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Handwrap

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Handwraps are exotic weapons that enhance a Monks' unarmed attacks. They deal [1d6] Bludgeoning damage and critically hit on a 20 for double damage. Handwraps can be converted into Companion Collars to enhance attacks of Artificer / Druid pets.

Overview[edit]

Advantages[edit]

Many Monk players prefer unarmed attacks to centering ki weapons such as kamas.

  • Unarmed combat is about 8% faster than using weapons (DDO Forums).
  • Monks add their full strength bonus to attacks with both hands.
  • The Two Weapon Fighting line of feats allow to increase the number of off-hand procs per attack.
  • Handwraps are generally worthless to other classes, making them readily available in weapon and pawn shops and the Auction House.
  • Handwraps suffer no damage from rusting or acid, making them ideal for fighting oozes (which will not split apart from a Monk's bludgeoning attacks) and rust monsters.
  • As a Monk levels, their handwraps begin to bypass Magic, Lawful, and Adamantine damage reductions (DR). As a Shintao Monk's unarmed attacks begin to bypass additional DRs, handwraps with both a prefix and a suffix allow these Monks to add additional damage.

Disadvantages[edit]

The limitations of handwraps are few, though significant to some.

  • Handwraps deal bludgeoning damage, making attacks on enemies such as zombies a bit tougher (but see Vorpal Strikes).
  • You can wear only one type at a time; you can't have one type of handwrap on one hand and a second kind on another.
  • Handwraps that bypass advanced DR, such as Silver, are quite rare. Update 14 increased the drop rates for metal-laced or lined handwraps. While The Shadow Crypt can drop Devout Handwraps (+2 Metalline of Pure Good), it is more practical (and less exasperating) to find silver-laced handwraps and use Cannith Crafting for new abilities, or find an increasing number on the Auction House. The Alchemical Handwraps do allow a metal-typed crafting option for high-level Monks, and Metalline crafting handwraps is also possible.

Special Materials[edit]

"Cold Iron Studded"

Handwraps with rare materials are included in regular loot tables as of Update 14. Quests such as Devil Assault were first reported to drop "studded" handwraps that can possibly bypass DR of various monsters on all difficulties since summer 2011, with much better drop rate on Epic.

A supreme advantage to the existence of such handwraps is, unlike the prized metalline Devout Handwraps, these do not bind to character or account and seem to be considered a tradeable, randomly-generated item.

As of Update 14, metallic handwraps of all types appear with much greater frequency throughout the game (particularly in higher levels), retain their metal quality when crafted, and are tradeable.

Metallic handwraps may be more appealing to Path of Inevitable Dominion Monks with Ninja Spy enhancements, as they do not get the ascending DR bypassing of Byeshk, Cold Iron and Silver to unarmed attacks available to Path of Harmonious Balance Monks with Shintao Monk enhancements.

Many unique metal-laced handwraps are also available. Two examples: Adamantine Knuckles, which are adamantine lined; and Eternal Rest, which are silver threaded.

Notes[edit]

Tips for Using[edit]

Since handwraps are very lightweight (in comparison to other weapons), Monks learn to carry different handwraps for every occasion. This is a great advantage since it allows Monks to tailor themselves for maximum damage and/or defense.

Many properties on handwraps will easily offset their limitation as bludgeoning weapons, such as elemental damage, bane damage, and crowd-control abilities, such as paralyzing. Take advantage of finishing moves, which greatly increase damage or increase enemy vulnerabilities.

A significant challenge for low-level Monks are Iron Golems. Built from adamantine, they have high DR/Adamantine, and are immune from most of extra damage effects. Until your character finds handwraps with Construct Bane or Smiting, on achieving level 16 or acquisition of metalline handwraps, you may need a quarterstaff or kamas with adamantine damage reduction to supplement your handwraps. Update 19 now shows that randomly-generated handwraps with Adamantine as well as Metalline properties have become quite common and available for Monks that need an unarmed solution against constructs before Level 16.

A tip vs. Golems: Against orange-named (and lower) Golems, try using Vertigo handwraps, Fire Stance (or other boosts to STR and tactics), and try and score a Trip attack. This is particularly handy vs Clay and Stone Golems. Metalline Handwraps of Vertigo can be a very versatile option for many immune-to-stun enemies in addition to Golems.

