Exploding Cannon Shot
|Target:||Foe, Directional, Breakable|
|Description:||Fires a conjured stone projectile that explodes when it strikes an enemy or object. Opponents in the blast radius take both bludgeoning and fire damage.|
|Charge Tier I: 4 to 10 + 1 to 2 per Artificer Level|
Charge Tier II: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier III: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier IV: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier V: 8 to 30 + 1 to 10 per Artificer Level
||Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||192 / 192
||GlassGlass: Items made of glass are immune to damage from contact with ooze.
||Treasure of Crystal Cove, Turn in 1250 Silver Doubloon500 Golden Doubloon40 Stolen Opal800 Green Dragonshard at Euphonia's Barter Box
- Maximum Charge Tier: V
- Impulse +125Impulse +125: Passive: +125 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Kinetic Lore +18%Kinetic Lore +18: Passive: Your Force, Physical and Untyped spells gain a 18% Equipment bonus to their chance to critical hit.
- Intelligence +11 Intelligence +11: This item focuses the power of the wearer's mind, granting a +11 enhancement bonus to Intelligence.
- Fortification Penalty (-25%)Fortification Penalty (-25%): While equipped, this item reduces your fortification by 25%.
- Empty Green Augment Slot Blue AugmentsYellow AugmentsColorless Augments
- Rune Arm Imbue: Bludgeon V, Fire VRune Arm Imbue: Bludgeon V, Fire V: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 + 2d10 points of bludgeon/fire damage per hit.
||Made of hardened volcanic glass, this rune arm fires conjured stones which explode violently upon impact.
||See also Glass Cannon for other versions of this item.