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Starting a...


Originally a premium class, the monk was made free with Update 53.

Class Summary[edit]

Alignment: Lawful good, Lawful neutral Hit die: d8

Class Skills

Skill points at 1st level: (4 + Intelligence modifier) x4
Skill points at each additional level: 4 + Intelligence modifier
Skill balance.png Balance (Dexterity)
Skill concentration.png Concentration (Constitution)
Skill diplomacy.png Diplomacy (Charisma)
Skill hide.png Hide (Dexterity)
Skill jump (skill).png Jump (Strength)
Skill listen.png Listen (Wisdom)
Skill move silently.png Move Silently (Dexterity)
Skill swim.png Swim (Strength)
Skill tumble (skill).png Tumble (Dexterity)
Skill spot.png Spot (Wisdom)

Weapon and Armor Proficiencies[edit]

Feat simpleweaponproficiency.png Simple weapons (Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff, Unarmed)
Feat martialweaponproficiency.png Martial weapons (Handaxe)
Feat exoticweaponproficiency.png Exotic weapons (Handwraps, Kama, Shuriken)

Note: Monks become uncentered if they use any armor other than cloth (or any plating other than Composite, if Warforged), or if they equip any weapons other than handwraps, kamas, a quarterstaff, or shurikens, or are at Medium encumbrance or higher. With the right feats or enhancements, monks can remain centered using longswords (Feat: Whirling Steel Strike), shortswords (Ninja Spy: Basic Ninja Training), longbows and shortbows (Feat: Zen Archery), daggers {except throwing daggers} (Vistani Knife Fighter: Deadly Blades) or any Kensei Focus melee weapon (Kensei: One With The Blade.)

Past Lives[edit]

File:nopic.jpg Past Life: Monk You were a Monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

Past Life: Monk is a Free Feat, which means it is permanently added to the character that unlocks it and you won't need to choose it, neither at new life nor at level up.

File:nopic.jpg Past Life: Disciple of the Fist You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time(20sec). (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.) Note: You must meet normal evasion requirements for this one. No medium or heavy armor, no heavy encumbrance.


  • None

Prestige Enhancements[edit]

Advancement table[edit]

Monk Advancement
Level Base Attack Bonus Fort Save Ref Save Will Save Special Unarmed Attack bonus AC bonus Dodge bonus Unarmored speed bonus
1st +0/+0 +2 +2 +2 Armor Class Bonus, Flurry of Blows, Unarmed Strike, Martial Arts Feat, Monk Stances, Finishing Moves +1 +0 2% +0%
2nd +1/+1/+6 +3 +3 +3 Armor Class Bonus, Evasion, Meditation, Martial Arts Feat +1 +3 4% +0%
3rd +2/+2/+7 +3 +3 +3 Still Mind, Fast Movement*, Philosophy +1 +3 6% +5%*
4th +3/+3/+8/+13 +4 +4 +4 Ki Strike: Magic, Slow Fall, Unarmed Strike +2 +3 6% +5%
5th +3/+3/+8/+13 +4 +4 +4 Armor Class Bonus, Purity of Body +2 +6 6% +5%
6th +4/+4/+9/+14 +5 +5 +5 Adept of Forms, Martial Arts Feat, Fast Movement, Slow Fall +2 +6 6% +10%
7th +5/+5/+10/+15 +5 +5 +5 Wholeness of Body +2 +6 6% +10%
8th +6/+6/+11/+16 +6 +6 +6 Slow Fall, Unarmed Strike +3 +6 6% +10%
9th +6/+6/+11/+16 +6 +6 +6 Improved Evasion, Fast Movement +3 +6 6% +15%
10th +7/+7/+12/+17 +7 +7 +7 Armor Class Bonus, Ki Strike: Lawful, Slow Fall +3 +9 6% +15%
11th +8/+8/+13/+18 +7 +7 +7 Diamond Body +3 +9 6% +15%
12th +9/+9/+14/+19 +8 +8 +8 Abundant Step, Fast Movement, Master of Forms, Slow Fall, Unarmed Strike +4 +9 6% +20%
13th +9/+9/+14/+19 +8 +8 +8 Diamond Soul +4 +9 6% +20%
14th +10/+10/+15/+20 +9 +9 +9 Slow Fall +4 +9 6% +20%
15th +11/+11/+16/+21 +9 +9 +9 Armor Class Bonus, Fast Movement, Quivering Palm +4 +12 6% +25%
16th +12/+12/+17/+22 +10 +10 +10 Ki Strike: Adamantine, Slow Fall, Unarmed Strike +5 +12 6% +25%
17th +12/+12/+17/+22 +10 +10 +10 Timeless Body +5 +12 6% +25%
18th +13/+13/+18/+23 +11 +11 +11 Fast Movement, Grandmaster of Forms, Slow Fall +5 +12 6% +30%
19th +14/+14/+19/+24 +11 +11 +11 Empty Body +5 +12 6% +30%
20th +15/+15/+20/+25 +12 +12 +12 Armor Class Bonus, Perfect Self, Perfect Slow Fall, Shining Star, Unarmed Strike +6 +15 6% +30%
*Gives 10% the first time and then 5% each time afterwards


