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Rune Arm

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Rune Arm concept art

The Rune Arm (or Arm Cannon) is a kind of equipment implemented with Update 11 and the Artificer class. It goes into the secondary weapon/off hand slot and requires Artificer Rune Arm Use feat (Artificer level 2 class feat) to use. Since Update 60, any character can become proficient with Rune Arms if they invest into the Machrotechnic Epic Destiny.

Overview[edit]

Rune Arms are off-hand weapons that can be wielded with one-handed weapons and all crossbows. The Rune arm has unique magical properties:

  • Rune Arm Imbue: Your main-hand weapon will deal additional damage.
  • Rune Arm blast: Rune Arms can blast enemies with magical damage as a free action (not restricting the user's ability to cast or attack). The weapon uses Charges with five tiers, and these charges increase in damage the higher the tier (Rune Arms have a max tier level). Charges can be added standing still or while moving limited by the "Stable Charge Tier".
  • Just like normal magic items, Rune Arms can have several magical enchantments. For some rune arms, these can be modified via the Cannith Crafting system.

Sources:

  • Originally, named rune arms have only appeared in the end rewards of older quest chains.
  • More recently, rune arms drop in the (end) chests as standard named loot.
  • DDO Store has a couple of rune arms.
  • Randomly generated rune arms do not exist.
  • Some pawn vendors purchase some Rune Arms, such as the Armor/Shield vendor in Eveningstar. Depending on the binding, some Rune Arms can be sold via the auction house or shard exchange.

Interaction with other classes:

  • Rune arms uncenter Monks
  • Rune arms break Druidic Oath
  • Rune arms can be used with Single Weapon Fighting. Bards can take the appropriate enhancement to make rune arms compatible with Swashbuckling.
  • Rune arms are a unique type of off-hand weapon. They do not qualify for any bonuses that pertain to shields, orbs, or off-hand combat styles. Only specific benefits that state "while wielding a Rune Arm" or "Rune Arm DC" apply.

Crafting[edit]

The enchantments on some Rune Arms can be modified using Cannith Crafting. This applies to Rune Arms with the the Craftable Rune Arm enchantment - see Craftable Rune Arm for details.

All craftable rune arms can have one suffix and one prefix enchantment. Rune arms with minimum level 11 or higher also can have the extra slot added to them (aka Mark of House Cannith Slot).DDO Forums ARCHIVE ME! Rune arms have their own set of enchantments that can be applied to them (similar to but more restricted than trinkets).

Unlike the rest of Cannith Crafting, Minimum Level Shards are not required to be applied to the rune arm before adding enchantment shards. In fact, Minimum Level Shards cannot be applied to rune arms because the minimum level of the Rune Arm is set by the item itself, and crafting enchantments onto the rune arm will not change the minimum level. The listed "Minimum Level" can never be changed when crafting Rune Arms; this is working as intended.

Note:

  • The minimum level shard seems to control the property of turning an item from BtC into BtA, and so rune arms which are BtC will remain BtC even after having CC effects applied, since minimum level shards cannot be applied to them (Any CC effects applied are instead set to the ML of the rune arm itself).
  • Some rune arms list Absolute Minimum Level. This applies to legacy Cannith Crafting, it used to be possible to reduce the minimum level of rune arms by two using Bound Shard of Masterful Craftsmanship I. This is no longer possible, but old Rune Arms with reduced minimum level still exist and function.

How it works[edit]

  • Can be worn together with one-handed weapons and crossbows (not bows) along with scrolls.
  • Rune Arms will give bonus damage to the weapon in your main hand.
  • Tapping the Alt button will start charging it up, tapping it again fires it. You can keymap a different button if you wish.
  • For Rune Arms that fire multiple projectiles at higher tiers, hard targeting and soft targeting can be different. Multiple Runs Arms fire their projectiles in an arc when hard targeted versus a straight line when mouse-targeting. Due to projectile path finding issues it might be more effective to mouse-target.
  • You can Toggle the Rune Arm Use feat on while on an action-bar to make it keep auto-charging.
  • Damage will be affected by Artificer level and charge tier.
  • Moving or blocking with a charge reduces the charge to its maximum stable tier.
Quote:
Originally Posted by (former developer) Eladrin Source

Each rune arm has a maximum tier - Thought Spike, for instance, can only charge up to Tier 2. That information will be added to their tooltips shortly.

Quote:
Originally Posted by (former developer) Eladrin Source

Yes. (Technically it's the other way around - Max Tier sets the Imbue power. )

Rune arms are non-ki items. Spinning, loud, distracting, magical vortex generators damage my calm.

