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Eyes of Stone

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Eyes of Stone is the 3rd quest in the Deception in Stormreach story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
Diplomatic Impunity • Frame Work • Eyes of Stone

You have returned to Lordmarch Plaza to deal with the Droaam ambassador, Hesstess the medusa, once and for all.

Eyes of Stone
Heroic level: 12
Epic level: 34
(considered Legendary)
Duration: Long
Heroic XP:  ♣2,652Solo/Casual ♦4,636Normal ♥4,852Hard ♠5,068Elite
Epic XP:  ♣15,684Solo/Casual ♦26,755Normal ♥27,371Hard ♠27,987Elite
Takes place in: Lordsmarch Plaza
Bestowed by: Tollis Kalmor
NPC contact: Tollis Kalmor
Quest acquired in: Lordsmarch Plaza
Patron: The Coin Lords
Base favor: 6
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Tensions between Stormreach and Droaam have come to a head. The Coin Lords have ordered the arrest of Hesstess, the medusa ambassador. You have been told to enter Lordsmarch Palace under the cover of night to confront the medusa once and for all. Speak to Tollis Kalmor, Captain of the Watch, when you are ready to begin.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Speak with Tollis
  • Speak with the steward inside the palace
  • Rescue the Coin Lords from the Offices (4)
  • Rescue the Coin Lords
  • Speak with Coin Lord Yorrick Amanatu
  • Find a way into the medusa's lair
  • Slay Hesstess the medusa
  • (Optional) Free the petrified guards (Free 12) — Bonus (20%): Heroic( ♣530 ♦927 ♥970 ♠1,014 ) Legendary( ♣3,137 ♦5,351 ♥5,474 ♠5,597 )
  • (Optional) Find the Stone-to-Flesh Salve — Bonus (10%): Heroic( ♣265 ♦464 ♥485 ♠507 ) Legendary( ♣1,568 ♦2,676 ♥2,737 ♠2,799 )
  • (Optional) Slay Mangle the Troll — Bonus (15%): Heroic( ♣398 ♦695 ♥728 ♠760 ) Legendary( ♣2,353 ♦4,013 ♥4,106 ♠4,198 )
  • (Optional) Close the secret entrance into the palace — Bonus (15%): Heroic( ♣398 ♦695 ♥728 ♠760 ) Legendary( ♣2,353 ♦4,013 ♥4,106 ♠4,198 )
  • (Optional) Use the Stone-to-Flesh Salve to free a Coin Lord — no XP

What to Expect

  • Point of no return
  • Overlapping floors
  • Spawning/respawning monsters
  • Randomly placed quest item (optional: Salve)

Known Traps

Trap DCs

  • Several cold traps in Archives, which are activated when fire is detected (includes exploding barrels as well as fire spells); control panels are between the bookcases along either side of the wall.