Anarchic Handwraps act differently from other Anarchic weapons on a Monk (thanks to the current glitch), and are perhaps the best weapon to use vs a Marut. Anarchic Handwraps of Greater Construct Bane/Smiting may be the ideal.

Handwraps now function as a new type of Exotic weapon. As before, they count as a two-handed weapon for equipment purposes, but benefit from Two Weapon Fighting bonuses and count as dual weilding light weapons. By default, they have a base die of 1d6 and a critical profile of (20)x2. Even after the revamp in update 33 they still do not work with the tempest tree nor do they work with two weapon defence. (tested 2017-01-24)

References[edit]

History[edit]

Handwraps used to be coded differently than weapons. This caused many headaches and workarounds. In Update 33, all Handwraps were converted to weapons.

History shield-book-sword.png
History
History shield-book-sword.png
This section is about a subject that no longer exists in-game.
If you can verify that the subject still exists, please edit this page and remove this template.
  • Since the base damage of monks' unarmed attacks vary with their class level, handwraps are not programmed as weapons by design. [DDO Forums As a result, handwraps sometimes suffer from some bugs, particularly in unique items and during crafting. Thus, while handwraps may apply enhancement bonuses and other effects, the monk's body is the weapon. Any monk can still be an effective fighter without handwraps equipped (especially Shintao Monks), but, just as a Fighter with a masterwork weapon does less damage, so would a Monk without handwraps.

Properties[edit]

Handwraps gain many unique abilities from other weapons, but also are limited in their upgrading due to their design or game design.

Unique[edit]

You can find these special properties or handwraps or add the property using the Stone of Change.

Metalline handwraps have a base price modifier of 5, instead of the typical 3, reflecting their rarity or value.

Missing or New[edit]

Handwraps with these following properties didn't exist in the game prior to Update 14, but now appear.

The Greater Parrying suffix appears on handwraps (since at least Update 16).

Prior to Update 19, properties such as Vorpal, Wounding and Puncturing weren't found on handwraps. Since Update 19, such effects can be found in named and loot-generated items such as the Ivy Wraps or handwraps with Lacerating property. In addition, the natural 20 rolls that would confirm Vorpal hits often activate many special Monk attacks by way of feats, enhancements or items. An Epic feat, Vorpal Strikes, is also available for Epic level characters.

Non-Weapon Based Enhancements[edit]

  • Destruction enhancements from Breastplate of Destruction and Dragontouched Robes don't apply on handwraps, but developer Eladrin stated that it is intentional. DDO Forums
  • Special armors have appeared that add damage augmentation, such as the Garments of Equilibrium.
  • Using the Stone of Change, the Force Damage Ritual and Force Critical Ritual didn't take effect on handwraps automatically once applied, but a work around was implemented by running the affected handwraps through the Stone of Change by themselves (known issue). This workaround is no longer needed. Force Damage and Force Critical rituals now work on randomly-generated, alchemical, and named handwraps. No information available as yet if the effect works for Cannith Crafted handwraps.
  • The Ravager Set bonus damage does not work with handwraps. This is Working As Intended.

Green Steel-Weave[edit]

Game developers note that there will NOT be Green Steel handwraps implemented, at least in the near future. Speculation for the decision involves bugs that could develop from these type of handwraps, or that the developers believe monks with Green Steel wraps will be over-powered and break game balance.

Named Handwraps[edit]

