The server data for the ninth season of the Hardcore League is wiped on March 6th! Make sure to transfer any characters you still want!

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Maximum Charge Tier

From DDO wiki
Jump to navigation Jump to search

Refers to the maximum level you can charge a rune arm.

There are two progressions. Elemental, and Force/Light.

Damage output[edit]

Elemental:

  • Tier I: 2d4+2 + (1d2 per Artificer Level)
  • Tier II: 2d6+3 + (1d4 per Artificer Level)
  • Tier III: 2d8+4 + (1d6 per Artificer Level)
  • Tier IV: 2d10+5 + (1d8 per Artificer Level)
  • Tier V: 2d12+6 + (1d10 per Artificer Level)

Force/Light:

  • Tier I: 1d4+2 + (1 per Artificer Level)
  • Tier II: 2d4+3 + (1d2 per Artificer Level)
  • Tier III: 2d6+4 + (1d4 per Artificer Level)
  • Tier IV: 2d8+5 + (1d6 per Artificer Level)
  • Tier V: 2d10+6 + (1d8 per Artificer Level)