They can only be used with one handed items (as well as crossbows).

Quote:
Originally Posted by (former developer) Eladrin Source

The caster's spell damage amplification effects and enhancements modify the rune arm's damage. Metamagics do not affect any of the rune arm spells at this time. They use your Artificer level as their caster level and your Intelligence modifier - it's more or less as if you were casting a spell through the relic. The spells count as having a level equal to their charge tier plus one.

Increasing damage[edit]

Rune Arm-related abilities outside of Artificer[edit]

Most rune arm-related abilities are concentrated in various Artificer enhancements. A few abilities exist elsewhere:

  • Machrotechnic epic destiny grants the feat Rune Arm Use to all characters as a Tier 2 ability. Note that this is the only way non-Artificer characters can currently equip a Rune Arm.
  • Swashbucklers gain +1 Imbue Dice while Swashbuckling with a Rune Arm in your off hand.
  • Vile Chemist's extra damage and multiplier also apply when using a Rune Arm.

Named Rune Arms[edit]

They most commonly appear in the end-reward lists in chains or quests. They may also be found in named loot/wilderness encounter/raid chests.

Additional rune arms are available from the DDO Store. ML5 and ML13 variants exist, e.g. Ice Rune Arm or Greater Force Rune Arm. All are craftable. The following elements are available: Ice (Cold Bolts), Acid (Acid Shot), Fire (Fire Blast), Lightning (Electrical Blast), Radiant (Light Spirals), Force (Force Shot).

Category for all the Rune Arms in the game.

NOTE: A craftable rune which has been Cannith Crafted cannot be simply disjuncted and re-crafted, unlike all weapons, armors, and accessories. You need to reset it first at Device Workstation and then disjunct it again.

Item ML Bind Blast Imbue Enchantments Location
Acid Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Acid Shot 05
2 Acid II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Acid IIRune Arm Imbue: Acid II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Acid damage per hit.
  • Acid Shot
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Animus 19 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Fire Shot 19
4 Fire IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Fire IVRune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of Fire damage per hit.
  • Exploding Fire Shot
  • Banishing WeaponsBanishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded.
  • Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Devil Assault (quest), End Chest
Archaic Device 20 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 20
4 Force IV  The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward
Arcing Sky (level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 13
3 Electrical III  Gianthold Tor, Blue Dragon
Arcing Sky (level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Electrical Blast 23
4 Electrical IV  Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
Arcing Sky (level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Electrical Blast 24
5 Electrical V  Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
Arcing Sky (level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Electrical Blast 25
5 Electrical V  Return to Gianthold Tor, Blue Dragon chest (Epic Elite)
Arm of the Archons 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 13
4 Force IV  The Archons' Trial, End chest
Blight Inferno 10 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Corrupted Fire Blast 10
3 Fire III  Mad Tea Party, End Chest
Breaking the Bank 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Gold Shot 15
4 Fire IV  Reach for the Sky, End Chest
Candlelight 3 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 03
1 Light I  Endgame: The Archbishop's Fate, End chest
Chill of Winter (level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 13
3 Cold III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
  • Cold Bolts
  • Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Inherent Cold Resistance - 5Inherent Cold Resistance - 5: This item provides a +5 Insight bonus to your Cold resistance.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Gianthold Tor, White Dragon chest
Chill of Winter (level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Cold Bolts 23
4 Cold IV  Return to Gianthold Tor, White Dragon chest (Epic Normal)
Chill of Winter (level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Cold Bolts 24
5 Cold V  Return to Gianthold Tor, White Dragon chest (Epic Hard)
Chill of Winter (level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Cold Bolts 25
5 Cold V  Return to Gianthold Tor, White Dragon chest (Epic Elite)
Chimera's Breath 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 05
2 Electrical II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
  • Electrical Blast
  • Feat: Proficiency: Bastard SwordFeat: Proficiency: Bastard Sword: While equipped this item grants the wielder all required knowledge to wield a Bastard Sword without proficiency penalties.
  • Diehard Diehard: If you are incapacitated while this item is equipped, it will automatically stabilize you as if you had the Diehard feat.
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Tide Turns, End chest
Chulchannad's Claw 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 05
1 Cold I  The Maleficent Cabal, End reward
Coronach (historic) 7 Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.

