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Eyes of Stone

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Eyes of Stone is the 3rd quest in the Attack on Stormreach Prequel story arcIcon tooltip.pngStory arcs  are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
Diplomatic Impunity • Frame Work • Eyes of Stone

You have returned to Lordmarch Plaza to deal with the Droaam ambassador, Hesstess the medusa, once and for all.

Eyes of Stone
Heroic level: 12
Epic level: None
Duration: Long
Heroic XP:  ♣2,652Solo/Casual ♦4,636Normal ♥4,852Hard ♠5,068Elite
Epic XP: N/A
Takes place in: Lordsmarch Plaza
Bestowed by: Tollis Kalmor
NPC contact: Tollis Kalmor
Quest acquired in: Lordsmarch Plaza
Patron: The Coin Lords
Base favor: 6
Free to Play: Yes
Extreme Challenge: No
M eyes of stone.png
Loading screen


Tensions between Stormreach and Droaam have come to a head. The Coin Lords have ordered the arrest of Hesstess, the medusa ambassador. You have been told to enter Lordsmarch Palace under the cover of night to confront the medusa once and for all. Speak to Tollis Kalmor, Captain of the Watch, when you are ready to begin.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Rescue the Coin Lords
  • Speak with Coin Lord Yorrick Amanatu
  • Find a way into the medusa's lair
  • Slay Hesstess the medusa
  • (Optional) Free the petrified guards (Free 12) — Bonus (20%): Heroic( ♣530 ♦927 ♥970 ♠1,014 )
  • (Optional) Find the Stone-to-Flesh Salve — Bonus (10%): Heroic( ♣265 ♦464 ♥485 ♠507 )
  • (Optional) Slay Mangle the Troll — Bonus (15%): Heroic( ♣398 ♦695 ♥728 ♠760 )
  • (Optional) Close the secret entrance into the palace — Bonus (15%): Heroic( ♣398 ♦695 ♥728 ♠760 )
  • (Optional) Use the Stone-to-Flesh Salve to free a Coin Lord (No XP) — no XP

What to Expect

  • Point of no return
  • Overlapping floors
  • Spawning/respawning monsters
  • Randomly placed quest item (optional: Salve)

Known Traps

Trap DCs

  • Several cold traps in Archives, which are activated when fire is detected (includes exploding barrels as well as fire spells); control panels are between the bookcases along either side of the wall.

