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The Grotto
This Grotto is damp, dark and forbidding. Strange odors mingle with the cold sea drafts, and whispered chants echo in the distance.
The Grotto | |
Heroic level: | 1 |
Epic level: | None |
Duration: | Medium |
Heroic XP: | ♣304Solo/Casual |
Epic XP: | N/A |
Takes place in: | The Grotto |
Bestowed by: | Jeets Shimis |
NPC contact: | Cellimas Villuhne |
Quest acquired in: | Shipwreck Shore |
Patron: | None |
Base favor: | None (solo only) |
Purchase: | Free to Play |
Extreme Challenge: | No |
Overview
Help the Cleric, Cellimas Villuhne, in the Grotto caves.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with the Cleric, Cellimas
- Follow the Cleric, Cellimas, into the cave
- Climb the ladder
- Drop through the crevice
- Find & eliminate the sahuagin guard
- Use the lever to open the gate
- Follow the adventurers deeper into the cave
- Use the lever to open the door
- Destroy the evil sahuagin
- Explore the chamber for a way out
- Find the key to the chamber exit
- Unlock the chamber exit
- Proceed to the Rest Shrine
- Scout ahead with the Rogue, Jeets
- Speak with the Rogue, [[[Jeets Shimis|Jeets]], about the trap
- Bypass the trap
- Open the gate door
- Proceed to the rear cave
- Slay the High Priestess and her guards
- Search the treasure chest
- Look for the exit to Korthos Village
- Find the Secret Door (Use Looking Glass Icon)
- Speak with the Cleric, Cellimas
- Find the exit to Korthos Village
- (Optional) Use the Rest Shrine — no XP
What to Expect
- Trap (fixed)
- Spawning/respawning monsters
Known Traps
Spot and Search DCs for Trap and Secret Door
Disable Device DC
- Skill DCs and pictures of the trap, control panel location, and secret door can be found in the above links by hovering over the description text.
- Blade trap on the door immediately after the rest shrine. This trap may look dangerous, but only deals around 1 HP damage, per hit. If you can't or don't want to disarm it, you can ask the NPC Jeets to disable it for you.
Tips and Misc
- This is a tutorial quest, intended to teach new players some of the very basics of the game. As such, the character (and pet, if any) will be warded by Protection from Death.
- Resting at the rest shrine will not remove Protection from Death because it is immediately refreshed. If you recall before completion, Protection from Death will be reapplied upon re-entry.
- This quest also introduces one of the storylines and a few recurring characters.
- The first character on every server has to go through The Grotto. After that, every character is given the option of skipping the Snowy Korthos storyline upon awakening at the beach. This effectively bypasses the Grotto and puts the character at the normal quest exit in sunny-side Korthos Village. You're given 850 XP, all the gear you might have looted from the chest in The Grotto and your choice of quest reward items that would have been offered by Cellimas. This will allow you to immediately group with all other players. Be warned this action cannot be reverted, but has no real consequence on any game play mechanics – you may still complete all the same quests. You simply miss out on a small amount of the storyline.
- You'll get very slightly more XP if you don't skip it. 970 normally counting the 470 you get for Shipwreck Shore, or 1000 if you disabled the trap.
- Finding the secret door is mandatory but the search DC is low enough that it is impossible to fail, so the mission can be completed even if you haven't leveled that skill.
- If you Recall rather than using the exit, you'll wind up at the entrance to the Grotto. Cellimas will be waiting there to escort you to Korthos Village, Talbron will be in the camp and direct you back up the path to Cellimas, and Jeets will be back on the beach. Although Jeets will still give you the option of skipping the Snowy Korthos storyline, you will not get an additional 850 XP if The Grotto is already complete.
- This quest has three unique entries to your Monster Manual. The Sahuagin Warriors are the only monster type that reappear later in other quests.
Bonus XP
- Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣30 ♦-0 ♥-0 ♠-0 )
Loot
- Chests: 1
- 1 for killing the Sahuagin High Priestess
- NPC rewards: Cellimas Villuhne offers you a choice of the following Starter
Starter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels. weapons at the end of quest, or the choice is offered if you choose to skip The Grotto.
