|Target:||Foe, Directional, Breakable|
|Description:||Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.|
|Charge Tier I: ||4 to 10 + 1d2 per Artificer level|
|Charge Tier II:||5 to 15 + 1d4 per Artificer level|
|Charge Tier III:||6 to 20 + 1d6 per Artificer level|
|Charge Tier IV: ||7 to 25 + 1d8 per Artificer level|
|Charge Tier V: ||8 to 30 + 1d10 per Artificer level|
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
||140 / 140
||GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
||The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward
||Though you are not certain what this device was originally utilized for, it seems to be able to absorb elemental energy and convert it into pure magical force.
||This item, like the others from this chain, can be acquired as an end reward for the chain as Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire.
This is one of the few runearms that do not bind on acquire if received as a quest reward. If received as an end of chain reward (for doing all three King's Forest and Battle for Eveningstar) it is a BtC on Acquire item.