Tips and Misc

  • You cannot do this quest – not even to enter it for the XP and the chest loot – until you have completed both Diplomatic Impunity and Frame Work.
  • Finding the salve is listed as an optional because you do not need it to complete the Rescue the Coin Lords main objective, provided you have the Stone to Flesh spell or items such as the Scepter of the Fleshweaver from Frame Work.
  • A cohesive party can complete this quest VERY quickly by using invisibility and bypassing LOTS of mobs.
  • At the quest's start, you appear in a private instance of the Lordsmarch Plaza. Speak to Tollis in the plaza, and go west to get to the Lordsmarch Palace. Kill any Droaam forces that attack.
  • Speak to the NPC closest to you as you enter (on your left), which opens the gated door west to the Library and the Archivist. (Note: If you have Stone to Flesh spells or items, you can skip this area and head southward.)
    • The shrine which appears on the map is on the second floor, in the Upper Chamber, and not accessible until later in the quest.
  • In the Archive, watch out for the cold traps throughout, which act as fire suppression systems from the many kobold attackers carrying explosive barrels, as well as stand alone explosive barrels throughout. The cold traps affect enemies as well, so destroying a barrel can damage masses of enemies from both explosions and the cold traps at once.
  • A strongbox containing loot and a Stone to Flesh salve (20 charges) is located randomly in the Archives. There are two or more guards that have been turned to stone here, also scattered randomly in the Archives. To use the Salve, place it on your toolbar, target the NPC and click the item on the toolbar. There is a 5 second cool down between uses.
  • Head south "to the Lower Offices". Three Stoned guards are in this area. Head upstairs to the Coin Lord's quarters.
  • An air elemental-like magic barrier blocks your way to the Upper Audience Chamber (located above the main hall). You can enter the rooms via the main doors, or there are hidden doors that connect the five rooms to each other via passageways, with a locked chest between the southern two rooms.
  • To proceed in the quest, you MUST kill the four bosses that guard the Stoned Coin Lords and speak to Yorrick Amanatu. Clockwise, they are...
    • East side, northern door: Valkash (Water Mage) and Varen Lassite (Coin Lord).
    • East side, southern door: Ikarom (Air Mage) and Delera Omaren IV (Coin Lord).
    • Southeast: This room has a lever hidden under a desk; it opens a wall that hides the door to the Upper Chamber.
    • Southwest: Ugarta (Earth Mage) and Graden Wylkes (Coin Lord).
    • West: Seraz (Fire Mage) and Yorrick Amanatu (Coin Lord). You must un-petrify him and speak to him to advance the quest.
  • You can optionally restore the three other Coin Lords after killing off the Lord's keepers. This activates the main doors to the Upper Audience Chamber.
  • Proceed to the Upper Chamber. A shrine is to the left (west), and the entrance the Upper Plaza is to your right (east). Some Stoned guards and enemies also appear here. You can choose to jump down to the lower hall to restore three other Stoned guards, then return through the Lower Offices.
  • Head east to the Upper Plaza, where more enemies and Stoned guards appear. Pull the Courtyard Gate lever located in front of you as you enter this area. Beware the trap in the southwest. Yorn Marish, to the south, tells you to go to the Maintenance Room, near the Refectory, to find Hesstess.
    • For the troll optional, head up the southeast stairs to the Registrar of Magical Vehicles. Kill Mangle the Troll (red-named) and loot his chest.
  • To get to the Refectory, go across the plaza to the northeast corner and up the stairs there.
  • Inside the Refectory, destroy the kobolds and head north to the enemy's tunnel entrance. To destroy the tunnel, kill the kobolds near the tunnel entrance so that when they explode, they collapse the tunnel. Three kills completes this task. Kobolds will continue to spawn out of the tunnel, slowly, until you collapse it. A Stoned guard is also here to be revived.
  • Go back to the main refectory room and head west, then turn right (north) to the Maintenance Room. A shrine is here. Use it or lose it, as the end-game fight is next.
    • To the left (south) is only a quick fight and one more Stoned Guard.
  • Head up the ladder to the left of the shrine to the Narrow Channel. You cannot get back from this point without Dimension Door.
  • You will appear in a lavish throne room. Two Stoned guards are here, which you can free to help in your fight and will likely complete the rescue of all Stoned guards. Hesstess will speak briefly before fighting, giving you a short time to un-petrify them.
    • Hesstess (as with all medusas in the Attack on Stormreach quest chain) will emit a telltale sound before she uses her Petrifying Gaze. Listen for a very loud rattle! She assaults you with a longbow and a magic stunning touch attack.
    • Droaam skirmishers will keep respawning until the Medusa is dead.
    • There are two levers in the final room and the one northwest opens a large wall mirror on the western wall for about 30 seconds. Luring the Medusa near it will trick her into petrifying herself. You have a limited time to strike her before she breaks out. The mirror can be used multiple times.
  • Medusas are vulnerable to Monstrous Humanoid Bane weapons.
  • Warforged are immune to the medusa's Petrifying Gaze.
  • Pale Masters in an undead form are not immune to the medusa's Petrifying Gaze.

Bonus XP

  • Devious bonus: ≥119 or fewer monsters killed +7% Bonus.( ♣186 ♦325 ♥340 ♠355 )
  • Discreet bonus: 373 or fewer monsters killed +5% Bonus.( ♣133 ♦232 ♥243 ♠253 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣530 ♦927 ♥970 ♠1,014 )
  • Ingenious Debilitation bonus: 10 or more traps disarmed +30% Bonus.( ♣796 ♦1,391 ♥1,456 ♠1,520 )
  • Observance bonus: 6 or more secret doors discovered +8% Bonus.( ♣212 ♦371 ♥388 ♠405 )
  • Perception bonus: 8 or more secret doors discovered +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Vigilant Sight bonus: 10 or more secret doors discovered +15% Bonus.( ♣398 ♦695 ♥728 ♠760 )
  • Mischief bonus: 71 or more breakables smashed +8% Bonus.( ♣212 ♦371 ♥388 ♠405 )
  • Vandal bonus: 93 or more breakables smashed +10% Bonus.( ♣265 ♦464 ♥485 ♠507 )
  • Ransack bonus: 114 or more breakables smashed +15% Bonus.( ♣398 ♦695 ♥728 ♠760 )


