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Rage (spell)

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Rage (spell) effects
Name: Rage
School: Enchantment (Compulsion) (Mind-affecting)
Spell Level: Brd 2, Sor/Wiz 3, Storm 2, Wild 3
Special: Wlk 2 (Fiend pact only)
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations.
Spell Point Cost: 20 (Wizard/Sorcerer), 15 (Bard)
Metamagic: Enlarge, Extend, Quicken
Target: Friend, Self
Range: Standard AOE
Duration: 1 Minute +6 seconds per caster level (no maximum)
Saving Throw:
Spell Resistance:
Cooldown: 3 seconds (Wizard, Bard), 2 seconds (Sorcerer)


Each affected creature in the area of effect gains a +2 morale bonus to Strength and to Constitution, a +1 morale bonus on Will saves, and a -2 penalty to Armor Class. This is a standard aoe spell.


  • Unlike the actual Barbarian rage ability, this will not prevent spell casting, nor inflict any of the other penalties associated with barbarian rage except for the -2 penalty to AC.
  • This spell does not count as raging for the purpose of bonuses from feats or enhancements. e.g. Frenzy: Power Rage.
  • If you wish to rid yourself of the armor class penalty, you may toggle Defensive Fighting on (and then back off if you wish), it will dispel rage.