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Disrupt Undead

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Name: Disrupt Undead
School: Necromancy (Positive Energy)
Primer: [[spells|]]
Spell Level: Sor/Wiz 1 , Wild 1
Special:
Components: SomaticSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 5
Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken
Target: Foe, Directional
Range: Double
Duration: Instantaneous
Saving Throw: Will save for half
DC:
Spell Resistance: Yes
Cooldown: 2 seconds (Wiz), 1.5 seconds (Sor)
Augmentation: None

Description

This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 for every 2 caster levels to an enemy undead. A successful Will save reduces the damage by half.

Notes

  • This spell is affected by positive spell power (devotion).
  • This spell has no maximum caster level.
  • Range note: This spell has massive range. Nearly double that of most ray spells, and can be enlarged to travel long beyond the maximum draw distance to hit enemies so far away you can no longer see them.


Wands[edit]