Disrupt Undead 07
2 Light II 
  • Maximum Charge Tier:
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
  • Disrupt Undead
  • Life Shield
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of , which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Coronach 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 07
2 Light II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
  • Light Spirals
  • Life ShieldLife Shield: Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
  • CoronachCoronach: While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 Negates)
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Thrall of the Necromancer, end chest
Corruption of Nature (level 15) 15 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 15
3 Acid III  Outbreak, End chest
Corruption of Nature (level 16) 16 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 16
4 Acid IV  Outbreak, End chest
Corruption of Nature (level 17) 17 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 17
4 Acid IV  Outbreak, End chest
Corruption of Nature (level 22) 22 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 22
4 Acid IV  Outbreak, End chest
Corruption of Nature (level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 23
5 Acid V  Outbreak, End chest
Corruption of Nature (level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 24
5 Acid V  Outbreak, End chest
Dinosaur Bone Runearm 31 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Corrupted Fire Blast 31
0 Evil Shot VI  Skeletons in the Closet, The Mountain Keeper chest, end chest
Driftwood 29 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Salt Shot 29
0 Tidal Shot VI  The Dryad and the Demigod, End chest and optional chest
Echoes of Night 4 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Sonic Blast 04
1 Sonic I  The Knife's Edge, end chest
Epic Arm of the Archons 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 28
6 Force VI  The Archons' Trial, End chest
Epic Candlelight 23 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 23
4 Light IV  Endgame: The Archbishop's Fate, End chest
Epic Coronach 25 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 25
4 Light IV  Thrall of the Necromancer, end chest
Epic Resplendence 26 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 26
4 Light IV  Fashion Madness, End chest
Epic Whirling Words 27 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Book Shot 27
6 Bludgeon VI  Tower of Frost, End chest
Fire Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Fire Blast 05
2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Fire damage per hit.
  • Fire Blast
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Flame Warden 1 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Fire Blast 01
1 Fire I  The Lost Seekers, End reward
Flicker 3 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Lash 03
1 Electrical I  The Seal of Shan-To-Kor, End reward
Force Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 05
2 Force II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Force damage per hit.
  • Force Shot
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Frozen Contraption 8 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 08
2 Cold II  Cold Snap, end chest (rare)
Glass Cannon (legacy) (tier 1) 24 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 24
0 Fire V, Bludgeon V  Treasure of Crystal Cove, Turn in Euphonia's Barter Box
Glass Cannon (legacy) (tier 2) 24 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 24
0 Fire V, Bludgeon V  Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons
Glass Cannon (legacy) (tier 3) 24 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 24
0 Fire V, Bludgeon V  Treasure of Crystal Cove, Turn in 80 Stolen Star Rubies, 750 Gold Doubloons, 750 Silver Doubloons
Glass Cannon 24 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 24
0 Bludgeon V, Fire V  Treasure of Crystal Cove, Turn in 1250  Silver Doubloon500  Golden Doubloon40  Stolen Opal800  Green Dragonshard at Euphonia's Barter Box
Glorious Obscenity 17 Bound to AccountBound to Account: This item is Bound to Account
Acid Shot 17
4 Acid IV  Reign of Madness, End reward
Greater Acid Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Acid Shot 13
3 Acid III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Acid IIIRune Arm Imbue: Acid III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Acid damage per hit.
  • Acid Shot
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Fire Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Fire Blast 13
3 Fire III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Fire IIIRune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Fire damage per hit.
  • Fire Blast
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Force Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 13
3 Force III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Force damage per hit.
  • Force Shot
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Ice Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Cold Bolts 13
3 Cold III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Cold damage per hit.
  • Cold Bolts
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Lightning Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Blast 13
3 Electrical III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Electrical IIIRune Arm Imbue: Electrical III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Electrical damage per hit.
  • Electrical Blast
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Radiant Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Light Spirals 13
3 Light III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Light IIIRune Arm Imbue: Light III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Light damage per hit.
  • Light Spirals
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Hand of the Tombs 9 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Exploding Fire Shot 09
2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
  • Exploding Fire Shot
  • Disrupting WeaponsDisrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
  • Inherent Fire Resistance - 5Inherent Fire Resistance - 5: This item provides a +5 Insight bonus to your Fire resistance.
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Chamber of Raiyum, Treasure Chamber
Ice Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Cold Bolts 05
2 Cold II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Cold IIRune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
