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The Druid's Curse

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Druid's Deep has been a location kept secret by Druids of King's Forest for centuries. Now you must find it, guided only by the dying words, 'be a wolf, then a fish, then a bear.

The Druid's Deep adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Druid's Deep
The Druid's Curse
Heroic level: 17
Epic level: 23
Duration: long
Heroic XP:  ♣2,700Solo/Casual ♦4,866Normal ♥5,050Hard ♠5,233Elite
Epic XP:  ♣12,331Solo/Casual ♦21,206Normal ♥21,859Hard ♠22,513Elite
Takes place in: Druid's Deep
Bestowed by: Tarim Inavule
NPC contact: Tarim Inavule
Quest acquired in: Eveningstar
Patron: The Harpers
Base favor: 7
Free to Play: No
Extreme Challenge: No
M druid's curse.png
Loading screen


You have learned the whereabouts of the druid Halsaime. Take Garstrom Toom's ox-cart to Thorngap and search for an entrance to the hidden place known as Druid's Deep.

  • Fourth and final part of the Druid's Deep quest chain, must have other 3 quests finished to bestow this quest.
  • Garstrom's oxcart is located with the group of quest-givers, on the northeast edge of Eveningstar village, at the west end of the bridge there.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find the way into the Druids Deep
  • Defeat the druid Juhni (possible bug! make sure that you get close to her to get this objective before killing her, or the quest will not be complete after defeating Halsaime!)
  • Find Halsaime
  • Defeat Ranger Kuldail Ukien (possible bug! make sure, that you get close to him to get this objective before killing him, or the quest will not be complete after defeating Halsaime!)
  • Defeat Halsaime
  • (Optional) Defeat the Drow Expatriates - 6 total Heroic: +8% Bonus.( ♣216 ♦389 ♥404 ♠419 ) / Epic: +8% Bonus.( ♣986 ♦1,696 ♥1,749 ♠1,801 )
  • (Optional) Slay Aghilde the Bog Hag Heroic: +8% Bonus.( ♣216 ♦389 ♥404 ♠419 ) / Epic: +8% Bonus.( ♣986 ♦1,696 ♥1,749 ♠1,801 )

Known Traps

Trap DC

  • 11 bear traps

Tips and Misc

  • Buffs: As before, acid and electricity. Also fire for the end fight.
    • The Wood Woads are orange named, but still love to spam Earthquake.
  • There are many "root walls" that cannot be broken until all enemies are dispatched - no zerging/sneaking past mobs here.
  • Bring an underwater action item if you can, for the mandatory swim west (which starts near the first shrine) and the optional southeast section. It's barely possible for an unskilled swimmer to swim up to pockets of air, but it's far slower to have to use them.
    • (Optional) The entire section of the underwater tunnel leading east is optional - 2 chests and the Drow optional (+8% XP).
    • You may want to dump heavy armor, a negative swim score probably won't work. You'll have a chance to put it back on when you hit dry land again.
    • Most of the pockets of air are marked on your map when you find them (which makes the swim back from the east faster).
    • There is a chest lying underwater in the far eastern tunnel - no fighting necessary.
    • For the swim west, there is a pocket of air in the southern dead-end passage; you'll probably need it.
    • The swim starts just north of the first (southeast) shrine, the second shrine (southwest) is at the end of the swim; yes, it's a long swim.
  • From the 2nd shrine, the path leads south. When that path splits, south-west leads to the Bog Hag optional (and her chest that may drop the Ivy Wraps).
  • The only breakables are on top of the cliff near the Ranger Kuldail Ukien; go up the stone stairs to the right of the corridor beyond him.
  • The last shrine (northwest) is guarded by several earth elementals.
  • The final fight is with the Druid Halsaime.
    • He is a very powerful druid, and is human in the first part of the fight.
    • Like any druid, he can cast healing spells on himself.
    • He will rapidly cast spells like Earthquake, Call Lightning, and Firestorm many times in a row in human form.
    • At 50% health he transforms into a black wolf form, and at 25% he transforms into a Black Bear. Both times he summons mobs.
    • He is quickly regenerating at wild form. To make him human again, kill all spawned mobs. If you run around, sometimes mobs will get stuck behind trees/rocks. Halsaime will NOT take further damage until the mobs are dead!
    • The mobs are the same yellow named mobs seen in this chain: Dryads, Druids, Bears, and Wisps.

