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Item:Legendary Trial by Fire

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Legendary Trial by Fire

This item currently cannot be fed to sentient jewels and probably should be able to be.

Minimum Level 31

Fire Blast
Target:Foe, Directional, Breakable
School:Evocation
Spell Resistance:No
Description:Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Reflex save for half damage.
 
Charge Tier I:4 to 10 ​ + 1 to 2 per Artificer Level
Charge Tier II:5 to 15 ​ + 1 to 4 per Artificer Level
Charge Tier III:6 to 20 ​ + 1 to 6 per Artificer Level
Charge Tier IV:7 to 25 ​ + 1 to 8 per Artificer Level
Charge Tier V:8 to 30 ​ + 1 to 10 per Artificer Level
Required Trait Artificer Rune Arm Use
Use Magical Device DC None
Binding Bound to Account on Acquire
Durability 415 / 415
Made from GemGem: Items made of gem are generally extremely durable and have a very high hardness. Most commonly used to make trinkets and docents.
Hardness 41
Base Value 002480000024,800ppPlatinum Piece 
Weight 0.25 lbs
Location Attack on Stormreach, End reward
Enchantments
  • Maximum Charge Tier: V
  • Fire Blast
  • Vitality +47Vitality +47: Passive: +47 Vitality bonus to Hit Points.
  • Quality Fire Absorption +6%Quality Fire Absorption +6%: Passive: 6% Quality Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
  • Combustion +149Combustion +149: Passive: +149 Equipment bonus to Fire Spell Power.
  • Green Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Blue Augments: Standard augments provide bonuses to defensive stats, healing amplifications and Tactics DCs.
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Yellow Augment SlotThis augment slot can be used to equip this item with the following types of augment:
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
  • Rune Arm Imbue: Fire VIRune Arm Imbue: Fire VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 points of fire damage per hit.
Upgradeable?

Not upgradeable

Description

Droaam is sometimes a cruel and brutal place. Artificers that hail from there often enchant their armaments to help them survive the inevitable power struggles.

Notes