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Disrupt Undead

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Icon DisruptUndead.jpg
Name: Disrupt Undead
School: Necromancy
Spell Level: Sor/Wiz 1, Wild 1
Special:
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 5
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Target: Foe, Directional
Range: Double
Duration: Instantaneous
Saving Throw: Will save for half
DC:
Spell Resistance: Yes
Cooldown: 2 seconds (Wiz), 1.5 seconds (Sor)

Description

This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 damage per two caster levels beyond the first level (increases at level 3,5,7,9,11,13,15,17,19,21,etc) to an enemy undead.

This spell is affected by positive spell power (devotion).

Range Note: This spell has massive range. Nearly double that of most ray spells, and can be enlarged to travel long beyond the maximum draw distance to hit enemies so far away you can no longer see them.

Wands