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Rune Arm


The Rune Arm (or Arm Cannon) is a kind of equipment implemented with Update 11 and the Artificer class. It goes into the secondary weapon/off hand slot and requires Artificer Rune Arm Use feat (Artificer level 2 class feat) to use. Since Update 60, any character can become proficient with Rune Arms if they invest into the Machrotechnic Epic Destiny.
Overview[edit]
Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:
- Rune Arm Imbue: Your main-hand weapon will deal additional damage.
- Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the user's ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "Stable Charge Tier".
- Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the Cannith Crafting system.
Sources:
- Originally, named rune arms have only appeared in the end rewards of older quest chains.
- More recently, rune arms drop in the (end) chests as standard named loot.
- DDO Store has a couple of rune arms.
- Randomly generated rune arms do not exist.
- Some pawn vendors purchase some Rune Arms, such as the Armor/Shield vendor in Eveningstar. Depending on the binding, some Rune Arms can be sold via the auction house or shard exchange.
Interaction with other classes:
- Rune arms uncenter Monks
- Rune arms break Druidic Oath
- Rune arms can be used with Single Weapon Fighting. Bards can take the appropriate enhancement to make rune arms compatible with Swashbuckling.
- Rune arms are a unique type of off-hand weapon. They do not qualify for any bonuses that pertain to shields, orbs, or off-hand combat styles. Only specific benefits that state "while wielding a Rune Arm" or "Rune Arm DC" apply.
Crafting[edit]
The enchantments on some Rune Arms can be modified using Cannith Crafting. This applies to Rune Arms with the the Craftable Rune Arm enchantment - see Craftable Rune Arm for details.
All craftable rune arms can have one suffix and one prefix enchantment. Rune arms with minimum level 11 or higher also can have the extra slot added to them (aka Mark of House Cannith Slot).DDO Forums ARCHIVE ME! Rune arms have their own set of enchantments that can be applied to them (similar to but more restricted than trinkets).
Unlike the rest of Cannith Crafting, Minimum Level Shards are not required to be applied to the rune arm before adding enchantment shards. In fact, Minimum Level Shards cannot be applied to rune arms because the minimum level of the Rune Arm is set by the item itself, and crafting enchantments onto the rune arm will not change the minimum level. The listed "Minimum Level" can never be changed when crafting Rune Arms; this is working as intended.
Note:
- The minimum level shard seems to control the property of turning an item from BtC into BtA, and so rune arms which are BtC will remain BtC even after having CC effects applied, since minimum level shards cannot be applied to them (Any CC effects applied are instead set to the ML of the rune arm itself).
- Some rune arms list Absolute Minimum Level. This applies to legacy Cannith Crafting, it used to be possible to reduce the minimum level of rune arms by two using Bound Shard of Masterful Craftsmanship I. This is no longer possible, but old Rune Arms with reduced minimum level still exist and function.
How it works[edit]
- Can be worn together with one-handed weapons and crossbows (not bows) along with scrolls.
- Rune Arms will give bonus damage to the weapon in your main hand.
- Tapping the Alt button will start charging it up, tapping it again fires it. You can keymap a different button if you wish.
- For Rune Arms that fire multiple projectiles at higher tiers, hard targeting and soft targeting can be different. Multiple Runs Arms fire their projectiles in an arc when hard targeted versus a straight line when mouse-targeting. Due to projectile path finding issues it might be more effective to mouse-target.
- You can Toggle the Rune Arm Use feat on while on an action-bar to make it keep auto-charging.
- Damage will be affected by Artificer level and charge tier.
- Moving or blocking with a charge reduces the charge to its maximum stable tier.
| Quote: |
|---|
| Originally Posted by (former developer) Eladrin Each rune arm has a maximum tier - Thought Spike, for instance, can only charge up to Tier 2. That information will be added to their tooltips shortly. |
- This doesn't seem to match the in-game DC, see this thread ARCHIVE ME!.
- Cosmetic Rune Arms do not exist; Rune Arms cannot be used with a Mirror of Glamering.
Increasing damage[edit]
- Items and enhancements that increase spell damage or create spell criticals also affect rune arm damage.
- Rune Arm shots scale with 100% Spell Power.
- Rune Arms don't benefit from items with a bonus to caster level on Evocation (Infused Chaosrobe, Might of the Abishai).
