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The Newcomers
A pair of Dragons have disappeared while protecting a group of Dragonborn newly arrived from Argonnessen.
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The Newcomers | |
Heroic level: | 10 |
Epic level: | 31 (considered Legendary) |
Duration: | long |
Heroic XP: | ♣3,516![]() ![]() ![]() ![]() |
Epic XP: | ♣21,511![]() ![]() ![]() ![]() |
Takes place in: | Dragonborn Settlement |
Bestowed by: | Yoldorim |
NPC contact: | Yoldorim |
Quest acquired in: | The Marketplace |
Patron: | Agents of Argonnessen |
Base favor: | 5 |
Free to Play: | No |
Extreme Challenge: | No |
Overview
An Argonnenssen Dragon named Dunalenthea was supposed to be helping some Dragonborn build a settlement in the wilds of Xen'drik, but nothing has been heard from her in some time.
Speak with Yoldorim in the Marketplace and he'll send you to investigate Dunalenthea's disappearance.
Objectives
- Locate Elainethyrs, Emissary of the Argonessen
- Locate Dunalenthea
- Enter the nearby cavern
- Explore the cavern
- Gain entrance to the cavern
- Find the village
- Traverse the cavern
- Clear the patrols surrounding the Village
- Speak to Elainethrys
- Explore the temple
- Power the control panel
- Unlock the gate using the control panel
- Defeat Orlanthe, Cultist of the Dragon Below
- (Optional) Explore the opened cavern — Bonus (1%): Heroic( ♣35 ♦62 ♥65 ♠68 ) Epic( ♣215 ♦368 ♥377 ♠386 )
- (Optional) Defeat the Lizardfolk fanatic — Bonus (10%): Heroic( ♣352 ♦618 ♥650 ♠682 ) Epic( ♣2,151 ♦3,677 ♥3,768 ♠3,859 )
What to Expect
Platforming on moving stones. Point of No Return - dropdown past the village
Known Traps
- Air jets in the room with the floating platforms; can be toggled by hitting target levers.
- Pressure plates in the temple hallways, eastern half of the northern corridor (electric).
- Pressure plates in the southwest corner of the second section of the temple (evil).
- Pressure plate traps are random in the given area thus the numbers for bonuses also change.
Tips and Misc
- The puzzle to unlock the gate is a simple Simon Says mechanic - pull the lever and pay attention to which runes light up, and then hit the runes. You must do it three times, pulling 3, 4, and then 5 runes.
- If you kill the dragon, she WON’T die, but she won’t attack. Kill the cultist to break her trance.
- The opened cavern & Lizardfolk fanatic can be found on the way to the village.
Bonus XP
- Aggression bonus: 179 or more monsters killed +10% Bonus.( ♣352 ♦618 ♥650 ♠682 )
- Onslaught bonus: 233 or more monsters killed +15% Bonus.( ♣527 ♦927 ♥975 ♠1,023 )
- Conquest bonus: 286 or more monsters killed +25% Bonus.( ♣879 ♦1,545 ♥1,625 ♠1,705 )
- Tamper bonus: 4+ or more traps disarmed +10% Bonus.( ♣352 ♦618 ♥650 ♠682 )
- Neutralization bonus: 8+ or more traps disarmed +20% Bonus.( ♣703 ♦1,236 ♥1,300 ♠1,364 )
- Ingenious Debilitation bonus: 12+ or more traps disarmed +30% Bonus.( ♣1,055 ♦1,854 ♥1,950 ♠2,046 )
- Mischief bonus: 22 or more breakables smashed +8% Bonus.( ♣281 ♦494 ♥520 ♠546 )
- Vandal bonus: 29 or more breakables smashed +10% Bonus.( ♣352 ♦618 ♥650 ♠682 )
- Ransack bonus: 36 or more breakables smashed +15% Bonus.( ♣527 ♦927 ♥975 ♠1,023 )
Loot
- Chests: 3
- 1 locked in the giant camp
- 1 for killing the Cult Fanatic
- 1 end chest
- Collectables: 5
- Fungus by a lever in the southeast of the jungle
- Rubble (northwest) and Adventurer's Pack (southeast) in the water with the platforms
- Crude Altar just north of Elainethrys
- Adventurer's Pack in the water northwest of that
- minor bug: Water doesn't extend all the way to the edge of its area and looks odd.[1]
- Rubble in the north room in the temple
- NPC rewards:
Named Chest Drop
Heroic
All items are ML 10 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Dragon Eyes (Goggles): Race Required: Dragonborn, Breath Weapon Focus +3
Breath Weapon Focus +3: +3 Equipment bonus to the DC of Breath Weapon spells., Quality Charisma +1
