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Bane (enchantment)
A bane weapon deals an additional 1d10 Bane(untyped) damage per bane level to a specific type of creature.
(Creature) Bane (X)
Type: Suffix
Base price modifier: +X
Effect: A bane weapon deals an additional Xd10 Bane(untyped) damage to a specific type of creature.
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The following list is out of date since U32
A Bane weapon excels at attacking one type or subtype of creatures. Against the right type of creature, a Bane weapon's effective enhancement bonus is better than its normal enhancement bonus. It also deals additional points of damage against the foe. This additional damage is untyped and cannot be reduced by energy resistances or any other form of damage mitigation.
Bane effects can be crafted onto weapons, but this requires a special ingredient, a Soul Gem, of the appropriate type.
Lesser Bane
Type: Suffix
Base price modifier: +1
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It also deals an extra 1d6 points of damage against the foe.
Bane
Type: Suffix
Base price modifier: +2
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It also deals an extra 2d6 points of damage against the foe.
Greater Bane
Type: Suffix
Base price modifier: +3
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It also deals an extra 3d6 points of damage against the foe.
Epic Bane
Type: Suffix
Base price modifier: Not available in lootgen or crafting
Only found on: Epic Giant Bane on Epic Ancient Vulkoorim Dagger
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +8 better than its normal enhancement bonus. It also deals an extra 6d6 points of damage against the foe.
- Note: Thunderforged Tier 1 adds Epic Bane of Dragons, providing a +8 to hit bonus (no damage bonus unlike that which an enhancement bonus provides) and 5d6 points of damage against dragons.
Creature types
Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).
Note that not all monster types are available for selection as a Ranger's Favored Enemy, nor are all found as Bane effects on weapons.
Notes re Ranger's Favored Enemies:
- 1) For Outsiders, a Ranger may select "Chaotic Outsider", "Evil Outsider", and/or "Lawful Outsider" (each separately). The "Race" category of the monster does not distinguish by alignment, so these Favored Enemies tend to overlap some Outsiders and miss others. Mephits are "True Neutral", not Chaotic, Evil or Lawful, and so are not covered by any of a Ranger's possible choices.
Note also that...
- Humanoid bane covers many of the above types. From the Hold Person spell, it includes Kobolds, Goblinoids, Troglodytes, all Player Races (except Warforged), "...and more." It is only found on randomly-generated weapons, and is not a possible choice for a Ranger's Favored Enemy.
- Incorporeal creatures fit multiple types above (e.g. Evil Outsider, Undead). Both Lesser and Greater Incorporeal Bane exist in game, on the Phase Hammer, Assassin's Kiss, and Epic Assassin's Kiss and on randomly generated Cannith Crafted weapons. Note that Incorporeal Bane does not imply Ghost touch.
- Natural bane, a designation found only on historic randomly-generated and historic Cannith Crafted weapons, covers all of Animals, Vermin, Magical Beasts, Plants and Fey.
- Unnatural bane, a designation found on Hunter's Slayer, randomly-generated weapons, and Cannith Crafted weapons, covers all of Monstrous Humanoids, Aberrations, and Undead.
- Ooze bane does not make a weapon immune to breakage or splitting. (See Everbright)
- Note that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are Dragon type, but Auraxyllon and Eternity are undead, and so fall under the Undead type. The same goes for undead beholders, humans, and rats. Similarly, "Evil Outsiders" may or may not also be "Lawful Outsiders" or "Chaotic Outsiders", and so on.
- Note on choosing a bane weapon: The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, Auraxyllon is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, Death Knights are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.