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Disrupt Undead
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| Name: | Disrupt Undead |
|---|---|
| School: | Necromancy (Positive Energy) |
| Spell Level: | Sor/Wiz 1 , Wild 1 |
| Components: | Somatic |
| Spell Point Cost: | 5 |
| Metamagic: | Empower, Enlarge, Intensify, Maximize, Quicken |
| Target: | Foe, Directional |
| Range: | Double |
| Duration: | Instantaneous |
| Saving Throw: | Will save for half |
| Spell Resistance: | Yes |
| Cooldown: | 2 seconds (Wiz), 1.5 seconds (Sor) |
Description
This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 for every 2 caster levels to an enemy undead. A successful Will save reduces the damage by half.
Notes
- This spell is affected by positive spell power (devotion).
- This spell has no maximum caster level.
- Range note: This spell has massive range. Nearly double that of most ray spells, and can be enlarged to travel long beyond the maximum draw distance to hit enemies so far away you can no longer see them.