Tips and Misc

  • As of Update 59, you no longer need to complete Diplomatic Impunity and Frame Work to enter this quest.
  • Additional notes have been added to guide players to the Salve and to warn of traps all about the Library.
  • Finding the salve is listed as an optional because you do not need it to complete the Rescue the Coin Lords main objective, provided you have the Stone to Flesh spell or items such as the Scepter of the Fleshweaver from Frame Work.
  • A cohesive party can complete this quest VERY quickly by using invisibility and bypassing LOTS of mobs.
  • At the quest's start, you appear in a private instance of the Lordsmarch Plaza. Speak to Tollis in the plaza, and go west to get to the Lordsmarch Palace. Kill any Droaam forces that attack.
  • Speak to the NPC closest to you as you enter (on your left), which opens the gated door west to the Library and the Archivist. (Note: If you have Stone to Flesh spells or items, you can skip this area and head southward.)
    • The shrine which appears on the map is on the second floor, in the Upper Chamber, and not accessible until later in the quest.
  • In the Archive, watch out for the cold traps throughout, which act as fire suppression systems from the many kobold attackers carrying explosive barrels, as well as stand alone explosive barrels throughout. The cold traps affect enemies as well, so destroying a barrel can damage masses of enemies from both explosions and the cold traps at once.
  • A strongbox containing loot and a Stone to Flesh salve (20 charges) is located randomly in the Archives. There are three guards near the steward and one in the south-west corner of the Archives that have been turned to stone. To use the Salve, place it on your toolbar, target the NPC and click the item on the toolbar. There is a 5 second cool down between uses.
  • Head south "to the Lower Offices". Three Stoned guards are in this area. Head upstairs to the Coin Lord's quarters.
  • An air elemental-like magic barrier blocks your way to the Upper Audience Chamber (located above the main hall). You can enter the rooms via the main doors, or there are hidden doors that connect the five rooms to each other via passageways, with a locked chest between the southern two rooms.
  • To proceed in the quest, you MUST kill the four bosses that guard the Stoned Coin Lords and speak to Yorrick Amanatu. Clockwise, they are...
    • East side, northern door: Valkash (Water Mage) and Varen Lassite (Coin Lord).
    • East side, southern door: Ikarom (Air Mage) and Delera Omaren IV (Coin Lord).
    • South-east: This room has a lever hidden under a desk; it opens a wall that hides the door to the Upper Chamber.
    • South-west: Ugarta (Earth Mage) and Graden Wylkes (Coin Lord).
    • West: Seraz (Fire Mage) and Yorrick Amanatu (Coin Lord). You must un-petrify him and speak to him to advance the quest.
  • You can optionally restore the three other Coin Lords after killing off the Lord's keepers. This activates the main doors to the Upper Audience Chamber.
  • Proceed to the Upper Chamber (the door is found on the same level as the Coin Lords' offices, on the north wall.) A shrine is to the left (west), and the entrance the Upper Plaza is to your right (east). One Stoned guard and enemies also appear here.
  • Head east to the Upper Plaza, where more enemies and another petrified guard appear. Pull the Courtyard Gate lever located in front of you as you enter this area. Beware the ambush in the south-west. Yorn Marish, to the south, tells you to go to the Maintenance Room, near the Refectory, to find Hesstess.
    • For the troll optional, head up the south-east stairs to the Registrar of Magical Vehicles. Kill Mangle the Troll (red-named) and loot his chest.
  • To get to the Refectory, go across the plaza to the north-east corner and up the stairs there.
  • Inside the Refectory stands one more Stoned Guard; destroy the kobolds and head north to the enemy's tunnel entrance. To destroy the tunnel, kill the kobolds near the tunnel entrance so that when they explode, they collapse the tunnel. Three kills completes this task. Kobolds will continue to spawn out of the tunnel, slowly, until you collapse it. A Stoned guard is also here to be revived.
  • Go back to the main refectory room and head west, then turn right (north) to the Maintenance Room. A shrine is here. Use it or lose it, as the end-game fight is next.
    • To the left (south) is only a quick fight.
  • Head up the ladder to the left of the shrine to the Narrow Channel. You cannot get back from this point without Dimension Door.
  • You will appear in a lavish throne room. Two Stoned guards are here, which you can free to help in your fight and will likely complete the rescue of all Stoned guards. Hesstess will speak briefly before fighting, giving you a short time to un-petrify them.
    • Hesstess (as with all medusas in the Attack on Stormreach quest chain) will emit a telltale sound before she uses her Petrifying Gaze. Listen for a very loud rattle! She assaults you with a longbow and a magic stunning touch attack.
    • Droaam skirmishers will keep respawning until the Medusa is dead.
    • There are two levers in the final room and the one north-west opens a large wall mirror on the western wall for about 30 seconds. Luring the Medusa near it will trick her into petrifying herself. You have a limited time to strike her before she breaks out. The mirror can be used multiple times.
  • Medusas are vulnerable to Monstrous Humanoid Bane weapons.
  • Warforged are immune to the medusa's Petrifying Gaze.
  • Pale Masters in an undead form are not immune to the medusa's Petrifying Gaze.

Bonus XP

  • Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣398 ♦695 ♥728 ♠760 )
  • Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣663 ♦1,159 ♥1,213 ♠1,267 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣530 ♦927 ♥970 ♠1,014 )
  • Ingenious Debilitation bonus: 10 or more traps disarmed +30% Bonus.( ♣796 ♦1,391 ♥1,456 ♠1,520 )
  • Observance bonus: 6 or more secret doors discovered +8% Bonus.( ♣212 ♦371 ♥388 ♠405 )
  • Perception bonus: 8 or more secret doors discovered +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Vigilant Sight bonus: 10 or more secret doors discovered +15% Bonus.( ♣398 ♦695 ♥728 ♠760 )
  • Mischief bonus: 71 or more breakables smashed +8% Bonus.( ♣212 ♦371 ♥388 ♠405 )
  • Vandal bonus: 93 or more breakables smashed +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Ransack bonus: 114 or more breakables smashed +15% Bonus.( ♣398 ♦695 ♥728 ♠760 )