  • Chests: 3
    • 1 locked behind a secret door in the Coin Lords chambers
    • 1 optional for killing Mangle (Troll, found south of the main plaza)
    • 1 at the end for killing Hesstess (Medusa)
  • Collectables: 9
    • 3 Bookshelves, 1 Cabinet, 1 Mold in the archives
    • Bookshelf in the South-east office of the lower offices
    • Bookshelf in the registrar of magical vehicles (with Mangle)
    • Fungus in the refectory, near the tunnel
    • Cabinet in the final room
  • NPC rewards: Standard

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
  • Update 49
  • 1 year, 9 months, and 3 days
  • BugTime
Gorgon Armor
Gorgon Armor.png
Full Plate  8 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
Eyes of Stone, Coin Lords' chest
  • Update 49
  • 1 year, 7 months, and 9 days
  • Stumpy
Gorgon Docent
Gorgon Docent.png
Docent  8 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, Coin Lords' chest
  • Update 49
  • 1 year, 9 months, and 11 days
  • BugTime
Blade of Fury
Blade of Fury.png
Great Sword 
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Medusa FuryIcon tooltip.pngMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverIcon tooltip.pngDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Icon tooltip.pngWounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • FusibleIcon tooltip.pngFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
10 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, Coin Lords' chest
  • Update 49
  • 1 year, 9 months, and 11 days
  • BugTime
Heavy Pick  10 Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Eyes of Stone, End chest
  • Update 49
  • 1 year, 9 months, and 11 days
  • BugTime
Stonedust Handwraps
Stonedust Handwraps.png
Handwrap  10 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Eyes of Stone, End chest
  • Update 49
  • 1 year, 7 months, and 9 days
  • Stumpy
Maenya's Fists
Maenya's Fists.png
Gloves  11 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, End chest
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Name ( picture • New Monster ) CR Type Race
Bound Water Elemental( view
Bound Water Elemental.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Elemental Water Elemental
Droaam Conscript( view
Droaam Conscript.jpg
 • edit )
 ♦10Normal ♥12Hard ♠15Elite Orc Half-Orc
Droaam Demolitionist( view
Droaam Demolitionist.jpg
 • edit )
 ♠17Elite Reptilian Kobold
Droaam Infantry( view
Droaam Infantry.jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Orc Orc
Droaam Skirmisher( view
Droaam Skirmisher.jpg
 • edit )
 ♦11Normal ♥13Hard ♠16Elite Orc Half-Orc
Droaam Vanguard( view
Droaam Vanguard.jpg
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Giant Ogre
Droaam Warmage (gnoll)( view
Droaam Warmage (gnoll).jpg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Gnoll Gnoll
Droaam Warpriest( view
Droaam Warpriest.jpg
 • edit )
 ♦13Normal ♥14Hard ♠17/18Elite Gnoll Gnoll
Elder Air Elemental( view
Elder Air Elemental.jpg
 • edit )
 ♦11Normal ♥13Hard ♦22Epic Normal ♠45Epic Elite Elemental Air Elemental
Elder Earth Elemental( view
Elder Earth Elemental.jpeg
 • edit )
 ♦13Normal ♥15Hard ♠18Elite Elemental Earth Elemental
Elder Fire Elemental( view
Elder Fire Elemental.jpeg
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♥31Epic Hard Elemental Fire Elemental
Hesstess( view
 • edit )
 ♦15Normal ♠21Elite Monstrous Humanoid Medusa
Ikarom( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Gnoll Gnoll
Mangle( view
 • edit )
 ♦15Normal ♠21Elite Giant Troll
Seraz( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Gnoll Gnoll
Ugarta( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Gnoll Gnoll
Vakash( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite Gnoll Gnoll