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Disrupt Undead
Name: | Disrupt Undead |
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School: | Necromancy |
Spell Level: | Sor/Wiz 1, Wild 1 |
Components: | Somatic![]() ![]() |
Spell Point Cost: | 5 |
Metamagic: | Empower, Enlarge, Intensify, Maximize, Quicken |
Target: | Foe, Directional |
Range: | Double |
Duration: | Instantaneous |
Saving Throw: | Will save for half |
Spell Resistance: | Yes |
Cooldown: | 2 seconds (Wiz), 1.5 seconds (Sor) |
Description
This ray deals 2d3+6 positive energy damage plus an additional 1d3+3 for every 2 caster levels to an enemy undead. A successful Will save reduces the damage by half.
Notes
- This spell is affected by positive spell power (devotion).
- Range note: This spell has massive range. Nearly double that of most ray spells, and can be enlarged to travel long beyond the maximum draw distance to hit enemies so far away you can no longer see them.