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Epic Feats
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Overview[edit]
Epic Feats are special abilities that give your level 20 and higher characters a new capability, or improve those he or she already has. All characters are granted their choice of Epic (or Standard) Feats at level 21, 24, 27, and 30 (& levels 33, 36, & 39 when the cap is raised.)
Note: In accordance with D&D 3.5 edition rules, classes such as fighter or wizard which gain extra feats at certain heroic levels do not gain any additional bonus feats as part of the epic progression.
General Epic passive feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Skills | Passive | As part of your epic training, you gain +1 to all skills. This feat can be taken multiple times. |
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Great Ability | Passive | +1 to Charisma or Constitution or Dexterity or Intelligence or Strength or Wisdom. This feat can be taken multiple times. |
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Overwhelming Critical | Passive | When rolling a 19 or 20 on an attack with any weapons used by the character, your critical damage multiplier is increased by +1. | |
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Epic Toughness | Passive | This feat increases the characters maximum hit points by 50. | |
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Bulwark of Defense | Passive | When in a defensive stance, you gain an additional +2 to all saving throws and +4 to Armor class. |
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Construct Exemplar | Passive | +20 Repair Amplification, +10 Magical Resistance Rating. |
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Blinding Speed | Passive | You are permanently Hasted |
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Epic Damage Reduction | Passive | +10 Physical Resistance |
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Epic Will | Passive | +2 Will Saving Throws. You don't automatically fail Will saving throws on a roll of 1. |
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Epic Reflexes | Passive | +2 Reflex Saving Throws. You don't automatically fail Reflex saving throws on a roll of 1. |
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Epic Fortitude | Passive | +2 Fortitude Saving Throws. You don't automatically fail Fortitude saving throws on a roll of 1. |
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Epic Reputation | Passive | +5 Bluff, Diplomacy, Haggle, Intimidate, and Perform. |
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Watchful Eye | Passive | If you pass within 5 feet of a trap, you make a Search check to notice it as if actively Searching. (You still need the Trapfinding feat to successfully Search for difficult traps.) Note: For this feat to function properly, both your Spot and Search skill must be equal or higher than the search DC for the trap itself. |
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Epic Ranged Combat passive feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Combat Archery | Passive | Your ranged damage is increased by +1[W]. You gain a 2% Dodge bonus while using a ranged weapon. In addition, while using a Longbow or Shortbow, you gain +1 Critical Multiplier. |
Epic Spell feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Burst of Glacial Wrath | Active - Spell | Spell Point Cost: 35. Target: Foe, Directional, Breakable
Cone spell, deals 30d6 Cold Damage and freezes creatures within the cone. Monster who succeed at a Fortitude Save of (20 + the highest of your INT/WIS/CHA modifiers + Evocation bonuses) negate the freeze. Cooldown: 10 seconds. Passive: +140 Maximum Spell Points. |
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Ruin | Active - Spell | Spell Point Cost: 75. Target: Foe
Deal 500 untyped damage to a single enemy. (No saving throw.) Cooldown: 15 seconds. |
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Greater Ruin | Active - Spell | Spell Point Cost: 150. Target: Foe
Deal 1000 untyped damage to a single enemy. (No saving throw.) Cooldown: 15 seconds. Passive: +140 Maximum Spell points. |
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Epic Spellcasting passive feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Mental Toughness | Passive | Increases your maximum spell points by 200. Increase Spell Crit by 1% | |
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Epic Spell Focus | Passive | Adds an additional +1 to the DCs of your spells from the chosen school of magic, making them harder to resist. This bonus stacks with the bonus from Spell focus and Greater Spell Focus feat of the same school. |
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Epic Spell Penetration | Passive | Adds +4 to your caster level check for defeating Spell Resistance (in addition to the +4 from the Spell Penetration and Greater Spell Penetration feats). | |
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Improved Augment Summoning | Passive | Your summoned creatures, charmed minions, pets, and hirelings have +8 to all ability scores, +10% Dodge, and +100 Maximum Hitpoints.
