Item
|
ML
|
Bind
|
Blast
|
Imbue
|
Enchantments
|
Location
|
Thought Spike
|
1
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 01
|
1 Force I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Redemption (quest), End reward
|
Flame Warden
|
1
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fire Blast 01
|
1 Fire I
|
|
The Lost Seekers, End reward
|
Thought Spike (starter)
|
1
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 01
|
1 Force I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- StarterStarter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Voyage, End reward
|
Flicker
|
3
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Lash 03
|
1 Electrical I
|
|
The Seal of Shan-To-Kor, End reward
|
Candlelight
|
3
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 03
|
1 Light I
|
|
Endgame: The Archbishop's Fate, End chest
|
Chulchannad's Claw
|
5
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 05
|
1 Cold I
|
|
The Maleficent Cabal, End reward
|
Khyber's Fury
|
5
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Fire Shot 05
|
1 Fire I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Fire IRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
- Exploding Fire Shot
- Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Assault on Splinterskull, End reward
|
Chimera's Breath
|
5
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 05
|
2 Electrical II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
- Electrical Blast
- Feat: Proficiency: Bastard SwordFeat: Proficiency: Bastard Sword: While equipped this item grants the wielder all required knowledge to wield a Bastard Sword without proficiency penalties.
- Diehard Diehard: If you are incapacitated while this item is equipped, it will automatically stabilize you as if you had the Diehard feat.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Tide Turns, End chest
|
Strinati's Hand Cannon
|
5
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Exploding Cannon Shot 05
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Exploding Cannon Shot
- Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
|
Ice Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Cold Bolts 05
|
2 Cold II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Cold IIRune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Fire Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Fire Blast 05
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Acid Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Acid Shot 05
|
2 Acid II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Acid IIRune Arm Imbue: Acid II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Radiant Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Light Spirals 05
|
2 Light II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Lightning Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Blast 05
|
2 Electrical II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Force Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 05
|
2 Force II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Coronach (historic)
|
7
|
Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
|
Disrupt Undead 07
|
2 Light II
|
- Maximum Charge Tier:
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
- Disrupt Undead
- Life Shield
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of , which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
|
The Pea Shooter
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 07
|
2 Acid II
|
|
Into the Deep, End reward
|
The Devourer's Hunger
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 07
|
2 Cold II
|
|
Cult of the Six, End reward
|
Coronach
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 07
|
2 Light II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
- Light Spirals
- Life ShieldLife Shield: Every time you are hit while wearing a Life Shield item there is a 10% chance you gain 15 temporary hitpoints that last for up to 1 minute.
- CoronachCoronach: While wearing this item, your melee and ranged weapons gain Critical Hit Effect: Critical hit with this weapon will fascinate an undead opponent. (Will DC: 20 Negates)
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Thrall of the Necromancer, end chest
|
Ol' Ironsides
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Cannon Shot 07
|
3 Fire III
|
|
Trials of the Triceratops, End chest
|
Recoyle
|
9
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 09
|
2 Force II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of force damage per hit.
- Force Shot
- Impulse +54Impulse +54: Passive: +54 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- AnathemaAnathema: Increases all threat generated by spells by 25%.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Abandoned Excavation, End reward
|
Hand of the Tombs
|
9
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
Exploding Fire Shot 09
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Exploding Fire Shot
- Disrupting WeaponsDisrupting Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will completely destroy an undead. Powerful undead may resist the vorpal effect until sufficiently damaged.
- Inherent Fire Resistance - 5Inherent Fire Resistance - 5: This item provides a +5 Insight bonus to your Fire resistance.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Chamber of Raiyum, Treasure Chamber
|
The Disciplinator
|
9
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Lash 09
|
2 Electrical II
|
|
Plane of Night, Raid warded chest
|
Trial by Fire
|
11
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fire Blast 11
|
2 Fire II
|
|
Attack on Stormreach, End reward
|
Titan's Fist
|
11
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 11
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of force damage per hit.
- Force Shot
- Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
- Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Titan Awakes, Raid Warded chest
|
Arcing Sky (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Electrical Blast 13
|
3 Electrical III
|
|
Gianthold Tor, Blue Dragon
|
Chill of Winter (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Cold Bolts 13
|
3 Cold III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
- Cold Bolts
- Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
- Inherent Cold Resistance - 5Inherent Cold Resistance - 5: This item provides a +5 Insight bonus to your Cold resistance.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Gianthold Tor, White Dragon chest
|
Greater Force Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Force Shot 13
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
The Turmoil Within (Level 13)
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Acid Shot 13
|
3 Acid III
|
|
Gianthold Tor, Black Dragon chest
|
Greater Ice Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Cold Bolts 13
|
3 Cold III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Fire Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Fire Blast 13
|
3 Fire III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Fire IIIRune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Acid Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Acid Shot 13
|
3 Acid III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Acid IIIRune Arm Imbue: Acid III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Radiant Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Light Spirals 13
|
3 Light III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Light IIIRune Arm Imbue: Light III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Greater Lightning Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Blast 13
|
3 Electrical III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Electrical IIIRune Arm Imbue: Electrical III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Tira's Splendor
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 15
|
4 Light IV
|
|
The Subterrane - Central, Garamol chest
|
Glorious Obscenity
|
17
|
Bound to AccountBound to Account: This item is Bound to Account
|
Acid Shot 17
|
4 Acid IV
|
|
Reign of Madness, End reward
|
Animus
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Exploding Fire Shot 19
|
4 Fire IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Fire IVRune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of Fire damage per hit.
- Exploding Fire Shot
- Banishing WeaponsBanishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal Effect: In addition, on an attack roll of 20 which is confirmed as a critical hit this weapon will banish a creature from this plan of existence. Powerful creatures may resist the vorpal effect until sufficiently wounded.
- Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Devil Assault (quest), End Chest
|
Lucid Dreams
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Force Shot 19
|
4 Force IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Force IVRune Arm Imbue: Force IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of force damage per hit.
- Force Shot
- Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
- Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
- Spell Lore VISpell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit.
- Mind DrainMind Drain: This item reduces your maximum spell points by 5% while equipped.
- Will Save -2 Will Save -2: This item gives a -2 penalty to your Will saves.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Mindsunder, Disc locked optional end chest
|
Toven's Hammer
|
19
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
Electrical Storm 19
|
4 Electrical IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Electrical Storm
- Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This weapon stores the Power of a volatile thunderstorm deep within. Occasionally, this dynamic Power comes to the surface, devastating enemies with a massive lightning strike.
- Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
- Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- Missing Parts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Master Artificer, Rightside End Chest
|
Epic Coronach
|
25
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Light Spirals 25
|
4 Light IV
|
|
Thrall of the Necromancer, end chest
|
Legendary Trial by Fire
|
31
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
Fire Blast 31
|
6 Fire VI
|
|
Attack on Stormreach, End reward
|