Item Enchantments ML Damage and Type Bind Quests Unusual Characteristics
Soren's Handwraps
  • Acid TouchIcon tooltip.pngAcid Touch: This weapon gives off the faint smell of acid. An acid touch weapon deals an additional +1 point of acid damage on a successful hit.
  • StarterIcon tooltip.pngStarter: Starter equipment cannot be traded, sold or crafted.
    This item cannot be fed to sentient jewels.
1 [1d6] + 0 Bludgeon Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Grotto
Min's Handwraps
  • Minor FlamingIcon tooltip.pngMinor Flaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1 to 4 points of fire damage on a successful hit.
1 [1d6] + 0 Bludgeon Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Collaborator
+1 Starter Handwraps
2 [1d6] +1 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Voyage
  • Bludgeoning
Eternal Rest
2 [1d6] + 2 Bludgeon, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Return to the Sanctuary, Fitzwood's chest (eastern wing)
Weeping Handwraps
2 [1d6] +2 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Captives, Guldag's chest
Scorching Wraps
  • +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls.
  • Flaming BurstIcon tooltip.pngFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
  • BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
4 [1d6] + 2 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Three-Barrel Cove (heroic), Scorchtusk's Chest (Rare Encounter)
Calomel Studded Handwraps (Level 4)
4 [1d6] + 1 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Crafted from various challenge ingredients
Wraps of Endless Light (level 4)
4 [1d6] + 2 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Fanged Wraps
6 [1d6] + 3 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Assault on Splinterskull
Devotion (Handwraps)
6 [1d6] + 3 Bludgeon, Good, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Missing Party, End chest
  • Bludgeoning
Quenched Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Electrified Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Smoldering Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Caustic Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Etched Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Energized Handwraps* 7 [1d6] + 3 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Skin of the Mockery
8 [1d6] + 4 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cult of the Six
Fernian Wraps
8 [1d6] + 4 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Abandoned Excavation
Wraps of Endless Light (level 8)
8 [1d6] + 3 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Calomel Studded Handwraps (level 8)
  • See the item description page for details.
8 [1d6] + 2 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Crafted from various challenge ingredients
Devout Handwraps
8 [1d6] + 2 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Shadow Crypt, Optional "big chest"
Stonedust Handwraps
10 [1d6] +4 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Eyes of Stone, Coin Lords or End chest
Calomel Studded Handwraps (level 12)
  • See the item description page for details.
12 1.50[1d6] + 3 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Crafted from various challenge ingredients
Maiming Stonedust Wraps
12 Handwrap Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Stonedust Handwraps + Hooked Blade + Mark of Tzaryan Rrac
Adamantine Knuckles (level 12)
12 2[1d6] +3 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Heroic Normal)
  • Critical Profile: 18-20 / x2
Wraps of Endless Light (level 12)
  • +4 Enhancement BonusIcon tooltip.png+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Undead BaneIcon tooltip.pngUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
12 1.5[1d6] + 4 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Vengeful Stonedust Wraps
12 Handwrap Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Stonedust Handwraps + Ogrish War Axe + Mark of Tzaryan Rrac
Vampiric Stonedust Wraps
12 Handwrap Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Stonedust Handwraps + Staff of the Shadow + Mark of Tzaryan Rrac
Crippling Stonedust Wraps
12 Handwrap Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Cauldron of Sora Katra, Stonedust Handwraps + Gnollish War Bow + Mark of Tzaryan Rrac
Green Steel Handwraps* 12 1.50 [1d6] + 5 Bludgeon, Evil, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Alchemical Handwraps
12 2[1d6] +5 Bludgeon, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Scraps of Enlightenment* 13 2.50[1d6] + 5 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Archons' Trial, End chest
Adamantine Knuckles (level 13)
13 2[1d6] +4 Bludgeon, Adamantine, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Hard)
  • Critical Profile: 18-20 / x2
Adamantine Knuckles (level 14)
14 2.5[1d6] +4 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip A Cabal for One, Feast or Famine, End chest (Elite)
  • Critical Profile: 18-20 / x2
Locked and Loaded
14 1.50[1d6] +5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Tavern Brawl, End chest
Platinum Knuckles
15 1.50[1d6] + 5 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Just Business, End Chest
  • Critical Profile: 19-20 / x2
Syranian Handwraps* 15 1.5[1d6] + 5 Bludgeon, Good, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Syranian Forged Weaponry
Ivy Wraps (Level 15)
15 [1d6] +4 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Normal)
Dwarven Brawler's Wraps
15 1.50 [1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Desire in the Dark, End chest
Ivy Wraps (Level 16)
16 [1d6] +5 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Hard)
Wraps of Endless Light (level 16)
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
