Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!
Razorclaw Shifter
Free | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
![]() Dragonborn |
![]() Drow |
![]() Dwarf |
![]() Elf |
![]() Gnome |
![]() Halfling |
![]() H-elf |
![]() H-orc |
![]() Human |
![]() Tiefling |
![]() Warforged ‡Free with unlock |
![]() W-Elf |
Premium | Iconic | ||||||||||
![]() Aasimar |
![]() Shifter |
![]() Tabaxi |
![]() Bladeforged |
![]() Deep Gnome |
![]() Morninglord |
![]() PDK |
![]() Razorclaw |
![]() Scoundrel |
![]() Scourge |
![]() S-kai |
![]() Trailblazer |
Overview[edit]
Razorclaw Shifter is an Eberron Iconic (starting in Sharn) that represents a third Subrace of Shifter, one focused on attacking things with claws. They get a unique set of attack animations when using Handwraps. This animation set is timed similar to Monk Handwrap animations.
Starts with 1 level of: Barbarian
Cost: 1,395 Also available as part of the Fables of the Feywild Ultimate Fan Bundle.
Racial Traits[edit]
- +2 Strength
- -2 Intelligence
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
Feats[edit]
Autogranted feats:
- Dismiss Rage
- Exotic Weapon Proficiency: Handwraps
- Shifter Traits: As a Shifter, you are consider both a Humanoid and an Animal for the purposes of effects. (Tip: This makes you eligible from effects like Magic Fang).
- Razorclaw Shifter: Passive: +1 STR. Active: Activate this Shifter ability to shift your form, granting you a +4 Rage bonus to Strength and Dexterity, a +2 Morale bonus to Fortitude saves, and a -2 penalty to Wisdom. When the form ends, however, you will become fatigued. Your form will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your form by using the Dismiss Rage feat. This shares charges with Barbarian's Rage feat, and anything that grants bonuses while Raging will grant bonuses with this. Shifting your form in this way prevents Spellcasting.
Shifting is very similar to Barbarian Rage. Its duration uses the same calculation as for a barbarian's Rage ability, and all bonuses gained that apply to rage will apply to shifting, even when this may not be intuitive - for example, a Razorclaw Shifter with at least 11 levels of Barbarian will gain an additional +2 Strength, +2 Constitution, +1 Will, and +10 Melee Power while shifting, thanks to the increases provided by Greater Rage. Bonuses from racial enhancements and barbarian enhancement trees also appear to fully stack, including those to duration (Extend Shifting and Extend Rage) and to ability scores (Hardy Shifting and Hardy Rage).
Racial Feats[edit]
Iconic Past Life Feats[edit]
Stance: +1 to Attack and Damage with Melee Weapons per stack of this past life. Passive Bonus: +1 Will Saving Throw per stack of this past life.
This feat can be stacked up to three times.
Enhancements[edit]
Core abilities[edit]
![]() |
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
| |||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Character level 1 | |
![]() |
Ability I: Choose between Constitution, Dexterity or Strength
| |||
AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Character level 4, Extra Shfting | |
![]() |
Extra Shifting: +2 Rage uses per rest.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Character level 7, Ability I | |
![]() |
Ability II: Choose between Constitution, Dexterity or Strength
| |||
AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Character level 11, Extra Shifting | |
![]() |
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Character level 16, Ability II |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
![]() |
Hone Claws: +[1/2/3] to Attack with Handwraps
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
![]() |
Self Reliant: +[1/2/3] to Will Saving Throws
| |||
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
![]() |
Sharper Claws: While Raging with Handwraps, you bypass Piercing and Slashing DR.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Natural Armor: +[2/4/6] Natural Armor
| |||
AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
![]() |
Howl: Release a mighty howl, granting nearby allies +2 Action Boost bonus to Attack, plus an additional 2 per 5 Character Levels you have for 20 seconds.
Cooldown: 60 Seconds
| |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect. Can be cast while Raging.
Cost: 8 Hit Points Cooldown: 20 seconds | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
![]() |
Shred: Deals +30% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Shred: This attack may may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates. DC: 10 + Half Character Level + Highest of (Wis/Str) + Sunder bonuses.
Cost: 4 Hit Points Cooldown: 18 seconds | |||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
![]() |
Destructive Shifting: While under the effects of Razorclaw Shift, you gain Improved Destruction, +2 to Hit and Damage with Handwraps, and trip enemies for 2 seconds on a Vorpal hit. Your Iconic Rage now Uncenters you. You are now immune to Fatigue, including Fatigue from Shifting.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
![]() |
Pounce: Rush forward, dealing +[2/4/6]W to targets near you when you land. +[0/1/1] Critical Threat Range and +[0/0/1] Multiplier with this attack.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
![]() |
Stronger Howl: When you Howl, nearby enemies take -2 to Armor Class, minus an additional 2 per 5 Character Levels you have for 20 seconds.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Howl | |
![]() |
Second Claw: +[3/6/10]% chance to make offhand attacks, +[1/2/3]% Offhand Doublestrike.
| |||
AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
![]() |
Favored Enemy: Choose a Favored Enemy
| |||
AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
![]() |
Overwhelming Shifting: While under the effects of Razorclaw Shift, you gain +2 to Hit and Damage with Handwraps and a +1 Primal bonus to Critical Multiplier with Handwraps.
| |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Destructive Shifting | |
![]() |
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement and +10 to Spot.
| |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
![]() |
Relentless Onslaught: Deals +50% damage. +1 Critical Multiplier. +1 Critical Threat Range. Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Relentless Onslaught: Perform a melee attack that knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again.
Cost: 15 Hit Points. Cooldown: 1 minute 15 Seconds. | |||
AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements |
PnP information and traits[edit]
Razorclaw shifters are more independent, self-reliant and adaptable than their longtooth cousins. They're just as loyal to their group as longtooth shifters however, they expect their companions to be just as self-reliant and capable as they are. Razorclaw shifters strive to carry their own weight within their groups.
Razorclaw shifter in 4e:
- bestial state provides the character with bonuses to speed, AC and reflex
- +2 Dexterity, +2 Wisdom
- +2 Acrobatics, +2 Stealth