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Favored weapon
When you take your first level in a divine class (i.e. Cleric, Favored Soul, and Paladin),you get to choose a deity. Each deity has one favored weapon; as you take additional divine levels, you might get additional benefits.
Favored weapons overall table[edit]
* A "No" in the Available column indicates there is no way at current that a character can treat all weapons of that type as a favored weapon. This ignores specific weapons which are always favored (found in the Misc column) and the Curse of Divine Fortune, which can make any individual weapon a favored weapon.
Default favored weapons[edit]
Depending on your race, you can select one of the following: Bastard Sword, Dagger, Greatsword, Heavy Mace, Longbow, Longsword, Maul, Quarterstaff, Scimitar, Shortsword, Sickle, Warhammer
| Weapon | Deity | Races |
|---|---|---|
| Quarterstaff | Aureon | Eberron races except Bladeforged |
| Dagger | Blood of Vol | Eberron races except Bladeforged |
| Greatsword | Lord of Blades | Bladeforged, Warforged only |
| Sickle | Olladra | Eberron races except Bladeforged |
| Warhammer | Onatar | Eberron races except Bladeforged |
| Longbow | Silver Flame | Eberron races except Bladeforged |
| Longsword | Sovereign Host | Eberron races except Bladeforged |
| Scimitar | Undying Court | Elf, Half-Elf only |
| Shortsword | Vulkoor | Drow only |
| Heavy Mace | Amaunator | Forgotten Realms races |
| Bastard Sword | Helm | Forgotten Realms races except Morninglord |
| Maul | Silvanus | Forgotten Realms races except Morninglord |
(The Forgotten Realms races are: Morninglord, Shadar-kai, Purple Dragon Knight, Deep Gnome, and Aasimar Scourge. Everything else counts as an Eberron race.)
Additional favored weapons[edit]
Certain abilities allow you to add another weapon or weapon group as an extra favored weapon.
- Dwarven Waraxe: Racial Enhancements Dwarf - Dwarven Weapon Training Tier 3
- Rapier, Falchion, Shortbow: Racial Enhancements Wood Elf - Faith of the Forest Tier 3
- Longsword, Battle Axe, Heavy Mace, Morningstar, War Hammer: Paladin Enhancements Knight of the Chalice - Adept Combatant Tier 2
- Greatsword: Paladin Enhancements Knight of the Chalice - Holy Combatant Tier 3
- Heavy Crossbow, Light Crossbow: Universal Enhancements Inquisitive - Divine Inquisition Tier 4
- Longsword, Longbow, Shortsword, Scimitar, Heavy Mace, Quarterstaff, Bastard Sword, Sickle, Warhammer, Maul, Dagger, Greatsword (select one): Epic Destinies Divine Crusader - Axiom of Faith Tier 3
- Handwraps: Granted as a Sacred Fist Class Feat Sacred Fist - Level 1, Follower of the Path of Light
- Misc
- Warforged and Bladeforged treat Spear of the Mournlands (quarterstaff) as their favored weapon.
- Weapons with the Favored Weapon enchantment are favored weapons for everyone.
- Shields can become favored weapons with Divine Crusader T5 ability Bring Down Wrath (for the purposes of your Divine Crusader destiny mantle).
- The Curse of Divine Fortune can make ANY weapon a favored weapon.
Favored weapon payoffs[edit]
Many divine-based perks grant additional bonuses if you have a favored weapon equipped. Unless stated otherwise, noted effects do not function at all without a matching equipped weapon.
Enhancements
War Soul enhancements and Warpriest enhancements
- Righteous Weapons I, II, III and IV (adds to attack, damage, and universal spell power)
- Fires of Fury (Imbue that scales with Fire spell power)
- Wrathful Weapons passive enhancements (attack, damage, universal spell power, and a bonus to Imbue on Vorpal)
- Radiant Flourish and Divine Vessel Active Attacks
- War Caster: Haste grants an additional +1 Competence bonus to Critical Threat Range
- War Soul's version of Divine Power specifically grants an additional +1 Competence bonus to Critical Threat Multiplier
- Apostate's Curse Imbue, and its upgrades (Enhanced Curse I, II, and III, as well as Ultimate Heresy)
Angel of Vengeance enhancements
- Just Reward passive enhancement treats equipped Favored weapons as Spellcasting Implements
Knight of the Chalice enhancements
- Slayer of Evil Imbue
- Holy Combatant and Holy Combatant II passive enhancements
- Knight's Training passive enhancement provides an additional +1 to hit and damage
- Ascendancy provides an additional +2 hit and damage as well as begins stacking bonus Melee and Ranged power while damaging Undead or Evil Outsiders
- Sacred Strike I, II, III, IV and V
Feats
Grace of Battle / Knowledge of Battle
Child of Faith
Beloved of the Divine
Epic Destinies
Divine Crusader
- Strike with Poise passive enhancement
- Blessed Blades passive enhancement