16 1.5[1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Unstable Handwraps
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Anarchic BurstIcon tooltip.pngAnarchic Burst: An anarchic weapon is chaotically aligned and infused with the power of chaos. It makes the weapon chaos-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of lawful alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Lawful characters wielding this weapon suffer a negative level.
  • Axiomatic BurstIcon tooltip.pngAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.
  • Lawful Outsider BaneIcon tooltip.pngLawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Chaotic Outsider BaneIcon tooltip.pngChaotic Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Chaotic Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
  • Mind TurbulenceIcon tooltip.pngMind Turbulence: This property fills your mind with chaos, disrupting your thoughts and causing a -10 Concentration penalty.
16 Handwrap Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Reign of Madness
Calomel Studded Handwraps (level 16)
  • See the item description page for details.
16 1.50[1d6] + 4 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Crafted from various challenge ingredients
Ivy Wraps (Level 17)
17 [1d6] +5 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Heroic Elite)
Thunder and Lightning (Level 17)
17 [1d6] +3 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Normal)
  • Critical Profile: 19-20 / x2
  • Bludgeoning
Tatterchain* 17 1.5[1d6] + 5 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Finding Dorris, End chest
Thunder and Lightning (Level 18)
18 [1d6] +4 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Hard)
  • Critical Profile: 19-20 / x2
Thaarak Wraps
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Phantasmal KillerIcon tooltip.pngPhantasmal Killer
    Caster level: 18
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3)
  • Acid BurstIcon tooltip.pngAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Acid BlastIcon tooltip.pngAcid Blast: An acid blast weapon is sheathed in corrosive acid. Critical hits with this weapon deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more acid damage.
  • Thaarak CorrosionIcon tooltip.pngThaarak Corrosion: Like a Thaarak Hound's vitriolic breath, this weapon is corrosive and can damage enemies over time. Occasionally, it applies a lasting effect to its targets that deals 2 to 8 acid damage every second for six seconds. If the effect is reapplied before it has a chance to wear off, the duration will reset and stack up to three times.
  • NightmaresIcon tooltip.pngNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell.
  • Inherent Acid Resistance - 10Icon tooltip.pngInherent Acid Resistance - 10: This item provides a +10 Insight bonus to your Acid resistance.
18 Handwrap Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Hound of Xoriat, Elite or Hard Side Chest
Thunder and Lightning (Level 19)
19 [1d6] +4 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest (Heroic Elite)
  • Critical Profile: 19-20 / x2
Epic Calomel Studded Handwraps
  • See the item description page for details.
20 2[1d6] + 5 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Vaults of the Artificers, Crafted from various challenge ingredients, or upgrade from lvl16 version
Wraps of Endless Light (level 20)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • BrillianceIcon tooltip.pngBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Radiant BlastIcon tooltip.pngRadiant Blast: This weapon stores the power of the plane of Irian deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive blast of radiant light.
20 2[1d6] + 6 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Grave Wrappings
20 2 [1d6] +6 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Unquiet Graves, End chest ;
Menace of the Underdark: The Darkening, Quest chain end reward
Ivy Wraps (Level 22)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Lesser VampirismIcon tooltip.pngLesser Vampirism: This weapon drains a tiny portion of the targets life force whenever it does damage. Provides 1 hp of healing per hit.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
22 2[1d6] +6 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Normal)
Thunder-Forged Handwraps
22 3.5[1d6] + 9 Bludgeon, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Magma Forge, Crafted from various ingredients
Antipode, Fist of the Horizon
23 Handwrap Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Caught in the Web, End Chest
  • Critical Profile: 18-20 / x2
Adamantine Knuckles (level 23)
23 3[1d6] +6 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, Feast or Famine, End chest (Epic Normal)
  • Critical Profile: 18-20 / x2
Epic Eternal Rest
23 3[1d6] + 6 Bludgeon, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Return to the Sanctuary, Fitzwood's chest (eastern wing)
Ivy Wraps (Level 23)
  • +6 Enhancement BonusIcon tooltip.png+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • HemorrhagingIcon tooltip.pngHemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • VampirismIcon tooltip.pngVampirism: This weapon provides 1d3 hitpoints of positive energy-typed healing every time you damage an enemy. For Warforged, this weapon provides 1d3 repair energy for healing instead of positive energy.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
23 2[1d6] +6 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Hard)
Wraps of Endless Light (level 24)
  • +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • CoruscatingIcon tooltip.pngCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Greater SunburstIcon tooltip.pngGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