Ki is the mystical energy that powers a Monk's attacks or abilities.

Ki (pronounced "kee") works similarly to spell points but with notable exceptions.

  • Ki is a renewable but temporary resource, generated as a monk attacks enemies (or, in some cases, if the monk is struck).
  • Accumulated ki drains away from the monk. The more ki, the more rapid the drain.
  • Unlike spell points, where Elixirs can be found to recharge spell points, ki can be generated only through fighting or meditation.
  • Available ki is influenced by Wisdom, but, unlike casters whose spellpoints are based on a stat, Ki is based on the Concentration skill.

For more information, see the Ki article.

Being Centered[edit]

A Centered state of being is a critical component of the Monk class. The most obvious sign of being uncentered appears when a Monk fights awkwardly and slowly when unarmed. Uncentered monks lose their ability to use many of their special abilities, such as ki attacks, and cannot generate ki.

To be Centered, a Monk must:

For Centered weapons, there are exceptions. With the right feats or enhancements, longswords (with Feat: Whirling Steel Strike); shortswords (with Ninja Spy: Basic Ninja Training); daggers (with Vistani Knife Fighter: Deadly Blades) and longbows/shortbows (with Feat: Zen Archery) can be used. With at least 5 levels of Fighter, and 12 character levels, Monks can take the enhancement One with the Blade and use any melee weapon in their Kensei Focus group as a Ki weapon.

For more, see the Centered article.


At level 3, a Monk must choose a martial arts philosophy path (not to be confused with character build Paths) that determines specific attacks or abilities: These philosophies are represented as unique feats, similar to Ranger favored enemies, or Cleric Domain abilities.

These Philosophies are the Path of Inevitable Dominion or the Path of Harmonious Balance. Each philosophy gives you an optional subset of enhancements in the Ninja Spy enhancement tree or Shintao Enhancement tree respectively that augment the effectiveness of their respective philosophy. (This is noted by a prerequisite in the enhancement tree)

Monk Martial Arts Feats[edit]

At levels 1, 2, and 6 a monk gets to select a bonus martial arts feat. All prerequisites of the selected feat must be met.

Level 1[edit]

Level 2[edit]

Level 3[edit]

Level 4[edit]

Level 5[edit]

Level 6[edit]

  • Adept of Forms: First upgrade to the level 1 Monk stances and elemental strikes.
  • Fast Movement (passive): While unencumbered, unarmored, and either unarmed or wielding only monk weapons: An additional 5% bonus to run speed.
  • Martial arts feat: A monk may select a martial arts feat for free. They must meet all prerequisites of the selected feat.
  • Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.

Level 7[edit]

Level 8[edit]

  • Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.
  • Unarmed Strike (passive): Flavor feat; does nothing.

Level 9[edit]

Level 10[edit]

Level 11[edit]

Level 12[edit]

Level 13[edit]

Level 14[edit]

  • Slow Fall (active): While centered: Reduce the influence of gravity on falling speed even further. This talent can be turned off.

Level 15[edit]

Level 16[edit]

Level 17[edit]

Level 18[edit]

Level 19[edit]

  • Empty Body (active): Shadow Walk SLA. You move much faster than normal and you are harder to hit. Attacking or otherwise interacting with objects ends the effect.

Level 20[edit]

External links[edit]