DDO Server Transfers 2025: "ghost worlds" are available until October 1, 2027. See Ghost worlds for more details.
Looking for which server your guild leader and guild transferred to? Check out our "Where did my guild go!?" page.
Come one, come all to the DDO Wiki 20th Anniversary Giveaway! Until March 24, editors with accounts created before February 26 may enter into a selection of competitions to win DDO goodies!
| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 8 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Corrupted Exploding Fire Shot
Jump to navigation
Jump to search
Corrupted Exploding Fire Shot
| Target: | Foe, Directional, Breakable |
|---|---|
| School: | Evocation |
| Spell Resistance: | No |
| Description: | Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Bestow Curse spell cast on them. |
| Charge Tier I: | 4 to 10 + 1 to 2 per Artificer Level |
| Charge Tier II: | 5 to 15 + 1 to 4 per Artificer Level |
| Charge Tier III: | 6 to 20 + 1 to 6 per Artificer Level |
| Charge Tier IV: | 7 to 25 + 1 to 8 per Artificer Level |
| Charge Tier V: | 8 to 30 + 1 to 10 per Artificer Level |
- Fire I: This Rune Arm shot will imbue any weapon you wield, dealing 1d2 points of fire damage per hit.
- Fire II: This Rune Arm shot will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
- Fire III: This Rune Arm shot will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Fire IV: This Rune Arm shot will imbue any weapon you wield, dealing 2d6 points of fire damage per hit.
- Fire V: This Rune Arm shot will imbue any weapon you wield, dealing 2d8 points of fire damage per hit.
- Fire VI: This Rune Arm shot will imbue any weapon you wield, dealing 2d10 points of fire damage per hit.
Found on: (Rune Arms only) (2 items)