Year of the Dragon: Through 26th November, claim your free Hoard of Discovery! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Epic Feats
General | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class |
Dragonmark |
(General) |
Favor |
Inherent |
Metamagic |
Racial |
Deity | ||||||||||||||||||||||||||||||||||||||||||||||||
Epic | Past Life | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Epic |
Destiny |
Legendary |
Heroic |
Racial |
Epic |
Iconic |
Overview[edit]
Epic feats are special abilities that give your level 20 and higher characters a new capability, or improve those they already have. All characters are granted their choice of Epic (or Standard) feats at level 21, 24, 27, 30, and 33 (& levels 36 & 39 when the cap is raised.)
Note: In accordance with D&D 3.5 edition rules, classes such as fighter or wizard which gain extra feats at certain heroic levels do not gain any additional bonus feats as part of the epic progression.
Free Epic Feats[edit]
Epic characters receive some feats automatically.
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Epic Knowledge | Passive | +1 caster level and +1 maximum caster level with all spells (for a total of +5 to all casting classes at level 30). | None | |
Epic Power | Passive |
|
None | |
Epic Skills | Passive | As part of your epic training, you gain +1 to all skills. This feat can be taken multiple times. | None |
Selectable Active Epic Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Arcane Insight | Active | Cooldown: 3 minutes
Passive: +110 Maximum Spell Points. Activate to gain +6 to all spell DCs and +6 to Spell Penetration for 30 seconds. Cooldown: 3 minutes |
Level 21 | |
Burst of Glacial Wrath | Active |
Passive: Grants 140 spell points. |
Level 24 | |
Embolden Spell | Active |
While this metamagic feat is active, you gain +2 to the DC of all spells with DCs, but they consume 10 additional spell points (i.e. 20 Spell points becomes 30). Passive: +140 Maximum Spell Points. |
Level 24, being able to cast spells | |
Greater Ruin | Active | Cost: 150 Spell points
Passive: Grants 140 spell points. |
Level 30, Ruin | |
Intensify Spell | Active |
A spell cast using this feat will have its Spell Power increased by +75. Spells will cost 15 additional spell points (i.e. 20 Spell points becomes 35). Saving throws and non-random values are not affected. Passive: +140 Maximum Spell Points. |
Level 24, being able to cast spells | |
Ruin | Active | Cost: 75 Spell points
Deal 500 untyped damage to a single enemy. (No saving throw.) Cooldown: 15 seconds. |
Level 27 | |
Vorpal Strikes | Active |
Epic Feat: Your unarmed attacks and Handwraps are treated as vorpal weapons, and are now treated as slashing weapons. |
Level 21, Monk class level 12 or Sacred Fist class level 12, Wisdom 23, and Improved Critical: Bludgeoning Weapons. | |
Wellspring of Power | Active | Cooldown: 3 minutes
Passive: +110 Maximum Spell Points. Activate to gain +150 Universal Spell Power and +20% Spell Critical Damage for 30 seconds. |
Level 21 |
Selectable Passive Epic Feats[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
Blinding Speed | Passive |
You are permanently hasted. Gain:
|
Level 27 | |
Bulwark of Defense | Passive | When in a defensive stance, you gain an additional +2 to all saving throws and +4 to Armor class. | Level 21 | |
Combat Archery | Passive | Your ranged damage is increased by +1[W]. You gain a 2% Dodge bonus while using a ranged weapon. In addition, while using a Longbow or Shortbow, you gain +1 Critical Multiplier. | Level 21, Point Blank Shot, Dex 17 | |
Construct Exemplar | Passive | Gain +20 Repair Amplification and 10 Magical Resistance Rating. | Level 21, One of: Warforged or Improved Construct Essence | |
Defensive Tumble | Passive | When you Tumble, for the next 3 seconds you take 20% less damage from all sources (except Bane). In addition, your Tumble charges recharge 0.5 seconds faster, and the bonus to Reflex Saving Throws you receive while actively Tumbling is now also applied to Fortitude and Will Saving Throws while Tumbling. | Level 21 | |
Eerie Aim | Passive | You gain +5% Dodge Bypass, +5% Deflection Bypass, and +10 to Attack. | Level 21 | |
Epic Barbarian Damage Reduction | Passive |
|
level 21, Barbarian 12 | |
Epic Damage Reduction | Passive | +10 PRR. | Level 27 | |
Epic Eldritch Blast | Passive | +2d8 Eldritch Blast Dice, +1 per 2 Epic or Legendary levels, max +9d8 dice at level 34. | Level 21, Warlock Level 12+ | |
Epic Fortitude | Passive | +2 Fortitude Saving Throws. You don't automatically fail Fortitude saving throws on a roll of 1. | Level 27 | |
Epic Mental Toughness | Passive | Increases your maximum spell points by 200. Also, it increases your spell critical chance by 1%. | Level 21, Improved Mental Toughness | |
Epic Reflexes | Passive | +2 Reflex Saving Throws. You don't automatically fail Reflex saving throws on a roll of 1. | Level 27 | |
Epic Reputation | Passive | +5 Bluff, Diplomacy, Haggle, Intimidate, and Perform. | Level 27 | |
Epic Spell Focus | Passive |
Epic Spell Focus adds an additional +1 to the DCs of your spells from the chosen school of magic, making them harder to resist. This bonus stacks with the bonus from Spell focus and Greater Spell Focus feat of the same school. The available choices are:
|
Level 21, Greater Spell Focus feat of the same spell school and Lv 11 Cleric/Druid/Wizard, or Lv 12 Sorcerer/Favored Soul, or Lv 15 Artificer/Alchemist, or Lv 16 Bard | |