Quality Charisma +1: This item makes the wearer have more flair, granting a +1 quality bonus to Charisma., Blindness Immunity
Blindness Immunity: Grants its wearer immunity to blindness effects., Insightful Reflex Save +2
Insightful Reflex Save +2: This item gives a +2 Insight bonus to your Reflex saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Emissary's Vestments (Robe): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +6
Insightful Magical Sheltering +6: +6 Insight bonus to Magical Resistance Rating, Stunning +1
Stunning +1: +1 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +77%
Fortification +77%: +77% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Emissary's Stone (Docent): +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to Armor Class., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +6
Insightful Magical Sheltering +6: +6 Insight bonus to Magical Resistance Rating, Stunning +1
Stunning +1: +1 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +77%
Fortification +77%: +77% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Flame Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Combustion +77
Combustion +77: Passive: +77 Equipment bonus to Fire Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Combustion +38
Insightful Combustion +38: Passive: +38 Insightful bonus to Fire Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Glacial Sphere (Orb): +4 Orb Bonus
+4 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +4 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +10
Spellcasting Implement +10: Passive: +10 Implement bonus to Universal Spell Power. , Glaciation +77
Glaciation +77: Passive: +77 Equipment bonus to Cold Spell Power., Mystic Diversion +9%
Mystic Diversion +9%: +9 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +4%
Insightful Mystic Diversion +4%: +4 Insight bonus to decreased threat generated from spell damage., Insightful Glaciation +38
Insightful Glaciation +38: Passive: +38 Insightful bonus to Cold Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Many-Pouched Belt of the Healer (Belt): Quality Devotion +18
Quality Devotion +18: Passive: +18 Quality bonus to Positive (Healing) Spell Power., Insightful Devotion +38
Insightful Devotion +38: Passive: +38 Insightful bonus to Positive (Healing) Spell Power., Healing Lore +11%
Healing Lore +11: Passive: Your Positive Energy spells gain a 11% Equipment bonus to their chance to critical hit., Speed +15
Speed +15: +15 enhancement bonus to movement speed, +7 bonus to attack speed., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Bracers of the Hidden Blade (Bracers): Dexterity +6
Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Assassination +3
Assassination +3: +3 enhancement bonus to the DC to resist the character's Assassinate attempts., Quality Deception +1, Insightful Bluff +6
Insightful Bluff +6: Passive: +6 Insight bonus to the Bluff skill., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Lizardfolk Gloves of Accuracy (Gloves): Distant Diversion +9%
Distant Diversion +9%: +9 Enhancement bonus to decreased threat generated from ranged damage., Insightful Deadly +2
Insightful Deadly +2: +2 Insight bonus to weapon damage., Deception +4, Insightful Diplomacy +6
Insightful Diplomacy +6: Passive: +6 Insight bonus to the Diplomacy skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Cowl of the Giant Warriors (Cloak): Insightful Combat Mastery +3
Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Speed +15
Speed +15: +15 enhancement bonus to movement speed, +7 bonus to attack speed., Physical Sheltering +14
Physical Sheltering +14: +14 Enhancement bonus to Physical Resistance Rating, Insightful Deadly +2
Insightful Deadly +2: +2 Insight bonus to weapon damage., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Epic
All items are ML 28 and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire.