- Rune Arms don't benefit from Prestige Bonuses to caster level (Radiant Servant will not boost Candlelight/Coronach/Tira's Splendor, for instance).
- Rune Arms do benefit from the Spellsinger's Song of Arcane Might.
- The DC of Rune Arm blasts is: 10 + Current Charge Tier + INT modifier + Max Charge Tier + Evocation Feat Bonuses
- This changes to highest of INT/CHA/WIS modifer with the Machrotechnic Rune Arm Use enhancement.
- In addition, items with Rune Arm Focus enchantment increase the DC. Artifact bonus to Rune Arm DC is available on Renegade Champion and Conduit of the Titans set.
- Different Rune Arms can be resisted with different saves (Fortitude/Reflex/Will).
[edit]
Most rune arm-related abilities are concentrated in various Artificer enhancements. A few abilities exist elsewhere:
- Machrotechnic epic destiny grants the feat Rune Arm Use to all characters as a Tier 2 ability. Note that this is the only way non-Artificer characters can currently equip a Rune Arm.
- Swashbucklers gain +1 Imbue Dice while Swashbuckling with a Rune Arm in your off hand.
- Vile Chemist's extra damage and multiplier also apply when using a Rune Arm.
Named Rune Arms[edit]
They most commonly appear in the end-reward lists in chains or quests. They may also be found in named loot/wilderness encounter/raid chests.
Additional rune arms are available from the DDO Store. ML5 and ML13 variants exist, e.g. Ice Rune Arm or Greater Force Rune Arm. All are craftable. The following elements are available: Ice (Cold Bolts), Acid (Acid Shot), Fire (Fire Blast), Lightning (Electrical Blast), Radiant (Light Spirals), Force (Force Shot).
Category for all the Rune Arms in the game.
NOTE: A craftable rune which has been Cannith Crafted cannot be simply disjuncted and re-crafted, unlike all weapons, armors, and accessories. You need to reset it first at Device Workstation and then disjunct it again.
| Item | ML | Bind | Blast | Imbue | Enchantments | Location |
|---|---|---|---|---|---|---|
| Acid Rune Arm | 5 | Bound to Character on Acquire |
Acid Shot |
Acid II |
|
DDO Store, Not available anywhere else |
| Animus | 19 | Bound to Account on Acquire |
Exploding Fire Shot |
Fire IV |
|
Devil Assault (quest), End Chest |
| Archaic Device | 20 | Bound to Character on Equip |
Force Shot |
Force IV |
|
The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward |
| Arcing Sky (level 13) | 13 | Bound to Account on Acquire |
Electrical Blast |
Electrical III |
|
Gianthold Tor, Blue Dragon |
| Arcing Sky (level 23) | 23 | Bound to Character on Equip |
Electrical Blast |
Electrical IV |
|
Return to Gianthold Tor, Blue Dragon chest (Epic Normal) |
| Arcing Sky (level 24) | 24 | Bound to Character on Equip |
Electrical Blast |
Electrical V |
|
Return to Gianthold Tor, Blue Dragon chest (Epic Hard) |
| Arcing Sky (level 25) | 25 | Bound to Character on Equip |
Electrical Blast |
Electrical V |
|
Return to Gianthold Tor, Blue Dragon chest (Epic Elite) |
| Arm of the Archons | 13 | Bound to Account on Acquire |
Force Shot |
Force IV |
|
The Archons' Trial, End chest |
| Blight Inferno | 10 | Bound to Account on Acquire |
Corrupted Fire Blast |
Fire III |
|
Mad Tea Party, End Chest |
| Breaking the Bank | 15 | Bound to Account on Acquire |
Gold Shot |
Fire IV |
|
Reach for the Sky, End Chest |
| Candlelight | 3 | Bound to Account on Acquire |
Light Spirals |
Light I |
|
Endgame: The Archbishop's Fate, End chest |
| Chill of Winter (level 13) | 13 | Bound to Account on Acquire |
Cold Bolts |
Cold III |
|
Gianthold Tor, White Dragon chest |
| Chill of Winter (level 23) | 23 | Bound to Character on Equip |
Cold Bolts |