Epic Spell Penetration | Passive | Adds +4 to your caster level check for defeating Spell Resistance (in addition to the +4 from the Spell Penetration and Greater Spell Penetration feats). | Level 21, Spell Penetration, Greater Spell Penetration | |
Epic Toughness | Passive | Increases your maximum hit points by 50. | Level 21, Toughness (Feat), Con 21 | |
Epic Will | Passive | +2 Will Saving Throws. You don't automatically fail Will saving throws on a roll of 1. | Level 27 | |
Expanded Clip | Passive | Gain +33% stacking Doubleshot with Repeating Crossbows. | Level 21, Artificer 12 | |
Great Ability | Passive |
This epic feat grants a +1 in a selected ability score of Charisma or Constitution or Dexterity or Intelligence or Strength or Wisdom. This feat can be taken multiple times. The available choices are:
|
Level 21 | |
Improved Augment Summoning | Passive |
Your summoned creatures have +8 to all ability scores, +10% Dodge, and +100 maximum Hit Points. Grants +140 maximum Spell Points. Note: The HP & boost to ability scores stacks with that from Augment Summoning for a total of +12 to all ability scores |
Level 24, Augment Summoning | |
Improved Martial Arts | Passive | Epic Feat: You deal +1[W] when fighting with handwraps, and +0.5[W] when using other ki weapons such as kamas, quarterstaves, and shuriken. | Level 21, 12 levels of Monk OR Sacred Fist | |
Improved Sneak Attack | Passive | +3d6 sneak damage | Level 21, Dexterity 21, Rogue Level 12+ | |
Inspiration Melody: Excellence | Passive |
Adds to your Bardic Inspiration: Inspire Excellence. Inspire Excellence: You can improve the abilities of your comrades through your performance. This song grants a +2 competence bonus to all ability scores. |
Level 21, Bard 12, Perform: 20 trained ranks | |
Inspiring Bond | Passive | When your Hirelings or Pets die, after 2.5 seconds they are automatically resurrected and heal to full health. This can occur only once for each creature every 3 minutes. In addition, your Hirelings, Pets, and Summons gain +25 Physical Resistance Rating and Magical Resistance Rating. | Level 21 | |
Master of Air | Passive | Your Shocking Grasp, Electric Loop, and Lightning Bolt spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Alignment | Passive | Your Holy Smite, Deific Vengeance, Unholy Blight, Chaos Hammer, and Order's Wrath spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Artifice | Passive | Your Static Shock, Lightning Sphere, Blast Rod, and Lightning Motes spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Chaos | Passive | Your Chaos Bolt, Chaos Sphere, and Wildstrike spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Earth | Passive | Your Acid Spray, Melf's Acid Arrow, and Acid Blast spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Fire | Passive | Your Burning Hands, Scorch, and Fireball spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Knowledge | Passive | Your Arcane Bolt and Arcane Blast spells now grant you one stack of Mental Honing (+3 Universal Spell Power, +2% Spell Crit Damage) when cast. This effect can stack up to 30 times. One stack is removed every 6 seconds. Grants +140 maximum Spell Points. | Level 24 | |
Master of Light | Passive | Your Sun Bolt, Searing Light, and Divine Punishment spells gain +10 to their maximum caster level. Grants +140 Maximum Spell Points. | Level 24 | |
Master of Music | Passive | Your Shout, Greater Shout, Sonic Blast, and Reverberate spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Poisons | Passive | Your Wave of Poison and Greater Wave of Poison spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Shadowblades | Passive | Your Illusory Weaponry, Fan of Shadowblades, and Ring of Shadowblades spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Spellvials | Passive | Your Spellvial and Elemental Obliteration spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Thorns | Passive | Your Thorn Strike, Splinterbolt, and Thorn Bloom spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of Water | Passive | Your Niac's Cold Ray, Snowball Swarm, and Niac's Biting Cold spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of the Dead | Passive | Your Chill Touch, Death Aura, Greater Death Aura, and Negative Energy Burst spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Master of the Wilds | Passive | Your Produce Flame, Creeping Cold, Call Lightning, Salt Ray, and Word of Balance spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points. | Level 24 | |
Overwhelming Critical | Passive | When rolling a 19 or 20 on an attack with any weapons used by the character, your critical damage multiplier is increased by +1. | Level 21, Improved Critical: (Bludgeoning or Piercing or Slashing or Ranged or Thrown) | |
Paranoid | Passive | You take 10% less damage from Traps, and you automatically Spot almost all traps as you approach them. | Level 21 | |
Patience | Passive | Your attack speed is reduced by 10%, but you gain +1 critical multiplier with all weapons. | Level 21 | |
Trick Shot | Passive | When you Tumble, you gain 40 Ranged Power for 4 seconds. In addition, your Tumble charges recharge 0.5 seconds faster. | Level 21 | |
Watchful Eye | Passive |
If you pass within 5 feet of a trap, you make a search check to notice it as if actively searching. You must be able to Spot the trap to passively Search for it in this way. (You still need the Trapfinding feat to successfully Search for difficult traps.) |
Level 27 |