  • Cold Bolts
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Khyber's Fury 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Fire Shot 05
1 Fire I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Fire IRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
  • Exploding Fire Shot
  • Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Assault on Splinterskull, End reward
Knives Eternal 26 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Knife Shot 26
0 Knife Shot VI  The Mark of Death, Warded chest
Legendary Blight Inferno 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Corrupted Fire Blast 29
6 Fire VI  Mad Tea Party, End Chest
Legendary Breaking the Bank 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Gold Shot 29
5 Fire V  Reach for the Sky, End Chest
Legendary Echoes of Night 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Sonic Blast 33
6 Sonic VI  The Knife's Edge, end chest
Legendary Frozen Contraption 34 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 34
6 Cold VI  Cold Snap, end chest (rare)
Legendary Lucid Dreams 29 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 29
6 Force VI  Legendary Lord of Blades, End chest
Legendary Necronomicannon 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Book Shot 29
0 Evil Shot VI  The Feywild, rare encounters
Legendary Ol' Ironsides 31 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 31
6 Fire VI  Trials of the Triceratops, end chest
Legendary Prototype I: Siren Test 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Sonic Blast 32
6 Sonic VI  Vecna Denied, End chest
Legendary Prototype II: Cooling Mechanism 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 32
6 Cold VI  What Dreams May Come, End chest
Legendary Prototype III: Propulsion Module 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Fire Shot 32
6 Fire VI  Taken in Hand, End chest
Legendary Prototype IV: Discharge System 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 32
6 Electrical VI  Vecna Denied, End chest
Legendary Prototype V: Byproduct Disposal 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 32
6 Acid VI  Enemy of My Enemy, End chest
Legendary Prototype VI: Impact Redistributor 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 32
6 Force VI  Party 101, End chest
Legendary Prototype VII: Flash Transferal 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 32
6 Light VI  Law and Order, End chest
Legendary Quarantine 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 29
6 Cold VI  Quarantine, End Chest
Legendary Rune Arm of Nature's Wrath 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Bee Shot 33
6 Force VI  Ettercap Incursion, end chest (rare)
Legendary Rune Arm of the Great Decay 33 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 33
6 Acid VI  Ettercap Incursion, end chest
Legendary Suppressive Fire 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Corrupted Exploding Fire Shot 29
6 Fire VI  The Final Vintage, End Chest
Legendary Toven's Hammer 29 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Storm 29
6 Electrical VI  Legendary Master Artificer, end and optional chest
Legendary Trial by Fire 31 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Fire Blast 31
6 Fire VI  Attack on Stormreach, End reward
Legendary Unbridled Power 34 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 34
6 Electrical VI  Locked Away (Part Two), end chest
Lightning Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Blast 05
2 Electrical II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Electrical damage per hit.
  • Electrical Blast
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Lucid Dreams 19 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 19
4 Force IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Force IVRune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of force damage per hit.
  • Force Shot
  • Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
  • Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit.
  • Mind DrainMind Drain: This item reduces your maximum spell points by 5% while equipped.
  • Will Save -2 Will Save -2: This item gives a -2 penalty to your Will saves.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Mindsunder, Disc locked optional end chest ;
Chance on every 3rd completion of The Mindsunder
Machination of Madness 27 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Bee Shot 27
0 Knife Shot VI  Legendary Hound of Xoriat, Raid chest
Necronimicannon 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Book Shot 05
0 Evil Shot I  The Feywild, rare encounters
Ol' Ironsides 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Cannon Shot 07
3 Fire III  Trials of the Triceratops, End chest
Prototype I: Siren Test 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Sonic Blast 18
4 Sonic IV  Vecna Denied, End chest
Prototype II: Cooling Mechanism 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 18
4 Cold IV  What Dreams May Come, End chest
Prototype III: Propulsion Module 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Exploding Fire Shot 18
4 Fire IV  Taken in Hand, End chest
Prototype IV: Discharge System 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 18
4 Electrical IV  Vecna Denied, End chest
Prototype V: Byproduct Disposal 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 18
4 Acid IV  Enemy of My Enemy, End chest
Prototype VI: Impact Redistributor 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 18
4 Force IV  Party 101, End chest
Prototype VII: Flash Transferal 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 18
4 Light IV  Law and Order, End chest
Quarantine 14 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 14
4 Cold IV  Quarantine, End Chest
Radiant Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Light Spirals 05
2 Light II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Light damage per hit.
  • Light Spirals
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Recoyle 9 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Force Shot 09
2 Force II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of force damage per hit.
  • Force Shot
  • Impulse +54Impulse +54: Passive: +54 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
  • AnathemaAnathema: Increases all threat generated by spells by 25%.
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Abandoned Excavation, End reward
Resplendence 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 18
