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Gold Shot
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Gold Shot
| Target: | Foe, Directional, Breakable |
|---|---|
| School: | Evocation |
| Spell Resistance: | No |
| Description: | Fires a glob of molten gold at your enemies that sticks to your foes or the ground. At higher charge tiers additional enemies can be stuck. Opponents struck by this receive a Reflex save for half damage. |
| Charge Tier I: | 4 to 10 + 1 to 2 per Artificer Level |
| Charge Tier II: | 5 to 15 + 1 to 4 per Artificer Level |
| Charge Tier III: | 6 to 20 + 1 to 6 per Artificer Level |
| Charge Tier IV: | 7 to 25 + 1 to 8 per Artificer Level |
| Charge Tier V: | 8 to 30 + 1 to 10 per Artificer Level |
- Fire I: This Rune Arm shot will imbue any weapon you wield, dealing 1d2 points of fire damage per hit.
- Fire II: This Rune Arm shot will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
- Fire III: This Rune Arm shot will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Fire IV: This Rune Arm shot will imbue any weapon you wield, dealing 2d6 points of fire damage per hit.
- Fire V: This Rune Arm shot will imbue any weapon you wield, dealing 2d8 points of fire damage per hit.
- Fire VI: This Rune Arm shot will imbue any weapon you wield, dealing 2d10 points of fire damage per hit.
Found on: (Rune Arms only) (2 items)