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Eternal Wand of Finger of Fire (edit) | Eternal wand |
|
1 | Bound to Character on Acquire, Exclusive![]() This is an Exclusive item. You may only carry one at a time. |
The Grotto, End reward |
|
Eternal Wand of Spark of Light (edit) | Eternal wand |
|
1 | Bound to Character on Acquire, Exclusive![]() This is an Exclusive item. You may only carry one at a time. |
The Grotto, End reward |
|
Ember Great Axe (edit) | Great Axe |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Ember Heavy Mace (edit) | Heavy Mace |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Ember Longsword (edit) | Long Sword |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Ember Rapier (edit) | Rapier |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Ember Repeating Light Crossbow (edit) | Repeating Light Crossbow |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Ember Sickle (edit) | Sickle |
|
1 | Bound to Character on Acquire![]() |
The Grotto, End reward |
|
Soren's Handwraps (edit) | Handwrap |
|
1 | Bound to Account on Acquire![]() |
The Grotto, End reward |
Named Chest Drop
The following StarterStarter: Starter equipment cannot be traded, sold or crafted.
This item cannot be fed to sentient jewels. items are looted from a chest, or given if you choose to skip The Grotto.
- Offered to every character
- Ring of Waterbreathing - Ring: Water Breathing
Water Breathing
Caster level: 5
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1)
- Ring of Waterbreathing - Ring: Water Breathing
- Class or Race-dependent options
- Alchemical Apprentice's Robe - Robe: Concentration +1
Concentration +1: Passive: +1 Competence bonus to the Concentration skill., Mage Armor
Mage Armor
Caster level: 1
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) (For Non-Warforged Alchemists) - Apprentice's Robe - Robe: Concentration +1
Concentration +1: Passive: +1 Competence bonus to the Concentration skill., Lesser Arcane Augmentation I
Lesser Arcane Augmentation I: Increases the wearer's caster level when casting first level sorcerer or wizard spells by one. (For Non-Warforged Sorcerers, Warlocks, and Wizards)
- Battleworn Chainshirt - Masterwork
Masterwork: This armor is more finely crafted than normal, reducing the Armom Check Penalty by 1. Chain shirt (For Non-Warforged Barbarians, Bards, Rangers, and Rogues)
- Battleworn Breastplate - Masterwork
Masterwork: This armor is more finely crafted than normal, reducing the Armom Check Penalty by 1. Breastplate (For Non-Warforged Artificers, Clerics, Favored Souls, Fighters, and Paladins)
- Battleworn Shield - Masterwork
Masterwork: This armor is more finely crafted than normal, reducing the Armom Check Penalty by 1. Small Steel Shield (For Clerics, Favored Souls, Fighters, and Paladins)
- Disciple's Robe - Robe: Concentration +1
Concentration +1: Passive: +1 Competence bonus to the Concentration skill., Mage Armor
Mage Armor
Caster level: 1
Charges: 1 (1/day) — 1 Charges (Recharged/Day:1) (For Non-Warforged Monks) - Ember Shortbow (and 100 Arrows) - Masterwork
Masterwork: This weapon is more finely crafted than normal, providing a +1 enhancement bonus on attack rolls. Shortbow: Fire Touch
Fire Touch: This weapon gives off a faint aura of warmth. A fire touch weapon deals an additional +1 fire damage on a successful hit. (For Barbarians, Bards, Fighters, Rangers, and Rogues)
- Initiate's Docent - Docent: Repair +3
Repair +3: Passive: +3 Competence bonus to the Repair skill. (For All Warforged characters)
- Starter Heavy Wooden Shield - Heavy Wooden Shield (For Druids)
- Starter Leather Armor - Leather Armor (For Non-Warforged Druids)
- Lootgen level 1 Docent, Lootgen level 1 Companion Collar, and 300 Bolts (For Artificers)
- Alchemical Apprentice's Robe - Robe: Concentration +1
- Historical (no longer in game):
- Battleworn Chainmail - Masterwork
Masterwork: This armor is more finely crafted than normal, reducing the Armom Check Penalty by 1. Chainmail
- Battleworn Chainmail - Masterwork
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Aging Sahuagin Warrior ( view • edit ) | ♣0.5Solo/Casual | Monstrous Humanoid | Sahuagin |
Sahuagin Elite Guard ( view • edit ) | ♣2Solo/Casual | Monstrous Humanoid | Sahuagin |
Sahuagin High Priestess ( view • edit ) | ♣3Solo/Casual | Monstrous Humanoid | Sahuagin |
Sahuagin Warrior ( view • edit ) | ♦1Normal ♥2Hard ♠4Elite | Monstrous Humanoid | Sahuagin |
External Links
- Video Walkthrough: The Grotto
- U29 Video Solo Walkthrough
- DO IT ALL by Planky
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