- Legendary Dragon Eyes (Goggles): Breath Weapon Focus +7
Breath Weapon Focus +7: +7 Equipment bonus to the DC of Breath Weapon spells., Quality Charisma +4
Quality Charisma +4: This item makes the wearer have more flair, granting a +4 quality bonus to Charisma., Blindness Immunity
Blindness Immunity: Grants its wearer immunity to blindness effects., Insightful Reflex Save +6
Insightful Reflex Save +6: This item gives a +6 Insight bonus to your Reflex saves., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Emissary's Vestments (Robe): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +22
Insightful Magical Sheltering +22: +22 Insight bonus to Magical Resistance Rating, Stunning +4
Stunning +4: +4 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +185%
Fortification +185%: +185% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Emissary's Stone (Docent): +14 Enhancement Bonus
+14 Enhancement Bonus: +14 enhancement bonus to Armor Class., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Magical Sheltering +22
Insightful Magical Sheltering +22: +22 Insight bonus to Magical Resistance Rating, Stunning +4
Stunning +4: +4 Enhancement bonus to the DC of character's Stunning Blow and Stunning Fist attempts., Fortification +185%
Fortification +185%: +185% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Flame Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Combustion +185
Combustion +185: Passive: +185 Equipment bonus to Fire Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Combustion +92
Insightful Combustion +92: Passive: +92 Insightful bonus to Fire Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Glacial Sphere (Orb): +13 Orb Bonus
+13 Orb Bonus: While this orb is equipped and you are actively blocking, you gain a +13 orb bonus to all saving throws, as well as Acid, Cold, Fire, Electric, and Sonic resistances., Spellcasting Implement +28
Spellcasting Implement +28: Passive: +28 Implement bonus to Universal Spell Power., Glaciation +185
Glaciation +185: Passive: +185 Equipment bonus to Cold Spell Power., Mystic Diversion +28%
Mystic Diversion +28%: +28 Enhancement bonus to decreased threat generated from spell damage., Insightful Mystic Diversion +13%
Insightful Mystic Diversion +13%: +13 Insight bonus to decreased threat generated from spell damage., Insightful Glaciation +92
Insightful Glaciation +92: Passive: +92 Insightful bonus to Cold Spell Power., Empty Orange Augment Slot
Orange AugmentsYellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Damage per ML: Ruby Eye augments, Meteoric Star Ruby, etc.
- DR bypass: Alignment, Material
- Deconstructor
- Elemental damage: +1 to +2d6
- Ruby of Ghostbane
- Ruby of the Endless Night
- Ruby of the Vampire Slayer
- Spell Power (Enhancement bonus): +30 to +138
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Many-Pouched Belt of the Healer (Belt): Quality Devotion +45
Quality Devotion +45: Passive: +45 Quality bonus to Positive (Healing) Spell Power., Insightful Devotion +92
Insightful Devotion +92: Passive: +92 Insightful bonus to Positive (Healing) Spell Power., Healing Lore +27%
Healing Lore +27: Passive: Your Positive Energy spells gain a 27% Equipment bonus to their chance to critical hit., Speed +30
Speed +30: +30 enhancement bonus to movement speed, +15 bonus to attack speed., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Bracers of the Hidden Blade (Bracers): Dexterity +17
Dexterity +17: This item makes the wearer more nimble and dexterous, granting a +17 enhancement bonus to Dexterity., Assassination +8
Assassination +8: +8 enhancement bonus to the DC to resist the character's Assassinate attempts., Quality Deception +4, Insightful Bluff +11
Insightful Bluff +11: Passive: +11 Insight bonus to the Bluff skill., Empty Blue Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Lizardfolk Gloves of Accuracy (Gloves): Distant Diversion +28%
Distant Diversion +28%: +28 Enhancement bonus to decreased threat generated from ranged damage., Insightful Deadly +6
