-20 / x3
Barovian's Hand Axe
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Undead Bane 3Undead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead.
  • Holy 3Holy 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 3Fiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
10 [1d6] + 5 Slash, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Macabre Hand Axe
10 [1d6] + 5 Slash, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Alchemical Hand Axe
12 3[1d6] + 5 Slash, Magic Unbound The Master Artificer, Either End-chest
Green Steel Hand Axe
12 1.50[1d6] + 5 Slash, Evil, Magic Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Hand Axe of the Fallen Age
13 1.60[1d6] + 5 Slash, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x3
Hand Axe of the Golden Age
13 2.10[1d6] + 5 Slash, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Axe of the Unseen Blow
14 1.80[2d4] + 5 Slash, Chaotic, Magic Bound to Character on Equip Litany of the Dead, Cholthulzz Chest, Mentau Chest, High Priest of Vol Chest, Cinnis Chest
  • Critical Profile: 20 / x4
Syranian Hand Axe
15 2[1d6] + 5 Slash, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
Shining Reliquary Hand Axe
18 2.60[1d6] + 5 Slash, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Defiled Reliquary Hand Axe* 18 2.60[1d6] + 5 Slash, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Shining Reliquary Hand Axe
Epic Sworn Silver Hand Axe
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Unnatural Bane 4Unnatural Bane 4: This weapon is attuned specifically to hunt beings that should not exist, dealing an additional 4d10 bane damage vs. Aberrations, Monstrous Humanoids, and Undead.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • RighteousRighteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
20 3[1d6] + 6 Slash, Good, Silver, Magic Bound to Account on Acquire Morten Edgewright
Epic Ethereal Hand Axe
20 3[1d6] + 6 Slash, Adamantine, Magic Bound to Account on Acquire Morten Edgewright
Thunder-Forged Alloy Hand Axe
22 4.60[1d6] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Unbound Magma Forge, Crafted from various ingredients
Legendary Green Steel Hand Axe
26 4.20[1d6] + 14 Slash, Evil, Magic Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Legendary Forgotten Axe
28 4.60[1d6] + 13 Slash, Magic Bound to Account on Acquire Black and Blue, end chest
  • Critical Profile: 19-20 / x3
Tornado
28 4.60[1d6+3] +15 Slash, Magic Bound to Character on Acquire Killing Time, end chest
Legendary Sinister Handaxe
29 4.80[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Ravens' Bane, end chest
  • Critical Profile: 19-20 / x3
Legendary Ferrocrystal Hand Axe
29 4.80[1d6+2] + 15 Slash, Cold Iron, Magic, Crystal Bound to Account on Acquire Fables of the Feywild, any chest, or turn in 20 Legendary Chunks of Ferrocrystal at the Cauldron of Cadence
The Magmatic Reaver
29 4.80[1d6+3] + 15 Slash, Magic Bound to Character on Acquire The Dryad and the Demigod, End chest and optional chest
  • Critical Profile: 19-20 / x3
Morninglord's Hand Axe
  • +15 Enhancement Bonus+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls.
  • SilverSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
    Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
    , Alchemical
  • Holy 6Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
  • Fiery 6Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
29 4.80[1d6+2] + 15 Slash, Good, Silver, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Nightmother's Hand Axe
29 4.80[1d6+2] + 15 Slash, Evil, Magic Bound to Account on Acquire from chest; Bound to Character on Acquire otherwise Blue Water Inn
Legendary Syranian Hand Axe
29 4.80[1d6+2] + 15 Slash, Good, Adamantine, Magic Bound to Account on Acquire Syranian Forged Weaponry
The Hunter's Handaxe
29 5.30[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Hunt or Be Hunted, end chest
Legendary Alchemical Handaxe
29 4.80[1d6+3] + 15 Slash, Magic Bound to Character on Equip Legendary Master Artificer, Either End chest
Legendary Flamesalt Hand Axe
29 4.80[1d6+2] + 15 Slash, Good, Magic Bound to Account on Acquire Captain Xendros
Legendary Firesplitter
31 5.20[1d6+2] + 15 Slash, Magic Bound to Account on Acquire The Trouble with Tar Pits, end chest
Dinosaur Bone Hand Axe
31 5.20[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Isle of Dread (wilderness), purple named rare encounter chests; Skeletons in the Closet, The Mountain Keeper's chest; trade with Sharpened Bone
Attuned Bone Hand Axe
31 5.20[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Skeletons in the Closet, end chest
Legendary Shining Reliquary Hand Axe
32 5.40[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Vecna Unleashed, any chest or trade with Steps Obliss
Char, the Hellstorm's Edge
32 5.40[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Fire Over Morgrave, end chest
Legendary Defiled Reliquary Hand Axe* 32 5.40[1d6+2] + 15 Slash, Evil, Magic Bound to Account on Acquire Unholy Defiler of the Hidden Hand, defiled version of Legendary Shining Reliquary Hand Axe
Legendary Hand Axe of the Fallen Age
33 5.60[1d6+2] + 15 Slash, Good, Evil, Lawful, Chaotic, Magic Bound to Account on Acquire Magic of Myth Drannor, any end chest, most optional chests
  • Critical Profile: 19-20 / x3
Legendary Hand Axe of the Golden Age
33 6.10[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Magic of Myth Drannor, rare drop in any end chest or most optional chests
Hand Axe of the Undying Age
33 6.10[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Ritual Table
Legendary Calamitous Hand Axe
34 5.80[1d6+2] + 15 Slash, Magic Bound to Account on Acquire Viktranium Experiment crafting
Legendary Cataclysmic Hand Axe
34 5.80[1d6+3] + 15 Slash, Magic Bound to Character on Acquire Viktranium Experiment crafting