Cold IV |
|
Return to Gianthold Tor, White Dragon chest (Epic Normal) |
| Chill of Winter (level 24) | 24 | Bound to Character on Equip |
Cold Bolts |
Cold V |
|
Return to Gianthold Tor, White Dragon chest (Epic Hard) |
| Chill of Winter (level 25) | 25 | Bound to Character on Equip |
Cold Bolts |
Cold V |
|
Return to Gianthold Tor, White Dragon chest (Epic Elite) |
| Chimera's Breath | 5 | Bound to Account on Acquire |
Electrical Blast |
Electrical II |
|
The Tide Turns, End chest |
| Chulchannad's Claw | 5 | Bound to Account on Acquire |
Cold Bolts |
Cold I |
|
The Maleficent Cabal, End reward |
| Coronach (historic) | 7 | Bound to Account on Acquire, Exclusive This is an Exclusive item. You may only carry one at a time. |
Disrupt Undead |
Light II |
|
|
| Coronach | 7 | Bound to Account on Acquire |
Light Spirals |
Light II |
|
Thrall of the Necromancer, end chest |
| Corruption of Nature (level 15) | 15 | Bound to Character on Equip |
Acid Shot |
Acid III |
|
Outbreak, End chest |
| Corruption of Nature (level 16) | 16 | Bound to Character on Equip |
Acid Shot |
Acid IV |
|
Outbreak, End chest |
| Corruption of Nature (level 17) | 17 | Bound to Character on Equip |
Acid Shot |
Acid IV |
|
Outbreak, End chest |
| Corruption of Nature (level 22) | 22 | Bound to Character on Equip |
Acid Shot |
Acid IV |
|
Outbreak, End chest |
| Corruption of Nature (level 23) | 23 | Bound to Character on Equip |
Acid Shot |
Acid V |
|
Outbreak, End chest |
| Corruption of Nature (level 24) | 24 | Bound to Character on Equip |
Acid Shot |
Acid V |
|
Outbreak, End chest |
| Dinosaur Bone Runearm | 31 | Bound to Account on Acquire |
Corrupted Fire Blast |
Evil Shot VI |
|
Skeletons in the Closet, The Mountain Keeper chest, end chest |
| Driftwood | 29 | Bound to Character on Acquire |
Salt Shot |
Tidal Shot VI |
|
The Dryad and the Demigod, End chest and optional chest |
| Echoes of Night | 4 | Bound to Account on Acquire |
Sonic Blast |
Sonic I |
|
The Knife's Edge, end chest |
| Epic Arm of the Archons | 28 | Bound to Account on Acquire |
Force Shot |
Force VI |
|
The Archons' Trial, End chest |
| Epic Candlelight | 23 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
Endgame: The Archbishop's Fate, End chest |
| Epic Coronach | 25 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
Thrall of the Necromancer, end chest |
| Epic Resplendence | 26 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
Fashion Madness, End chest |
| Epic Whirling Words | 27 | Bound to Account on Acquire |
Book Shot |
Bludgeon VI |
|
Tower of Frost, End chest |
| Fire Rune Arm | 5 | Bound to Character on Acquire |
Fire Blast |
Fire II |
|
DDO Store, Not available anywhere else |
| Flame Warden | 1 | Bound to Account on Acquire |
Fire Blast |
Fire I |
|
The Lost Seekers, End reward |
| Flicker | 3 | Bound to Account on Acquire |
Electrical Lash |
Electrical I |
|
The Seal of Shan-To-Kor, End reward |
| Force Rune Arm | 5 | Bound to Character on Acquire |
Force Shot |
Force II |
|
DDO Store, Not available anywhere else |
| Frozen Contraption | 8 | Bound to Account on Acquire |
Cold Bolts |
Cold II |
|
Cold Snap, end chest (rare) |
| Glass Cannon (legacy) (tier 1) | 24 | Bound to Account on Acquire |
Exploding Cannon Shot |
Fire V, Bludgeon V |
|
Treasure of Crystal Cove, Turn in Euphonia's Barter Box |
| Glass Cannon (legacy) (tier 2) | 24 | Bound to Account on Acquire |
Exploding Cannon Shot |
Fire V, Bludgeon V |
|
Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons |
| Glass Cannon (legacy) (tier 3) | 24 | Bound to Account on Acquire |
Exploding Cannon Shot |
Fire V, Bludgeon V |
|
Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons |
| Glass Cannon | 24 | Bound to Account on Acquire |
Exploding Cannon Shot |
Bludgeon V, Fire V |
|
Treasure of Crystal Cove, Turn in 1250 |
| Glorious Obscenity | 17 | Bound to Account |
Acid Shot |
Acid IV |
|
Reign of Madness, End reward |
| Greater Acid Rune Arm | 13 | Bound to Character on Acquire |
Acid Shot |
Acid III |
|
DDO Store, Not available anywhere else |
| Greater Fire Rune Arm | 13 | Bound to Character on Acquire |
Fire Blast |
Fire III |
|
DDO Store, Not available anywhere else |
| Greater Force Rune Arm | 13 | Bound to Character on Acquire |
Force Shot |
Force III |
|
DDO Store, Not available anywhere else |
| Greater Ice Rune Arm | 13 | Bound to Character on Acquire |
Cold Bolts |
Cold III |
|
DDO Store, Not available anywhere else |
| Greater Lightning Rune Arm | 13 | Bound to Character on Acquire |
Electrical Blast |
Electrical III |
|
DDO Store, Not available anywhere else |
| Greater Radiant Rune Arm | 13 | Bound to Character on Acquire |
Light Spirals |
Light III |
|
DDO Store, Not available anywhere else |
| Hand of the Tombs | 9 | Bound to Character on Equip |
Exploding Fire Shot |
Fire II |
|
The Chamber of Raiyum, Treasure Chamber |
| Ice Rune Arm | 5 | Bound to Character on Acquire |
Cold Bolts |
Cold II |
|
DDO Store, Not available anywhere else |
| Khyber's Fury | 5 | Bound to Account on Acquire |
Exploding Fire Shot |
Fire I |
|
Assault on Splinterskull, End reward |
| Knives Eternal | 26 | Bound to Character on Acquire |
Knife Shot |
Knife Shot VI |
|
The Mark of Death, Warded chest |
| Legendary Blight Inferno | 29 | Bound to Account on Acquire |
Corrupted Fire Blast |
Fire VI |
|
Mad Tea Party, End Chest |
| Legendary Breaking the Bank | 29 | Bound to Account on Acquire |
Gold Shot |
Fire V |
|
Reach for the Sky, End Chest |
| Legendary Echoes of Night | 33 | Bound to Account on Acquire |
Sonic Blast |
Sonic VI |
|
The Knife's Edge, end chest |
| Legendary Frozen Contraption | 34 | Bound to Account on Acquire |
Cold Bolts |
Cold VI |
|
Cold Snap, end chest (rare) |
| Legendary Lucid Dreams | 29 | Bound to Character on Acquire |
Force Shot |
Force VI |
|
Legendary Lord of Blades, End chest |
| Legendary Necronomicannon | 29 | Bound to Account on Acquire |
Book Shot |
Evil Shot VI |
|
The Feywild, rare encounters |
| Legendary Ol' Ironsides | 31 | Bound to Account on Acquire |
Exploding Cannon Shot |
Fire VI |
|
Trials of the Triceratops, end chest |
| Legendary Prototype I: Siren Test | 32 | Bound to Account on Acquire |
Sonic Blast |
Sonic VI |
|
Vecna Denied, End chest |
| Legendary Prototype II: Cooling Mechanism | 32 | Bound to Account on Acquire |
Cold Bolts |
Cold VI |
|
What Dreams May Come, End chest |
| Legendary Prototype III: Propulsion Module | 32 | Bound to Account on Acquire |
Exploding Fire Shot |
Fire VI |
|
Taken in Hand, End chest |
| Legendary Prototype IV: Discharge System | 32 | Bound to Account on Acquire |
Electrical Blast |
Electrical VI |
|
Vecna Denied, End chest |
| Legendary Prototype V: Byproduct Disposal | 32 | Bound to Account on Acquire |
Acid Shot |
Acid VI |
|
Enemy of My Enemy, End chest |
| Legendary Prototype VI: Impact Redistributor | 32 | Bound to Account on Acquire |
Force Shot |
Force VI |
|
Party 101, End chest |
| Legendary Prototype VII: Flash Transferal | 32 | Bound to Account on Acquire |
Light Spirals |
Light VI |
|
Law and Order, End chest |
| Legendary Quarantine | 29 | Bound to Account on Acquire |
Cold Bolts |
Cold VI |
|
Quarantine, End Chest |
| Legendary Rune Arm of Nature's Wrath | 33 | Bound to Account on Acquire |
Bee Shot |