Insightful Deadly +6: +6 Insight bonus to weapon damage., Deception +14, Insightful Diplomacy +11
Insightful Diplomacy +11: Passive: +11 Insight bonus to the Diplomacy skill., Empty Yellow Augment Slot
Yellow Augments
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
- Legendary Cowl of the Giant Warriors (Cloak): Insightful Combat Mastery +7
Insightful Combat Mastery +7: +7 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts., Speed +30
Speed +30: +30 enhancement bonus to movement speed, +15 bonus to attack speed., Physical Sheltering +45
Physical Sheltering +45: +45 Enhancement bonus to Physical Resistance Rating, Insightful Deadly +6
Insightful Deadly +6: +6 Insight bonus to weapon damage., Empty Green Augment Slot
Blue Augments
- AC: Natural Armor Bonus or Protection (Deflection bonus): +1 to +8
- ASF reduction: -5% to -15%
- Fortification: +25% to +100%
- Golem's Heart
- Good Luck: +1 or +2
- Hit points: +5 to +40
- Max Dex Bonus (Armor): +1 or +2
- Defense (PRR and MRR): +2 to +16
- Saves (Resistance bonus): +1 to +8
- Deathblock
- Draconic Soul Gem
- Elemental Resistance: +5 to +40
- Immunity: Fear, Blindness
- Movement: Feather Falling, Striding: +5% to +30%, Underwater Action
- Proof Against Disease, Poison: +2 to +10
- Spell Focus, Greater Spell Focus (Enhancement bonus)
- Spell points (Enhancement bonus): +10 to +250
- Ability (Enhancement bonus): +1 to +8
- Ability (Exceptional bonus): +1
- Ability (Insight bonus): +1 or +2
- Diamond of Vitality +20
- Globe of Imperial Blood
- Globe of True Imperial Blood
- Master's Gift
- Skills, except UMD (Competence bonus): +3 to +15
Monsters
Name(picture) | CR | Type | Race |
---|---|---|---|
Dunalenthea (view) | ●♦34![]() |
Dragon | White Dragon |
Orlanthe (NoPic) | ●♦34![]() |
Humanoid | Human |
Cult Adherent (view) | ♥12![]() ![]() ![]() |
Humanoid | Human |
Cult Disciple (view) | ♦10![]() ![]() ![]() ![]() |
Humanoid | Human |
Cult Fanatic (NoPic) | ♥14![]() ![]() |
Reptilian | Lizardfolk |
Cult Guardian (NoPic) | ♥12![]() ![]() |
Reptilian | Lizardfolk |
Cult Invoker (view) | ♥12![]() ![]() ![]() |
Humanoid | Human |
Cult Patrol (NoPic) | ●♦31![]() |
Reptilian | Lizardfolk |
Cult Seeker (view) | ♦11![]() ![]() ![]() ![]() |
Humanoid | Human |
Cult Shaman (NoPic) | ●♦31![]() |
Humanoid | Human |
Cult Vindicator (NoPic) | ●♦32![]() |
Reptilian | Lizardfolk |
Cult Warden (view) | ♦11![]() ![]() ![]() ![]() |
Humanoid | Human |
Jungle Stalker (NoPic) | ●♦31![]() |
Animal | Lion |
External Links
- Pages using duplicate arguments in template calls
- Epic quests
- Pay to Play quests
- Minor game bugs
- Quests by name
- Compendium:Level 10 (31 epic) quests
- Level 31 quests
- Level 10 quests
- Quests with 5 base favor reward
- The Marketplace quests
- Agents of Argonnessen patron quests
- Quests with maps
- Links to YouTube
- Long quests
DDOwiki maintenance categories
Modules and updates > Modules and updates > Game bugs > Minor game bugs
Pages using invalid self-closed HTML tags > Quests > Epic quests
Pages using invalid self-closed HTML tags > Quests > Pay to Play quests
Pages using invalid self-closed HTML tags > Quests > Quests by duration > Long quests
Pages using invalid self-closed HTML tags > Quests > Quests by favor reward > Quests with 5 base favor reward
Pages using invalid self-closed HTML tags > Quests > Quests by level > DDO Compendium > Compendium:Level 10 (31 epic) quests
Pages using invalid self-closed HTML tags > Quests > Quests by level > Level 10 quests
Pages using invalid self-closed HTML tags > Quests > Quests by level > Level 31 quests
Pages using invalid self-closed HTML tags > Quests > Quests by location > The Marketplace quests
Pages using invalid self-closed HTML tags > Quests > Quests by name
Pages using invalid self-closed HTML tags > Quests > Quests by patron > Agents of Argonnessen patron quests
Root > DDO game guides > Maps > Quests with maps
Root > DDO library
Root > DDO meta
Root > DDO meta > DDO Official
Root > DDOwiki meta
Root > DDOwiki meta > External links > YouTube links > Links to YouTube