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Unarmed
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Handwrap
- Base Value: None
- Weight: None
- Proficiency Class: Simple weapons
- Damage and Type: 1d3 Bludgeon
- Critical threat range 20/x2
- Weapon Type: Bludgeoning weapons
- Handedness: One-handed weapon
- Default Modifiers
- Durability: Not applicable
- Made from: Flesh
Flesh: Items made from flesh are often alive, or at least used to be. Disturbingly, this includes the Festivult Cookies... - Hardness: N/A
- Named items: Category:Handwraps
Description
You fight with your bare hands.
Tips
- Halflings get 1d2 Bludgeon damage instead of the standard 1d3.
- Always good to use against oozes when you have no Muckbane or Everbright bludgeoning weapon on-hand.
- The Monk is the most effective and naturally fluent unarmed class in the game, thanks to Unarmed Strike and their state of being centered.
- Handwraps can be used by practically any class to fight with while unarmed.
- The Druid's natural attacks, while not always bludgeoning, are considered unarmed and they also benefit from feats that grant bonuses to Unarmed weapons, such as Weapon Focus:Unarmed (granted by Weapon Focus: Bludgeoning).
- Fighting unarmed is mutually exclusive to Single Weapon Fighting and negates any benefits of that feat if trained. Fighting unarmed is supported by Two Weapon Fighting provided all prerequisites are met.
- Feats that specifically affect Handwraps (e.g, Past Life: Disciple of the Fist) or Ki Weapons (e.g, Divine Dream) do not provide a benefit to unarmed combat with empty weapon slots. Conversely, the Sacred Strike enhancement line does work with empty weapon slots, despite Sacred Strike and Follower of the Path of Light specifying only Handwraps as Favored Weapons.
- Some equipment effects that specify Unarmed Damaged (e.g., Reinforced Fists) do work with empty weapon slots. Noted exceptions are Glass Jaw Strike, which only works with non-Handwrap melee weapons, and Spike-Studded, which does not work at all.