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Item:Khyber's Fury

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Khyber's Fury

This item currently cannot be fed to sentient jewels and probably should be able to.

Minimum Level 5
Exploding Fire Shot icon.png

Exploding Fire Shot
Target:Foe, Directional, Breakable
Description:Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.
Charge Tier I: 4 to 10 ​ + 1 to 2 per Artificer Level
Charge Tier II: 5 to 15 ​ + 1 to 4 per Artificer Level
Required Trait Artificer Rune Arm Use
Use Magical Device DC
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 95 / 95
Made from GemIcon tooltip.pngGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Hardness 13
Base Value 00023750002,375ppIcon tooltip.pngPlatinum Piece 
Weight 0.25 lbs
Location Assault on Splinterskull, End reward
  • Maximum Charge Tier: II
  • Exploding Fire Shot
  • Fortification +75%Icon tooltip.pngFortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Rune Arm Imbue: Fire IIcon tooltip.pngRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
  • Craftable Rune ArmIcon tooltip.pngThis Rune Arm is craftable and can be customized using recipes at standard crafting devices after disjuncting.

Cannith Crafting

Description The fires of the Dragon Below simmer within this artifact.
Notes * Deconstructed: The following image shows what the Runearm looks like after being disjuncted.

Khyber's Fury disjuncted.png

Khyber's Fury.png