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Slave Pits of the Undercity
Slave Pits of the Undercity is the 1st quest in The Slave Lords and the Codex Page story arcStory arcs are chains of quests that make up a story line. Completing everything in a story arc often yields a nice reward.. |
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Slave Pits of the Undercity • Secret of the Slavers' Stockade • Assault on the Aerie of the Slave Lords |
The Gatekeepers have sent you to retrieve a Codex Page from Dame Gold. In return, she wants you to destroy the scourge of the Slave Lords.
Requires access to adventure pack
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Slave Pits of the Undercity | |
Heroic level: | 8 |
Epic level: | 31 (considered Legendary) |
Duration: | long |
Heroic XP: | ♣2,748Solo/Casual ♦4,860Normal ♥5,140Hard ♠5,420Elite |
Epic XP: | ♣18,844Solo/Casual ♦32,204Normal ♥33,003Hard ♠33,800Elite |
Takes place in: | The Forsaken Temple |
Bestowed by: | Drevok the Gatekeeper |
NPC contact: | Drevok the Gatekeeper |
Quest acquired in: | The Gatekeepers' Grove |
Patron: | The Gatekeepers |
Base favor: | 5 |
Purchase: | Against the Slave Lords or VIP |
Extreme Challenge: | No |
Overview
Use the portal in The Gatekeepers' Grove to travel to the Slave Pits of the Undercity and destroy the slavers there.
- This dungeon is guest-narrated by Travis Willingham.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with Dame Gold about the Codex Page
- Seek Information on the Slave Lords
- Find a way into the Temple
- Find a way into the Lower Catacombs
- Locate the Slave Lord's Chamber
- Slay Sturm Blucholtz
- (Optional) Slay Orc Chieftan — Bonus (10%): Heroic( ♣275 ♦486 ♥514 ♠542 ) Legendary( ♣1,884 ♦3,220 ♥3,300 ♠3,380 )
- (Optional) Slay Orc Witchdoctor — Bonus (10%): Heroic( ♣275 ♦486 ♥514 ♠542 ) Legendary( ♣1,884 ♦3,220 ♥3,300 ♠3,380 )
- (Optional) Rescue 10 slaves — Bonus (7%): Heroic( ♣192 ♦340 ♥360 ♠379 ) Legendary( ♣1,319 ♦2,254 ♥2,310 ♠2,366 )
- (Optional) Rescue a total of 20 slaves — Bonus (10%): Heroic( ♣275 ♦486 ♥514 ♠542 ) Legendary( ♣1,884 ♦3,220 ♥3,300 ♠3,380 )
- (Optional) Rescue a total of 40 slaves — Bonus (15%): Heroic( ♣412 ♦729 ♥771 ♠813 ) Legendary( ♣2,827 ♦4,831 ♥4,950 ♠5,070 )
Known Traps
- A very high number of random traps. Don't be surprised to see 50+ traps.
- Since most of the traps are random the numbers for bonuses also change.
- Static traps:
- Ice trap in the rightmost corridor near start.
- Fire jets in the room with the tile puzzle.
- Two lightning traps in the hallway after the puzzle room that inflict knockdown.
- The rest are random, often clusters of pressure plates or bear traps.
Tips and Misc
- When you first enter, speak with Dame Gold first – she'll talk for about 30 seconds while the party buffs up and waits for the door to proceed to become active.
- This quest has many traps, many are randomly located. Therefore, having a Rogue, in the group with a high Spot and Search skill could be beneficial. Very high elemental resistance/absorption or evasion is otherwise recommended.
- You can use many traps against your enemies. Draw and aggravate mobs with ranged weapons and kite them across trapped areas.
- It is possible to sneak past some monster groups; however, this might prevent you from completing some optional objectives, see Discussion.
- The large groups of slavers that you encounter in the upper Temple include enemies that can use: See Invisibility.
- The lower catacombs area is filled with large groups of enemies in the tunnels and caves, including spiders, Troglodytes, rats and rust monsters.
- There is an Umber Hulk ambush just past the shrine in the lower catacombs, where the chest and collectable are on the map. The chest won't appear until after you kill the Umber Hulks.
- The puzzle room is trapped; the panel is on the north wall next to the door.
- The blue lever activates the puzzle, allowing you to solve it. It will also activate flame jets on both walls that will shoot flame over the puzzle every 5 seconds or so. If you are patient, you can solve the puzzle while the flames are active. There is enough time during the pause between flame blasts to turn any tile and move off of the puzzle before the flames start again.
- Solving the puzzle will reward you with a chest that contains crafting ingredients, and will unlock the orange lever.
- The orange lever is locked to start, but can be unlocked using Knock or Open Lock. Using it will open the north door, disable the traps, and disable the puzzle if you have not already solved it. Using the blue lever will still activate the puzzle if you have used the orange lever and allow you to get access to the ingredient chest.
- The lightning traps in the next corridor have a Trip/knockdown effect in addition to doing damage. A save roll of 23 against the knockdown failed on Heroic Hard difficulty. A save roll of 33 failed against the knockdown on Heroic Elite difficulty.
- Picking up the shipping manifest, found near the end chest after defeating Sturm, concludes the quest.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣275 ♦486 ♥514 ♠542 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣412 ♦729 ♥771 ♠813 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣687 ♦1,215 ♥1,285 ♠1,355 )
- Tamper bonus: (varies) or more traps disarmed +10% Bonus.( ♣275 ♦486 ♥514 ♠542 )
- Mischief bonus: 33 or more breakables smashed +8% Bonus.( ♣220 ♦389 ♥411 ♠434 )
- Vandal bonus: 43 or more breakables smashed +10% Bonus.( ♣275 ♦486 ♥514 ♠542 )
- Ransack bonus: 54 or more breakables smashed +15% Bonus.( ♣412 ♦729 ♥771 ♠813 )
- Notes: Due to the sheer number of traps, some of which are entirely random, it's generally not considered worth trying for the bonus; just do enough to clear a path for your party (usually down the middle).
Loot
- Chests: 3, plus 5 more with Slave Lords Crafting ingredients only:
- 1 small with ingredients in the Troglodyte area
- 1 small with ingredient for defeating umber hulks
- 1+1 for defeating optional Orc Chieftain
- 1+1 for defeating optional Orc Witchdoctor
- 1 small with ingredient for solving fire puzzle
- 1 end chest with loot and ingredient
- Slave Lords Crafting: Broken Shackles, Shattered Symbol of Slave Lords; Chains
- Collectables: 7
- Rubble — in the first room to the east as you enter
- Fungus — in the eastern troglodyte cavern
- Adventurer's Pack — near the Umber Hulk ambush
- Fungus — south of the southeast shrines
- Fungus — in north-west, in room with half a dozen slaves
- Rubble — underwater in long water-filled room
- Scroll Rack — in the final room
NPC end rewards
No reward when turning in the quest.
Named Chest Drop
Monsters
- The Slave Lords and the Codex Page chain quests
- Epic quests
- Long quests
- The Forsaken Temple quests
- The Gatekeepers' Grove quests
- The Gatekeepers patron quests
- Pay to Play quests
- Quests by name
- Quests with maps
- Level 31 quests
- Compendium:Level 8 (31 epic) quests
- Level 8 quests
- Quests with 5 base favor reward
- Against the Slave Lords quests
- Quests with collectables/7