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The freaks are all about when the Phiarlan Carnival hits town! It’s a circus of depravity and danger, and you have front-row seats for the show. Four new extensive dungeon adventures are coming your way when the Phiarlan Carnival arrives. But the lights and the glitter hide a terrible darkness, and you’re acting without a net when you confront the Phiarlan Carnival!
Before Update 5, this Adventure Pack had been advertised as "The Carnival of Shadow" which is the traveling circus of House Phiarlan, filled with illusion, acrobatics, and exotic creatures and entertainers from across Khorvaire. In fact you will see that in this quest chain. Below are more details about the quests that make up this Adventure Pack.
Curse of DullnessCurse of Dullness: Passive -1 Penalty to Intelligence. (The minimum level required to equip this item is lower than normal due to this curse.)
Electrifying 2Electrifying 2: This effect causes the edges of this weapon to arc with electricity, dealing 2d6 Lightning damage on each hit.
Maiming 2Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
Bleeding 2Bleeding 2: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 2d8 bleeding damage to those that are vulnerable to it.
The end reward for the 4-quest chain above (called The Maleficent Cabal in your quest journal, and given by NPC Rouge) is a mix of items that can be pulled from one of the optional chests in the chain (e.g. Grim's Bracelet), some items only available as end-reward (see table below), and 1-2 items of random loot. So a player has the chance to pull many of the items directly in one of the quests or get it at the end of the chain. Since Update 7, pieces of the Korthos sets* have been appearing as well, though these seem to be in *addition* to the unique Phiarlan items, rather than replacing them. The random items are BtA; the Korthos items are all BtC.
(* including items which otherwise are only available once per life when you first run Misery's Peak)
Note that you can talk to Rouge and run the chain again - in any order, as long as you do all four quests - for another reward.
The following is a list of the items that can only be acquired by completing the chain. NOTE: Named items that can appear on this quest arc's end reward list will have a 100% chance of appearing on every third completion of the story arc.
Impactful 2Impactful 2: This effect causes the edges of this weapon to ripple with force, dealing 2 to 12 force on each hit.
Evil Outsider Bane 2Evil Outsider Bane 2: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 2d10 bane damage vs. Evil Outsiders.
AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Acid Absorption +15% Acid Absorption +15%: Passive: 15% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Absorb Enchantment Spells - 5 Charges (Recharged/Day: 5)Absorb Enchantment Spells: This effect absorbs most enchantment-based spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy.
Acid Absorption +15% Acid Absorption +15%: Passive: 15% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
Absorb Enchantment Spells - 5 Charges (Recharged/Day: 5)Absorb Enchantment Spells: This effect absorbs most enchantment-based spells. Only a few such spells can be absorbed before the item ceases to function and must have time to dissipate the absorbed energy.
Cold Absorption +10% Cold Absorption +10%: Passive: 10% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)