When a mad lord of Xoriat roams free, no one can remain sane. Visit an asylum where sanity is the disease, explore the depths of madness in a visit to Xoriat, turn the great Xorian lords against each other, and free the Tower of the Twelve from the grip of insanity.
Quest sequence[edit]
These quests must be completed (and turned in for reward), in any order, before the fourth and final quest, The Lord of Eyes, can be entered. However, there is a note in the final quest (in the "chests" section) that states that these must be completed in the order listed in order to obtain the chain-end reward (see below). needs verification
Reward List[edit]
Following is the list of items that can only be acquired by completing the quest chain, which can be initiated by talking to Basmore Trask in the Tower of the Twelve. The list consists of a selection of 10 semi-random items which can either be the below named items, similar level random BtA loot, potions, or stacks of 20 ingredients to be used on the Altar of Insanity. NOTE: Named items that can appear on this quest arc's end reward list will have a 100% chance of appearing on every third completion of the story arc.
Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Fang of Siberys
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Scimitar
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Peals of Thunder
Peals of Thunder: This weapon is filled with the power of a storm cloud. Occasionally, this thunderous power is unleashed, applying a lasting effect that deals 2 to 8 sonic damage every two seconds for six seconds. If the effect is reapplied before it has a chance to wear off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
- Cloudburst
Cloudburst: Every hit from this weapon has a chance to trigger a Cloudburst, striking its target with lightning and dealing sonic damage to surrounding enemies through a powerful thunderclap.
- Pure Good
Pure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters.
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16
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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Nature's Vengeance
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Quarterstaff
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Greater Aberration Bane
Greater Aberration Bane: A bane weapon excels at attacking one type or subtype of creature. Against Aberrations, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
- Sun Burst
Sun Burst: This weapon flashes an intense burst of sunlight on any critical hit. The target is blasted for 6 to 36 light damage and is blinded as well. Oozes and Undead take 12 to 72 light damage. A successful DC 22 Reflex save reduces the damage by half and negates the blindness effect.
- Greater StabilityGreater Stability: This item grants a +4 deflection bonus to AC and a +4 resistance bonus to saving throws for characters of True Neutral alignment.
- Densewood
Densewood: Unknown Material: The material for this item is unknown due to the lack of a screenshot or an editor to add it. You can help!
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16
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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Unstable Handwraps
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Handwrap
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- +5 Enhancement Bonus
+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
- Anarchic Burst
Anarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level.
- Axiomatic Burst
Axiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.
- Lawful Outsider Bane
Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Chaotic Outsider Bane
Chaotic Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
- Mind Turbulence
Mind Turbulence: This property fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
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16
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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Fleshshaper's Brigandine
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Brigandine
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14
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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Fleshshaper's Docent
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Docent
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14
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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- Update 43.0.1
- 1 year, 5 months, and 15 days
- Cru121
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Glorious Obscenity
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Rune Arm
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17
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Bound to Account Bound to Account: This item is Bound to Account
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Reign of Madness, End reward
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Infused Chaos Docent
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Docent
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14
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Reign of Madness, End reward
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