Force VI |
|
Ettercap Incursion, end chest (rare) |
| Legendary Rune Arm of the Great Decay | 33 | Bound to Account on Acquire |
Acid Shot |
Acid VI |
|
Ettercap Incursion, end chest |
| Legendary Suppressive Fire | 29 | Bound to Account on Acquire |
Corrupted Exploding Fire Shot |
Fire VI |
|
The Final Vintage, End Chest |
| Legendary Toven's Hammer | 29 | Bound to Character on Acquire |
Electrical Storm |
Electrical VI |
|
Legendary Master Artificer, end and optional chest |
| Legendary Trial by Fire | 31 | Bound to Account on Acquire |
Fire Blast |
Fire VI |
|
Attack on Stormreach, End reward |
| Legendary Unbridled Power | 34 | Bound to Account on Acquire |
Electrical Blast |
Electrical VI |
|
Locked Away (Part Two), end chest |
| Lightning Rune Arm | 5 | Bound to Character on Acquire |
Electrical Blast |
Electrical II |
|
DDO Store, Not available anywhere else |
| Lucid Dreams | 19 | Bound to Account on Acquire |
Force Shot |
Force IV |
|
The Mindsunder, Disc locked optional end chest ; Chance on every 3rd completion of The Mindsunder |
| Machination of Madness | 27 | Bound to Character on Acquire |
Bee Shot |
Knife Shot VI |
|
Legendary Hound of Xoriat, Raid chest |
| Necronimicannon | 5 | Bound to Account on Acquire |
Book Shot |
Evil Shot I |
|
The Feywild, rare encounters |
| Ol' Ironsides | 7 | Bound to Account on Acquire |
Exploding Cannon Shot |
Fire III |
|
Trials of the Triceratops, End chest |
| Prototype I: Siren Test | 18 | Bound to Account on Acquire |
Sonic Blast |
Sonic IV |
|
Vecna Denied, End chest |
| Prototype II: Cooling Mechanism | 18 | Bound to Account on Acquire |
Cold Bolts |
Cold IV |
|
What Dreams May Come, End chest |
| Prototype III: Propulsion Module | 18 | Bound to Account on Acquire |
Exploding Fire Shot |
Fire IV |
|
Taken in Hand, End chest |
| Prototype IV: Discharge System | 18 | Bound to Account on Acquire |
Electrical Blast |
Electrical IV |
|
Vecna Denied, End chest |
| Prototype V: Byproduct Disposal | 18 | Bound to Account on Acquire |
Acid Shot |
Acid IV |
|
Enemy of My Enemy, End chest |
| Prototype VI: Impact Redistributor | 18 | Bound to Account on Acquire |
Force Shot |
Force IV |
|
Party 101, End chest |
| Prototype VII: Flash Transferal | 18 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
Law and Order, End chest |
| Quarantine | 14 | Bound to Account on Acquire |
Cold Bolts |
Cold IV |
|
Quarantine, End Chest |
| Radiant Rune Arm | 5 | Bound to Character on Acquire |
Light Spirals |
Light II |
|
DDO Store, Not available anywhere else |
| Recoyle | 9 | Bound to Account on Acquire |
Force Shot |
Force II |
|
The Abandoned Excavation, End reward |
| Resplendence | 18 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
Fashion Madness, End chest |
| Rune Arm of Nature's Wrath | 13 | Bound to Account on Acquire |
Bee Shot |
Force IV |
|
Ettercap Incursion, end chest (rare) |
| Rune Arm of the Great Decay | 13 | Bound to Account on Acquire |
Acid Shot |
Acid IV |
|
Ettercap Incursion, end chest |
| Sir Squilliam III, Esq. | 3 | Bound to Account on Acquire |
Salt Shot |
Tidal Shot II |
|
Under the Cover of Darkness, End chest |
| Sir Squilliam IV, Esq. | 20 | Bound to Account on Acquire |
Salt Shot |
Tidal Shot VI |
|
Epic version of Sir Squilliam III, Esq. |
| Sir Squilliam V, Esq. | 30 | Bound to Account on Acquire |
Salt Shot |
Tidal Shot VI |
|
Under the Cover of Darkness, end chest, or Legendary version of Sir Squilliam IV, Esq. |
| St. Mu'Ray's Fire | 24 | Bound to Character on Acquire |
Electrical Storm |
Electrical VI |
|
Precious Cargo, End chest, Chance to be in Chain reward list (Cydonie) |