Bonus XP

  • Aggression bonus: 73 or more monsters killed +10% Bonus.( ♣270 ♦487 ♥505 ♠523 )
  • Onslaught bonus: 95 or more monsters killed +15% Bonus.( ♣405 ♦730 ♥758 ♠785 )
  • Conquest bonus: 117 or more monsters killed +25% Bonus.( ♣675 ♦1,217 ♥1,263 ♠1,308 )
  • Tamper bonus: 6 or more traps disarmed +10% Bonus.( ♣270 ♦487 ♥505 ♠523 )
  • Neutralization bonus: 8 or more traps disarmed +20% Bonus.( ♣540 ♦973 ♥1,010 ♠1,047 )
  • Ingenious Debilitation bonus: 9 or more traps disarmed +30% Bonus.( ♣810 ♦1,460 ♥1,515 ♠1,570 )
  • Mischief bonus: 19 or more breakables smashed +8% Bonus.( ♣216 ♦389 ♥404 ♠419 )
  • Vandal bonus: 25 or more breakables smashed +10% Bonus.( ♣270 ♦487 ♥505 ♠523 )
  • Ransack bonus: 31 or more breakables smashed +15% Bonus.( ♣405 ♦730 ♥758 ♠785 )


  • Chests: 5
    • One for defeating the red named Bog Hag Aghilde
    • One for defeating the Drow Expatriates
    • One at the end of the underwater tunnel near the Drow
    • One for slaying Kuldail Ukien
    • One end chest for slaying Halsaime
  • Collectables: 6
    • Adventurer's Pack behind a tree to the south after the second root wall (with the corrupted dryads, before Juhni)
    • Adventurer's Pack in the water, at the curve just south of the split
    • Adventurer's Pack in the roots of the tree near the hag
    • Bones at the end of the earth elemental section
    • Adventurer's Pack in the first corner of the tunnel to Halsaime
    • Bones in the pool at the western end of Halsaime's Grove
  • NPC rewards:

Named Chest Drop

Firebreak - Heavy Armor - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - Drow chest

Ivy Wraps - Handwraps - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - Aghilde the Bog Hag chest

Swailing Blade - Scimitar - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - End chest


Name(picture) CR Type Race
 ♥30Epic Hard Monstrous Humanoid Hag
Bandit Archer(view)
Bandit Archer.jpg
CRs missing! Humanoid Human
CRs missing! Animal Bear
Corrupted Druid(view)
Corrupted Druid.jpg
 ♥20Hard ♠25Elite ♥28Epic Hard Humanoid Human
Corrupted Dryad(view)
Corrupted Dryad.jpg
CRs missing! Fey Dryad
Drow Ranger(view)
Drow Ranger.png
 ♥22Hard ♠25Elite ♥28Epic Hard Elf Drow Elf
Drow Warrior(NoPic)
No pic.jpg
 ♠25Elite ♦22Epic Normal ♥30Epic Hard ♠40Epic Elite Elf Drow Elf
Earth Elemental(view)
Earth Elemental.jpg
 ♦15-16Normal ♠25Elite ♥28Epic Hard Elemental Earth Elemental
Frenzied Wolf(view)
Frenzied Wolf.png
 ♥17Hard ♠22Elite ♥21Epic Hard Animal Wolf
 ♦20Normal ♥25Hard ♠28Elite ♦26Epic Normal ♥31Epic Hard Humanoid Human
 ♦19Normal ♥22Hard ♦25Epic Normal ♥30Epic Hard Animal Bear
Kuldail Ukien(view)
Kuldail Ukien.jpg
 ♦19Normal ♥22Hard ♠27Elite ♥30Epic Hard Humanoid Human
Primal Wisp(view)
Primal Wisp.jpg
 ♥20Hard ♠25Elite ♥28Epic Hard ♠53Epic Elite Aberration Will o' Wisp
 ♦20Normal ♥23Hard ♠28Elite ♥31Epic Hard Vermin Spider
Vine Horror(view)
Vine Horror.jpg
 ♥20Hard ♠25Elite ♦21Epic Normal ♥28Epic Hard ♠53Epic Elite Plant Vine Stalker
Wood Woad(view)
 ♥21Hard ♠26Elite ♦29Epic Normal ♥33Epic Hard Plant Wood Woad