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Barovian weaponry

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Barovian weaponry is a series of weapons released with Update 37. The items may drop in any Mists of Ravenloft quest end chests or can be purchased from NPCs in the Blue Water Inn with Vistani Talismans (for heroic weapons) or Vistani Totems (for legendary weapons). One free Barovian's/Morninglord's weapon can be claimed per life from Tobar the Smith.

Weapons granted by Tobar are BtC, and so are weapons purchased for Tokens and Talismans. Weapons that drop in chests are Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire. These can also appear with Mythic and Reaper enchantments.

The series has a Heroic (ML10) and Legendary (ML29) version. 1W at level 10, and 4.8W (with loaded dice depending on handedness) at level 29.

The series is split into two types of weapon - the good-aligned Barovian's/Morninglord's weapons, and the evil-aligned Macabre/Nightmother's weapons. Barovian/Morninglord weapons drop in the first two quest chains; Macabre/Nightmother's in the third chain.

Barovian / Morninglord weapons[edit]

All weapons are imbued with the same enchantments, although thrown weapons also have Returning:

Barovian's: +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Undead Bane 3Icon tooltip.pngUndead Bane 3: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 3d10 bane damage vs. Undead., Holy 3Icon tooltip.pngHoly 3: This weapon is wielded by the pure to smite the wicked, dealing an additional 3d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level., Fiery 3Icon tooltip.pngFiery 3: This effect causes the edges of this weapon to burn with enchanted flames, dealing 3d6 Fire damage on each hit., SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
, Alchemical,

Red Augment Slot: EmptyIcon tooltip.pngRed AugmentsColorless Augments

Morninglord's: +15 Enhancement BonusIcon tooltip.png+15 Enhancement Bonus: +15 enhancement bonus to attack and damage rolls., Undead Bane 6Icon tooltip.pngUndead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead., Holy 6Icon tooltip.pngHoly 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level., Fiery 6Icon tooltip.pngFiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit., SilverIcon tooltip.pngSilver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as devils and vampires.
Silver weapons have 2 points lower hardness then equivalent steel weapons, and as such aren't quite as durable.
, Alchemical,

Red Augment Slot: EmptyIcon tooltip.pngRed AugmentsColorless Augments

Macabre / Nightmother weapons[edit]

All weapons are imbued with the same enchantments, although thrown weapons also have Returning: