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Trash Shot
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Trash Shot
| Target: | Foe, Directional, Breakable |
|---|---|
| School: | Evocation |
| Spell Resistance: | No |
| Description: | Fires a slow moving pile of burning trash. Opponents in the blast radius take bludgeoning, fire, poison, and rust damage. Opponents struck by this receive a Fortitude save for half damage. At Tier 2, this fires two projectiles. At Tier 4, this fires three projectiles. Enemies hit take the following values in each damage type: |
| Charge Tier I: | 4 to 10 + 1 to 2 per Artificer Level |
| Charge Tier II: | 5 to 15 + 1 to 4 per Artificer Level |
| Charge Tier III: | 6 to 20 + 1 to 6 per Artificer Level |
| Charge Tier IV: | 7 to 25 + 1 to 8 per Artificer Level |
| Charge Tier V: | 8 to 30 + 1 to 10 per Artificer Level |
- Bludgeon I: This Rune Arm shot will imbue any weapon you wield, dealing 1d2 points of bludgeoning damage per hit.
- Bludgeon II: This Rune Arm shot will imbue any weapon you wield, dealing 1d4 points of bludgeoning damage per hit.
- Bludgeon III: This Rune Arm shot will imbue any weapon you wield, dealing 2d4 points of bludgeoning damage per hit.
- Bludgeon IV: This Rune Arm shot will imbue any weapon you wield, dealing 2d6 points of bludgeoning damage per hit.
- Bludgeon V: This Rune Arm shot will imbue any weapon you wield, dealing 2d8 points of bludgeoning damage per hit.
- Bludgeon VI: This Rune Arm shot will imbue any weapon you wield, dealing 2d10 points of bludgeoning damage per hit.
Found on: (Rune Arms only) (2 items)