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Cold Bolts
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Cold Bolts
| Target: | Foe, Directional, Breakable |
|---|---|
| School: | Evocation |
| Spell Resistance: | No |
| Description: | Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by these crystals receive a Fortitude save for half damage. |
| Charge Tier I: | 4 to 10 + 1 to 2 per Artificer Level |
| Charge Tier II: | 5 to 15 + 1 to 4 per Artificer Level |
| Charge Tier III: | 6 to 20 + 1 to 6 per Artificer Level |
| Charge Tier IV: | 7 to 25 + 1 to 8 per Artificer Level |
| Charge Tier V: | 8 to 30 + 1 to 10 per Artificer Level |
- Cold I: This Rune Arm shot will imbue any weapon you wield, dealing 1d2 points of cold damage per hit.
- Cold II: This Rune Arm shot will imbue any weapon you wield, dealing 1d4 points of cold damage per hit.
- Cold III: This Rune Arm shot will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
- Cold IV: This Rune Arm shot will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
- Cold V: This Rune Arm shot will imbue any weapon you wield, dealing 2d8 points of cold damage per hit.
- Cold VI: This Rune Arm shot will imbue any weapon you wield, dealing 2d10 points of cold damage per hit.
Found on: (Rune Arms only) (14 items)
- Item:Legendary Frozen Contraption
- Item:Frozen Contraption
- Item:Prototype II: Cooling Mechanism
- Item:Legendary Prototype II: Cooling Mechanism
- Item:Legendary Quarantine
- Item:Quarantine
- Item:Greater Ice Rune Arm
- Item:Ice Rune Arm
- Item:Chill of Winter (level 23)
- Item:Chill of Winter (level 24)
- Item:Chill of Winter (level 25)
- Item:The Devourer's Hunger
- Item:Chill of Winter (level 13)
- Item:Chulchannad's Claw
Update 38[1] made some changes to how Cold Bolts operate: "Projectiles from Cold Bolt Rune Arms now have homing, and are twice as large."