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Machrotechnic
ARCANE | ![]() Draconic Incarnation |
![]() Fatesinger |
![]() Magus of the Eclipse |
![]() Machro- technic |
DIVINE | ![]() Divine Crusader |
![]() Exalted Angel |
![]() Unyielding Sentinel |
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MARTIAL | ![]() Grandmaster of Flowers |
![]() Legendary Dreadnought |
![]() Shadow- dancer |
PRIMAL | ![]() Fury of the Wild |
![]() Primal Avatar |
![]() Shiradi Champion |
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Machrotechnic[edit]
Description[edit]
The Machrotechnic wields the devastating power of both the lightning strike and the destructive sonic boom that follows. With mastery over arcane and mechanical devices, the Machrotechnic can wield a variety of devices to enhance themselves and their allies against harm or interfere with their foes.
Overview: Machrotechnic is an arcane Epic Destiny introduced with Update 60. Currently, it is only available as part of the Vecna Unleashed pre-order bonuses. In March 2024, it will be available in the DDO Store for 995 DDO points.
Lamannia preview: DDO Forums
Core abilities[edit]
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Maker's Touch: You gain the Magical Training feat.
Each core ability in this tree, including this one grants the following: +1 Epic bonus to all Spell DCs +5 Melee Power +4 ranged Power +25 Hit Points +25 Spell Points +5 Electric, Sonic, Rust, Repair and Universal Spell Power | |||
EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
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Metamagic Capacitors: +15% Fortification and +3 to each healing Amp. Your Rune Arms now benefit from the Maximize Spell, Empower Spell and Intensify Spell metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation, Level 23 | |
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Warding Inscriptions: +15% Fortification and +3 to each Healing Amp. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Armored Augmentation, Level 26 | |
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Armored Augmentation: +15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Runearm shots now factors in bonuses from your Epic Knowledge and Legendary Knowledge feats.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One (requires level 20)[edit]
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Sprockets: +[5/10/15] Repair Amplification. Rank 3: If you have the Construct Exemplar feat you gain +10 Physical Resistance Rating.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Armored Augmentation | |
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Solid Footing: +[2/4/6] Armor Class and Physical Resistance Rating
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Armored Augmentation | |
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Tinker Tailoring: +[1/2/3] Spellcraft and Use Magic Device. Your Runearms charge [5/10/15]% faster.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Armored Augmentation | |
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Epic Strike: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Armored Augmentation | |
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Blast Shields: +[2/4/6] Reflex Saving Throws. Rank 3: You no longer automatically fail Reflex saving throws on a natural 1.
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EDP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Armored Augmentation |
Tier Two (requires level 20)[edit]
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Fludility: Your Armor and/or Body type no longer contributes to Arcane Spell Failure.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation | |
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Radiant Prison: Target non-boss foe is sealed away from 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield they cannot act, but take 95% less damage and healing from all sources (except Untyped).
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation | |
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Rune Arm Use: You gain the Rune Arm Use feat. Your Caster level with Rune Arms is now based on the higher of half of your Character Level versus your Artificer Level. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation | |
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation | |
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Forcefield Generator: Machrotechnic Destiny Mantle: You create a small animated object that floats with you. While active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Armored Augmentation |
Tier Three (requires level 23)[edit]
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Armored Augmentation | |
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Armored Augmentation | |
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Storm Core: +[1/2/3] Rune Arm DCs. Rank 3: +5 Sonic, Electric, Repair, Rust and Universal Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Armored Augmentation | |
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Arcane Imbuement: +[1/2/3] bonus Imbue dice
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Armored Augmentation | |
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Improved Aegis: While using your Machrotechnic Destiny Mantle, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 instead.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Forcefield Generator |
Tier Four (requires level 26)[edit]
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Galvanic Attunement: +10 Sonic, Electric, Repair, Rust and Universal Spell Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Armored Augmentation | |
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Strike Drive: Install a Drive to enhance your Epic Strike Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Armored Augmentation | |
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Boost Drive: Install a drive to enhance your Rune Arm blasts. Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Armored Augmentation | |
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Epic Improved Metamagic: Multiselector: Empower, Intensify or Maximize
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Armored Augmentation | |
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Magical Recoil: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While using your Machrotechnic Destiny Mantle firing a Runearm grants you spell resistance equal to your character level for 10 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Armored Augmentation |
Tier Five[edit]
- After 30 points are spent, abilities in this tier can be purchased.
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Machrotechnic Spell DCs: +[1/2/3] to all Spell DCs.
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: Armored Augmentation | |
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Critical Connection: +1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Armored Augmentation | |
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Armor of Legends: The Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. Furthermore, based on your installed Drives, you gain the following bonuses:
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Armored Augmentation | |
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Maximum Overdrive: Epic Moment: Shift into MAXIMUM OVERDRIVE. This grants you a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost to Movement Speed for 30 seconds. cooldown 5 minutes.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Armored Augmentation | |
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Forcefield Generator: While using your Machrotechnic Destiny Mantle, you gain a +10% Insight bonus to Maximum HP. While you have a Runearm equipped, increase this bonus to 20%.
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Forcefield Generator |