Passive: +140 Maximum Spell Points |
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Master of Air | Passive | Your Shocking Grasp, Electric Loop, and Lightning Bolt spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Alignment | Passive | Your Holy Smite, Deific Vengeance, Unholy Blight, Chaos Hammer, and Order's Wrath spells get +10 to their maximum caster level.Grants +140 Maximum Spell Points. |
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Master of Artifice | Passive | Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Earth | Passive | Your Acid Spray, Melf's Acid Arrow, and Acid Blast spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Fire | Passive | Your Burning Hands, Scorch, and Fireball spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Knowledge | Passive | Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Grants +140 maximum Spell Points. |
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Master of Light | Passive | Your Sun Bolt, Searing Light, and Divine Punishment spells gain +10 to their maximum caster level. Grants +140 Maximum Spell Points. |
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Master of Music | Passive | Your Shout, Greater Shout, Sonic Blast, and Reverberate spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Water | Passive | Your Niac's Cold Ray, Snowball Swarm, and Niac's Biting Cold spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of the Dead | Passive | Your Chill Touch, Death Aura, Greater Death Aura, and Negative Energy Burst spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. (Note: Bonus is currently not affecting Death Aura.) |
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Master of the Wilds | Passive | Your Produce Flame, Creeping Cold, Call Lightning, Salt Ray, and Word of Balance spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Poisons | Passive | Your Wave of Poison and Greater Wave of Poison spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Spellvials | Passive | Your Spellvial and Elemental Obliteration spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Shadowblades | Passive | Your Illusory Weaponry, Fan of Shadowblades, and Ring of Shadowblades spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Master of Thorns | Passive | Your Thorn Strike, Splinter Bolt, and Thorn Bloom spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. |
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Epic Spellcasting active feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Arcane Insight | Active | Target: Self. Duration: 30 seconds
Activate to gain +6 to all spell DCs and +6 to Spell Penetration for 30 seconds. Cooldown: 3 minutes Passive: +110 Maximum Spell Points. |
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Wellspring of Power | Active | Target: Self. Duration: 30 seconds
Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage for 30 seconds. Cooldown: 3 minutes Passive: +110 Maximum Spell Points. |
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Epic Metamagic Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Embolden Spell | Metamagic | While this metamagic feat is active, you gain +2 to the DC of all spells with DCs, but they consume 10 additional spell points. Passive: +140 Maximum Spell Points. |
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Intensify Spell | Metamagic | While this metamagic feat is active, you gain +75 Spell Power with any spell affected by Intensify Spell, but they cost 15 additional spell points. This bonus stacks with Empower and Maximize. Passive: +140 Maximum Spell Points. |
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Epic Class prereqs feats[edit]
Artificer[edit]
Icon | Feat | Type | Description | Prerequisites |
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Expanded Clip | Passive | Your repeating crossbows have 1 extra shot in their clips. |
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Barbarian[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Barbarian Damage Reduction | Passive | Your Barbarian Damage Reduction is increased by 1%. You also gain +5 Physical and Magical Resistance Rating |
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Bard[edit]
Icon | Feat | Type | Description | Prerequisites |
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Inspire Excellence | Active - Bard Song | Inspire Excellence is a song granting +2 competence bonus to all stats for you and your allies. |
Monk[edit]
Icon | Feat | Type | Description | Prerequisites |
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Improved Martial Arts | Passive | +1(W) with handwraps. +0.5 (W) with other ki weapons. |
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Vorpal Strikes | Active - Combat Stance | Your unarmed strikes are now considered vorpal and slashing. |
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Rogue[edit]
Icon | Feat | Type | Description | Prerequisites |
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Improved Sneak Attack | Passive | +3d6 sneak damage |
Warlock[edit]
Icon | Feat | Type | Description | Prerequisites |
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Epic Eldritch Blast | Passive | +2d6 Eldritch Blast Dice, +1 per 2 Epic levels, max +7d6 dice at level 30. |
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Free Epic feats[edit]
These feats are automatically given to all characters each time they gain an Epic level.
Icon | Feat | Type | Description | Prerequisites |
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Epic Skills | Passive | As part of your epic training, you gain +1 to all skills. This feat can be taken multiple times. | None |
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Epic Power | Passive | +6 Melee Power, +6 Ranged Power, +6 Universal Spell Power and -1% to the Spell Point cost of all spells. | None |
This feat is granted automatically to all characters at levels 22, 24, 26, 28, 30.
Icon | Feat | Type | Description | Prerequisites |
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Epic Knowledge | Passive | +1 caster level and +1 maximum caster level with all spells. | Level 22 |