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Razorclaw Shifter

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Overview[edit]

Razorclaw Shifter is an Eberron Iconic (starting in Sharn) that represents a third Subrace of Shifter, one focused on attacking things with claws. They get a unique set of attack animations when using Handwraps. This animation set is timed similar to Monk Handwrap animations.

Starts with 1 level of: Barbarian

Racial Traits[edit]

Deities[edit]

Eberron deities (?)

Feats[edit]

  • Autogranted Feat: Dismiss Rage
  • Autogranted Feat: Exotic Weapon Proficiency: Handwraps
  • Autogranted Feat: Razorclaw Shifter: Passive: +1 STR. Active: Activate this Shifter ability to shift your form, granting you a +4 Rage bonus to Strength and Dexterity, a +2 Morale bonus to Fortitude saves, and a -2 penalty to Wisdom. When the form ends, however, you will become fatigued. Your form will last for 30 seconds plus an additional amount of time based on your Strength. You can prematurely end your form by using the Dismiss Rage feat. This shares charges with Barbarian's Rage feat, and anything that grants bonuses while Raging will grant bonuses with this. Shifting your form in this way prevents Spellcasting.

Racial Feats[edit]

Racial past life feats[edit]

  • +1 Unknown
  • +1 Unknown

Enhancements[edit]

Razorclaw Shifter enhancements tree

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Core abilities[edit]

Icon ExtraShifting.png
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Character level 1
File:Icon ConDexStr.png
Ability I: Choose between Constitution, Dexterity or Strength
  • Icon Constitution.png +1 Constitution
  • Icon Dexterity.png +1 Dexterity
  • Icon Strength.png +1 Strength
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Character level 4, Extra Shfting
Icon ExtraShiftingII.png
Extra Shifting: +2 Rage uses per rest.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Character level 7, Ability I
File:Icon ConDexStrWis.png
Ability II: Choose between Constitution, Dexterity or Strength
  • Icon Constitution.png +1 Constitution
  • Icon Dexterity.png +1 Dexterity
  • Icon Strength.png +1 Strength
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Character level 11, Extra Shifting
Icon RegeneratingShift.png
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Character level 16, Ability II

Tier One[edit]

Requires character level 1, 1 AP spent in tree

Icon HoneClaws.png
Hone Claws: +[1/2/3] to Attack with Handwraps
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon HuntAndTrack.png
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon ExtendShifting.png
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon HardyShifting.png
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon SelfRelaint.png
Self Reliant: +[1/2/3] to Will Saving Throws
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon PiercingClaws.png
Piercing Claws: While Raging with Handwraps, you bypass Piercing DR.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon NaturalArmor.png
Natural Armor: +[2/4/6] Natural Armor
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Howl.png
Howl: Release a mighty howl, granting nearby allies +2 Action Boost bonus to Attack, plus an additional 2 per 5 Character Levels you have for 20 seconds. Cooldown: 60 Seconds
AP Cost: 2 Ranks: 1 Progression: 5 No requirements
Icon MagicFang.png
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beats, Dragons, or Fey. Equipping a new weapon cancels the effect. Can be cast while Raging.

Cost: 8/6/4 Hit Points

Cooldown: 20/15/10 seconds
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon RazorclawShred.png
Shred: Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Shred: This attack deals an extra 3(W) damage, with +1 bonus to critical threat and multiplier to the target, and you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. Fortitude save negates. DC: 10 + Half Character Level + Highest of (Wis/Str) + Sunder bonuses.

Cost: 4 Hit Points

Cooldown: 18 seconds
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon DestructiveShfting.png
Destructive Shifting: While under the effects of Razorclaw Shift, you gain Improved Destruction, +2 to Hit and Damage with Handwraps, and trip to enemies for 2 seconds on a Vorpal hit. Your Iconic Rage now Uncenters you.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Pounce.png
Pounce: Rush forward, dealing +[2/4/6]W to targets near you when you land. +[0/1/1] Critical Threat Range and +[0/0/1] Multiplier with this attack.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon StrongerHowl.png
Stronger Howl: When you Howl, nearby enemies take -2 to Armor Class, minus an additional 2 per 5 Character Levels you have for 20 seconds.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Howl
Question icon.png
Second Claw: +[3/6/10]% chance to make offhand attacks, +[1/2/3]% Offhand Doublestrike.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon FavoredEnemyAnimal.png
Favored Enemy: Choose a Favored Enemy
  • Icon FavoredEnemyAnimal.png Favored Enemy: Animal
  • Icon FavoredEnemyFey.png Favored Enemy: Fey
  • Icon FavoredEnemyMagicalBeast.png Favored Enemy: Magical Beast
  • Icon FavoredEnemyPlant.png Favored Enemy: Plant
  • Icon FavoredEnemyReptilian.png Favored Enemy: Reptilian
  • Icon FavoredEnemyVermin.png Favored Enemy: Vermin
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires 20 APs spent in tree

Icon OverwhelmingShifting.png
Overwhelming Shifting: While under the effects of Razorclaw Shift, you gain +2 to Hit and Damage with Handwraps and a +1 Primal bonus to Critical Multiplier with Handwraps.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Destructive Shifting
Icon TrueHunter.png
True Hunter: You gain Freedom of Movement, +2 to Saves vs. Enchantments and Illusions, immunity to Petrification and +10 to Spot.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon RelentlessOnslaught.png
Relentless Onslaught: Handwrap Attack: Requires equipped Handwraps. Make an attack similar to the Druid spell Relentless Onslaught: Perform a melee attack that deals an extra 5(W), +1 bonus to critical threat and multiplier, and knocks your target down for 4 seconds. For up to 20 seconds afterwards, as long as the target stays down, every successful hit against the target has a 30% chance of knocking it down again.

Cost: 15 Hit Points.

Cooldown: 1 minute 15 Seconds.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

PnP information and traits[edit]

Razorclaw shifters are more independent, self-reliant and adaptable than their longtooth cousins. They're just as loyal to their group as longtooth shifters however, they expect their companions to be just as self-reliant and capable as they are. Razorclaw shifters strive to carry their own weight within their groups.

Razorclaw shifter in 4e:

  • bestial state provides the character with bonuses to speed, AC and reflex
  • +2 Dexterity, +2 Wisdom
  • +2 Acrobatics, +2 Stealth