Loot

  • Chests: 3
    • 1 locked behind a secret door in the Coin Lords chambers (May contain named loot)
    • 1 optional for killing Mangle (Troll, found south of the main plaza)
    • 1 at the end for killing Hesstess (Medusa)
  • Collectables: 9
    • Bookshelf — in the Archives, south tunnelAdventuring OratorioArchaic LogbookAncient TextTome: History of the HousesHouse-Sealed LetterScholarly NotesRomantic SonnetSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the Aurum
    • Cabinet — in the Archives, west tunnelTome: History of the HousesHouse-Sealed LetterRomantic SonnetScholarly NotesSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the AurumLightning-Split SoarwoodCeramic BowlLodestoneSinged SoarwoodGlass PhialCharred SoarwoodMoonstoneCrystal DecanterStellar OrbAdventuring OratorioVial of Dragon's Blood InkArchaic LogbookPouch of Bone FragmentsAncient TextBrass Censer
    • Bookshelf — in the Archives, north-west cornerAdventuring OratorioArchaic LogbookAncient TextTome: History of the HousesHouse-Sealed LetterScholarly NotesRomantic SonnetSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the Aurum
    • Mold — in the Archives, north tunnelCrypt MothHairy Trumpet MushroomShimmering Spore PodBruised Spore PodSour DarkcapExecutioner BeetleFragrant DrowshoodFlowering Spore PodHeadsman BeetleIntact Spore PodDuskbrood TrumpeterFlowering Hellscap
    • Bookshelf — in the Archives, east tunnelAdventuring OratorioArchaic LogbookAncient TextTome: History of the HousesHouse-Sealed LetterScholarly NotesRomantic SonnetSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the Aurum
    • Bookshelf — in the south-eastern room of the Lower OfficesAdventuring OratorioArchaic LogbookAncient TextTome: History of the HousesHouse-Sealed LetterScholarly NotesRomantic SonnetSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the Aurum
    • Bookshelf — in the Registrar of Magical Vehicles, with MangleAdventuring OratorioArchaic LogbookAncient TextTome: History of the HousesHouse-Sealed LetterScholarly NotesRomantic SonnetSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the Aurum
    • Fungus — in the Refectory, near the tunnelCrypt MothHairy Trumpet MushroomShimmering Spore PodBruised Spore PodSour DarkcapExecutioner BeetleFragrant DrowshoodFlowering Spore PodHeadsman BeetleIntact Spore PodDuskbrood TrumpeterFlowering Hellscap
    • Cabinet — in the final room with HesstessTome: History of the HousesHouse-Sealed LetterRomantic SonnetScholarly NotesSilver Flame HymnalTome: Lost Songs of CyreRunic ParchmentTome: Codes of the AurumLightning-Split SoarwoodCeramic BowlLodestoneSinged SoarwoodGlass PhialCharred SoarwoodMoonstoneCrystal DecanterStellar OrbAdventuring OratorioVial of Dragon's Blood InkArchaic LogbookPouch of Bone FragmentsAncient TextBrass Censer

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Gorgon Armor
(edit)
Full Plate 8 Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
Eyes of Stone, Coin Lords' chest
Gorgon Docent
(edit)
Docent 8 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, Coin Lords' chest
Blade of Fury
(edit)
Great Sword
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • FusibleFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
10 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, Coin Lords' chest
Rocksplitter
(edit)
Heavy Pick 10 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, End chest
Stonedust Handwraps
(edit)
Handwrap 10 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Eyes of Stone, End chest
Maenya's Fists
(edit)
Gloves 11 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, End chest
Legendary Blade of Fury
(edit)
Great Sword 31 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, Coin Lords' chest
Legendary Gorgon Armor
(edit)
Full Plate 31 Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
Eyes of Stone, Coin Lords' chest
Legendary Gorgon Docent
(edit)
Docent 31 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, Coin Lords' chest
Legendary Maenya's Fists
(edit)
Gloves 31 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, end chest
Legendary Rocksplitter
(edit)
Heavy Pick 31 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, End chest
Legendary Stonedust Handwraps
(edit)
Handwrap 31 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Eyes of Stone, End chest

Based on Eyes of Stone loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Bound Water Elemental( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦22Epic Normal ♥31Epic Hard ♠46Epic Elite Elemental Water Elemental
Droaam Conscript( view
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 ♦10Normal ♥12Hard ♠15Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Orc Half-Orc
Droaam Demolitionist( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Reptilian Kobold
Droaam Infantry( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Orc Orc
Droaam Skirmisher( view
 • edit )
 ♦11Normal ♥13Hard ♠16Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Orc Half-Orc
Droaam Vanguard( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦35Epic Normal ♥38Epic Hard ♠43Epic Elite Giant Ogre
Droaam Warmage (Gnoll)( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Gnoll Gnoll
Droaam Warpriest( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Gnoll Gnoll
Elder Air Elemental( view
 • edit )
 ♦11Normal ♥13Hard ♠15Elite ♦24Epic Normal ♥28Epic Hard ♠30Epic Elite Elemental Air Elemental
Elder Earth Elemental( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Elemental Earth Elemental
Elder Fire Elemental( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦24Epic Normal ♥28Epic Hard ♠30Epic Elite Elemental Fire Elemental
Hesstess( view
 • edit )
 ♦15Normal ♥18Hard ♠21Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Monstrous Humanoid Medusa
Ikarom( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦38Epic Normal ♥40Epic Hard ♠44Epic Elite Gnoll Gnoll
Mangle( view
 • edit )
 ♦15Normal ♥18Hard ♠21Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Giant Troll
Seraz( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦36Epic Normal ♥40Epic Hard ♠44Epic Elite Gnoll Gnoll
Ugarta( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦36Epic Normal ♥40Epic Hard ♠44Epic Elite Gnoll Gnoll
Vakash( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦36Epic Normal ♥40Epic Hard ♠44Epic Elite Gnoll Gnoll