| Strinati's Hand Cannon | 5 | Bound to Character on Equip |
Exploding Cannon Shot |
Fire II |
|
Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter) |
| Suppressive Fire | 10 | Bound to Account on Acquire |
Corrupted Exploding Fire Shot |
Fire III |
|
The Final Vintage, End Chest |
| The Arc Welder (close range) | 15 | Bound to Account on Acquire |
Electrical Blast |
Electrical IV |
|
Third Time's a Charm, End chest |
| The Arc Welder (long range) | 15 | Bound to Account on Acquire |
Electrical Storm |
Electrical IV |
|
Graveyard Shift, End chest |
| The Astral Projector | 7 | Bound to Account on Acquire |
Ghost Shot |
Evil Shot II |
|
The Night Revels |
| The Demon Engine | 32 | Bound to Character on Acquire |
Fire Blast |
Fire VI |
|
Fire Over Morgrave, end chest |
| The Devourer's Hunger | 7 | Bound to Account on Acquire |
Cold Bolts |
Cold II |
|
Cult of the Six, End reward |
| The Disciplinator | 9 | Bound to Character on Acquire |
Electrical Lash |
Electrical II |
|
Plane of Night, Raid warded chest |
| The Dragon Keeper | 1 | Bound to Character on Acquire |
Fire Blast |
Fire I |
|
Morten Edgewright, Turn in 1 Ethereal, 1 Arcane, and 1 Silver Ingot |
| The Dumpster Fire | 15 | Bound to Account on Acquire |
Trash Shot |
Bludgeon IV, Fire IV |
|
Scavenger Hunt, End chest |
| The Epic Astral Projector | 21 | Bound to Account on Acquire |
Ghost Shot |
Evil Shot IV |
|
The Night Revels, Turn in Joe Candymaker, 120 |
| The Legendary Arc Welder (close range) | 28 | Bound to Account on Acquire |
Electrical Blast |
Electrical VI |
|
Third Time's a Charm, End chest |
| The Legendary Arc Welder (long range) | 28 | Bound to Account on Acquire |
Electrical Storm |
Electrical VI |
|
Graveyard Shift, End chest |
| The Legendary Dumpster Fire | 29 | Bound to Account on Acquire |
Trash Shot |
Bludgeon V, Fire V |
|
Scavenger Hunt, End Chest |
| The Pea Shooter | 7 | Bound to Account on Acquire |
Acid Shot |
Acid II |
|
Into the Deep, End reward |
| The Turmoil Within (level 13) | 13 | Bound to Account on Acquire |
Acid Shot |
Acid III |
|
Gianthold Tor, Black Dragon chest |
| The Turmoil Within (level 23) | 23 | Bound to Character on Equip |
Acid Shot |
Acid IV |
|
Return to Gianthold Tor, Black Dragon chest (Epic Normal) |
| The Turmoil Within (level 24) | 24 | Bound to Character on Equip |
Acid Shot |
Acid V |
|
Return to Gianthold Tor, Black Dragon chest (Epic Hard) |
| The Turmoil Within (level 25) | 25 | Bound to Character on Equip |
Acid Shot |
Acid V |
|
Return to Gianthold Tor, Black Dragon chest (Epic Elite) |
| Thought Spike (starter) | 1 | Bound to Character on Acquire |
Force Shot |
Force I |
|
The Voyage, End reward |
| Thought Spike | 1 | Bound to Character on Acquire |
Force Shot |
Force I |
|
Redemption (quest), End reward |
| Tira's Splendor | 15 | Bound to Account on Acquire |
Light Spirals |
Light IV |
|
The Subterrane - Central, Garamol chest |
| Titan's Fist | 11 | Bound to Character on Acquire |
Force Shot |
Force III |
|
The Titan Awakes, Raid Warded chest |
| Toven's Hammer | 19 | Bound to Character on Acquire |
Electrical Storm |
Electrical IV |
|
The Master Artificer, Rightside End Chest |
| Toven's Prototype | 29 | Bound to Character on Equip |
Force Shot |
Force VI |
|
Legendary Master Artificer, End and Optional Chest |
| Trial by Fire | 11 | Bound to Account on Acquire |
Fire Blast |
Fire II |
|
Attack on Stormreach, End reward |
| Unbridled Power | 8 | Bound to Account on Acquire |
Electrical Blast |
Electrical II |
|
Locked Away (Part Two), end chest |
| Whirling Words | 14 | Bound to Account on Acquire |
Book Shot |
Bludgeon IV |
|
Tower of Frost, End chest |