24 2[1d6] + 7 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Adamantine Knuckles (level 24)
24 3[1d6] + 7 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, Feast or Famine, End chest (Epic Hard)
  • Critical Profile: 18-20 / x2
Ivy Wraps (Level 24)
  • +7 Enhancement BonusIcon tooltip.png+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • PhlebotomizingIcon tooltip.pngPhlebotomizing: This weapon is wickedly sharp and will do an additional 3 to 24 damage to targets that are vulnerable to bleeding.
  • VampirismIcon tooltip.pngVampirism: This weapon provides 1d3 hitpoints of positive energy-typed healing every time you damage an enemy. For Warforged, this weapon provides 1d3 repair energy for healing instead of positive energy.
  • ToxicIcon tooltip.pngToxic: This weapon oozes with magical poisons from a dozen esoteric sources. Occasionally, these toxins will erupt on your target, unleashing a vile fog that will dissolve your foes with acid, and will additionally deal constitution damage to enemies whom are not immune to poison. Weak foes may be killed outright by this Toxic Cloud.
  • SpikedIcon tooltip.pngSpiked: This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
24 2[1d6] +7 Pierce, Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip The Druid's Curse, Aghilde the Bog Hag chest (Epic Elite)
Adamantine Knuckles (level 25)
25 3.50[1d6] + 7 Bludgeon, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip Return to Cabal for One, and Feast or Famine End chest (Epic Elite)
  • Critical Profile: 18-20 / x2
Epic Devotion* 25 3[1d6] +8 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Missing Party, End Chest
Epic Scorched Handwraps* 26 Handwrap UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Thunder and Lightning (Level 26)
26 2.50[1d6] + 6 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest ;
The Secret of the Storm Horns, Quest chain end reward (Epic)
  • Critical Profile: 19-20 / x2
Epic Electrified Handwraps* 26 Handwrap UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Legendary Green Steel Handwraps
26 5[1d6] + 14 Bludgeon, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Altar of Fecundity, Manufactured Ingredient Recipes
Epic Doused Handwraps* 26 Handwrap UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Etched Handwraps* 26 Handwrap UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Quenched Handwraps* 26 Handwrap UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Epic Energized Handwraps* 26 5[1d6]+7 Bludgeon, Silver, Magic UnboundIcon tooltip.pngUnbound: This item is Unbound, and may take permanent damage. Temple of Elemental Evil Part One, and Temple of Elemental Evil Part Two any chest
Storm's Harness
27 5[1d6] + 14 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Legendary Tempest's Spine, Raid chest
Thunder and Lightning (Level 27)
27 2.50[1d6] + 7 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest
  • Critical Profile: 19-20 / x2
Thunder and Lightning (Level 28)
28 2.50[1d6] + 7 Bludgeon, Silver, Magic Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip What Goes Up, End chest
  • Critical Profile: 19-20 / x2
Legendary Dwarven Brawler's Wraps
28 5[1d6] + 13 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Desire in the Dark, End chest
Epic Scraps of Enlightenment* 28 6.5[1d6] + 12 Bludgeon, Good, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Archons' Trial, End chest
Duality, The Moral Compass
28 7[1d6+3] + 15 Bludgeon, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire The Curse of Strahd, Raid chest
  • Critical Profile: 19-20 / x2
Epic Locked and Loaded
28 Handwrap Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Tavern Brawl, End chest
Wraps of Endless Light (level 28)
  • +12 Enhancement BonusIcon tooltip.png+12 Enhancement Bonus: +12 enhancement bonus to attack and damage rolls.
  • Greater Undead BaneIcon tooltip.pngGreater Undead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undeads, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
  • CoruscatingIcon tooltip.pngCoruscating : This weapon shines with an inner light. A coruscating weapon deals an extra 2 to 12 points of light damage on a successful hit.
  • Light BringerIcon tooltip.pngLight Bringer: A weapon of light bringing is the bane of all undead. Vorpal Effect: On an attack roll of 20 which is confirmed as a critical hit this weapon will destroy an undead outright. Powerful undead may resist this vorpal effect until sufficiently wounded but will take 100 points of damage on a confirmed vorpal strike instead of being destroyed.
  • Greater SunburstIcon tooltip.pngGreater Sunburst: This weapon blazes with the eternal fury at the heart of the sun. Occasionally, this power comes to the surface, unleashing a nova of light which will blind the struck enemy, dealing severe light damage to it and any other nearby foes.
28 5[1d6+3] + 12 Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Night Revels
Legendary Platinum Knuckles
29 7[1d6+2] + 15 Pierce, Bludgeon, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Just Business, End Chest
  • Critical Profile: 19-20 / x2
Legendary Tatterchain* 29 5[1d6+2] + 15 Bludgeon, Good, Evil, Lawful, Chaotic, Adamantine, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire Finding Dorris, end Chest
Fetters of the Forgewraith
29 5[1d6+3] + 15 Bludgeon, Evil, Magic Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Too Hot to Handle, End Chest
Morninglord's Handwraps* 29 5[1d6+2] + 15 Bludgeon, Good, Silver, Magic Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire from chest; Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire otherwise Blue Water Inn

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