4 Light IV  Fashion Madness, End chest
Rune Arm of Nature's Wrath 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Bee Shot 13
4 Force IV  Ettercap Incursion, end chest (rare)
Rune Arm of the Great Decay 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 13
4 Acid IV  Ettercap Incursion, end chest
Sir Squilliam III, Esq. 3 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Salt Shot 03
0 Tidal Shot II  Under the Cover of Darkness, End chest
Sir Squilliam IV, Esq. 20 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Salt Shot 20
0 Tidal Shot VI  Epic version of Sir Squilliam III, Esq.
Sir Squilliam V, Esq. 30 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Salt Shot 30
0 Tidal Shot VI  Under the Cover of Darkness, end chest, or Legendary version of Sir Squilliam IV, Esq.
St. Mu'Ray's Fire 24 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Storm 24
6 Electrical VI  Precious Cargo, End chest, Chance to be in Chain reward list (Cydonie)
Strinati's Hand Cannon 5 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Exploding Cannon Shot 05
2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
  • Exploding Cannon Shot
  • Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
Suppressive Fire 10 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Corrupted Exploding Fire Shot 10
3 Fire III  The Final Vintage, End Chest
The Arc Welder (close range) 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 15
4 Electrical IV  Third Time's a Charm, End chest
The Arc Welder (long range) 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Storm 15
4 Electrical IV  Graveyard Shift, End chest
The Astral Projector 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Ghost Shot 07
0 Evil Shot II  The Night Revels
The Demon Engine 32 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Fire Blast 32
6 Fire VI  Fire Over Morgrave, end chest
The Devourer's Hunger 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Cold Bolts 07
2 Cold II  Cult of the Six, End reward
The Disciplinator 9 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Lash 09
2 Electrical II  Plane of Night, Raid warded chest
The Dragon Keeper 1 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Fire Blast 01
1 Fire I  Morten Edgewright, Turn in 1 Ethereal, 1 Arcane, and 1 Silver Ingot
The Dumpster Fire 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Trash Shot 15
0 Bludgeon IV, Fire IV  Scavenger Hunt, End chest
The Epic Astral Projector 21 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Ghost Shot 21
0 Evil Shot IV  The Night Revels, Turn in Joe Candymaker,
120  Piece of Darkest Chocolate, obtained in the Crypt, in Any challenge, and via Draught of Midnight50  Black Apple, obtained in Grave Work, Smashing Pumpkins50  Shadowy Caramel, obtained in Getting Ahead in Lordsmarch Palace50  Pinch of Sinister Cinnamon, obtained in Hayweird Foundry, The Snitch and the Lich50  Spooky Almond, obtained in The Kobolds' Newest Ringleader, Under New Ravagement
The Legendary Arc Welder (close range) 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 28
6 Electrical VI  Third Time's a Charm, End chest
The Legendary Arc Welder (long range) 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Storm 28
6 Electrical VI  Graveyard Shift, End chest
The Legendary Dumpster Fire 29 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Trash Shot 29
0 Bludgeon V, Fire V  Scavenger Hunt, End Chest
The Pea Shooter 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 07
2 Acid II  Into the Deep, End reward
The Turmoil Within (level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Acid Shot 13
3 Acid III  Gianthold Tor, Black Dragon chest
The Turmoil Within (level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 23
4 Acid IV  Return to Gianthold Tor, Black Dragon chest (Epic Normal)
The Turmoil Within (level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 24
5 Acid V  Return to Gianthold Tor, Black Dragon chest (Epic Hard)
The Turmoil Within (level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Acid Shot 25
5 Acid V  Return to Gianthold Tor, Black Dragon chest (Epic Elite)
Thought Spike (starter) 1 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 01
1 Force I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
  • Force Shot
  • Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
  • StarterStarter: Starter equipment cannot be traded, sold or crafted.
    This item cannot be fed to sentient jewels.
  • Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Voyage, End reward
Thought Spike 1 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 01
1 Force I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
  • Force Shot
  • Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
  • Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Redemption (quest), End reward
Tira's Splendor 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Light Spirals 15
4 Light IV  The Subterrane - Central, Garamol chest
Titan's Fist 11 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Force Shot 11
3 Force III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of force damage per hit.
  • Force Shot
  • Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
  • Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit.
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Titan Awakes, Raid Warded chest
Toven's Hammer 19 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Electrical Storm 19
4 Electrical IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
  • Electrical Storm
  • Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This weapon stores the Power of a volatile thunderstorm deep within. Occasionally, this dynamic Power comes to the surface, devastating enemies with a massive lightning strike.
  • Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
  • Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
  • Missing Parts
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Master Artificer, Rightside End Chest
Toven's Prototype 29 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
Force Shot 29
6 Force VI  Legendary Master Artificer, End and Optional Chest
Trial by Fire 11 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Fire Blast 11
2 Fire II  Attack on Stormreach, End reward
Unbridled Power 8 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Electrical Blast 08
2 Electrical II  Locked Away (Part Two), end chest
Whirling Words 14 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
Book Shot 14
4 Bludgeon IV  Tower of Frost, End chest